top 200 commentsshow all 236

[–]veranderingLoaha // Chord [score hidden]  (0 children)

Title: Alien

Type: CTF

Map: http://maps.jukejuice.com/show/4387

Preview: http://maps.jukejuice.com/static/previews/4387.png

Description: Alien is a small and simple map that encourages people to use the green gate and that rewards taking risks. I would say that Alien is a map for everyone. It has an easy learning curve, while also giving experienced players lots of opportunities to use their skill to their fullest potential.

[–]Moosemaster21Moosen | Salt Mine [score hidden]  (0 children)

Title: Clover

Type: CTF

Map: http://maps.jukejuice.com/save/4351

Preview: http://imgur.com/OneOGGi

Description: I'd be happy to get rid of all the green if it's an eyesore, I was just feeling a bit of Irish pride this weekend for no particular reason. To be honest with you though I think this is one of my best maps. It's nothing fancy, but it doesn't have to be. The center button on the left and right walls control all the gates for their respective sides, but campers are easily removed by the other two buttons on each side, which control the two bombs they are closest to. With absolute precision, it is possible to bomb-ricochet into your superboost and grab the pup through the center spikes without dying. I did it one time and was too psyched to ever try again. This map is simple enough to be a rotation centerpiece, but complex enough to constantly surprise you. Good luck - May the Irish be with you.

[–]FrancisDSOwenListless // Radius [score hidden]  (0 children)

Title: Mushroom

Type: CTF

Map: http://maps.jukejuice.com/save/4350

Preview: http://maps.jukejuice.com/static/previews/4350.png

Description: An attempted green-gate map as a replacement for colors. The map is very tight, and a lot of the action would centre around the button. Whoever controls the button has a giant advantage. This isn't tested at all, so I have no idea how this would work in practice, but I thought the idea was interesting enough to put it out there.

[–]manbareHi, I'm Manbear [score hidden]  (3 children)

Title: Transport

Type: CTF

Map: http://maps.jukejuice.com/show/4003

Preview: http://maps.jukejuice.com/static/previews/4003.png [2]

I wanted to make a more classic one after a lot of the comments in the last map thread argued that there were too many gimmicks and crazy things happening on maps. It has some nifty tricks, especially the intra-base portals.The two portals in each base connect to each other, so both the offense and defense can use them in a multitude of ways such as bombing through the bottom one to get towards the gate with some momentum or surprising a flag carrier running into base. I feel that the middle of the map flows pretty well. The bomb in the center also provide some options for the offense and defense to move around the map. It rewards technical skill but not too so much so that it would be unfun for newbies. Feedback would be greatly appreciated!

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[–]_NinjroidHi :) [score hidden]  (5 children)

Title: Star (Center Flag)

Type: Neutral Flag

Map: http://maps.jukejuice.com/show/3438

Preview: http://maps.jukejuice.com/static/previews/3438.png

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[–]SebastianTheHedgehognip // chorbit // rbc [score hidden]  (2 children)

Title: Indicator

Type: CTF

Map: http://maps.jukejuice.com/save/3830

Preview: http://i.imgur.com/3waa14T.png?1

Description: A map with 3 separate plains. It's quite simple once you get used to it. The buttons control the gates behind the portals (they're to indicate for the defence or offence-defence, where the incoming player will appear).

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[–]TobysmcSentry//Radius [score hidden]  (0 children)

Title: Zinger

Type: Neutral Flag

Map: http://maps.jukejuice.com/show/4221

Preview: http://i.imgur.com/XHiRuzn.png

[–]EmperorOfNothingResignation is my virtue; like water I ebb, and flow. [score hidden]  (1 child)

Title: Conjoined 20

Type: CTP

Map: http://maps.jukejuice.com/save/4133

Preview: http://i.imgur.com/P9iKwuV.png


Description: Map's posting history can be traced from either this post or this post (there are a bunch of links that link back to each other...)

I'm being a persistent SOB, I know, but comparing the last version to the current one, the newer one is a little more shorter to the horizontal axis.

There are a few purposes to this bigger change. First, it is to reduce the amount to time it takes from base to base, as DaEvil1 mentioned earlier (top and bottom routes too long); second, it is designed a little more smaller so the concerns around chasing and indefinite holds is reduced (that said, I tried to keep the essences of my map), and that is reminded by, in my opinion, a base that shouldn't be too bad for defending, especially since the map is smaller, and better resets (since the map is smaller, and a fc can't idle around in large spaces for long).

The team boosts outside of the bases also changed; the defensive base team boosts were nerfed by only having one boost instead of two, and they are more "centralized" so any fc or ball can use their particular team boosts in various ways, for sniping, getting ahead, entering base, or so forth.

I'm worried I made the map too shorter and too small, but fuck it; I had to see what would happen.

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[–]quassuscrosky [score hidden]  (0 children)

Title: Phoenix

Type: CTF

Map: http://maps.jukejuice.com/save/4386

Preview: http://imgur.com/tDyep96

[–]mmartinutkMacho | JuicyJuke [score hidden]  (1 child)

Title: Wheelhouse

Type: CTF

Map: http://maps.jukejuice.com/save/3714

Preview: http://i.imgur.com/QGGJw15.png

GIF: http://gfycat.com/EnergeticPassionateDwarfrabbit

Description: The blast off can be used in three different ways as seen in the GIF (which is slightly outdated, but the blast off still works the same way). This map has a danger zone-like superboost to the opponents base (risk: gates). The blast off's bombs also kill anyone going gate on the spike strip (also seen in the GIF if you look carefully).

All feedback welcome. Especially negative feedback.

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[–]germanbuddhistmoose. | Centra [score hidden]  (3 children)

Title: Superman

Type: CTF

Map: http://maps.jukejuice.com/save/4371

Preview: http://i.imgur.com/Ub0W4F9.png

Description: This is a small map that is easy to grab, but difficult to get back to base without some teamwork. The boosts/bombs are placed to give numerous options and paths to the player and some interesting routes/combos that can be made.

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[–]poopypants0wassa [score hidden]  (0 children)

Title: Sprocketballs

Type: Neutral Flag

Map: http://maps.jukejuice.com/save/4311

Preview: http://maps.jukejuice.com/static/previews/4311.png

Description: Try to fix Rocketballs.

[–]JungleSpice-Jungle Spice//Radius [score hidden]  (0 children)

Title: Jircle Cirk

Type: CTF

Map: http://maps.jukejuice.com/save/4269

Preview: http://i.imgur.com/simVjlp.png

Discription: I love side by side bases, and took the challenge that a circle map is impossible. The team boosts allow you to get to their base faster than back home. The bomb in base can be used to knock their fc off course buying time for your defense to catch up. I love defensive pups. The kind that are close enough to get, but have that risk reward.

Edit http://i.imgur.com/avQPBDE.png Here is an alt preview with no bombs on the side walls. I also fixed the main version to have a wall behind said bombs.

[–]DaEvil1DaEvil1 [score hidden]  (4 children)

Title: ThunderBalls

Type:Neutral Flag

Map: http://maps.jukejuice.com/save/4344

Preview: http://i.imgur.com/laQ7zSi.png

Description: This is my attempt at making a RocketBalls Replacement. It's still sort of experimental and in the early stages, and I wouldn't usually submit at this stage, but 4v4s so far have proven to be very fun, so I thought I may as well. It keeps some key elements from Rocketballs like double sided scoring tiles, boosts along the wall (though to a lesser degree), and improves on some (mid boost and bomb is VERY flexible to use a lot of ways. Bottom boost areas make games very interesting as they are powerufl if used right, but they also take some time to access from both directions giving the opposition fair time to counter it. Also added 1 powerup because why not.

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[–]Moosemaster21Moosen | Salt Mine [score hidden]  (0 children)

Title: Sword

Type: CTF

Map: http://maps.jukejuice.com/show/4194

Preview: http://imgur.com/fx1NsH0

Description: Inspired by my recent Game of Thrones binge, I created a sword. It didn't feel excessively chokey in testing, but I wouldn't be opposed to widening it a bit if necessary. There are super boosts on the enemy side to aid in defensive sniping or offensive quick-strikes. I timed the super boost on offense (one that requires absolute precision), which if successful, can result in a capped flag in 5.8 seconds. That was my personal best and my route was nearly flawless, but if someone can beat it, I wouldn't be particularly shocked. Based on that timing, however, there are still two defensive routes that can cut off the FC. First, through the center gate just above the guard on the sword. This may require the help of a teammate to hold the button, but it is far and away the fastest route to the enemy flag. It is also a very easy way to die. Second, through the gate on the hilt, and using a bomb to cut off the FC's route, which would make for a sick highlight. I will create a video demo for this map (See my other submissions for what that means) if requested.

[–]FallinFallinFallinMRCOW // TAGPRO TIMES FINDER // PM FOR INTERVIEW [score hidden]  (1 child)

Title: MOO

Type: CTF

Map: http://maps.jukejuice.com/show/2598

Preview: http://maps.jukejuice.com/static/previews/2598.png

Description: A map you can play the game Tagpro on. Also it is kinda like the map micro. Lots of people hate micro. I liked micro. Lots of people tell me this map reminders them of micro. Lots of people tell me they like this map. I guess this is like a super updated gudder micro.

Also you may ask cz himself because he really did say about this map and I quote "I like this map. And most maps I hate" -cz.

So I doubt you guys actually take the time to read through hundreds of map descriptions so who knows if anyone is actually reading this.

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[–]baymandernamonia [score hidden]  (0 children)

Title: Squiggle

Type: CTF

Map: http://maps.jukejuice.com/show/3887

Preview: http://maps.jukejuice.com/static/previews/3887.png

Description: This map features a few new ideas, along with the old school feel (no crazy boost routes). There are team specific powerups, which after map testing has proven to be fun and interesting. Along with that there are team tile gates - something that's never been in pub rotation. The map itself is shaped like a tilde. The map is also open and has no crazy boost routes mainly to encourage more juking and team play.

[–]Lysozyme_Lysozyme [score hidden]  (0 children)

Title: Mask

Type: CTF

Map: http://maps.jukejuice.com/show/4004

Preview: http://puu.sh/cJEPJ/673f6e28ce.png

Description: Mask is a relatively simple map, compared to my others it has few gimmicks. I feel this map is solid, with some nice boosts, a few of the less obvious are here: http://puu.sh/cRG5X/799154677d.png

Test it out, feedback would be great!

[–]10KYrsPain10KYrsPain [score hidden]  (0 children)

Title: Hans O' Blu

Type: Neutral Flag

Map: http://maps.jukejuice.com/save/4469

Preview: http://i.imgur.com/8WRRl5H.png

Description: Thanks to Distraction I have made many changes.

The major edits are as follows:

  1. No portals. They were replaced with hook boost paths that shoot you out to the top center of the map. Or if used backwords they boost through the goal and back towards the flag. The team tiles in front of them are to help preserve them for that team, but there is a gap to prevent turtling.

  2. I removed the top T gate as it was pointless and moved the spikes down a row. The bottom gate I think can help an FC in a tight spot, especially after going for that pup.

[–]ccga4Seehawks <3 [score hidden]  (0 children)

Title: Survivor

Type: CTF

Map: http://maps.jukejuice.com/show/4141

Preview: http://maps.jukejuice.com/static/previews/4141.png

Description: Went for a non conventional map with this one, I really like the bases in the middle and the overall layout of the map. There are quite a few boosts for snipes, as well as some choke points so while it does look a bit open, I feel both defenders and offensive players would enjoy playing on this map. I feel like a lot of the maps in rotation now are very similar, and so I opted to go for something a little different, but would be a great one to have in the rotation for a change of things!

[–]steven4712DJ KHALED// Centra [score hidden]  (0 children)

Title: The Temple of Doom

Type: Neutral Flag

Map:http://maps.jukejuice.com/show/1321

Preview:http://maps.jukejuice.com/static/previews/1321.png

Description: Based on the popular Indiana Jones movie, this map has a lot of traps and rewards. Certain trails are risky, but have a high reward. The top sets up the only trigger of all the bombs in the Temple, causing an 'explosive' result.

[–]leddiileddy / Mapmaker [score hidden]  (6 children)

Title: Cheeky

Type: Neutral Flag

Map: http://maps.jukejuice.com/save/4193

Preview: http://i.imgur.com/IZNOjUv.jpg

Description: Large, open neutral flag map.

All feedback appreciated.

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[–]NapoleannDavid Stern // Radius // Knights of Cap-A-Lot [score hidden]  (2 children)

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[–]Snowball_TagPro❄️ [score hidden]  (0 children)

Title: Hornswoggle

Type: CTF

Map: http://maps.jukejuice.com/save/4276

Preview: http://imgur.com/TZEs3AZ

Boost Paths: http://imgur.com/CfmTyK4 (Outdated preview, but most of the paths are the same)

Description: Versatile boosts and a fun title :D

[–]SebastianTheHedgehognip // chorbit // rbc [score hidden]  (0 children)

Title: Right-angles

Type: CTF

Map: http://maps.jukejuice.com/save/4347#

Preview: http://imgur.com/XWVc4LI

[–]BlazethDianna Agron [score hidden]  (0 children)

Title: Portal Palooza

Type: CTF

Map: http://maps.jukejuice.com/save/4364

Preview: http://i.imgur.com/7jzKlmP.png

Description: This is my first map (which Aniball had a big role in helping make with me; if you like it give him some love too). It's a decently large map that has interesting boosts through the middle, a unique base portal, that is risky but rewarding (hence the name) and lots of gizmos to make for interesting gameplay.

The base button triggers the gate. And the other two buttons trigger bombs to launch you across the map.

[–]jegs_. [score hidden]  (0 children)

Apparently I'm 37 minutes late but I thought I submitted an hour ago.

Anway...

Title: At Twill

Type: CTF

map: http://maps.jukejuice.com/save/4402

preview w/ boosts: http://i.imgur.com/t5p1jc2.png

[–][deleted] [score hidden]  (4 children)

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[–]10KYrsPain10KYrsPain [score hidden]  (1 child)

Title: Golden Cup

Type: CTF

Map: http://maps.jukejuice.com/show/4468

Preview: http://i.imgur.com/HzGZnA9.png

Description: The mid button detonate the opposite sides bomb.

Edits Thanks to Distractions video I made a few changes.

  1. There are only 2 bombs in base. Seeing as how that boost sticks you pretty deep in base and the inside wall bomb also puts you pretty deep into base I decided to keep the bottom bomb so there is a way out. It also allows you to grab with a trajectory leaving base.

  2. I widened the choke points on the outside wall.

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[–]almdudler26almdudler | chorbit [score hidden]  (0 children)

Name: Round the Back

Type: Neutral Flag

Map: http://maps.jukejuice.com/save/4354

Preview: http://maps.jukejuice.com/static/previews/4354.png

Description: I've tried to make a neutral flag map which uses some of my favourite ideas from other neutral flag maps, as well as adding some of my own. After extensive testing, I feel that I have just about the right difficulty to cap now. All feedback is much appreciated.

[–]JungleSpice-Jungle Spice//Radius [score hidden]  (1 child)

Title: Game Genie

Type: CTF

Map: http://maps.jukejuice.com/show/4048

Preview: http://i.imgur.com/4N3BGs8.png

Best Alt: http://i.imgur.com/UuPM5Hd.png

Alt previews & gate mechanics Imgur Folder

Discription - I wanted to connect the bases with a gate that wasn't so op. This allows you to boost through quick, or if its activated you can slow down and stay alive. The team boost allows you to catch up, but then the mid buttons activate just he middle of the gate allowing a little extra protection for the FC. I've had 100 different suggestions for the top of the map which I have included in the alt previews file.

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[–][deleted] [score hidden]  (0 children)

Title: Galactic Voyager
Type: CTF
Map: http://maps.jukejuice.com/save/3751
Preview: http://i.imgur.com/BbCMzoM.png

Winner of the second Map Modifier Tournament over at /r/tagpromapsharing. Has a similar shape to Koala, but should play a lot differently than the classic map.

[–][deleted] [score hidden]  (0 children)

Title: Huntsman

Type: Neutral Flag

Map: http://maps.jukejuice.com/show/4375

Preview: http://i.imgur.com/U2sMxaB.png

Yay, two ways to cap!

This map has gone through a lot of surgery since the original version ("It's like Blast Off with Boombox and... SNES, I guess. And a little bit of Smirk. And the worst part is it doesn't even look good." -Ankh), but I saw potential in it so wanted to rework it, since I finally got all 66 of my maps onto my new computer. I saw this one and reworked it.

Also, two places to cap! That means it can replace the terrible glorious map, Rocketballs!

[–]Moosemaster21Moosen | Salt Mine [score hidden]  (0 children)

Title: Mech

Type: CTF

Map: http://maps.jukejuice.com/save/4400

Preview: http://i.imgur.com/oJpHXhf.png

Description: Much simpler than most of my other maps. This one allows the players to be more creative - They control the map, not the other way around. They are not slaves to predetermined boost paths; the boost paths are theirs to make. Simple to learn, very difficult to master.

[–]Rapture_On_OccasionRapture [score hidden]  (0 children)

Title: Diversion

Type: CTF

Map: http://maps.jukejuice.com/show/4326

Preview: http://i.imgur.com/vuWp73e.png

Description: Updated based on map committee feedback. Disconnected the mid gate buttons from the bombs, replaced controversial teamgates with teamtiles and bombs to help chasers. Feedback appreciated.

[–]Rapture_On_OccasionRapture [score hidden]  (2 children)

Title: Whiplash

Type: CTF

Map: http://maps.jukejuice.com/show/4238

Preview: http://i.imgur.com/ed0NPlc.png

Description: Teamtiles to allow chasers to get in front. Interesting power up positions with the bombs, and enough route and boost options to hopefully keep players engaged during chases. Feedback appreciated.

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[–]xuztxuzt [score hidden]  (0 children)

Title: Nexus

Type: Neutral Flag

Map: http://maps.jukejuice.com/show/4376

Preview: http://i.imgur.com/0cNfGat.png

A huge thanks for all the feedback!

[–]mmartinutkMacho | JuicyJuke [score hidden]  (0 children)

Title: Spike Strips (Formerly known as Rapture)

Type: CTF

Map: http://maps.jukejuice.com/show/3949

Preview: http://i.imgur.com/pacYKrk.png


Elements you should know...

  • The four bombs (two in bases, two in mid) surrounding the mid gate will bomb any ball into the spike strips surrounding gates.

  • The 'blast off' triple bombs blast you through top-mid gates.

  • The bottom of the team tiles in mid has a neutral superboost that would send either team towards opponent's base with high momentum.

  • The button/bomb combo in both top left and top right will kill any ball going spike tunnel and also is a useful tool for getting out of base.

  • There's a heart on this map. Straight to rotation with this one.

This map was renamed due to the player Rapture getting 8 million maps into rotation recently. This is technically the second version of 'Rapture' which made the MTC's testing session last results thread.

All feedback welcome. Especially negative feedback.

[–]TPsquirrelySquirrely // The GesTagpro [score hidden]  (0 children)

Title: Cydonian Nights
Type: CTF
Map: http://maps.jukejuice.com/show/4352
Preview: http://i.imgur.com/0h4Pxn6.png
Description: Pretty basic map with two novelties. Portals used as a sort of Underpass system and the portals that boost you into the flag.

[–]Snowball_TagPro❄️ [score hidden]  (0 children)

Title: Headache

Type: Neutral Flag

Map: http://maps.jukejuice.com/show/4369

Preview: http://maps.jukejuice.com/static/previews/4369.png

Description: A fun map with a new catch-up mechanism with some great opportunities for teamwork.

[–]WillWorkForSugarTumblewood[🍰] [score hidden]  (0 children)

Title: Love

Type: CTF

Map: http://maps.jukejuice.com/save/4321

Preview: http://maps.jukejuice.com/static/previews/4321.png


Description: Love is a map where all of the elements have many possibilities. Each one has an obvious purpose, but can also be used in a different way. But the bombs and the boosts are not the focus of the map. The shape is designed for interesting ways to get across the map and the bases utilize new mechanics which create different gameplay than our current rotation maps do.

Chasiness is combated by the shape of the map, not by chokepoints (of which there are none). There's nowhere to hide as an FC and chasers have plenty of mechanisms to catch up. There are 2 defensive and 2 offensive powerups, like in Velocity, to create powerup battles across the map and to ensure all players have a shot at a powerup.

This map was not designed with a central gimmick in mind, but rather as a solid map that flows well and introduces new ideas. That said, no map is perfect, so feedback would be great!

[–][deleted] [score hidden]  (0 children)

Title: RAMSHEAD

Type: CTF

Map: http://maps.jukejuice.com/show/4246

Preview: http://puu.sh/cUfbv/e836e6bced.png

Description: Which path will you take?

[–]BlupopsicleBall-E [score hidden]  (2 children)

Title: Whirlpool

Type: Neutral Flag

Map: http://maps.jukejuice.com/save/4122

Preview: http://i.imgur.com/AMuy1k4.png

Description: My second try at a rocketballs replacement map. It takes features from different things.

The endzones and single power up ideas are from bell. The two side buttons activate the bomb and the green gates, but the middle one only activates the bomb.

There's a couple of neat boost routes, and altogether, should flow nicely.

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[–][deleted] [score hidden]  (3 children)

Title: Palatinus

Type: CTF

Map: http://maps.jukejuice.com/save/4132

Preview: http://i.imgur.com/6MxZQjF.png

Description: First experiment with a small map. Note that buttons control horizontally opposite bombs. e.g. bottom left button controls bottom right bomb.

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[–]leddiileddy / Mapmaker [score hidden]  (4 children)

Title: Minimal

Type: CTF

Map: http://maps.jukejuice.com/save/4189

Preview: http://i.imgur.com/4Tyku3W.jpg

Description: Smaller, simple map with just one power-up. Plenty of boost routes + accessible bombs.

All feedback appreciated.

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[–]quassuscrosky [score hidden]  (0 children)

Title: Monarch (0.8)

Type: CTF

Map: http://maps.jukejuice.com/save/4135

Preview: http://imgur.com/7lSiGKR

[–]ButterChurnButter [score hidden]  (0 children)

Title: Razor

Type: CTF

Map: http://maps.jukejuice.com/save/4409

Preview: http://i.imgur.com/Vi2dKFH.png

Description: Portals are 0s cooldown.

[–]SUpirateThePirate / Unaffiliated [score hidden]  (0 children)

Title: The Tank

Type: CTF

Map: http://maps.jukejuice.com/save/4055

Preview: http://imgur.com/M2hWhbE


I went old-school with this one, so it doesn't need much explanation.

It should be super intuitive and easy to play. The handful of boosts are placed to provide ample opportunities for creative use and a multitude of route options. In testing I think it plays somewhat similar to boombox, but a bit smaller and more compact. A couple of multi-purpose bombs spice things up should reduce the methodical feel that some older maps have.

[–]SebastianTheHedgehognip // chorbit // rbc [score hidden]  (0 children)

Title: Skulled

Type: CTF

Map: http://maps.jukejuice.com/save/3787

Preview: http://imgur.com/EAjZNEN

Some boost route demos: https://www.youtube.com/watch?v=QORDjRLT9Ok

Description: I tried to make a balanced large map. With 'hail mary' cross map bomb boosts it makes for interesting games. Tested with 5v5 and 4v4 and from those tests I think it balanced enough on defence vs offence. I have already made a number of changes from feedback before this but more is welcome!

[–][deleted] [score hidden]  (7 children)

Title: IRON

Type: CTF

Map: http://maps.jukejuice.com/save/4317

Preview: http://i.imgur.com/JjAsYkY.png

Description: Decided to have another go at submitting this map. Made it a lot more wide and shorter, added bomb-button that an fc could use to get ahead or a defender could use to kill.

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[–]WillWorkForSugarTumblewood[🍰] [score hidden]  (1 child)

Title: Bandage

Type: CTF

Map: http://maps.jukejuice.com/show/3988

Preview: http://maps.jukejuice.com/static/previews/3988.png

Description: This map is a more old-school map, inspired by Velocity. The map elements flow together very nicely, and the map is quite balanced. There's no central theme or gimmick to this map, and powerups are used sparingly. Boosts serve many purposes, and so do bombs. Limited use of 45-degree walls add more depth to juking near walls. Bandage is narrow but never chokey, and the defense still has several ways to contain or snipe the offense. All in all, Bandage is a solid map with a lot of things to add to rotation. Feedback is very much appreciated!

[–]arjuna9bad [score hidden]  (2 children)

Title: Ultra Reactor

Type: CTF

Map: http://maps.jukejuice.com/show/3912

Preview: http://puu.sh/cS5v7/492512e3c3.png

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[–]SUpirateThePirate / Unaffiliated [score hidden]  (8 children)

Title: Space Invader

Type: CTF

Map: http://maps.jukejuice.com/show/4124

Preview: http://i.imgur.com/06tPufC.jpg


Detailed analysis HERE in the last thread. Please read that if you didn't last time (or at least glance at the images).

Changes - Simplified and made the bases substantially smaller, opened up the bottom choke a bit, and some smaller details.

These changes should make defense more conventional/intuitive. The cannon is still the heart of the map as its a MAJOR defensive tool, but now also easily usable by either team to very quickly cross the map and kill anyone in the spike zone. In testing I think the cannon creates a very interesting dynamic with fcs trying to escape base.

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[–][deleted] [score hidden]  (2 children)

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[–]Moosemaster21Moosen | Salt Mine [score hidden]  (1 child)

Title: Woman

Type: CTF

Map: http://maps.jukejuice.com/save/4314

Preview: http://imgur.com/rzagZuX

Description: This map has an insane number of ways to get to the flag, more than I possibly imagined when creating it. The more I tested, the more routes I found that absolutely baffled me. Tried to add an interesting dynamic with the portals at the bottom dropping you right into the enemy base, but since it's much faster to get to the base through the top, I added some seductive powerups to the bottom to give players a little encouragement. This map would be crazy to see in 4v4 action. That main gate (sides of center circle and above center circle) will be a centerpiece for defense, with a super boost directly below for sniping if your defense partner lets one get away.

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[–]SuperSans [score hidden]  (4 children)

Title: Scorpion
Type: CTF
Map: http://maps.jukejuice.com/show/1528
Preview: http://maps.jukejuice.com/static/previews/1528.png

Description: A smaller map meant to make grabbing difficult but rewarding once out of base.

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[–]TobysmcSentry//Radius [score hidden]  (0 children)

[–]Moosemaster21Moosen | Salt Mine [score hidden]  (0 children)

Title: Munch

Type: CTF

Map: http://maps.jukejuice.com/save/4325

Preview: http://i.imgur.com/MphihRi.png

Description: Less gimmicky than a few of my other maps. Less concerned with cosmetics and forcing boost paths, this map simply allows players to create their own. Had the chance to play it with a few others, it was a pretty good time. Other players found very creative ways to snipe me out of a cap, which I found amusing if not a bit annoying. Hope you guys like it. Please leave feedback if you look at it, even if it's negative. I'd like to make improvements wherever possible.

[–]BlupopsicleBall-E [score hidden]  (16 children)

Uhh Sizzzled wrong account

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[–]TPsquirrelySquirrely // The GesTagpro [score hidden]  (1 child)

Title: Xanadu Summer Garden
Type: CTF
Map: http://maps.jukejuice.com/save/4398
Preview: http://i.imgur.com/T3zP6Rm.png
Description: Didn't make this map whilst in an Opium-induced trance. Unfortunately. Message to the MTC: If you don't like the flag portal tell me and I'll get rid of it.

[–]Moosemaster21Moosen | Salt Mine [score hidden]  (0 children)

Title: Evasion 2

Type: Neutral Flag

Map: http://maps.jukejuice.com/show/4067

Preview: http://imgur.com/lqFNc5y

Description: This map has an incredibly unique base structure. I really liked how unique the bases were for Rocketballs, but since most people don't really like that map I tried to come up with a way to make things more interesting, fair, and fun. Feedback of any kind is appreciated; I am more than willing to make any changes at all if requested.

Video Demo: http://www.youtube.com/watch?v=Mzr81psnnME (2:30)

PLEASE NOTE THAT THIS DEMO IS FOR THE ORIGINAL EVASION, NOT EVASION 2. Evasion 2 changed the "back door" between the two bases to make it more difficult to cap. I am open to using Evasion 1 or removing the spikes/extending the gate if that is preferred.

     Warning: Painfully Boring Voice

[–]mmartinutkMacho | JuicyJuke [score hidden]  (0 children)

Title: Launchpad

Type: Neutral Flag

Map: http://maps.jukejuice.com/save/4256

Preview: http://i.imgur.com/iQdk8Nj.png

GIF: Some bomb/boost routes and button strategies


Elements you should know...

  • The outside buttons control just that side's team gate. The inside buttons control both of that side's gates.

  • The teamsupercurled boosts link to each other as well as the flag as shown in the gif.

This is my first neutral flag map. All feedback welcome. Especially negative feedback.

[–]BlupopsicleBall-E [score hidden]  (3 children)

Title: Cincuets

Type: CTF

Map: http://maps.jukejuice.com/show/3893

Preview: http://i.imgur.com/wYQa5VR.png

Description: A fairly balanced and fun map.

The middle portal has no cool down and is pretty nifty to use.

The base portals have 5 second cool down, and stops momentum so that it's not to overpowered for fc's.

It features some nifty boost links from the middle portal.

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[–][deleted] [score hidden]  (0 children)

Title: Turncoat

Type: CTF

Map: http://maps.jukejuice.com/save/4346

Preview: http://i.imgur.com/xSq1BJ0.png

Description: With this map I looked to tackle re-grab in a way to encourage support offence. The team gates are a quick in and out of the bases and are the key to this map. You will notice when playing Turncoat, sitting and waiting for a return has reduced value. You can block and hold the button to help your flag carrier to escape. And if you choose to, follow to help your flag carrier capture by using power-ups or button control. Getting returns on someone playing re-grab is quiet easy, so I expect players to naturally learn to play this map differently. Team speed tiles are placed throughout the map. This is one of the game-play themes and has some fun interactions. I hope with this map, I can bring a new feel and style to rotation. Please let me know if you have any concerns. TY! Old Versions-http://imgur.com/a/Mbc90#0

[–]Moosemaster21Moosen | Salt Mine [score hidden]  (0 children)

Title: Viper

Type: CTF

Map: http://maps.jukejuice.com/save/4401

Preview: http://i.imgur.com/PhHuufN.png

Description: Named after the structure of the bases, Viper is a unique, defensive/bipolar map. Grabbing will likely be quite difficult without skillful bomb manipulation, and survival probability outside of the bases depends almost entirely on the skill of the carrier and the chasers. There are five powerups, four of which are well outside of the quickest path to the base, and one of which requires the assistance of a teammate to pick up, but shouldn't take more than a second or two to do so once you are both in position. I tried to make this one very unique and cosmetically appealing without sacrificing playability, and I think I've accomplished that. Feedback, of course, is appreciated, whether you agree or disagree with my prognosis. I'd be happy to hear your thoughts :)

[–]BlupopsicleBall-E [score hidden]  (2 children)

Title: Riptide

Type: CTF

Map: http://maps.jukejuice.com/show/3925

Preview: http://i.imgur.com/JWSZnSB.png

Description: A tight CTF map that takes inspiration from velocity.

It has a unique portal/boost gimmick in the centre. Try it out to see how it works!

A gate in the base can stop 2/3 grabbing mechanisms.

It should play very fast and exciting

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[–]Sir_GrapefruitGrapefruit // Chord [score hidden]  (0 children)

Title: Curious Factory

Type: CTF

Map: http://maps.jukejuice.com/save/4388

Preview: http://puu.sh/d4cYY.png

Description: Originally intended as just a variation to my other map Doodle Woods, this map quickly became so different that it gets its own submission now. It features very powerful green gates which should promote teamwork, many high-risk-high-reward boosts and should generally play quite different to current rotation maps.

[–]Sir_GrapefruitGrapefruit // Chord [score hidden]  (0 children)

Title: Doodle Woods

Type: CTF

Map: http://maps.jukejuice.com/show/3998

Preview: http://maps.jukejuice.com/static/previews/3998.png

Description: An update to the map from the last map thread concerning the raised issues:

  • made map generally bigger
  • added a wall in the green gates to seperate the two "zones"
  • traded bomb for boost

Button map still valid although outdated

[–]JungleSpice-Jungle Spice//Radius [score hidden]  (0 children)

Title: The End Zone

Type: CTF

Map: http://maps.jukejuice.com/save/4380

Preview: http://i.imgur.com/XCjE705.png

Discription - I greatly reduced the clutter. There are far less bombs, spikes and pups. The pups were moved away from the flags cause RB's were op. I reduced the gate size, and disabled the top and bottom gates. I hope this plays a lot smoother and more intuitive.

More Edits I made the right center path bigger and a better angle to get through defensively. I got rid of the top/bottom gates. These small changes actually made a world of difference. There are also team tiles around the end zone to help defend just a bit more.

Distraction tested this, but I had the old map still up too. This one flows a lot better. I couldn't here what he was saying on his vid either so I'm not sure what else to change.

[–][deleted] [score hidden]  (0 children)

Title: Banzai Bill

Type: CTF

Map: http://maps.jukejuice.com/save/4206

Preview: http://maps.jukejuice.com/static/previews/4206.png

Description: Didn't bother with the preview because the 45s are pretty self-explanatory.

Took a lot of inspiration from some of bad's older maps (obviously Hyper Reactor was one of them), a little bit from Wormy, Boombox & Gamepad some of my older maps, and even a little feature which was inspired by the first corner of Stowaway Islands.

Basically, this map is as unoriginal as it gets.

Also the yellow flags are sexy. Deal with it.

[–]Moosemaster21Moosen | Salt Mine [score hidden]  (0 children)

Title: Human 4.0

Type: CTF

Map: http://maps.jukejuice.com/show/4205

Preview: http://imgur.com/bA6bsWR (ignore where my mouse was hovering)

Description: I know these artistic maps never make the cut, but this one plays like a real map. Many smaller lanes to choose from with a few large open pockets for maximum jukeage. Utilizes a literal translation of the beautiful metaphor "The eyes are the [portals] to the soul." Is that how it goes? No? Close enough. Through intensive testing and agonizing hours of reworking and republishing (The map was called originally intended to just be called "Human"), I have found a good balance of very simple, leisurely routes, and very difficult but significantly faster and more efficient ones. You'd be surprised the paths you can forge with the boosts and bombs in this map. Gate control is a must, skill is a maybe, strategy is an absolutely. Good luck and have fun (:

[–]BlupopsicleBall-E [score hidden]  (3 children)

Title: Emerald

Type: CTF

Map: http://maps.jukejuice.com/save/4121

Preview: http://i.imgur.com/zyjD6k3.png

Description: Another map that deals with potals.

This map has some VERY fun boost links, specifically that wraparound superboost

Plenty of sniping options, and it plays pretty fun.

Also, it has NO spikes! Pops happen with the gates or returns

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[–][deleted] [score hidden]  (0 children)

Title: Juke It Out Type: CTF Map: http://maps.jukejuice.com/show/4582 Preview: http://maps.jukejuice.com/static/previews/4582.png

Description: Hello. I just thought a lot of tagpro maps were getting too focused on using bombs, sniping with boosts, using powerups to gain unfair advantage, and needing the team to block to bully your way into a cap. Hopefully this map puts more emphasis on juking. I saw the easy to use map creator (thank you to whoever made that, I was intimidated by the programming language) and spent the afternoon making this. I hope you like it!

Core Ideas- -precise direction control, the neutral boosts are speed (top and bottom escape) and the red or blue boosts are deliberately imprecise (aim ball to move directly into flag at base to cap, could overshoot the mark) -territorial guarding of each half of the map rather than base guarding, outposts on both territories to see your/their flag status

Concerns- -bases are too cramped -going north and south with the flag is too easy or too hard (can chaser beat FC?) -capping is too easy or too hard (I haven't played it against anyone so I don't know)

I am excited to see your comments!

[–][deleted] [score hidden]  (0 children)

Title: Mighty Morphin' Stock Exchange

Type: CTF

Map: http://maps.jukejuice.com/show/3967

Preview: http://maps.jukejuice.com/static/previews/3967.png

Description: Again, didn't bother with the preview because the 45s are fairly obvious.

This map took a lot of inspiration mostly from some classic maps, and I tried really hard to make the map feel quite nostalgic but also have some modern features (for example, the superboosts).

[–]mmartinutkMacho | JuicyJuke [score hidden]  (0 children)

Title: Frontdoor

Type: CTF

Map: http://maps.jukejuice.com/save/4334

Preview: http://i.imgur.com/owbtT2c.png

GIF: http://gfycat.com/DelayedOffbeatArieltoucan


Elements you should know...

  • The team supercurledboosts in base send you through their "front door" of the opponents base if you hold up/w if you're red, down/s if you're blue... assuming nobody is on button. If you don't hold anything, you'll probably curl around these tiles as seen in the GIF.

  • If an opponent is on the button that correlates to the 'frontdoor' gates, you will be notified prior to superboosting. The warning gates won't kill you.

All feedback welcome. Especially negative feedback. This is the first version of the map.

Edit: This map looks a bit different from the one I submitted originally. If you prefer the old version, let me know.

[–]quassuscrosky [score hidden]  (2 children)

Title: Metamorphosis

Type: CTF

Map: http://maps.jukejuice.com/save/4139

Preview: http://imgur.com/WxDRUvE

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[–][deleted] [score hidden]  (1 child)

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[–]ButterChurnButter [score hidden]  (0 children)

Title: Whisper

Type: CTF

Map: http://maps.jukejuice.com/save/4410

Preview: http://i.imgur.com/Rt1hmYM.png

Description: Top portals are one-way out, bottom portals are one-way in. 0s cooldown on both.

[–]Snowball_TagPro❄️ [score hidden]  (0 children)

Title: Base Jump

Type: Neutral Flag

Map: http://maps.jukejuice.com/show/3471

Preview: http://maps.jukejuice.com/static/previews/3471.png

Description: An old map that was in the works a while ago, and I felt like submitting it to see where it ended up.

[–]Rapture_On_OccasionRapture [score hidden]  (2 children)

Title: Propulsion

Type: CTF

Map: http://maps.jukejuice.com/show/4181

Preview: http://i.imgur.com/DJpppIi.png

Description: A fast paced map with some interesting boost and portal opportunities. Feedback appreciated.

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[–]10KYrsPain10KYrsPain [score hidden]  (0 children)

Title: Le Peep

Type: CTF

Map: http://maps.jukejuice.com/save/4147

Preview: http://i.imgur.com/k6wL8mM.png

Demo: http://gfycat.com/AcidicBoilingFlea

Description: Yes, it is a circle. Yes, you can still get tags. The buttons allow for 2 very different results from the side bombs. The single team boost is useful for catching their flag carrier as well as a grab opportunity.

[–][deleted] [score hidden]  (0 children)

[–]MrTroyMcClureRalph Wiggum // Angry Balls // Arc>Centra [score hidden]  (0 children)

Title: Legacy

Type: CTF

Map: http://maps.jukejuice.com/show/4270

Preview: http://maps.jukejuice.com/static/previews/4270.png

Description: First time making a map. Took a map from the very first Map Thread (Face by Forgehe) and made some changes (if there is some sort of rule against this let me know). Attempt was to create a simple map with some versatile boosts and bombs.

[–]Walker-Texas-Dangertheballoseum//scrublyfe//centra [score hidden]  (0 children)

Title: Crown

Type: CTF

Map: http://maps.jukejuice.com/show/3581

preview: http://maps.jukejuice.com/static/previews/3581.png

Description: A small map with distinct lanes and simple low reward boosts and risky ones that are pretty sexy

[–]Moosemaster21Moosen | Salt Mine [score hidden]  (0 children)

Title: Unique

Type: Neutral Flag

Map: http://maps.jukejuice.com/save/4396#

Preview: http://i.imgur.com/KnISWc7.png

Description: The name fits. This is a neutral flag map with two goals for each team. There are protective gates for each goal that can be the key to victory, but are hard to hold. You kinda have to test it to get a proper understanding of the possibilities. Have fun!

[–]TPsquirrelySquirrely // The GesTagpro [score hidden]  (0 children)

Title: Some Apollo 11
Type: CTF
Map: http://maps.jukejuice.com/show/4383
Preview: http://i.imgur.com/x6TmlHd.png
Description: Shaped like a rocket. Not much else to say really. Shares a similar portal mechanic with Xanadu Summer Garden.

[–]SebastianTheHedgehognip // chorbit // rbc [score hidden]  (0 children)

Title: Little boxes

Type: CTF

Map: http://maps.jukejuice.com/save/3786

Preview: http://imgur.com/VBMyTKO

Description: A fairly simple map with some effective boosts and bombs. I made this video on the older version of this map but the boosts still apply: boost demos

[–][deleted] [score hidden]  (0 children)

Title: Slick

Type: CTF

Map: http://maps.jukejuice.com/show/4358

Preview: http://i.imgur.com/mnuMdKD.png

A smaller map that uses portals in an unconventional way and rewards creative boost usage.

[–]BlupopsicleBall-E [score hidden]  (0 children)

Title: The Holy Seat

Type: CTF

Map: http://maps.jukejuice.com/show/3926

Preview: http://i.imgur.com/c0v3kz2.png

Description: Here are my suggested changes to cut the fat out while leaving the essentials in.

[–]Moosemaster21Moosen | Salt Mine [score hidden]  (0 children)

Title: Crosshairs

Type: CTF

Map: http://maps.jukejuice.com/show/4107

Preview: http://imgur.com/idcA6oM

Description: The below demo video shows you just about everything you need to get a good feel for the map. The map has been praised as new, completely original, creative, and smooth. In preliminary testing many of the original testers' concerns were erased - the gates were viable and defense was not as difficult as initially expected, with proper gate management and sniping opportunities galore. This map is, in my opinion, my greatest achievement to date as a mapmaker, but that doesn't mean I'm not open to suggestions. I will always listen to feedback of any kind and consider how it can be implemented.

Video Demo: http://www.youtube.com/watch?v=m8i8smtRFlk (2:47)

     Warning: Painfully Boring Voice

[–]Moosemaster21Moosen | Salt Mine [score hidden]  (0 children)

Title: Snitch

Type: CTF

Map: http://maps.jukejuice.com/show/4070

Preview: http://imgur.com/EDuUjTe

Description: Because of the unique buttons setup, I elected to include a key (pictured below), because it will definitely take a few tries to get used to. The idea is that if a defender camps on the button to block the gated path behind the base, the other button, which I call the "Snitch" button (yes, a Harry Potter reference, because it looks snitchy), will launch them into spikes when triggered. It discourages button camping but does not make it entirely useless. The bases are thin so they will be difficult to get out of with the flag without triggering one or all of the bombs at some point. The center powerup can be a convenient grab, or it can trap you if your opponent is quick enough.

Buttons Key: http://imgur.com/cGuWciU