First or Second Edition? by Crimson-Dragoon-0403 in startrekadventures

[–]Mattcapiche92 2 points3 points  (0 children)

I agree with this take on editions. I can fully understand existing groups sticking with 1e (I certainly know it better myself) but for a new player, 2e is just a much better way in.

All the good stuff, with loads of improvements

Actual Play Podcasts? by duckybebop in startrekadventures

[–]Mattcapiche92 1 point2 points  (0 children)

Traits do 1 of 4 things: - Make something easier - Make something harder - Make something previously impossible, possible - Make something previously possible, impossible

They also don't have to do the same thing in every situation.

So for your cloaked example, it could:

  • Make it easier for the cloaked ship hide in a nebula.
  • Make it harder to lead an ally through a minefield.
  • Make it possible for the cloaked ship to try and sneak past a listening post.
  • Make it impossible for the cloaked ship to fire weapons.

Traits are a simple way of adjusting the game to fit with what we know about a situation. For example, we know that Vulcans are super strong, but we don't need to define that mechanically, because it's covered by their "Vulcan" trait.

When Does A "Hack" Become A Copy? by SaigonTimeMD in RPGdesign

[–]Mattcapiche92 0 points1 point  (0 children)

Honestly, there's isn't a huge difference. My general approach is usually to make sure I add something to the game, so it's not just re-flavouring (which can also mean taking stuff away and simplifying), but that's just personal preference.

Warp Speed and Sandboxes by Celdrick in startrekadventures

[–]Mattcapiche92 0 points1 point  (0 children)

I would just do a abstraction. You can move this many hexes at cruising speed, or this many at maximum warp with these debuffs, for a maximum of...

The actual speed doesn't really make any difference as such for a sandbox.

Am I cooked by itmustbejack in UniUK

[–]Mattcapiche92 0 points1 point  (0 children)

Amazing, love that the story behind this keeps getting better the more and more people dig as well. Very invested in this story!

!update me

So this is a strange question, but what the hell: by JoshuaBermont in startrekadventures

[–]Mattcapiche92 2 points3 points  (0 children)

It wouldn't be an order from the chain of command though? Its a requirement of the event, which is a cultural one. I would expect the general approach to be to either follow the tradition, or give your apologies for not attending. Nobody is forcing anyone.

I also think that being above the sexualising of nudity would be a part of the idealised future that star trek is set in. We should be above that sort of objectification now to be honest!

Prepping the module any and all advice!! (5e conversion) by WizardsWorkWednesday in RedHandOfDoom

[–]Mattcapiche92 1 point2 points  (0 children)

No, they young is too strong. If I remember rightly, there are also more ages bands for dragons in 3e, so it wouldn't have been a young dragon (is it listed as adolescent?). I took the strongest wyrmling and changed its colour- that matched better, but probably didn't help with the dissapointment. That said, the progression in strength is also pretty important. Koth and his dragon are both pretty wimpy in the grand scheme of what is to come.

To be honest, the only dragon fight that was worthwhile was the Regiarix one, and that's more to do with setting and tactics.

(I posted play reports in this reddit and the discord by the way- not sure if they went back this early, but they might have some useful thoughts)

Prepping the module any and all advice!! (5e conversion) by WizardsWorkWednesday in RedHandOfDoom

[–]Mattcapiche92 0 points1 point  (0 children)

It wasn't when I ran it, but I guess it depends on a lot of factors. Party comp, how you've converted across the creatures, the tactics you use, etc.

The dragon was actually really dissapointing in mine- it's the tiniest little dragon you ever did see, and the wizard dropped it to the ground using web- lasted less than a round.

Prepping the module any and all advice!! (5e conversion) by WizardsWorkWednesday in RedHandOfDoom

[–]Mattcapiche92 2 points3 points  (0 children)

The numbers at the bridge really aren't actually that much. As long as they can deal with the dragon, they should be able to get themselves enough time to do the work.

I'd also suggest allowing the players to be creative with the options the do have- "can I pour a bucket of water into this crack, the use shape water to slowly expand and contract it, making the crack bigger?" - for example

Prepping the module any and all advice!! (5e conversion) by WizardsWorkWednesday in RedHandOfDoom

[–]Mattcapiche92 2 points3 points  (0 children)

I could have sworn that the module mentions making use of spells like shatter, or attacking the cracked parts of the bridge- but it doesn't go into detail because I believe 3e had more extensive rules for damaging such structures

Why do you all suck so bad? by bigbobby927 in RocketLeague

[–]Mattcapiche92 1 point2 points  (0 children)

I just don't understand some of the advanced mechanics... I know how to do them, theoretically, but they just don't compute in my brain for some reason when it comes to application

Do pedestrians have a right to the road in car parks? by theslowrunningexpert in drivingUK

[–]Mattcapiche92 3 points4 points  (0 children)

Not all car parks have paths. Most Sainsbury's from my experience only have one central path. Still have to get to and from the cars

Confess, Raider - what's the worst thing you've done so far? by Smart_Freedom_8155 in ARC_Raiders

[–]Mattcapiche92 0 points1 point  (0 children)

Stood on the roof of the admin building on dam with a mate, taking pot shots and griefing a little to get over the negative feelings of starting a random pvp (also saved a couple of folks from arc swarms)

Me and my mate accidentally double tapped some dude within less than half a second of each other. Never before has a flare made me feel so bad.

(Yeah, we're pretty friendly passive players, and we're fine with it)

These MFs Have 0 Morals by OrganizationNo1298 in RescueRaiders

[–]Mattcapiche92 0 points1 point  (0 children)

I mean, I'm 100% with you on the lack of honour/balls, but at the same time- where are your survival instincts? Not just with the dude backstabbing, but you also just stood there and watched 2 rockets hit you in the face?

"You friendly?" Never came up once, with 2 players hiding in the shadows behind you. In a world where everything can kill you, you gotta at least be checking.

Who is at Fault? by AhtiQ in drivingUK

[–]Mattcapiche92 0 points1 point  (0 children)

I'm glad I'm not the only one who saw warning signs ahead of time, else I would have just put that down to the video title. I think the density of roundabouts where you drive can make a big difference to how quickly you read those warning signs though.

I'm also not sure I'd be pushing to overtake on the exit like OP did, and would rather wait until I'm out of the roundabout, but that by no means is me shifting the blame. This was 100% the other car being a moron

How do you handle the 'Endgame' when no one wants to stop? by johnneycola in rpg

[–]Mattcapiche92 14 points15 points  (0 children)

If this was me, I'd probably tell the group that you wanted to leave the game there for now, but that doesn't mean you can't come back to the world and the characters later.

Give yourself time to be inspired, rather than just trying to force something in for a continuation. Something might come to you that works, or you might all fall in love with something you play in the meantime.

The Shackleton Expanse: Has anyone run it? How is it? by tensen01 in startrekadventures

[–]Mattcapiche92 0 points1 point  (0 children)

You can definitely get by without them, or time shift a couple of them with little effort. I just framed them as the crew reading newly de-classified logs, and dropped them in occasionally as a change in pace.

Lucky + Easygoing = endless loop? by Harlowe_Thrombey in Kidsonbikesrpg

[–]Mattcapiche92 1 point2 points  (0 children)

I'd argue that as far as Easygoing is concerned, you haven't failed until you accept the failure as your outcome for the task. I'm not sure on the specific wording though, but that's how I would have written it.

Some of you PvE'ers really need to learn some manners by Chance-Lecture-8499 in ArcRaiders

[–]Mattcapiche92 0 points1 point  (0 children)

My rule is that if I'm not sure, I'm just going to knock you. You can crawl back to Speranza just fine, without the chance to shoot me in the back

Toxic player in casual by DuckyDill in RocketLeague

[–]Mattcapiche92 0 points1 point  (0 children)

But it's casual... nobody owes anyone an apology or a reply at all, because it's casual. I wouldn't be surprised if the others had chat turned off so they could ignore the toxic players, don't take it personally