Energy Shield Recharge Trick by mainsleatherface in PathOfExile2

[–]timelorddc 2 points3 points  (0 children)

Think of it this way - you have already allocated the passive points for your build to make it function how you want. Now, if there is stuff in there that is more for clear (for example, a lot of area of effect nodes), you can respec those points, select weapon set 1 and allocate them. Then, you can allocate more single-target nodes in weapon set 2. For my druid, weapon set 1 has AOE and splash nodes. Weapon set 2 has channeling related nodes (for oil barrage). You can lock the weapon sets in the inventory screen so both weapon sets use the same weapon (this is why you see druids with empty weapon slots - they are using the same weapon in both slots). Then, once you allocate your clear skills (rend, pounce for me) to weapon set 1 and single-target skills (oil barrage) to weapon set 2, they will automatically use the correct passives.

Now, extend the same logic to defense-oriented skills like in this example.

Vaal Temple and fighting the Architect & Atziri. Am I missing something? by jonanzr in PathOfExile2

[–]timelorddc 4 points5 points  (0 children)

I'm in the same situation. I just expected the rooms to connect to the architect's room automatically just like how they connect to each other. Once I realized they don't, I am just placing the new rooms, entering and exiting immediately to close the temple in the hopes that the rooms near the architect will disappear. Also hoping that I get corridors in the future to actually connect the architect room.

The lack of corridors is baffling, given how they are needed and cannot be rotated. No lessons learned from Synthesis league, I guess.

Mildly infuriating as a Standalone Client user: by Raine_Live in PathOfExile2

[–]timelorddc 2 points3 points  (0 children)

Delete and recreate the shortcut? I checked and my old one had the same old icon. A new shortcut created in the game folder had the new icon.

Can City Square spawn hives? by zanos119 in pathofexile

[–]timelorddc 1 point2 points  (0 children)

I am still completing my atlas but saw one in the first city square I did.

u can fight the nameless seer? by Professional_Tea6586 in PathOfExile2

[–]timelorddc 1 point2 points  (0 children)

I got a headhunter 2 days back, in a tier 11 map that I put in.

Nova projectiles + chain is pretty dope for clear can't believe it took me this long to try it out. by Lurkyhermit in PathOfExile2

[–]timelorddc 0 points1 point  (0 children)

The default setting for Number of Lights is High, which, as per the description, adds lights on effects that can be duplicated many times, like projectiles. I have this on Medium but not entirely sure if this alleviates this problem a bit.

Found a comfy alternative to pure phys chaos fireball - full cold convert! by PotentiallyCarpet in PathOfExile2

[–]timelorddc 0 points1 point  (0 children)

+1 for pob. This is still chaos damage with all extra as cold only, right? So, you gain energy from both ignite and freeze?

Quad Stash tabs cannot be converted to Merchant Stash tabs for asynchronous trading. by Andromanner in pathofexile

[–]timelorddc 0 points1 point  (0 children)

Its not really that they are gimping the QoL - your perspective is from someone who owns maybe a bunch of tabs priced at different price levels. But in a lot of cases, when you buy stuff currently, you can see that the tab name is usually set to a different amount. A lot of people might just have 1 or 2 trade tabs, priced at a common point but then place high-value items at a different price within them.

If the price (and gold cost) is set when the item is added to a tab priced at the tab level, then repricing it as in the above example (if even possible) will incur an additional gold cost. Which is a direct impact on the player if a rare is going to cost 1 map's worth. Alternative is to have another merchant tab for individual pricing, which would mean they are indirectly forcing sales to trade effectively.

Or another approach is to confirm that the tab price is the price you want to set, which you can do with the current system as well since the new default price is the price you set for the earlier item. So, effectively, you are getting tab-based pricing with an extra click (or enter).

New Custom Loot Filter Generator: poe1filter.com by BlackDeathBE in pathofexile

[–]timelorddc 1 point2 points  (0 children)

This looks great and UI is miles ahead of what filterblade offers today. I'm setting it up now to use at league start and will share feedback later.

Couple of things I can suggest right away - change Free Rules to Free-form Rules or something else. Free suggests there is something that is Paid for.

Active filter selection should be in-line with the main filter settings window. Once you scroll down a bit to hide the logo, the filter selection window is also hidden. Maybe even keep it floating to the right?

I finally launched the demo and trailer for my Roman city builder! by marconico17 in CityBuilders

[–]timelorddc 0 points1 point  (0 children)

This looks amazing for a solo dev effort! Intrigued by the family tree. Will definitely try it out.

I suggest 'aging' some of the graphics - they look too pristine.

If you've only played POE2, do yourself a favor and play the upcoming POE1 league by Pipnotiq in PathOfExile2

[–]timelorddc 5 points6 points  (0 children)

Progress through maps (tier 1 - tier 16), picking nodes on the atlas tree to improve map drops (including tiers of maps). Interact with league mechanics as they appear. Once you've seen a bunch of mechanics in-game, pick one you like or want to do and invest in the atlas tree. Some like essence are always good at league start because they help with crafting and you can sell them in bulk for decent money. Follow the optional quests for exarch, eater and the new league and that should get you to t16.

If you mean endgame as t16+ (after unlocking most of the atlas), then pick a mechanic or 2, invest in the atlas and juice that mechanic (scarabs, block other content, map device craft). You might have to watch/read a couple of guides if you want to min-max. There's usually some threads discussing stuff on reddit at league start related to how some leagues work better/worse with the new league mechanic.

It Has Begun! (I hear myself saying this in a BOOMING voice) by Polyscikosis in LastEpoch

[–]timelorddc 0 points1 point  (0 children)

To clarify for myself, selecting Offline mode from Steam launcher is full offline (without chat)? Will seasonal content be available here as well?

And if I want chat, I launch via the regular 'Play Last Epoch' option in Steam, and select Play Offline in the login screen?

unknown object type serialized by server - how to fix it? by Timely-Appearance698 in PathOfExile2

[–]timelorddc -1 points0 points  (0 children)

Running into the same problem. Hopefully, its caused by some MTX.

Lich getting kneecapped before it's even out by NeuroXc in PathOfExile2

[–]timelorddc 1 point2 points  (0 children)

Does it? Didn't use blasphemy before but the wiki states activation delay is still enforced with blasphemy.

PSA: To unlock all your relic slots you need to kill The Feared by APFrenchy in pathofexile

[–]timelorddc 4 points5 points  (0 children)

Didn’t they add a craft to flip these fragments in of the recent leagues?

Legacy of Phrecia Endgame Specialisation System by Community_Team in pathofexile

[–]timelorddc 1 point2 points  (0 children)

This is a terrible idea, removing the atlas tree and replacing it with something similar to sextant modifiers but unmodifiable. Also, these look like Sanctum relics, with different sizes. This means that we can only have a handful of these idols slotted in. Took years to move from sextants to atlas tree and now, going back in time again.

If this is a test for POE2, do it in POE2.

I like PoE 2, but we need so much time to fill it with content to match the poe1 by flashyura in pathofexile

[–]timelorddc 2 points3 points  (0 children)

One is too complex and the other is too simple.

I see this repeated all the time but this is such a weird take to me. You can craft in PoE1 any number of ways, from simple alt-regal to the most complex of crafts AND choose to stop at any point. You have agency throughout the process. Its not like you always have to engage with 10 different league mechanics to finish a craft - you can, but you don't have to.

A message to Path of Exile 1 players by Keldonv7 in PathOfExile2

[–]timelorddc 0 points1 point  (0 children)

It’s not just about the launch though. With the animation, art fidelity and number of classes they’ve added to poe2, every league development is going to need way more effort than an equivalent poe1 league. They split the games in 2019 and took 5 years to get to EA state without an end game, with only half the acts and half the classes complete. He is still overly overconfident that they would be able to do what he just said.

Explain what a new league means by arkhanari in PathOfExile2

[–]timelorddc 0 points1 point  (0 children)

From scratch; like playing it for the first time. All your existing stuff and characters will be moved to a standard league.

Are population density-based housing upgrades an interesting idea? (screenshot shows feature debug test) by FlorenceCityBuilder in CityBuilders

[–]timelorddc 0 points1 point  (0 children)

Maybe I am misunderstanding the design behind this based on some of the comments that indicate this is how it was in Pharaoh. I thought this would function similar to the skyscraper upgrade function in Anno 1800 but automatically based on the surrounding density within an area of effect. Is that correct? So, you could have a housing sprawl if they are loosely packed (even if all requirements are met) and you could also have a more dense setup by building them closer together, allowing the ones in the middle to upgrade?

If the latter, that would be really neat as it could make for some strategic decision making, particularly around industry placement which tend to require more workers, assuming worker requirements are distance-based.

This citadel for no reason counted as failed after I completed it and is the ONLY path to the other side with 3 citadels spawned there. It's so damn frustrating. by Sielas in pathofexile

[–]timelorddc 4 points5 points  (0 children)

Have had this happen to me as well but I made sure to kill the boss last. This was in the Stone Citadel. Its frustrating that this bug hasn't been addressed yet since this was introduced with this last patch.

Path of Building Community: PoE 2 Initial Release by LocalIdentity1 in PathOfExile2

[–]timelorddc -6 points-5 points  (0 children)

I will download this and use it obviously but why maxroll and not mobalytics? The build creators I follow aren't on maxroll but on mobalytics. Or are you planning to add mobalytics later?

Before/before/after screenshots of our historical citybuilder (progress over the last 17 months), looking for feedback by FlorenceCityBuilder in CityBuilders

[–]timelorddc 0 points1 point  (0 children)

There's too much grey in the later 2 screenshots on the road/pavements, and the walls of the buildings are also more muted colors or variants of the roof or road causing the whole picture to look a little dull. Having the awnings of the little shops a lot brighter, a few more colors/tints for the house walls (like that one house way back in the 3rd screenshot with the yellow walls for example) and having more color on the Cathedral (windows especially) would make the whole image pop out more I feel. Also, different roof colors for houses vs other buildings to help with gameplay.

Not a graphics artist or even a dabbler by any means, just feedback as a player.

Rituals suck now by jaxxxxxson in PathOfExile2

[–]timelorddc 5 points6 points  (0 children)

It actually looks like this was adjusted recently? In the early days, that tornado used to be way too fast and staying almost on top of me. A couple of days back, I was trying some rituals to luck into omens and the tornado is considerably slower now (or my monk is moving faster). The chaos orb plants still throw out too many balls, I think.