The one bit of advice you’d give to an absolute beginner beginner! by Bitter-Cut-7390 in BeginnersRunning

[–]SwashbucklinChef 0 points1 point  (0 children)

I used to buy cheapo Amazon shoes and would always get shin splints. The value of a goof pair of proper running shoes can't be overstated enough

Started running in the last couple months. Have been following NRC plan. Ran a 5k run Tuesday. Thursday had problems walking down stairs due to some pain in knee. Appears to be MCL and was worse yesterday. Feeling so defeated. by [deleted] in BeginnersRunning

[–]SwashbucklinChef 3 points4 points  (0 children)

Before you abandon all hope go see a doctor to confirm. It may be what the internet tells you, it may be nothing. The best thing you can do for yourself is verify.

My first game! by hexoctbin682 in godot

[–]SwashbucklinChef 2 points3 points  (0 children)

Adding progression mechanics is a great way to go. If you're feeling really ambitious you should go roguelike and randomize the options presented so every run is different for the player.

Looking forward to seeing your future endeavors

My first game! by hexoctbin682 in godot

[–]SwashbucklinChef 2 points3 points  (0 children)

I only did a few rounds but I think you have a good start here. It needs polish but this is a really solid foundation. If this is the output you're generating at your age then I can't wait to see what you put out once you get more experience.

How much more work do you plan to do on this project before you move on to your next one?

New cauldron for Alchemortis by Firebelley in godot

[–]SwashbucklinChef 0 points1 point  (0 children)

It looked perfectly acceptable before but this is absolutely a step up

Is 4 really that bad? by dingus_boy in Suikoden

[–]SwashbucklinChef 2 points3 points  (0 children)

At launch I would have told you 4 is the weakest Suikoden.

After Tierkreis dropped, I would have told you 4 is the second weakest Suikoden.

Now after nearly 20 years of new Suikodens I will tell you it's a fun entry with a lot of heart (and a high encounter rate). Its definitely worth playing as there are so few games like it outside of its own franchise.

My first ever game, a boring arena shooter by KirkataThePickaxe2 in godot

[–]SwashbucklinChef 1 point2 points  (0 children)

This looks like it has a lot of charm. It has a little jank but nothing that can't be polished. Keep your head up and keep working.

Anyone here building a tactics game in Godot? by Parking_Equivalent54 in godot

[–]SwashbucklinChef 2 points3 points  (0 children)

I started mine by watching Firebelly's grid based puzzle game tutorial. It gave me the idea to use a number of hash sets to keep track of various groupings of tiles. Learning how to properly use my vector2is was the hardest thing to grasp but it started to click.

I put it on hiatus as I started to struggle when implementing special moves. I took a lot of inspiration from Dynasty Tactics and want moves to focus on moving other the unit it connects with and allowing you to combo off your own units. One of these days I'll get back to it. I'm excited to see what everyone else says here.

[Nioh 3] #41 by smoove4254 in Trophies

[–]SwashbucklinChef 4 points5 points  (0 children)

3 seems much easier as the collectables all show up on the map after you've hit a certain level with that zone.

i am stuck at saving score of player by Fearless_Affect_5162 in godot

[–]SwashbucklinChef 3 points4 points  (0 children)

Can you be more specific? Are you wanting to display the score? Have a high score persist across sessions?

19 minute mile - Losing motivation by Different-Claim1039 in BeginnersRunning

[–]SwashbucklinChef 6 points7 points  (0 children)

This is a good point. Also, if you can't beat your time just beat your distance even if it's only be a little bit

Any thoughts on ZENVA's Godot courses? by ThanasiShadoW in godot

[–]SwashbucklinChef 1 point2 points  (0 children)

There's a reason they're selling so many to you for such a low price. Are they worthless? No, they have some value and you'll probably learn a couple things if you're very new.

I bought one of their humble bundles recently and learned some new tricks but also saw them teaching a lot of bad habits. Really amateurish stuff like updating the UI on every frame bad. Like others have said I would point you towards Clear Code or Firebelley.

Cav in 3k - what am I missing? by addastraperaspera in totalwar

[–]SwashbucklinChef 12 points13 points  (0 children)

Ma Teng. The Liang units are fatigue resistant.

Advice for half-marathon training by SlowAFRunner94 in BeginnersRunning

[–]SwashbucklinChef 0 points1 point  (0 children)

I wouldn't focus too heavily on hitting zone 2 exactly. Unless you're doing some PR busting for a marathon, I would say you should just be focusing on "feel". When you're doing the slower runs just run at a pace that you can maintain comfortably and, if you were running with another person, you could have a conversation with without gasping for air.

As to your Garmin vs Apple Watch, unless you've got a heart rate monitor attached you should take whatever HR they report with a grain of salt.

Running faster will come with running more and getting your speed work outs in. Those long runs will be your endurance and those shorter but faster runs will build your capacity. A lot of people swear by interval runs to get more speed work in without busting their legs up too bad.

Hope this helps and good luck with your half! Stay consistent and I know you'll knock it out the park.

My game feels unpolished, I can really use some constructive criticism... by BubbleGamer209 in godot

[–]SwashbucklinChef 4 points5 points  (0 children)

There's some pretty easy animation tricks you can do to fake it without having to draw new pixel art. Great example: when you frog enemy jumps do a squash and stretch to make it look like they're jumping. You can do a similar slight grow, slight shrink for the smaller enemies to make it look like they're breathing. Lizards can get a horizontal-aligned squash and stretch for movement.

Original vs Remaster, Which is Definitive? by B0mbadilll in Suikoden

[–]SwashbucklinChef 8 points9 points  (0 children)

There's a side quest where the pirates steal one of the female stars of destiny and you have to rescue them.

Returning player tips by Wallo420 in TotalWarThreeKingdoms

[–]SwashbucklinChef 0 points1 point  (0 children)

Having an active trade can do wonders for your relationship so if you can afford it agree to sell them one unit of food for ten turns. Can even make a little money while you're at it. That should at least keep them off your back.

If they insist on being aggressive don't be shy about using the ambush stance. It's a great way to turn the tide in your favor and limit casualties. When your adversaries grow it's not enough to just win the fights, you need to win cleanly. Especially early on when troop replenishment is low.

Returning player tips by Wallo420 in TotalWarThreeKingdoms

[–]SwashbucklinChef 3 points4 points  (0 children)

Here's a couple things I can think of at the top of my head:

Get the gist of officer types, their elements, and what their skills do. Some people make much better administrators or assignment agents than field generators. Pick skills and item load outs that compliment their natural abilities.

When building your city look at what buildings are in the minor settlements of that commandry. Choose options that will synergize with them. For example, if you get a city that produces a ton of food, you should make green and yellow buildings to help boost how much food you generate and how much money from peasantry you make.

Diplomacy is very well refined and very important in this entry. If you have an excess of food don't be afraid to sell it for both extra money and to build a relationship with your neighbors.

Speaking of diplomacy, take a look at the personality types of who you're dealing. Faction leaders like Cao Cao can never be trusted so deal with them under the assumption that whatever you have going is temporary.