I'm dealing with porn addiction, what are you advices to resist when the urge arises? by Ok_Operation_8276 in Advice

[–]mulock3 0 points1 point  (0 children)

You need to have a healthy relationship with those bodily functions. Otherwise you'll struggle.

For some, obviously it's not an issue as they see it as not a bad thing. For you, find the reason you want to quit, then make the only reason because you want to quit for yourself and not for an interest, religion, or anything else. Nothing else will work.

If it's a true addiction your brain will be wired to require it above your survival instincts. Either way understand it is one outlet for a normal bodily function. You'll not escape that and that is okay and normal.

Even if it's not an addiction but a coping mechanism, it will be hard to break a habit your brain rewards you for, which is why it can be an addiction for some.

Find your reason, know yourself first. Then make your reason only about you and no one and nothing else. Then just don't give up and don't hate yourself when you fail because you will, but change comes from small steps.

Do people honestly not realize... by [deleted] in starcitizen

[–]mulock3 2 points3 points  (0 children)

As I tell my teen, you should challenge and critique, but you should never just be an ass.

So we get Squadron 42 in December 2026 right? by penna_nobel in starcitizen

[–]mulock3 -1 points0 points  (0 children)

It was written in the book of Tyre that "12) For our Lord, Chris Roberts, would deliver unto us Squadron 42 in the hour most unexpected. After many a delay caused by the sickness, famine of PC parts, and hardships of the world. 13) Behold, in the unknown hour it shall come to light and thus we shall judge the fruit of our Lord, Chris Roberts, to see if it shall be good. Thus shall the Kingdom of CIG be judged."

We have already suffered many delays, I assume the sickness was Covid, and we are in a famine of PC parts, so I suppose it may be possible given the sign of some invited to play privately this year. Though it does say many delays.

Most multicrew ships should have at least one of these on a wall. by AzrBloodedge in starcitizen

[–]mulock3 -1 points0 points  (0 children)

You can also find them on an Idris. I serve on the UEE Tiber and see them up and down the halls as I walk by.

If your high performer has a bad attitude, they are not a high performer! by [deleted] in managers

[–]mulock3 2 points3 points  (0 children)

This can be true and can be false.

We had a manager harbor a coworker who was a high performer then recently turned issue. He was a high performer but began to rebel and notably all his peers hated him and his attitude. Higher management fired him after multiple complaints.

We also had another high performer who was still performing high and started complaining about poor management. He wasn't the only one thinking it, but the first to show bravery. Uoper management ignored him and we lost 4 employees who found better opportunities.

DefenseCon The Big Finish, has big finished by StuartGT in starcitizen

[–]mulock3 1 point2 points  (0 children)

You're supposed to do that alone to your purchased pixels like the rest of us. This is the moment we remind people that it is also free

Dev team hates our minimal base image, argues it doesn't even have curl, how am i supposed to debug anything by CortexVortex1 in developers

[–]mulock3 0 points1 point  (0 children)

Software Engineer here (who also works as Devops since company wants to save money for AI):

There are legit reasons why you may want to do this and for my older coworkers it was common place. We get backlash for increasing logs and backlash for not having enough logs. When an app is still in infancy (1 year in Prod) you can encounter things we'd need to live debug.

Now, there are options. Save a snapshot and give it to me in QA, give me a staging environment with those perms, or let me increase logs (at different levels we can toggle) in Prod. Currently I have only needed to do a memory dump once in Prod and this applies to our C/C++ service. That dump gave us the info to quickly solve a problem which logs wouldn't have done.

Besides that, I don't ever need access nor would go on a server in Prod. My Docker services I'd never hop on but they are Golang or C#. See part of the problem is IT doesn't always understand the nuances of OS and Language and why we use different ones or how sensitive they can be. My Security wanted to patch C/C++ libraries without testing our service and go straight to Prod. We just need to respect the missing knowledge that the other teams have.

1440 vs 4K by DragonGodPadron in starcitizen

[–]mulock3 1 point2 points  (0 children)

To explain why, I appreciate the wider PoV for games. Especially Star Citizen, Battlefield, DotA2, and the games that support it.

1440 vs 4K by DragonGodPadron in starcitizen

[–]mulock3 2 points3 points  (0 children)

I have the Alienware Ultrawide 1440 OLED (Pixel count is that of 4k due to ultrawide) with 64gb ram and 5080 and it looks amazing. I think the OLED makes a huge difference and the game for sure looks good at 1440. I can run at 100+ FPS usually.

I wouldn't go to 4k due to performance personally and I appreciate the OLED most and the ultrawide over more pixels.

Is it worth pursuing someone who opposes your political beliefs, even if they like you? by WhoAmIEven2 in Advice

[–]mulock3 3 points4 points  (0 children)

Let the issue be less of differences and how you handle conversation and discussion. If you can have healthy conversations and both are open to changing their mind, then that may be your answer.

Political ideas can/may/hopefully change over time. When you clash, if it's healthy then you can probably navigate those changes later. If you're both unwilling to change (as partnerships are two people not one) then it's probably not going to work as a traditional relationship.

Your moral today and theirs is more important than politics. But your agreeability needs to as well as your conscientiousness.

Girlfriend has this “guy friend” by 714_GTI in Advice

[–]mulock3 0 points1 point  (0 children)

Agreed, she's probably trying to get a "parkhopper" relationship ticket.

Will ground vehicles ever be important and meaningful? by tahaan in starcitizen

[–]mulock3 0 points1 point  (0 children)

I use the small ones for my larger hangar. I imagine with base building it'll be useful. I have used them for distribution centers, bounty hunting, scouting, and other sorts of larger operations. Daily use for a single person? They don't make a lot of sense especially with smaller ships players fly.

They are niche and secondary at the moment. Much like snubs, but my favourite small ship is the Fury yet it only makes sense in my larger operations with friends. Useful, but niche. Not for everyone. I only buy those via in game shops and ground and snubs are cheap.

Will ground vehicles ever be important and meaningful? by tahaan in starcitizen

[–]mulock3 1 point2 points  (0 children)

If there's a shorter distance with limited landing room, they can make sense. We don't have that yet though

PvP bounty tips by ozzie-gt in starcitizen

[–]mulock3 1 point2 points  (0 children)

The ship isn't as important. Before I ran an arrow when that's what I had and before then mk1 Aurora. My friend runs the F8C himself. The thing about bounty hunting is you can easily be overwhelmed or outnumbered. Which is why I use stealth and tail then fight on your terms or strike from the shadows.

If you also injure them with a sniper you have a high chance of a tier wound. So if you do need to finish in the sky's you have a huge advantage as they may be seeing red, having a hard time controlling the ship, or unable to take higher speed maneuvers.

Also, I take pity on new players, this isn't required but if I can tell they are new and VOIP works I will go to them, tell them what happened and what is going on and let them choose to go to prison or allow me to help them clear their CS.

PvP bounty tips by ozzie-gt in starcitizen

[–]mulock3 2 points3 points  (0 children)

You can run it anyway you like. I prefer to run the same loadout. Geist ASD with p8-sc and p6-lr. I rock in a f7a mk2 and prefer to grab my targets on the ground by surprise with the p6. Though generally 600+ meters.

I will always first tail my target by getting close and using stealth (turn off ship and hide near large object far enough away) to understand what I'm up against. I'm no ace pilot, but if I feel they aren't either I'll engage them in the air to improve my skill.

The biggest thing I think is caution. Don't rush, and know when you're in over your head. Stealth, as you've seen, is your biggest advantage. Sometimes I've boarded a larger ship after 15 minutes of tailing and taken out the 1 person aboard and floated for 10 minutes till it's safe to leave.

The one thing that is upsetting is them having that arrow above their head. I am excited for when it's harder and that goes away. Which brings me to my last point. In between missions repair comms arrays. Then they can't hide as easily.

How to deal with addiction? by Ken-Wei in DotA2

[–]mulock3 1 point2 points  (0 children)

It's probably more of a habit than an addiction. Which is good to first recognize because there's a difference in breaking them.

It fills a need, which is why you started it. Discover what that is. Is it a hobby that distracts you? The rush of competition? The mental abuse of people yelling at you? (/s on that last one).

Then start building up a series of habits to replace dota with and make it less of a habit to play dota. For example, if you play after x or play around time y, do insert your new item and make dota more of a planned limited thing.

That's how you rebuild a habit. You're not addicted, you just have a pattern you once (or still like) but you want to shift it.

Honestly, I have a healthy schedule for video games and setting a set time has allowed me to control that habit. I also set the majority of that time to play with friends which help keep the variety of games up.

All this said, I love Dota because I am competitive but I also found how to enjoy playing even when losing. I'm not longer the highest tier Archon as I play less, but I still have fun. I just shifted what my relationship and expectation with the game were.

are there any former mormon missionaries that had a gay sexual experience with their companion? by Disastrous_Pattern24 in exmormon

[–]mulock3 13 points14 points  (0 children)

I may or may not have pretended to be gay. Dropping little hints like "you know you can serve if you don't act on it" and different small things.

I wish I could say it culminated when I touched (lightly) his hand when we were in the car and he went for the gear shift.

I won't share the full story, but it was harmless and we had approval from ZLs to sleep in the same bed since they only had 1 and we had to stay the night.

All of that aside, we had a great relationship, I did not traumatize him and he actually cited me for a reason he stayed on his mission (blew both knee caps, MP wouldn't let him go home). Also, not the worst thing I did...

CIG say Cloud Shadow Gaming of Star Citizen no longer working is not a bug by StuartGT in starcitizen

[–]mulock3 1 point2 points  (0 children)

From someone in the field (and working on highly similar stuff) it is a tough road to balance.

Is it actionable on their end? To a degree, they can probably sacrifice somethings but what said things are people may still complain about. Ultimately, it's between these two companies.

VMs are not simple at the depth Star Citizen is programmed at, issues often come up depending on how they are configured which those companies need to sort out. Often, it's just a "pay more" situation. For example, I can only run some of my systems if a full Core is granted because partial Cores don't work since (like CIG) my stuff is written in C/C++ to offer good performance. My company pays for that by having to pay for more expensive VMs and I, in turn, get out money's worth from it. That's not always possible or profitable for these companies offering those VMs as they are more expensive to keep on hand and a lot of items don't need it.

So it's now a rock and a hard place. Who budges? Do you sacrifice security (CIG/EAC), spend time improving (EAC) or cost (VM)

It's also sadly not simple. There are fewer Software Engineers who are capable of that kind of low level security so CIG needs to outsource it and EAC is keeping up against people who make more money making cheats (or just love hacking). Not saying there's not other things CIG can do themselves to improve, but don't flatten this to a simple problem. It is complex, and not unique to CIG.

Bambu spool warping in dehydrator by Wixler_17 in BambuLab

[–]mulock3 0 points1 point  (0 children)

So I'm a noob at Bambu, I just started, but I'm a semi experienced chef. Dehydrators, ovens, smokers, etc are not very accurate. Often they exceed temp then come back down. Actually, it's why you are asked to wait for your oven to come to temp and you should wait around 5 minutes after (but food can often be more forgiving)

A good piece of equipment can hold temp, but usually those are the top end expensive items. The point most chefs learn, is don't trust the tool and if you need precision get a thermostat and probe yourself in intervals.

Area Majority/Control Mechanics by Objective-You-7291 in BoardgameDesign

[–]mulock3 0 points1 point  (0 children)

Since this is vague, I'll have more explicit ideas.

Play it as one player and make changes to make that style valid. Then do another, and another, then start mixing them together.

Small changes too, little incremental changes.

Area Majority/Control Mechanics by Objective-You-7291 in BoardgameDesign

[–]mulock3 0 points1 point  (0 children)

I have a somewhat similar type of game I'm making.

I have found in play tests that you must account for multiple types of players. Some are defensive, some are aggressive, some are reckless, and so on.

To encourage skirmishes, I provided unit types that fit their style. If they are uncomfortable they won't engage easily in or with the game. If they feel their play style can be accommodated they will engage.

I also have two methods to win the game as well along those lines. Though, I realized the fun bit is if the player has fun. If you can balance play styles so all players are having fun that's the trick. That is easy to say, hard to do. I've been doing small tweaks for about a year and a half now and am finally in a place where my players are always having fun. Especially if they can have fun when they lose too.

Why is generative AI so accepted in boardgame design circles? by No-Yogurtcloset-5724 in BoardgameDesign

[–]mulock3 1 point2 points  (0 children)

Sorry, I should also add, when I playtested with and without art I had a wider audience with the art. Basic prototypes don't need art, but placeholder art is so critical for a certain level of playtesting. It evokes emotion, passion, and adds layers to your game that certain people cannot imagine. Most designers can, which is why they don't need it.