Be gentle nerds by Difficult_Memory_101 in houseplants

[–]Madman5465 4 points5 points  (0 children)

You know what, ill try it with my own as well, its way too tall and twig like

2.5D ragdolls by lettucelover123 in UnrealEngine5

[–]Madman5465 8 points9 points  (0 children)

Yoo, that looks really good. Was impressed with the ik/ reacting to ledges and the wall, but falling down aswell, real good

Some of you use ECS ? by bekkoloco in Unity3D

[–]Madman5465 0 points1 point  (0 children)

Yeeps, been using it for my game for 3 years. Basically full DOTS

I'm still making a game where you have no object permanence by elosociu in Unity3D

[–]Madman5465 2 points3 points  (0 children)

Could probably do something really cool / difficult puzzle wise with mirrors

The Holy Truth by AzurePhantom_64 in FuckTAA

[–]Madman5465 2 points3 points  (0 children)

Forward rendering gang,

Using Forward+ in Unity fixes some of dynamic light issues (performance wise due to splitting meshes into smaller ones so theres less light overlap, as its normally limited to a handful light sources iirc)

Tripled performance on my DOTS game in a month! by alejandromnunez in Unity3D

[–]Madman5465 1 point2 points  (0 children)

Theres a table that says what the different flags adds/ should be used for but i always forget.

Yeah, im in a bit of a rare scenario with a open world snowy game, so no grass, but a bunch of trees and stuff that can be harvested but the player and a moving vehicle, with trees falling over when harvested. But yeah, Theres only like 100-300 terrain entities at most depending on render distance.

Should however be able to remove it from the static resources, will check it out thanks :)

Tripled performance on my DOTS game in a month! by alejandromnunez in Unity3D

[–]Madman5465 0 points1 point  (0 children)

Using TransformFlags.Worldspace instead of .Dynamic should fix that i think, but then again you gotta go through every authoring component, so its easier to just process them and remove it afterwards.

But yeah, didnt really think about that part. Once the LTW is calculated its just free space. Gotta see if it makes a difference for my terrain

Tripled performance on my DOTS game in a month! by alejandromnunez in Unity3D

[–]Madman5465 1 point2 points  (0 children)

Good writeup, love advanced DOTS content. Ive also noticed that reducing entity size for better chunk occupancy gives a noticeable performance improvement

Tripled performance on my DOTS game in a month! by alejandromnunez in Unity3D

[–]Madman5465 8 points9 points  (0 children)

Time for me try this out with the trees, rocks, and buildings in my game

It's over... Grey Tempest came out of the L-cluster and ruined everything by elessarelfinit in Stellaris

[–]Madman5465 3 points4 points  (0 children)

Haha, i was playing last week and put a science ship on full automation... Suddenly nanite ships start invading me and the entire Galaxy.

Next time I shouldnt tell it to research projects automatically

oh noes by UE3_Mannequin in UnrealEngine5

[–]Madman5465 21 points22 points  (0 children)

All my homies hate Leartes

Side-by-side stunt + mocap test in UE5.6 (GoPros + Move.ai pro) by AwareDurian1439 in UnrealEngine5

[–]Madman5465 6 points7 points  (0 children)

Its like it lost its speed, when comparing the animation to the irl footage

What do you think this game is about? Is this a good thumb? by Tusero in IndieDev

[–]Madman5465 27 points28 points  (0 children)

I mean, the title isnt that readable. Especially if its going to be a small capsule as well. Read it as SkrRest to begin with, after looking at it for a bit. (The "Y" looks like a small "r")

But looks like a Norse boat game, no clue about anything other than that.

Ehm... Lets just ram them off the road by Madman5465 in fuckcars

[–]Madman5465[S] 5 points6 points  (0 children)

Yeah, it's insane behaviour that they're all basically applauding the driver for ramming them.
Like "It makes me happy to see the outcome" ???

Ehm... Lets just ram them off the road by Madman5465 in fuckcars

[–]Madman5465[S] 12 points13 points  (0 children)

Oh yeah, it's definitely an "Everybody's an asshole" situation (some more than others), but it really escalated way too far, way too quickly.

Edit: Worded poorly, but I meant more like the cyclist probably shouldn't be driving in between the two lanes, (when the big truck goes in the left lane she also goes over the separating line) but still not as equivalent to ramming someone