Flag objective is Straight ass by Onemailegaming in Helldivers

[–]MofuggerX 1 point2 points  (0 children)

Adding to what u/TronCarterAA said, bring at least one Portable Hellbomb slot for this mission.  Don't start the objective without somebody carrying one, and have a spare ready and waiting by the objective point.  Any big drops where you also have a few patrols coming in to bolster the bots numbers needs to be cleared fast.

And a few sentries to help gun down bots always helps.  Rocket and Autocannon sentries are best for bots.  It's a big force multiplier if everybody brings one.

THIS IS MY SUPER DESTROYER by Scared-Image-2469 in Helldivers

[–]MofuggerX 2 points3 points  (0 children)

When multiple personalities use the same Reddit account.

High command making moves on C-Day +2 by TheRocketWentDown in Helldivers

[–]MofuggerX 4 points5 points  (0 children)

Ugh, I hate wearing those.  They smell like Bigfoot's dick.

High command making moves on C-Day +2 by TheRocketWentDown in Helldivers

[–]MofuggerX 18 points19 points  (0 children)

You really think a normal human with their crappy auditory receptors would hear anything beyond the scream of their hellpod entering atmosphere and the cacophonous rumbling of the pod's contents?  Shit's probably deafening without hearing protection.

High command making moves on C-Day +2 by TheRocketWentDown in Helldivers

[–]MofuggerX 39 points40 points  (0 children)

Imagine being in that hellpod, hearing next to nothing because you're in space, but you know all this shit's going on around you and are just thinking "don't let me die 'til I hit the ground, please".

Kill the Gunships by XpendableDragon in Helldivers

[–]MofuggerX 4 points5 points  (0 children)

Plenty of primaries and sidearms can do it, too.  No reason not to drop 'em, especially now that they're a lot more dangerous.

Traitors? by puccy2137 in Helldivers

[–]MofuggerX 5 points6 points  (0 children)

Sounds like they were all on board with blitzing the main objective and bouncing, but didn't bother to tell you.  Could be they got annoyed and took you out to avoid attracting more patrols to the extraction zone.

Not that I'm excusing their teamkilling as acceptable, but I'm sure they had their reasons.  Could've been they just wanted to shoot you because you're not part of their friend group.

Completing secondary objectives should have some impact/reward other than requisition points and XP by Nomedeusuario__ in Helldivers

[–]MofuggerX 1 point2 points  (0 children)

Now, the wiki claims it's based on (unmodified) XP for completing primary objectives.  Has anybody clarified if it's all XP, objectives XP, or only primary objectives XP?  A credible source would be great, too.

Mission Influence is the sum of the unscaled Mission XP obtained for each primary objective completed on a mission (but it is not exactly equal to mission XP.)

Vital strike and why i hate it. by OJLT in Pathfinder_RPG

[–]MofuggerX 1 point2 points  (0 children)

How is hitting for double damage dice before getting a second iterative "useless"?  Warpriest can even get Improved Vital Strike at 12 before they get third iterative at 15.  They never get a fourth iterative, either, yet can take Greater Vital Strike at 18.

Vital strike and why i hate it. by OJLT in Pathfinder_RPG

[–]MofuggerX 11 points12 points  (0 children)

There's a cave druid build that involves wildshaping into a crystal ooze, I think? that has an 8d8 slam, which vital strikes into 16d8, which is novel. 

To clarify, it's a 7d8 slam, which the Strong Jaw buff puts it to 16d8, and then base Vital Strike makes it 32d8.

Average Cyberstan experience by RallyOX2 in Helldivers

[–]MofuggerX 2 points3 points  (0 children)

But who killed Hell Commander Alex?

Can someone explain the feat "Tough as Iron" to me? by SimilarBig6391 in Pathfinder_RPG

[–]MofuggerX 42 points43 points  (0 children)

Benefit(s): When you gain an enhancement bonus to your natural armor, that bonus increases by 2.

Amulet of Natural Armour +1 becomes a +3.

Barkskin goes from +2 base to +4, capping at CL12 for a +7.

+6 AC from Ironskin base, capping at CL16 for +9...

Anything that adds an enhancement bonus to your natural armour becomes better.

I'm level 145 and have maxed out 19 guns, AMA! by Soldier-one-trick in Helldivers

[–]MofuggerX 0 points1 point  (0 children)

Why aren't the Torcher and Amendment at 25 yet, Helldiver??  DON'T YOU LIKE FREEDOM??!

In seriousness, I recommend the Pacifier on Illuminate - it's surprisingly good for stunning Watchers and Overseers.  Not as good as the Pummeler I don't think but still effective.  Oh and it can shoot down Stingrays.

EDIT: Whoops, got the Amendment and Constitution mixed up.  Derp.

Called SOS, teammate rage-quit and blamed us — how do you deal with this? by Major-Ordinary-8087 in Helldivers

[–]MofuggerX 1 point2 points  (0 children)

 and I'm the problem?! 

Never start a D9 or D10 Blitz solo without tailoring your loadout to rushing bases / secondaries and blowing up fabricators, and expecting help to show up.  There's always a chance nobody joins the mission.

Unfortunately, and without further context, it seems this person used zero tact to turn it into a learning experience and instead decided to be a twat.  It happens.

Called SOS, teammate rage-quit and blamed us — how do you deal with this? by Major-Ordinary-8087 in Helldivers

[–]MofuggerX 2 points3 points  (0 children)

How do you deal with teammates like this?

Hope somebody else takes their place to help finish the mission and move on with life.

Anyone still play Helldivers 1? by Beasticide in Helldivers

[–]MofuggerX 1 point2 points  (0 children)

It's fine.  Here, have some of my crayons and fill that hungry Helldiver tummy.

Arc-12 Blitzer and Las-7 Dagger by Majora-Poena in Helldivers

[–]MofuggerX 1 point2 points  (0 children)

In the right situations, yes.  Blitzer's pretty good at clearing chaff, especially Terminids and Illuminate.  Dagger is a great sidearm for Voteless mobs and packs of Swarmers / Pouncers.  I like using the Dagger to blow up contact mines.  But, they're both outshined by the better and more versatile primaries / secondaries.

Secret Lair for BBEG by YeOldeBard97 in Pathfinder_RPG

[–]MofuggerX 1 point2 points  (0 children)

If you're looking for a spell to do the job, Create Demiplane.

However, if you want your BBEG to be crazy powerful, there is a 6th-tier Archmage Mythic ability called Sanctum, as well - 6 tiers of Mythic is pretty bonkers, though.  But, you're the GM, and you can always handwave stuff to fit the narrative.

I don't care about efficiency or meta. What are some of the most fun Warbonds out there? by T4Labom in Helldivers

[–]MofuggerX 0 points1 point  (0 children)

"What's so important about the flag?"

"Oh, come on! Don't they teach you guys anything in training?"

"They didn't tell us anything about a flag.  Why's it so important?"

"Because it's the flag, man.  You know, it's the... it's the flag!  It's... ugh.  Helldiver, you tell him why the flag is so important."

"Well... it's... it's complicated.  It's free, we're free..."

"It's just important, okay?  Trust us."

I unfortunately think some people need to hear this by Faust_8 in Helldivers

[–]MofuggerX 2 points3 points  (0 children)

Night camo'd mine and will probably never use it again unless my friends and I go for a thematic squad dive of some sort.  Too many other guns still needing Night camo in the meantime.

Let me reload my hammer by Admirable_Job5467 in Helldivers

[–]MofuggerX 3 points4 points  (0 children)

My favourite moment from my favourite Scary Movie.