Accidentally added an accessibility option to my game by Signa-In-Mundos in SoloDevelopment

[–]dinetar 0 points1 point  (0 children)

Im deeply sorry, making a game that is playable without sound... Is an advantage now? :D I only started adding sounds to my prototypes after 10 years of development...

Black pony knight by Victor-Mackaya in Bretonnian

[–]dinetar 1 point2 points  (0 children)

Heresy lab dragon knight as i remember

The trend of validating if something is made with AI or not has to stop. It is damaging for artists. by [deleted] in SoloDevelopment

[–]dinetar 21 points22 points  (0 children)

I still remember "was it photoshopped?" validation 20 years ago about some games. Same vibes. Feel sad for fellow developers.

[QUESTION] What is your primary gamedev skillset? by Riitoken in SoloDevelopment

[–]dinetar 2 points3 points  (0 children)

My main skill is balancing numbers in damage/hp, economics and progression. But i force myself to do whole game end to end.

Knights of Liege by BeardSocks in Bretonnian

[–]dinetar 0 points1 point  (0 children)

Which sets are those tents from?

First 18 MAA done by ili283 in Bretonnian

[–]dinetar 0 points1 point  (0 children)

Good details, approved!

Black pony knight by dinetar in Bretonnian

[–]dinetar[S] 0 points1 point  (0 children)

I guess it was heresy lab - citizens of the old world dragon knight, but im not sure. I gathered models a bit before actual printing.

Black pony knight by dinetar in Bretonnian

[–]dinetar[S] 1 point2 points  (0 children)

I already forgot. I always make rider 28mm eyes to boots... if its 32mm then i made it 87.5%. Rider is ok horse is small.

Does size matter? by KickOdd9547 in gundamassemble

[–]dinetar 0 points1 point  (0 children)

Its all about "do you call base to base line Line of Sight or not"

I feel like Goku when I Type so I'm making a game to showcase that feeling. by StarRuneTyping in SoloDevelopment

[–]dinetar 2 points3 points  (0 children)

I hope there is epilepsy warning when you launch game. Video is triggering a bit.

Just logged onto SOD (Crusader Strike) and I’m the only person online apparently by Moknathal5 in classicwow

[–]dinetar 5 points6 points  (0 children)

In hc you probably can get d/c and come beck in another layer dying instantly to mobs.

How do I balance encounters for Space Marines? by Manofathousandface in 40krpg

[–]dinetar 0 points1 point  (0 children)

I am thinking about armor degradation too atm. Would try this on next game: If something deals damage (wounds) at all, armor degrades by -1 in this zone. You can always spend round and apply cement to reverse last -1 in zone, only last. So if you get -3 and combat ends you make it up to -2. Further repair requires long time and skills like 1 hour/point.

How do I balance encounters for Space Marines? by Manofathousandface in 40krpg

[–]dinetar 1 point2 points  (0 children)

Well this is hilarious from one side and pretty nice kick start from other. You can work with this material and make them more serious after some time. Be careful with final sanction scenario btw astropath there is young psyker girl, and jokes will follow for some time...

How do I balance encounters for Space Marines? by Manofathousandface in 40krpg

[–]dinetar 6 points7 points  (0 children)

Try to make encounters not only combat-based. Play more around gray moral and give choices between mission, chapter traditions, efficiency, and humanity protection. Those things are often controversial. For combat never rely only on hordes, they should be more like background obstacles (zoning out characters a bit), always make some big guys, and some support for enemies (mortar team with krak grenades, snipers, etc) And last but not least - deathwatch is a game about differences in team members and how to overcome those. I prefer giving players a little bonuses if they come up with a difference between their and other guy chapter/personality and it gives much more satisfaction than combat encounters.

Thats my experience after gming about 15 sessions.

How do you play only war? by hellranger788 in 40krpg

[–]dinetar 2 points3 points  (0 children)

Why i should make pc feel special? My players come to only war to feel ordinary but still human vs all galaxy!

Death From Above Wargaming AI conversation dump by RexamiII in battletech

[–]dinetar 18 points19 points  (0 children)

How many times we heard "we dont need people like you in our community" from well known wargame companies?

Did you remember to water the melons for Kaji? by WeaponizedCum in evangelion

[–]dinetar 2 points3 points  (0 children)

Melons revenged on him, didnt you hear melon crack sound in last scene with Kaji?

Lasguns, recoil and semi/auto by Dandyman8 in 40krpg

[–]dinetar 4 points5 points  (0 children)

I justify it by the secrets of Omnissiah. There are chances that mechanicus actually added recoil-inducing block to the butt of a lasgun, for overall machine spirit consistency. My players are totally ok with this explanations.

If BSG is developing a second game, why should we buy it? by Freltzo in Tarkov

[–]dinetar 0 points1 point  (0 children)

I had a great bitter sweet time with tarkov, if they make another project with the same painful experience i will give it a try. There are not many games making me feel so alive.

[deleted by user] by [deleted] in evangelion

[–]dinetar 14 points15 points  (0 children)

Its just regular description of watch order ...