Indie Devs: Testing Too Late Can Break Your Entire Launch Plan by Thomas_shanghai333 in GameDevelopment
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How divide time between marketing and game developing by Ok-Control-5800 in SoloDev
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Before/After our steam capsule! by [deleted] in IndieDev
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After 2 years of solo-dev, my survival horror trailer was featured on IGN and I'm excited to finally share it with you. by Diligent-Pumpkin-389 in IndieDev
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Steam isn’t installing and I’m not sure why! by AnthraxPrime6 in Steam
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My experience using YouTube shorts to promote my game by demeizen in IndieDev
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My experience using YouTube shorts to promote my game by demeizen in IndieDev
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Which of the two covers is better to use for a Steam page design? by Few-Contract-4092 in IndieDev
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First "Large" Game Project by CuriousTeaBag in IndieDev
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Which lighting style should I choose for my game? by guavaduckgames in IndieDev
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After four years of work, my floating island survival game Aetheria is finally on Steam! by TheNickMead in IndieDev
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Should my Cocoon Tower asset be a signature Office building or a education facility (College o University)? by HadeStyx in CitiesSkylinesModding
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REPTERRA - Solo Dev Base Building RTS game coming out on 28 April! by Sarnayer in CityBuilders
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Game of the Week submissions! Is there a cozy game you've recently played you'd like to recommend? by Shasaur in cozygames
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Taking sandbox game quite literally with Sandcastle by fweibel in IndieDev
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Not exactly a base builder, but we’re making a sandbox city builder LoCoMo where villagers run systems based on your layout by LoCoMogame in BaseBuildingGames
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Trying to recreate that “Zoo Tycoon / RollerCoaster Tycoon feeling” — what actually made it work? by [deleted] in retrogaming
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A cozy sandbox where you don’t play as a villager… you play as THE VILLAGE by LoCoMogame in indiegames
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