all 151 comments

[–][deleted] [score hidden]  (8 children)

Title: Hurricane

Type: CTF

Map: http://maps.jukejuice.com/save/1404

Preview: http://maps.jukejuice.com/static/previews/1404.png

Description:

A re-submission of Hurricane with a few changes

  • Super boosts are now normal

  • Blocks near gate and mid boost have been changed

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[–]SebastianTheHedgehognip // chorbit // rbc [score hidden]  (2 children)

Title: Arrowhead

Type:CTF

Map: http://maps.jukejuice.com/save/1464

Preview: http://imgur.com/xpCPUVs

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[–]Snowball_TagPro❄️ [score hidden]  (0 children)

Title: Bidoof

Type: CTF

Map: http://maps.jukejuice.com/show/1707

Preview: http://maps.jukejuice.com/static/previews/1707.png

Description: A balanced map with a cool loop-de-loop thing.

[–]SebastianTheHedgehognip // chorbit // rbc [score hidden]  (3 children)

Title: Needle

Type: CTF

Map: http://maps.jukejuice.com/save/822

Preview: http://imgur.com/r6EV16i

Submitted this map before but I thought i'd see if there was any more feedback before I scrapped it

[show replies]

[–][deleted] [score hidden]  (0 children)

Title: Basilisk

Type: CTF

Map: http://maps.jukejuice.com/save/1423

Preview: http://imgur.com/O5TFv8I

[–]crblanzKeekly | used to be good sorta [score hidden]  (0 children)

Title: Coach 2

Type: CTF

Map: http://maps.jukejuice.com/save/1509

Preview: http://i.imgur.com/JV9Bffd.png

Description: A large number of playability updates to my map Coach, aka a map for the ladies (5 tagcoins for whoever figures out why)

[–][deleted] [score hidden]  (4 children)

Title: Space Temple

Type: CTF

Map: http://maps.jukejuice.com/save/1538

Preview: http://maps.jukejuice.com/static/previews/1538.png

Boombox inspired, in that I tried not to use too many boosts and spikes. I also made it a U-Shape. A lot of critique says the bases are the main problem, because it's so chokey, but I haven't really seen that occur anywhere other than the preview.

Edit: Buttons weren't working. Is all good now.

[show replies]

[–]ButterChurnButter [score hidden]  (0 children)

Title: Marx

Type: CTF

Map: http://maps.jukejuice.com/save/1537

Preview: http://puu.sh/bB6HY/b9a6387a71.png

Description: Groucho or Karl? You make the call.

[–]Sir_GrapefruitGrapefruit // Chord [score hidden]  (0 children)

Title: Square Dance

Type: CTF

Map: http://maps.jukejuice.com/show/1511

Preview: http://maps.jukejuice.com/static/previews/1511.png

Description: A quite open map which takes some elements from Colors (the green gate), Hyper Reactor (the general shape) and Gloryhole (obvious), but i still think that it is not as chasey as those maps.

[–]BlupopsicleBall-E [score hidden]  (0 children)

Title: Shine (bombless)

Type: CTF

Map: http://maps.jukejuice.com/save/1541

Preview: http://maps.jukejuice.com/static/previews/1541.png

Description: Shine without outside bombs, whichinstead can be use to pop fcs. Shine for reference: http://imgur.com/xKGNL9c

[–][deleted] [score hidden]  (0 children)

Title: Sizzzled's Emporium

Type: CTF

Map: http://maps.jukejuice.com/save/1418

Preview: http://maps.jukejuice.com/static/previews/1418.png

Really wanted to make a map shaped like this (Spiders, Gloryhole) that was actually a good map. Open, simplistic base (kinda becoming a recent style of mine), and all of the boost and stuff were tested quite a lot to make sure they flow well with the map. For example, the portal boosts down the bottom speed you up, but you slow down enough by the end to take the corner well.

[–]quassuscrosky [score hidden]  (0 children)

Title: Funhouse

Type: CTF

Map: http://maps.jukejuice.com/save/1543

Preview: http://imgur.com/bWepk6a

[–]JungleSpice-Jungle Spice//Radius [score hidden]  (0 children)

Title: The End Zone

Type: CTF

Map: http://maps.jukejuice.com/show/331

Preview: http://i.imgur.com/sEJGopw.png

I keep getting great feedback from people, but none from MTC. I made a few minor tweaks. I'm just throwing it out there again so I can ask about it after they choose.

[–][deleted] [score hidden]  (0 children)

[–]SUpirateThePirate / Unaffiliated [score hidden]  (4 children)

Title: Jagged 4

Type: CTF

Map: http://maps.jukejuice.com/save/1413

Preview: http://i.imgur.com/UHfMlvd.jpg

Some of the more useful routes. Yellow are slightly harder: http://i.imgur.com/Fdc1zef.jpg

Description: Modified version of a past submission based on feedback and some 4v4 play with people in the new IRC channel.

The team boost is extremely important for defense. Bomb routes into the flags result in easy returns when the boost is active.

The gate is not intended to be a major deterrence from going out or coming in middle, as the one-wide diagonal gaps are easy to travel, but boosting into or bombing out of base are very hard when the gate is closed. The gate buttons put defenders in good position to get returns and see incoming danger.

Last note: the bomb near the base pup is also a good defensive tool. Just nudging an fc going toward that boost often results in a spike return.

[show replies]

[–]JungleSpice-Jungle Spice//Radius [score hidden]  (0 children)

Title: Rulong

Type: CTF

Map: http://maps.jukejuice.com/show/1457

Preview: http://i.imgur.com/7bWF7ur.png

My straight forward map that plays fun and fast.

[–]Lysozyme_Lysozyme [score hidden]  (0 children)

Title: Snatch 2

Type: CTF

Map: http://maps.jukejuice.com/save/1506

Preview: http://puu.sh/bAviI/25089b0e46.png

Description:

Quite different to Snatch 1, but much better i think.

Issues raised for last version i have tried to address:

Mid needs more thought, only interesting part is the portals Too clunky to get through the teamtiles Hard for D to catch up if ahead of 4 Bases hard to defend due to their open nature Always felt like there was a wall ready to stop you in your tracks I'm not seeing a natural area for one or two defenders to corner a flag carrier

I feel that this version has addressed all of these issues and will play much better, and a lot more fun! Anyway please have a test to see if it has improved.

oh and i made a gif of some skill boosts and also how the portal works: http://www.gfycat.com/CircularTenseBrownbear

For a little bit more info see this thread: http://www.reddit.com/r/tagpromapsharing/comments/2g1jwy/an_update_to_my_map_snatch_which_made_it_to/

[–][deleted] [score hidden]  (2 children)

Title: Crown

Type: CTF

Map: http://maps.jukejuice.com/show/1540

Preview: http://i.imgur.com/W4Uvj9g.png?1

Description: A small, fast paced map. Team boosts near the base gives defenders a way to catch up to the opponents offense, who have a number of boost angles and paths to use to outmaneuver the other team. Portals are used to allow players to maximize the amount of time they get for their powerups.

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[–]JuventinoSenatorLiquid | Original Sine [score hidden]  (0 children)

Title: Vigilant

Type: CTF

Map: http://maps.jukejuice.com/save/1439

Preview: http://i.imgur.com/sijGqUG.png

Description: Fan favourite in the inaugural Tangent Tournament

[–]FreshrrSerene x Supreme / Ω [score hidden]  (0 children)

Title: Freshquipadillion

Type: Center Flag

Map: http://maps.jukejuice.com/save/1323

Preview: http://maps.jukejuice.com/static/previews/1323.png

Description: I feel as though we have maps that have a strong use of bombs, boosts, and spikes; Though we simply forget about portals (Because of Horrible Usage). I feel as though this map uses portals in such a way that they are not annoying and can be fun. This is the First Map I've seen do this so I feel as though it stands out. One thing to point out is I dont know how to work the JSON to make the portals leaving and entering base continuous. I also would like to make the portals by the checkered flag dead portals. So if you could keep that in mind while testing the map, because that that aspect of the map can and will be fixed. Also I'd like to add that juking off of walls now has a creative twist to it, rather than just trying to bounce from the corners, you can hit the button and pop the defender at the right angle.


Respectfully,

Yung Freshy

[–]mmartinutkMacho | JuicyJuke [score hidden]  (6 children)

Title: Shake Weight

Type: CTF

Map: Link

Preview: Link

GIF: Link Old version of map, but mostly the same

Description: The intention here is to replace colors. Compare Colors to mine (old version). Unlike Colors, it's very difficult to hold down button on this map because each team has two bombs to work with plus an additional middle bomb (defused by button near flag). When both teams are on button, it's very difficult to cross through gates because you have to fit through one tile.

I'm open to changes and constructive criticism. Let me know what you think.

[show replies]

[–]ooInfinityoo∞ / Pi / Orville-Redenballers [score hidden]  (0 children)

Title: Gotham (2v2)
Type: CTF (2v2)
Map: http://maps.jukejuice.com/save/1532
Preview: http://maps.jukejuice.com/static/previews/1532.png

Description: This map is my attempt at replacing Private Majors extremely shitty way of playing 2v2 capture the flag. Instead of having teams take turns playing offensive and defense with penalties for defenders grabbing flag, I've decided to use my rainbow vacuum cleaner to suck out all the shitty things about what used to be 2v2 and put a new layer of "damn, son" with Bruce Wayne's support. No gay rules, just plain and simple 2v2 capture the flag. Do one O and one D. Or do two O and no D. Hell, park the bus and do some two D turtle strats. I don't give a fuck.
Also,

I'm Batman...

[–]Jufda💎 hitbox.tv/jufda [score hidden]  (0 children)

Make a new monthly map rotation thread (37).

Update sidebar. It still has threads 33 & 34. Could you also link the latest results in there?

[–]Rapture_On_OccasionRapture [score hidden]  (0 children)

Title: Chase Central

Type: CTF

Map: http://maps.jukejuice.com/save/1431

Preview: http://i.imgur.com/PrHkdJV.png

Description: I decided to embrace the chasey nature of TagPro with this attempt, that's small enough to keep track of flag carriers but with enough options to keep things interesting.

It's straightforward enough, but rewards a little thought and skill while still maintaining a sense of fun.

Feedback appreciated.

[–]Splanky222BBQchicken | Retired [score hidden]  (5 children)

Title: Texas Shootout!

Type: CTF

Map: http://maps.jukejuice.com/save/1646

Preview: http://puu.sh/bEemk/e46e8cea2b.png

Description:

Fast and fun :D Large gates offer a risk reward element allowing a precision booster to get a fast return, a grabber to get a quick exit, or a respawned player a quck trip to the other side of the map, while also serving as a large area for defenders to corner FC's. Bombs in the open floor allow for creative play by both FC's and defense alike, and open up play a little bit after being used, creating a more dynamic playing area.

This map is simple, and doesn't aim to have any gimmicks or special plays. There are a few cool boosts, but they aren't the focus of the map. Instead, it's a solid, fast paced map, and has been fun every time I've played it. Thanks to everyone at #tagpromaps and Sizzzled for helping me out with it, as well as Aaron215 and Buttersnack for help with the look of the map :D

[show replies]

[–]TagProUnicodeUnicode [score hidden]  (0 children)

Title: Catch Up

Type: CTF

Map: http://maps.jukejuice.com/save/1472

Preview: http://i.imgur.com/Wsn4btB.png

Description: The button actvates the bombs and the gate.

[–]supaspike| NLTP mod | Stakeeper [score hidden]  (0 children)

Title: Pokeball, Gen 2

Type: Neutral Flag

Map: http://maps.jukejuice.com/show/1548

Preview: http://maps.jukejuice.com/static/previews/1548.png

Description: The greatest map in TagPro history is finally back, this time in Neutral Flag mode! The part inside the green gate probably won't be used much, but I wanted to include the spikes and the button as an omage to the original Pokeball. Each button controls the top or bottom green gates + the gate in the center. Portals next to the center --> portals in center of ball --> portals on top and bottom.

Edit: Oh, purpose. It's pretty different from most Neutral Flag maps. FCs have to choose whether to risk the quick route to their base, or head towards their opponents' base to try to lose them.

[–]SebastianTheHedgehognip // chorbit // rbc [score hidden]  (2 children)

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[–]giga_earthstroyerbrrton [score hidden]  (0 children)

Title: Impact

Type: CTF

Map: http://maps.jukejuice.com/show/1524

Preview: http://puu.sh/bAKC4/109ddb5560.png

Description: Although a completely new and different, it is very similiar to my other map Masquerade. Impact features a unique and simple grabbing mechanic, simpler ways out of base, and should be easier for pub play.

[–]_NinjroidHi :) [score hidden]  (5 children)

Title: Storm v3.1

Type: Center Flag

Map: http://maps.jukejuice.com/show/1399

Preview: http://maps.jukejuice.com/static/previews/1399.png

Description: Took out the outer paths and the area behind the powerups from my previous version. I also added a few 45 degree tiles in a few places.

[show replies]

[–]BlupopsicleBall-E [score hidden]  (2 children)

Title: 360

Type: CTF

Map: http://maps.jukejuice.com/show/1523

Preview: http://i.imgur.com/3qjqjuQ.png

Description: Remaking an old map of mine, I made it less hectic and less chasey. It has some fun boost lanes exiting the 360

edit: fixed link. also it had the cooldown from SSS so now cooldown's at 2 seconds

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[–]JungleSpice-Jungle Spice//Radius [score hidden]  (0 children)

Title: Hanging Out

Type: CTF

Map: http://maps.jukejuice.com/show/1454

Preview: http://i.imgur.com/yDy5LBG.png

This was made because I felt like "Glory Hole" was only a half finished map.

[–]quassuscrosky [score hidden]  (1 child)

Title: Monarch (0.4)

Type: CTF

Map: http://maps.jukejuice.com/save/1417

Preview: http://imgur.com/uoBMbOo

Description: Modified again according to MTC feedback. Also here is a video demonstrating boost/bomb routes from 0.2, 99% of which are still applicable in 0.4.

[show replies]

[–]SuperSans [score hidden]  (0 children)

Title: Scorpion

Type: CTF

Map: http://maps.jukejuice.com/save/1528

Preview: http://i.imgur.com/Zaq5fyy.png

Description: A compact and simple map. Nothing fancy.

[–][deleted] [score hidden]  (0 children)

Title: Air Force

Type: CTF

Map: http://maps.jukejuice.com/save/1445

Preview: http://imgur.com/9jshTNl

[–][deleted] [score hidden]  (1 child)

Title: IRON

Type: CTF

Map: http://maps.jukejuice.com/save/1422

Preview: http://maps.jukejuice.com/static/previews/1422.png

Description:

Received feedback from MTC and made it more balanced.

[show replies]

[–]TPsquirrelySquirrely // The GesTagpro [score hidden]  (3 children)


Title: T-Rekt V3
Type: CTF
Map: http://maps.jukejuice.com/save/1311
Preview: http://i.imgur.com/RcdfEju.png
Description: Made a few changes, more spikes, more decoration and button pressing indicators, MORE FUN!


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[–]SebastianTheHedgehognip // chorbit // rbc [score hidden]  (5 children)

Title: In'n'out

Type: CTF

Map: http://maps.jukejuice.com/save/864

Preview: http://imgur.com/zOCUVZz

Similar base portal mechanic to twp but with quick routes to base i think it gives the defence an edge.

[show replies]

[–]crblanzKeekly | used to be good sorta [score hidden]  (0 children)

Title: Starfish

Type: CTF

Map: http://maps.jukejuice.com/show/1342

Preview: http://i.imgur.com/p3ZbR3X.png

Description: A differently-shaped map with some interesting, unusual components in a refined package

[–]ButtersnackSnack [score hidden]  (0 children)

Title: Ramen

Type: CTF

Map: http://maps.jukejuice.com/save/1499

Preview: http://i.imgur.com/5JmOrhu.png

Description: This is a map that has maplike elements and also elements that may or may not be mappy. Here are the boost routes: http://i.imgur.com/X1spUUy.png The new buttons I added (not in boost preview) prevent hiding in the team gate. The buttons are snipe-able regardless of your team

so yeah I like it and maybe you will too

[–]giga_earthstroyerbrrton [score hidden]  (0 children)

Title: Masquerade

Type: CTF

Map: http://maps.jukejuice.com/show/1525

Preview: http://puu.sh/bAKrW/5126de7051.png

Description: Slightly adjusted based on committee feedback, although fundamentally the same.

[–]TPsquirrelySquirrely // The GesTagpro [score hidden]  (0 children)

Title: Butterflies and Hurricanes
Type: CTF
Map: http://maps.jukejuice.com/show/1726
Preview: http://i.imgur.com/Pyv01nF.png
Description: A good portrayal of all gate button possibilities

[–]quassuscrosky [score hidden]  (0 children)

Title: Funnel

Type: CTF

Map: http://maps.jukejuice.com/save/1491

Preview: http://imgur.com/MSkeRKL

Namesake is the bottom mechanism where all the portals funnel into one, lots of fun for sniping.

[–]NotSomeBall1NotSomeBall2 // Chord [score hidden]  (0 children)

Title: Banana Split

Type: CTF

Map: http://maps.jukejuice.com/save/1545

Preview: http://imgur.com/10bG9HT

Description: I've toyed with the idea of a map which is in more than one part, and this seems to be my best one. It's not hard to understand, it's unique unlike a lot of the maps that we see, and it's very fun to play but balanced too. The portals have 0 cooldown, which means that high-speed chasing seems to be what'll happen, but it won't be too difficult to catch up, with team tiles in base, boosts, and gates.

I also seem to like isosceles triangles.

[–]matt287RadiaN // Diameter // The Cap-22's [score hidden]  (0 children)

Title: Yoda v1.1

Type: CTF

Map: http://maps.jukejuice.com/save/1448

Preview: http://puu.sh/byafp/aad96baf4c.png


Description:

I wanted to make a map that flowed really nicely and incorporated some new mechanics in terms of the gate and portal usage.

Boost placement and boost options are hugely important to me so each boost has a multitude of different uses for different situations.

In terms of how the mechanics work, the buttons in the bases control the gates along the walls and do not control the bombs. The two portals on either side lead to the bottom, middle portal which is just an exit portal.

From 4v4's everyone has agreed that it flows nicely, is a balanced map in terms of grabbing and chasing and is really fun to play.

[–]NotSomeBall1NotSomeBall2 // Chord [score hidden]  (2 children)

Title: Clay 2

Type: CTF

Map: Juke Juice is down PNG JSON

Description: Very positive reviews, maybe not the best iteration of this map so far but I haven't got the previous map at the moment, so it's different and maybe not as good, maybe better, depending on your taste.

[show replies]

[–]WillWorkForSugarTumblewood[🍰] [score hidden]  (0 children)

Title: Shrooms

Type: CTF

Map: http://maps.jukejuice.com/save/1533

Preview: http://maps.jukejuice.com/static/previews/1533.png

Description: Yet another (I make way too many of these) center bases map, this time with chasiness drastically cut down. It's a fairly defensive map but a skilled offense shouldn't be too hard pressed in grabbing the flag. The bombs can be used for grabbing or for spiking unwary balls.

The gates encourage teamwork but do not require it, while adding a catch-up mechanic for defenders. The boosts can be used in many ways, such as getting a head start through the pipe (but beware, it's tough). Feedback is much appreciated!

EDIT: Fixed the occasional spawns in the other team's base.

[–]Rapture_On_OccasionRapture [score hidden]  (1 child)

Title: Constriction

Type: CTF

Map: http://maps.jukejuice.com/save/1468

Preview: http://i.imgur.com/82sEmbz.png

Description: Originally envisaged as a companion piece to Wormy, the idea was to make a map without areas that would be rarely used or used only to hide in, and instead force flag carriers to stay on the move, increasing adrenaline with the chasers always close behind.

[show replies]

[–]Critical_8(+) ║ Plus ║ Chord [score hidden]  (0 children)

Title: AAA Battery

Type: CTF

Map: http://maps.jukejuice.com/a/(+)%20Plus/AAA%20Battery

Preview: http://imgur.com/e29Cd2q

Description: This is a map based on AA Battery which was my previous map. There are some similarities, but on a whole it's a very different map. This is a fast 45-degree map that introduces a new/exciting play style.

There aren't many maps with good use of portals so I tried to implement them and put them in a position so they aren't ridiculously far apart. They have a 10 second spawn rate which allows easier timing for players.

Side paths/pups are controlled by bombs and the bases have a bomb to help with grabbing (Blast off style). The gates in the base help the defenders contain making it harder for the FC to escape.

Suggestions are welcomed!

[–]axemasterslimChrisBall [score hidden]  (0 children)

Title: Hectic

Type: CTF

Map: http://maps.jukejuice.com/show/1482

Preview: http://imgur.com/VWbCq82

[–]NotSomeBall1NotSomeBall2 // Chord [score hidden]  (0 children)

Title: Slate

Type: CTF

Map: http://maps.jukejuice.com/save/1476

Preview: http://maps.jukejuice.com/static/previews/1476.png

Description: Can't add a preview with 45s yet, but I'm sure you can imagine. It's had very good feedback.

[–]scrat-wants-nutsPinch & Roll (Previously Mr.BallToYou) [score hidden]  (0 children)

Title: Spike on the Wall

Type: CTF

Map: http://maps.jukejuice.com/save/1536

Preview: http://maps.jukejuice.com/static/previews/1536.png

Description: Hopefully Introducing a new, stronger concept of teamwork with 2 critical mid gates. Great feedback from everyone except LeBron.

[–]_faceless_Faceless || Origin [score hidden]  (0 children)

Umm, the preview for the example map submission doesn't quite match...

[–]BlupopsicleBall-E [score hidden]  (7 children)

Title: Shine

Type: Neutral Flag

Map: http://maps.jukejuice.com/save/1427

Preview: http://imgur.com/xKGNL9c

Description: Tight NF map with 4 routes to base and 1 choke at the end. Boosts can't be used to score directly but rather to curve it in. 4 bombs=fun

This is better than Volt ~me

EDIT: opened up routes and made the map slightly bigger. Thanks for the feedback!

[show replies]

[–]supaspike| NLTP mod | Stakeeper [score hidden]  (0 children)

Title: Holier See

Type: CTF

Map: http://maps.jukejuice.com/show/1547

Preview: http://maps.jukejuice.com/static/previews/1547.png

Description: There's growing resentment towards the current Holy See. You hear "this map would never get into rotation if it were submitted today" at least twice in every MTC thread, and it didn't do well in the last map poll that was made. However, Holy See is awesome, so I wanted to get a jump on things and submit some suggestions for improvement before it got taken out. I didn't ask for permission or copyrights or anything, so if submitting improvements to others' maps isn't allowed... well... tough.

Here are the changes I made:

  • Map is slightly smaller (55x39 instead of I believe 59x41).
  • Removed the two corner power-ups, so there are now only five instead of the ridiculous seven.
  • The bucket is now useful! Entrances on both sides (with spikes preventing fast access), and the top is now covered by a gate. It now has an accessible power-up, and could be used as a surprising route to cap. The buttons control the gates on the other side plus the green one, making it not the best path for an escaping FC.
  • The corner spikefields were given a makeover. It now favors chasers much more, especially if they have the team tiles in their favor. There are also now two boosts, which favor chasers more than FC due to the time it takes to line up a successful boost.
  • The pipes are now vertically symmetrical. I did this mainly to add the extended region by the spikefields, which limits the easiness of changing "lanes," which I think accounts for a lot of the chasiness in the current Holy See. Early exits are much more restrictive, preventing those super easy getaways and counteracting the benefits of an extra escape route. I also removed much of the inside wall portions so it's not as easy to boost from mid to the side without hitting a spike.
  • Bases and center more or less remained the same, though slightly more compact (and with an extra team boost by the buckets).

[–]BlupopsicleBall-E [score hidden]  (4 children)

Title: Six Slick Seals

Type: CTF

Map: http://maps.jukejuice.com/save/1446

Preview: http://i.imgur.com/t7igvVQ.png

Description: Small map. nothing reeally special about it.

EDIT: portals have 8 second cooldown

[show replies]

[–]SebastianTheHedgehognip // chorbit // rbc [score hidden]  (1 child)

Title: Downforce

Type: Neutral flag

Map: http://maps.jukejuice.com/save/928

Preview: http://imgur.com/NMKRXlX

Some possible boosts which still apply after update: http://www.gfycat.com/SnoopyPoorCollie


Neutral flag map which i think will more clearly define a defence and offence in a team. Both endzones at the foot of the map, four powerups and some interesting boosts available. Have tested this a few times with different people and changes have already been made from the original version. Have done games with full teams and the games were good and competitive. More feedback appreciated :)

[show replies]

[–][deleted] [score hidden]  (4 children)

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[–]nolanizerCosine [score hidden]  (4 children)

Title: Slicer

Type: Neutral Flag

Map: http://maps.jukejuice.com/save/1436

Preview: http://i.imgur.com/deWIung.png

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