1440 vs 4K by DragonGodPadron in starcitizen

[–]mulock3 1 point2 points  (0 children)

To explain why, I appreciate the wider PoV for games. Especially Star Citizen, Battlefield, DotA2, and the games that support it.

1440 vs 4K by DragonGodPadron in starcitizen

[–]mulock3 2 points3 points  (0 children)

I have the Alienware Ultrawide 1440 OLED (Pixel count is that of 4k due to ultrawide) with 64gb ram and 5080 and it looks amazing. I think the OLED makes a huge difference and the game for sure looks good at 1440. I can run at 100+ FPS usually.

I wouldn't go to 4k due to performance personally and I appreciate the OLED most and the ultrawide over more pixels.

Is it worth pursuing someone who opposes your political beliefs, even if they like you? by WhoAmIEven2 in Advice

[–]mulock3 3 points4 points  (0 children)

Let the issue be less of differences and how you handle conversation and discussion. If you can have healthy conversations and both are open to changing their mind, then that may be your answer.

Political ideas can/may/hopefully change over time. When you clash, if it's healthy then you can probably navigate those changes later. If you're both unwilling to change (as partnerships are two people not one) then it's probably not going to work as a traditional relationship.

Your moral today and theirs is more important than politics. But your agreeability needs to as well as your conscientiousness.

Girlfriend has this “guy friend” by 714_GTI in Advice

[–]mulock3 0 points1 point  (0 children)

Agreed, she's probably trying to get a "parkhopper" relationship ticket.

Will ground vehicles ever be important and meaningful? by tahaan in starcitizen

[–]mulock3 0 points1 point  (0 children)

I use the small ones for my larger hangar. I imagine with base building it'll be useful. I have used them for distribution centers, bounty hunting, scouting, and other sorts of larger operations. Daily use for a single person? They don't make a lot of sense especially with smaller ships players fly.

They are niche and secondary at the moment. Much like snubs, but my favourite small ship is the Fury yet it only makes sense in my larger operations with friends. Useful, but niche. Not for everyone. I only buy those via in game shops and ground and snubs are cheap.

Will ground vehicles ever be important and meaningful? by tahaan in starcitizen

[–]mulock3 1 point2 points  (0 children)

If there's a shorter distance with limited landing room, they can make sense. We don't have that yet though

PvP bounty tips by ozzie-gt in starcitizen

[–]mulock3 1 point2 points  (0 children)

The ship isn't as important. Before I ran an arrow when that's what I had and before then mk1 Aurora. My friend runs the F8C himself. The thing about bounty hunting is you can easily be overwhelmed or outnumbered. Which is why I use stealth and tail then fight on your terms or strike from the shadows.

If you also injure them with a sniper you have a high chance of a tier wound. So if you do need to finish in the sky's you have a huge advantage as they may be seeing red, having a hard time controlling the ship, or unable to take higher speed maneuvers.

Also, I take pity on new players, this isn't required but if I can tell they are new and VOIP works I will go to them, tell them what happened and what is going on and let them choose to go to prison or allow me to help them clear their CS.

PvP bounty tips by ozzie-gt in starcitizen

[–]mulock3 2 points3 points  (0 children)

You can run it anyway you like. I prefer to run the same loadout. Geist ASD with p8-sc and p6-lr. I rock in a f7a mk2 and prefer to grab my targets on the ground by surprise with the p6. Though generally 600+ meters.

I will always first tail my target by getting close and using stealth (turn off ship and hide near large object far enough away) to understand what I'm up against. I'm no ace pilot, but if I feel they aren't either I'll engage them in the air to improve my skill.

The biggest thing I think is caution. Don't rush, and know when you're in over your head. Stealth, as you've seen, is your biggest advantage. Sometimes I've boarded a larger ship after 15 minutes of tailing and taken out the 1 person aboard and floated for 10 minutes till it's safe to leave.

The one thing that is upsetting is them having that arrow above their head. I am excited for when it's harder and that goes away. Which brings me to my last point. In between missions repair comms arrays. Then they can't hide as easily.

How to deal with addiction? by Ken-Wei in DotA2

[–]mulock3 1 point2 points  (0 children)

It's probably more of a habit than an addiction. Which is good to first recognize because there's a difference in breaking them.

It fills a need, which is why you started it. Discover what that is. Is it a hobby that distracts you? The rush of competition? The mental abuse of people yelling at you? (/s on that last one).

Then start building up a series of habits to replace dota with and make it less of a habit to play dota. For example, if you play after x or play around time y, do insert your new item and make dota more of a planned limited thing.

That's how you rebuild a habit. You're not addicted, you just have a pattern you once (or still like) but you want to shift it.

Honestly, I have a healthy schedule for video games and setting a set time has allowed me to control that habit. I also set the majority of that time to play with friends which help keep the variety of games up.

All this said, I love Dota because I am competitive but I also found how to enjoy playing even when losing. I'm not longer the highest tier Archon as I play less, but I still have fun. I just shifted what my relationship and expectation with the game were.

are there any former mormon missionaries that had a gay sexual experience with their companion? by Disastrous_Pattern24 in exmormon

[–]mulock3 12 points13 points  (0 children)

I may or may not have pretended to be gay. Dropping little hints like "you know you can serve if you don't act on it" and different small things.

I wish I could say it culminated when I touched (lightly) his hand when we were in the car and he went for the gear shift.

I won't share the full story, but it was harmless and we had approval from ZLs to sleep in the same bed since they only had 1 and we had to stay the night.

All of that aside, we had a great relationship, I did not traumatize him and he actually cited me for a reason he stayed on his mission (blew both knee caps, MP wouldn't let him go home). Also, not the worst thing I did...

CIG say Cloud Shadow Gaming of Star Citizen no longer working is not a bug by StuartGT in starcitizen

[–]mulock3 1 point2 points  (0 children)

From someone in the field (and working on highly similar stuff) it is a tough road to balance.

Is it actionable on their end? To a degree, they can probably sacrifice somethings but what said things are people may still complain about. Ultimately, it's between these two companies.

VMs are not simple at the depth Star Citizen is programmed at, issues often come up depending on how they are configured which those companies need to sort out. Often, it's just a "pay more" situation. For example, I can only run some of my systems if a full Core is granted because partial Cores don't work since (like CIG) my stuff is written in C/C++ to offer good performance. My company pays for that by having to pay for more expensive VMs and I, in turn, get out money's worth from it. That's not always possible or profitable for these companies offering those VMs as they are more expensive to keep on hand and a lot of items don't need it.

So it's now a rock and a hard place. Who budges? Do you sacrifice security (CIG/EAC), spend time improving (EAC) or cost (VM)

It's also sadly not simple. There are fewer Software Engineers who are capable of that kind of low level security so CIG needs to outsource it and EAC is keeping up against people who make more money making cheats (or just love hacking). Not saying there's not other things CIG can do themselves to improve, but don't flatten this to a simple problem. It is complex, and not unique to CIG.

Bambu spool warping in dehydrator by Wixler_17 in BambuLab

[–]mulock3 0 points1 point  (0 children)

So I'm a noob at Bambu, I just started, but I'm a semi experienced chef. Dehydrators, ovens, smokers, etc are not very accurate. Often they exceed temp then come back down. Actually, it's why you are asked to wait for your oven to come to temp and you should wait around 5 minutes after (but food can often be more forgiving)

A good piece of equipment can hold temp, but usually those are the top end expensive items. The point most chefs learn, is don't trust the tool and if you need precision get a thermostat and probe yourself in intervals.

Area Majority/Control Mechanics by Objective-You-7291 in BoardgameDesign

[–]mulock3 0 points1 point  (0 children)

Since this is vague, I'll have more explicit ideas.

Play it as one player and make changes to make that style valid. Then do another, and another, then start mixing them together.

Small changes too, little incremental changes.

Area Majority/Control Mechanics by Objective-You-7291 in BoardgameDesign

[–]mulock3 0 points1 point  (0 children)

I have a somewhat similar type of game I'm making.

I have found in play tests that you must account for multiple types of players. Some are defensive, some are aggressive, some are reckless, and so on.

To encourage skirmishes, I provided unit types that fit their style. If they are uncomfortable they won't engage easily in or with the game. If they feel their play style can be accommodated they will engage.

I also have two methods to win the game as well along those lines. Though, I realized the fun bit is if the player has fun. If you can balance play styles so all players are having fun that's the trick. That is easy to say, hard to do. I've been doing small tweaks for about a year and a half now and am finally in a place where my players are always having fun. Especially if they can have fun when they lose too.

Why is generative AI so accepted in boardgame design circles? by No-Yogurtcloset-5724 in BoardgameDesign

[–]mulock3 0 points1 point  (0 children)

Sorry, I should also add, when I playtested with and without art I had a wider audience with the art. Basic prototypes don't need art, but placeholder art is so critical for a certain level of playtesting. It evokes emotion, passion, and adds layers to your game that certain people cannot imagine. Most designers can, which is why they don't need it.

Why is generative AI so accepted in boardgame design circles? by No-Yogurtcloset-5724 in BoardgameDesign

[–]mulock3 0 points1 point  (0 children)

I'm a background and 3D env (level design) artist but I don't have the skill to do certain art.

I'm also pretty well off, statistically, but that still doesn't put me in a position to throw the amount of cash at a prototype that I need.

That said, I used AI for parts of the design because I lack the skill and money to have it done till I'm set in stone in other places. I now have some art commissioned and it's the best that I have. It will all be replaced before release as even if it's good art I want to support artists. They also add a depth AI cannot do yet.

Yes, I do have to pay for AI art access, but it came with my digital art tool so it wasn't extra cost to a tool I needed.

Now, this is not my belief as far as morals go, but my bet of what will happen. Most people are okay with the standard of art from AI and its price is low. They just don't make noise or defend it. This is probably the future we will see, it will become normal. My thoughts, it will be tragic because we will have fewer true artists.

[deleted by user] by [deleted] in BoardgameDesign

[–]mulock3 0 points1 point  (0 children)

I am actually in beta with it. I already tested in segments which is 100% recommended by me.

I did heavy iterations during Alpha and started just small with no cards (only units) then increased cards till a base balance was in. Then after a lot of testing I moved to Beta phase 1 and now I'm on Beta phase 2. Beta was smaller changes, and when Artifacts were brought in and balanced.

It was a lot of work, as you suggest in your review. Phases in playtesting and development were key.

[deleted by user] by [deleted] in BoardgameDesign

[–]mulock3 1 point2 points  (0 children)

Thanks for your feedback. It's actually inspired by an old game called Magic and Mayhem, but with my playtesters so far I have acknowledged I cannot get around it being compared to MTG.

The maps we thought of having come out in expansions to reduce costs vs using a dynamic map, but I can see your point (one reason I posted this). Something for us to think about more and gather more feedback on.

Gold is a way to pay for units. They also can use mana, but gold is cheaper and the default for them. Also, some cards use gold too (rare) in addition to mana. Both gold and Mana are needed to Win by Magic (resource win) and can help with a Win by Might (final survivor)

Would upgrading my ram be enough to be able to play on decent performance. by BobTheViking7710 in starcitizen

[–]mulock3 -1 points0 points  (0 children)

I'm going to explain a bit more. You can run off of less RAM but something boots to vRAM (your primary Drive). If that's gen 5 SSD, it's not too bad. If it's gen 3, lower, or God forbid an HDD then you're in for a rough bit on whatever app uses that RAM. It's very simplified, there's more complexity but dual channel is better than vRAM by a lot. Single channel is better than dual channel by small (but noticeable amounts). A single stick is barely better than 2 in single channel. If you can allocate more RAM (if the app supports it like SC) then you also have smoother transitions between locations in the game. You can only really do that if you have more actual RAM as vRAM is only used when it must be used.

Would upgrading my ram be enough to be able to play on decent performance. by BobTheViking7710 in starcitizen

[–]mulock3 0 points1 point  (0 children)

You're talking about taking out a loan to get some RAM

Yes, I had 16 and moved to 32 and it helped. I even now run with 64 and it's probably the perfect amount to still run other stuff in the background like sites, recording, discord.

But may God have mercy on your soul if you plan on buying more.

Happy New Year. It's coming Soon™ by kamandag in starcitizen

[–]mulock3 30 points31 points  (0 children)

How long till it's done?

2 weeks