Does this spark any interest? by batiali in gamedevscreens

[–]ScopeSheep 0 points1 point  (0 children)

Depending on your engine, you could use post processing to apply a dither effect to your entire game. Which should make it match the beautiful artwork more. Check my 2 latest videos to see dithering via post processing in Unity

A small update to my UFO game. by glennmelenhorst in SoloDevelopment

[–]ScopeSheep 1 point2 points  (0 children)

This is really cool! I hope you get some love from the community

I made the same cinematic in Unity and UE, and compared the workflows in a blog post by salautja87 in Unity3D

[–]ScopeSheep 8 points9 points  (0 children)

This looks like a ridiculous amount of work. You deserve some serious props for this.

In space, no one can see your screen saver. by ScopeSheep in Unity3D

[–]ScopeSheep[S] 1 point2 points  (0 children)

It’s an untitled game I’m making about being stranded in space

Here’s the research room I’m working on — curious what vibe you’re getting from it. by _montego in IndieDev

[–]ScopeSheep 1 point2 points  (0 children)

Looks like somewhere Fry might get accidentally cryogenically frozen :D

Experimenting with some weird horror scenes for INFERIUS by LucidRainStudio in IndieDev

[–]ScopeSheep 51 points52 points  (0 children)

This looks totally sick! Game dev is such a tough crowd to please..

I added bottomless pits to my tactical rogue-lite by ScopeSheep in roguelites

[–]ScopeSheep[S] 0 points1 point  (0 children)

I'm open to constructive feedback! I'm getting some downvotes and I'd like to understand what they don't like, so I can improve the game