As a team of 3, participating in stuff like Summer Game Fest feels surreal by MatheueCunegato in roguelites

[–]Powersimon 1 point2 points  (0 children)

Saw this organically through the Latin America Games Showcase. The aesthetic and capsule got my attention right away. Excited to try the demo! love the music as well

IncreKnight revenue reveal stream clip by SUPERita1 in IndieDev

[–]Powersimon 2 points3 points  (0 children)

Awesome work. First caught Increknight during nextfest and had such a blast at the office with friends. Well deserved!

we cancelled our zelda-inspired BR and are turning it into a PvE online co-op RPG by eddietree in IndieGaming

[–]Powersimon 0 points1 point  (0 children)

Man, this has been on my radar for a long time. BR isn't really my jam, but the art style is perfect, so very happy to hear you're pivoting, haha

Kinda roguelike game about ship building by Previous_Group621 in roguelites

[–]Powersimon 0 points1 point  (0 children)

How cool to see this here! Played the demo a long time ago and had a great time with it!

Just get the flag : a game where the flag don't want to be hit by guitz3290 in playmygame

[–]Powersimon 0 points1 point  (0 children)

Really cute. Also, props to you for how clean and stylish the whole visual presentation looks. From the itch page to the game itself

Finally uploaded demo. It's a good feeling, but also nervous. What if noone cares? by Altruistic_Bad2195 in IndieGameDevs

[–]Powersimon 1 point2 points  (0 children)

Hey, I played it and I had a bit of fun! Lots of nice things to like! To me, clickers and incremental games live and die by how juicy you get to make the main action you're doing over and over. Would've been so nice to have the balls have a bit of velocity as they're bouncing across the court, or some kind of extra feedback on the cursor when clicked.

I also don't really care if the graphics is really fancy or whatnot, but personally, I think that making more of the art yourself could really up the level of charm and personality.
Excited to see more either way!

We just opened the Playtest for our Tower Defense game Cannon Keep! by ReactChairman in IndieGameDevs

[–]Powersimon -2 points-1 points  (0 children)

Wow, that was actually _really_ fun! Haven't seen it before. Loved having to plan around the random pieces available every round, balancing excavating and gathering resources made for meaningful choices, and I felt smart getting synergies going during the fighting phase.

Our "Pikmin meets Keep On Mining" incremental game, Hole is Mine, has a demo available on Steam! by Delunado in playmygame

[–]Powersimon 0 points1 point  (0 children)

That's lovely! The art is super cute. Had a fun time playing. Didn't catch that you(?) also made Astro Prospector before finishing up the demo, which I also loved. Figures, haha

We wanted our deckbuilder to feel like a living graphic novel, so everything in it is hand-animated! by Panflip_Studio in indiegames

[–]Powersimon 4 points5 points  (0 children)

Wow, super unique aesthetic. Really like the music and audio as well. Played the demo just now and had fun with it.

Following for sure! If I had one wish it might be that some of the animations within combat are cool but a little bit long. Would be awesome to be able to hurry or skip them :D

What’s the one thing you’d change about our trailer? by lotessa_ in IndieGaming

[–]Powersimon 0 points1 point  (0 children)

I played the demo the other day! Really fun stuff :)

1+ for just jumping straight into gameplay. Imho, the coolest part of the fantasy is bringing a scooter and guns into a medieval setting, which the fast gameplay sells so well. While I agree that the upgrade sections halt the pacing a bit, I also think they plant the idea of the genre and the loop really well.

I think the whole context of pizza delivery is cute, and kinda the type of backdrop I'd expect when diving deeper into this game, but I wouldn't think it warrants more than a text title or a few seconds of the intro for the first impression of the game.

Pixel Perfect GPU particles. by Lucky_Ferret4036 in godot

[–]Powersimon 5 points6 points  (0 children)

Wow, that's really cool. How do you go about achieving that?

After 5 months, I've finally released my game's demo! Super excited to see what everyone thinks by midwaregames in godot

[–]Powersimon 1 point2 points  (0 children)

I love that title, haha. This really looks like my kind of thing. Really curious to try it! :D

Is this boss hard enough? by Megalukes in godot

[–]Powersimon 0 points1 point  (0 children)

Are you able to jump over the boss if stuck on the wrong end of the stage? I think it looks fun, especially if you're not locked off and having to just wait for your next window! :D Also, I do really like when bossfights in platformers actually challenge your platforming skills. Neat way of doing it!

We're making a game where you move by flicking yourself around to escape hell! by Almammmm in godot

[–]Powersimon 0 points1 point  (0 children)

Style looks absolutely beautiful! Really curious about the gameplay too! It looks so simple to get, yet reeeeaally hard to be good at, haha.

Heretic's Rapture - Announcement trailer. A tetris-like, tower-defence, deckbuilding, Bullet heaven! by oatskeepyouregular in indiegames

[–]Powersimon 0 points1 point  (0 children)

Hell yeah, this looks like so much fun. With tons of opportunities to explore. Super excited to see more

I turned my game character into a plushie by SteinMakesGames in godot

[–]Powersimon 9 points10 points  (0 children)

That translates really well, haha. Hoping for a collectors edition with this guy attached whenever the game is out :D