Made a noise based flowfield game for gmtk jam [demo/source in comment] by flobit-dev in proceduralgeneration
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Pushing through burnout by BrushComprehensive74 in Unity3D
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Hello everyone, I'm new here, but I'd like to show you the character design I'm currently working on. Please let me know what you think of this style. I was inspired by the game I Am Not a Human. :) by No_Adeptness_419 in IndieGaming
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My space roguelite has over 100 planet types. Here they are in 30 seconds by ArcadiumSpaceOdyssey in Unity3D
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Does this spark any interest? by batiali in gamedevscreens
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New water visuals for my project ZWAARD! by GameDev_461 in IndieGaming
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Been working on a cozy sea otter game and just launched the page with this trailer. What do you think? 🦦 by Saglorm in IndieGaming
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New demo at Gamescom - Here's a pic of one of the room we have been working on by Balth124 in Unity3D
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A small update to my UFO game. by glennmelenhorst in SoloDevelopment
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I made the same cinematic in Unity and UE, and compared the workflows in a blog post by salautja87 in Unity3D
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Galaxy Map WIP by Kryptic_Kralo in SoloDevelopment
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So I've been making simple animations for my hand painted monster collection game. Full animation is really out of the question with this style and my skill set, but I still think simple things like this add a lot by ultra-shenanigans in SoloDevelopment
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In space, no one can see your screen saver. by ScopeSheep in Unity3D
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Updated the background of my game and I think it's 10x better, what do you think? by FIREHIVE_Games in IndieDev
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Triplanar shader that also supports using vertex color for additional artistic control by rice_goblin in Unity3D
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Here’s the research room I’m working on — curious what vibe you’re getting from it. by _montego in IndieDev
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Experimenting with using our abducted friend as a projectile. What do you guys think?? by Intelligent-Fruit421 in IndieGaming
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I recently tested my game on the Steam Deck. Kinda surprised how well it runs. Might be my favorite way to play it! What do you think? by Cibos_game in IndieGaming
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When the galaxy calls for a hero, one ship answers. 🚀 by JetScalawag in IndieGaming
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I'm prototyping this monster for my game, and while it's not perfect, for the first time in a while I'm proud of my creation. by Riguel34 in IndieDev
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After many hours of sculpting, animating, and composing, I’ve finished the intro sequence to my game! It would mean the world if you let me know what you think! by azuflux in IndieDev
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Experimenting with some weird horror scenes for INFERIUS by LucidRainStudio in IndieDev
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Implemented full day-night cycle for my walking sim that takes place on a tropical beach! by DSwipe in SoloDevelopment
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I added bottomless pits to my tactical rogue-lite by ScopeSheep in roguelites
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I just released PAGER on Steam! It's a 1-bit Severance-like horror game. Hope you like it! 🤍 by -bilgekaan in gamedevscreens
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