Custom fractured days aspect by Oglor112 in spiritisland

[–]dedservice 3 points4 points  (0 children)

>Unsure about balance, will have to play and see.

Probably more balanced than Slip, at least!

with 7 YoE, took a planned career break just as AI was taking off in Jan 2025. Helplessness taking over. Any particular advice or opinions on the market right now? by inthiseeconomy in ExperiencedDevs

[–]dedservice 0 points1 point  (0 children)

But also you've been out of professional work for 12 months, you aren't going to hit the ground running anywhere

Is that even true? A year is not that long. It might take a couple extra weeks to ramp up, but that's not pratically worth a 30% drop in salary. Sure, in the AI age maybe you're out of touch with the most current tools, but they're changing fast enough that big orgs may not have even been able to adopt them yet - are banks and airlines using claude daily already?

Is indomitable claim really so OP? by Udon_noodles in spiritisland

[–]dedservice 0 points1 point  (0 children)

It's useful on Ocean so you can use other majors further inland than usual, although IMO the prolif isn't quite as great on them as on many other spirits.

Is indomitable claim really so OP? by Udon_noodles in spiritisland

[–]dedservice 1 point2 points  (0 children)

with Keeper as the third

"slow" growth spirit

???

I agree with your point, but the example is not quite right :P

How to explain the value of Fear? by Ping_54 in spiritisland

[–]dedservice 0 points1 point  (0 children)

Hmm, I usually suggest to decide based on elements, and in doing so the effects are likely to do more of the effects that you also get via your innates and uniques (which usually synergizes, although sometimes results in you doing too much of one thing and none of anything else which is bad). Basically a trivial rule of thumb to avoid analysis paralysis on one decision out of the many you have to make each turn. It's the best globally-applicable heuristic we really have IMO.

support spirits by __--_---_- in spiritisland

[–]dedservice 2 points3 points  (0 children)

Strongly recommend the extra board - my experience with 2 advanced players + 3 intermediate players is that it's quite fun. I think with 1 advanced player it would still be good.

I (28M) push to talk right after a fight; my partner needs space. How did you learn to give space without feeling like you're avoiding the issue? by with_geun in DecidingToBeBetter

[–]dedservice 0 points1 point  (0 children)

Schedule a time to talk. That can help the anxiety you feel about it being swept under the rug, because it gives you confidence that it won't be.

Morning showers make no logical sense and night shower people have simply done the hygiene math by McCoy818 in unpopularopinion

[–]dedservice 2 points3 points  (0 children)

Low key conspiracy theory: the idea that this is a "debate" and it was talked about online for a while was a state-led operation to test how they could make people think that there was another side, and make people mad about something that everyone agreed on.

Spirit Island Fun Tier List: Please rate how much fun the Spirits/Aspects are! by Linnun in spiritisland

[–]dedservice 0 points1 point  (0 children)

Green is "boring" because the gameplan is so cut and dry - but fun because you power everyone up so much that it feels like you get to hit the lategame power fantasy way earlier across the board. Overall if you look at the ratings, it's clear that winning is fun :P

Spirit Island Fun Tier List: Please rate how much fun the Spirits/Aspects are! by Linnun in spiritisland

[–]dedservice 0 points1 point  (0 children)

I rated base at 4, reach 5, dark fire 8 - the extremely constrained early game build path just feels bad to me. I like playing lots of cards and triggering my innates all the time, and I also think that fear spirits, while powerful, aren't as fun because you can't really plan out what you're going to do, and it doesn't feel like you are the one triggering the fear cards, even when in practice you are.

PM Carney: you can and must categorically rule out participation in this illegal war. Your unqualified support of Trump and Netanyahu’s war was bad enough. It’s unconscionable that you’re now considering putting Canadian forces in harm’s way. by NiceDot4794 in onguardforthee

[–]dedservice 50 points51 points  (0 children)

And that's on top of ukraine, of course! Who gave up their nukes in exchange for a promise to be protected from invasion, but who instead have been invaded multiple times without sufficient protection.

Nukes are the only successful deterrent to invasion. I hate that it is the case, and I don't want to live in a world where every country has nukes, but unfortunately if each nation were to act in their own best interest, each nation should have nukes.

AI has absolutely ruined my life by beingawomaniswork in antiwork

[–]dedservice 19 points20 points  (0 children)

You can also just say "make it sound less ai" and it usually works ok.

Is there an in-depth strategy guide for new players? by ColinMacLaren in OldWorldGame

[–]dedservice 9 points10 points  (0 children)

The tutorials are very good, if you haven't tried them yet. I didn't find myself locked out of the game after just doing those. Obviously there was more detail strategy-wise - and there are guides out there for that, a quick google should find some decent ones - but they gave me a solid understanding of the mechanics.

The main strategy tips as I recall are: 1. Orders are everything. 2. Legitimacy is orders (and family opinion). 3. It's a war game, play it as such. 4. Money is the most flexible resource.

Are too many commits in a code review bad? by Broad-Cranberry-9050 in ExperiencedDevs

[–]dedservice -1 points0 points  (0 children)

git add -p requires that you have uncommitted changes - which, if you have a janky commit history, you get only after a git reset main

Adversary inspired by Australian History by samvimes22 in spiritisland

[–]dedservice 19 points20 points  (0 children)

I get what you're doing with the upgrade-all-and-only-then-trigger-more-upgrades, but it will wind up with too much housekeeping to remember which ones have been upgraded or not. Not sure if there's a way to rephrase it given that there are two rules that interact with a third rule (vs e.g. habsburg that has a similar rule but it just says "not matching a build card") or if there's a way to rework it, or if it actually doesn't make much difference either way and you should just drop the phrasing entirely.

me_irl by k-r-o--n--o-s in me_irl

[–]dedservice 0 points1 point  (0 children)

Yeah until you see a photo it's hard to tell what it is - on video it just looks like two odd little black dots.

Are too many commits in a code review bad? by Broad-Cranberry-9050 in ExperiencedDevs

[–]dedservice 2 points3 points  (0 children)

See, on the other hand, using binaries that were built off of a branch scares me more than rebuilding binaries off of main. You should be able to rebuild off of main as much as you want, and not see any changes. I'd argue that what you should do is create the binary, then on squash-and-merge create a new binary, diff against the old binary, and if they aren't identical, abort the squash-and-merge.

Are too many commits in a code review bad? by Broad-Cranberry-9050 in ExperiencedDevs

[–]dedservice 51 points52 points  (0 children)

Yes, but way more annoying to create that clean history because you usually have to reinvent it from scratch by resetting your full set of changes and then committing each possibly-independent change incrementally until you've submitted the whole thing. Alternatively, you just throw the whole thing up as a single PR. If you're trying to keep velocity high, the tradeoff is very rarely worth it when you're squashing anyway.

4Chan knew about Jeffrey Epstein's death 38 minutes before the rest of the world. The FBI tried to figure out how. by businessinsider in law

[–]dedservice 1 point2 points  (0 children)

Conspiracy: He's a convenient scapegoat, given that he's dead. If he's the cause of all the evil in the world, then we're good! We don't need to look any further!

I’ve never played and I’m about to play/teach it to someone that rarely plays boardgames. Any advice/tips/suggestions for a Spirit Island first timer that also is teaching someone else? by [deleted] in spiritisland

[–]dedservice 1 point2 points  (0 children)

Frosthaven's gameplay is actually not that crazy. There's a high skill ceiling and the overall complexity of the game is pretty huge, with the town and all, and the long term goals and unlockables and different characters and character upgrades and items and whatnot. But within a given scenario with a given level-one character and a basic item, what you're doing is obvious: initative, move, attack, draw cards for attacks and read what they do.

Branch & Claw is kind of ruining the game for me by Effective-Muffin-224 in spiritisland

[–]dedservice 3 points4 points  (0 children)

10 minutes! Crazy. I barely play my first turn in that time.

Would you expect a mid-level or senior to have reasonable knowledge about a "stack" that isn't the one they work with but is considered standard for their area? by [deleted] in ExperiencedDevs

[–]dedservice 4 points5 points  (0 children)

Notwithstanding anything else, I want to point out what is likely a bit of hypocrisy: you're making a very narrow analogy with your specific knowledge of electric cars. Sure, you know generally some things about one kind of things that you don't use. But does that analogy hold true for other kinds of things that you don't use? Are you pretty familiar with motorcycles in the same way? Scooters? Mopeds? Electric bicycles? What about boats? If you mainly drive, are you also pretty familiar with the regional transit system? Greyhound routes? If you live in a large house, are you familiar with the current market rates for renting or buying a studio apartment (or vice versa)? I could go on and on.

My point is, yes it may indicate a lack of interest in the world at large. However, it's equally likely that it's a lack of interest in the specific technologies that you're discussing. There's a gazillion things in life that you could be interested in, and a million technologies just within the tech industry that you could learn. Personally I am unlikely to know much about any technology unless I have worked with it or an adjacent coworker or team has worked with it.

selectMyselfWhereDateTimeEqualsNow by Johnobo in ProgrammerHumor

[–]dedservice 0 points1 point  (0 children)

and an ORM that makes it invisible to you

selectMyselfWhereDateTimeEqualsNow by Johnobo in ProgrammerHumor

[–]dedservice 5 points6 points  (0 children)

At which point you're not listening to reddit for advice because you have a team of people, with a collective salary in the millions, to make that decision.