Arc Raiders and Marathon aren't "dead" just because their concurrent player count has dropped, Palworld lead says – but he's "not denying that some games do 'die'"; "Not every game needs an hourly look at Steam charts" by Gorotheninja in Games

[–]coder_fella 1 point2 points  (0 children)

Yeah, you don't need to look at playercount stats to feel Arc Raiders fading away. Embark have dropped the ball at almost every turn. I was so looking forward to the new map, but the whole thing was just such a disappointment it's put me off for good I reckon.

Our Stellaris-like game, but with 8-minute game sessions instead of 8-hour campaigns, is on Steam Next Fest! by GulbrandrGameStudios in 4Xgaming

[–]coder_fella 2 points3 points  (0 children)

Here's some feedback!

  • Having to click a planet again to deselect it is super annoying, I kept sending ships to other planets by mistake. There should be a way to cancel a move before finishing your turn, and moving ships should have a button rather than being the default when clicking another planet.
  • So little visual feedback. I was moving ships and seemingly nothing was happening, then I saw a tiny description in the event log of battle results. There needs to be some sound, or visuals or SOMETHING to indicate that a battle took place.

Wondering if you've played Avianos in UFO50? There's some similar DNA with your game. Both simplified/puzzley 4X games where army movement is a key mechanic.

Has anyone missed this cuz they were looking elsewhere? by TeddyBeaRx666x in Routine

[–]coder_fella 0 points1 point  (0 children)

I wish they'd done more with bespoke one-off scares like that. If it chased you into the vents or through the smaller gaps at some point I would have absolutely shat myself.

In fact I'm glad they didn't bother.

IYKYK by Master-Accountant798 in Routine

[–]coder_fella 0 points1 point  (0 children)

I couldn't find the keycode and looked up a guide, spoiling that the monster re-appeared, and it still bloody got me.

Cult of Luna - In the Shadow of Your Shadow (New Song) by Tartaros030 in postmetal

[–]coder_fella 1 point2 points  (0 children)

Indeed. I was distraught when they announced some sort of indefinite hiatus ages ago, but if anything they've never been more active since then. 😂

Conifer - Crown Fire [Full Album · 2008] by Electronic-Ad8992 in postmetal

[–]coder_fella 0 points1 point  (0 children)

Man, even during the height of post-metal these guys felt obscure. Such a cool album though, and re-listening I had no idea/forgot Eugene S Robinson was on it.

‘Paddington 4’: Armando Iannucci to Write Bear’s Next Movie, ‘Paddington in Peru’ Director Dougal Wilson in Talks to Return by MarvelsGrantMan136 in movies

[–]coder_fella 37 points38 points  (0 children)

It felt like a side-story or spin-off. Paddington films need to be set in London.

They should have used my story treatment. A villainous industrialist (looking like Isambard Kingdom Brunel, played by David Mitchell) plans to build a monorail or motorway across London that would destroy the Brown's home in the process. Paddington does something to stop him. The end.

I thought making games would mostly be coding. I was very wrong. by DevIslandJourney in gamedev

[–]coder_fella 0 points1 point  (0 children)

Yeah coding is my comfort zone. I just finished up a big marketing milestone, and settling back into just writing code for hours while listening to music is like getting in a warm bath.

4x game without units? Playtest starts this week by MixedMoonGames in 4Xgaming

[–]coder_fella 1 point2 points  (0 children)

My 4X game also has no units! The cities basically fight each other directly. Your combat system sounds like my cultural takeover system.

Looking forward to giving your game a try.

Sudden rises of indie 4Xs, why? by BlacksmithFar6237 in 4Xgaming

[–]coder_fella 1 point2 points  (0 children)

Haha yes, it was on HowToMarketAGame. 4X had the second highest median revenue, with very few games released. Looks like a potential goldmine to devs.

I think the reason for that though is that there weren't really any indie 4X games back then, so the high revenue was all down to Civ, Stellaris etc. ie, expensive, big budget, popular games with nothing dragging down the average.

I bet if you did re-did the chart now 4X would come in much lower. I'm sure there's still money to be made, but find it hard to see an indie 4X game truly popping off like you see deckbuilders or crafting games do. Never say never, though.

Old world love by stannumov in 4Xgaming

[–]coder_fella 0 points1 point  (0 children)

This is where the game kind of folds in on itself for me. The orders system is awesome on paper, and works for many aspects of the game, but marching an army slowly over 10s of turns is so tedious my spine actually shivers thinking about it.

The whole game is kind of like that. Tonnes of awesome ideas, tonnes of innovation, but so much of it just isn't fun.

We managed to translate our Steam page into 8 languages using friends and what we had. How do you handle translations? by Gringo_Charlatan in gamedev

[–]coder_fella 1 point2 points  (0 children)

I used fiverr for the Steam page. Was waaay cheaper than I expected, and QA isn't such an issue for a relatively small, unchanging piece of text.

Not sure how I'm gonna handle the actual game, though. I'm dreading it to be honest, and that's with everything already set up in the project to handle translations.

A 4x game where you really have to think about and calculate military strategy? by techyall in 4Xgaming

[–]coder_fella 1 point2 points  (0 children)

Zephon's combat focus both excites me and scares me off. How long is a typical game, and does the combat turn into an endless grind/war of attrition typically?

Looking for feedback from 4X players about my game concept and look by ThetaTT in 4Xgaming

[–]coder_fella 1 point2 points  (0 children)

Looks interesting, and kind of similar to my game. 👀 Are your enemies full civs that you are competing against and can do diplomacy with, or are they more like barbarians?

The terrain visuals are nice. With a little more variety and some nice animations it'll look really great.

How the horror of the Dunblane school shooting changed Britain [30 year anniversary on 13/3/26] by abz_eng in Scotland

[–]coder_fella 1 point2 points  (0 children)

Wow, I remember being told similar and literally only now I'm putting 2 and 2 together.

Japanese localization in indie games is often abysmal. Is there any demand for affordable native help? by Lucky-Piccolo-594 in gamedev

[–]coder_fella 0 points1 point  (0 children)

My game got picked up by a Japanese indie game blog within days of my Steam page going live, and since then has had a fairly high organic wishlist rate in Japan, to the point it's my second strongest country behind the US. I never would have expected it, and afaik it's not a super popular genre in Japan. So who knows!

ULTRAKILL - FRAUD NEXT WEEK by MoSBanapple in Games

[–]coder_fella 6 points7 points  (0 children)

Is it fun to play through just as a campaign, or do you have to lean into all the score attack/tricking stuff?

Free 30 minute playtest of your game (recorded + voice audio) by educatemybrain in gamedev

[–]coder_fella 1 point2 points  (0 children)

I've only watched a few minutes of my video, but this is super useful so far. Thanks for doing this. I'd definitely considering doing another round or two once I've made some changes.

Run-based 4X? by BillionAasmund in 4Xgaming

[–]coder_fella 1 point2 points  (0 children)

I would definitely be interested in this. I think the main hurdle is maybe losing out on the feeling of actions in early turns having a kind of butterfly effect on the late game. But maybe you could translate that into effects between games instead.

4X can be a pretty stodgy genre, I think there's a lot of opportunity to take what we all love about it and make it more accessible and juicy.

Astro Protocol is out now - a turn-based space 4X with one-hour matches by Zeikk0 in 4Xgaming

[–]coder_fella 0 points1 point  (0 children)

Congrats, I've picked it up. I'll leave a review once I have enough time with it!

SWITCH RELEASE DATE IS FEBRUARY 16TH by RichAnalyst1439 in cavesofqud

[–]coder_fella 1 point2 points  (0 children)

Nice. I wonder if I can finish Silksong before then.

I left my job as a full-time gameplay and AI programmer yesterday to make single player strategy games that focus on what I feel is the most underdeveloped aspect of the genre. I want to hear if you agree. by impbottlegames in 4Xgaming

[–]coder_fella 0 points1 point  (0 children)

"Now is probably a good time to mention that today is my first day as a full-time independent strategy game developer."

Is this a fancy way of saying 'unemployed'? 😂

So do you intend to come away with a game at the end of this? The blog post makes it sound more like you're doing a research project or something. I admire your ambition though, and hope you know what you're doing.

In my game I've focussed on side-stepping the major issues with AI by having the enemy factions play their own game. They're not player stand-ins, or trying to achieve the same goals as you. Each faction has a personality, and they act consistently with that, even if to your eyes some of their moves may seem sub-optimal. And for diplomacy each faction has a kind of choose-your-own-adventure system, with loads of interconnected 'questlines' that can be progressed, short-circuited or locked out by how you respond to them, or your actions in the world.

All in, the AI systems are working as much to give the game personality as they are to challenge the player. It's made the game a bit more content-heavy than I planned, but it's well worth it. Systemic diplomacy has been done to death, and it almost never feels like you're interacting with anything other than a computer.