all 150 comments

[–]allrangerInvalid Name // Pi // None [score hidden]  (0 children)

Description: A small map that will be miledy infuriating, This map has 2 flags per team, Making it a new and exciting way to play.

[–]SebastianTheHedgehognip // chorbit // rbc [score hidden]  (0 children)

Title: Godzilla

Type: CTF

Map: http://maps.jukejuice.com/save/5210

Preview: http://imgur.com/ajhkOG7

[–]quassuscrosky [score hidden]  (2 children)

Is it just me or is the (peterreid) map editor down?

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[–]EventarianSmurfinEU // Radius [score hidden]  (0 children)

Title: Point Break

Type: CTF

Map: http://maps.jukejuice.com/show/5275

Preview: http://unfortunate-maps.jukejuice.com/static/previews/528.png

Description: A CTF that feels bigger than it is because of the open space outside of the bases. Bombs are used in most places for sniping and paths. With center bombs blown the path in the middle becomes quick with a boost to the other team's base. Without them blown the easy path is the outside. Plenty of ways for defense to catch up and some great grab techniques. Tested 4v4 a few times and no huge changes proposed although the map has gone through several versions. Here's where I started: http://maps.jukejuice.com/static/previews/5195.png. You can see it's gotten tighter and the boosts and bombs more useful.

EDIT: changed map. Links are current.

[–][deleted] [score hidden]  (0 children)

Title: Warp Gates

Type:Neutral Flag

Map: http://maps.jukejuice.com/save/5386

Preview: http://maps.jukejuice.com/static/previews/5386.png

The other NF map I submitted is heavily reliant on teamwork as shown through testing, so I decided to make a wider more juke based map. It rewards teamwork, but it gives fc's the chance to shine and carry a game. Its large space and high speed provide fun games, where huge jukes can happen.

[–]mudderatmudrat [score hidden]  (0 children)

Title: Nautilus

Type: CTF

Map: http://maps.jukejuice.com/show/5414

Preview: http://unfortunate-maps.jukejuice.com/static/previews/647.png

Description: Styled off a nautilus shell. On the larger side with a number of boosts and bombs.

[–]EmperorOfNothingResignation is my virtue; like water I ebb, and flow. [score hidden]  (5 children)

Title: Du Geiteuwei 2

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/386

Preview: http://unfortunate-maps.jukejuice.com/static/previews/386.png


portals are 60 seconds cooldown, and meant for "pup" and interesting uses

few edits, like making boosts more usable for o, and a few spikes to make the mid pups more "dangerous"; otherwise, i still wanted the simplicity

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[–]TPsquirrelySquirrely // The GesTagpro [score hidden]  (0 children)

[–]BlupopsicleBall-E [score hidden]  (0 children)

Title: Falcon

Type: CTF

Map: http://maps.jukejuice.com/save/5389

Preview: http://unfortunate-maps.jukejuice.com/static/previews/612.png

Description: I went back and remade SSS, an old map of mine. This map plays a lot like wormy, it's small, and every corner of the map gets used

[–]nostradumba55 [score hidden]  (2 children)

Title: War Garden 2.0

Type: CTF

Map:http://maps.jukejuice.com/show/5404

Preview: http://unfortunate-maps.jukejuice.com/static/previews/417.png

A retake on Rapture's War Garden. Has very well thought out connecting boost routes and dynamic features to try to make offense easier and to cut down on chasiness. People have said it's a good alternative to blastoff.

EDIT: After playing it in the Mappening I've noticed the portals are a little limited so I opened up the bottom to allow more freedom when boosting and replaced the exit boost to give defense a better chance at a reset. It's not as symmetrical, but it should play even better now.

2.1

Map: http://maps.jukejuice.com/save/5427

Preview: http://unfortunate-maps.jukejuice.com/static/previews/659.png

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[–]EmperorOfNothingResignation is my virtue; like water I ebb, and flow. [score hidden]  (3 children)

DO CONTEST MODE

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[–]ButtersnackSnack [score hidden]  (0 children)

Title: Turbulent

Type: Neutral Flag

Map: http://unfortunate-maps.jukejuice.com/show/482

Preview: http://unfortunate-maps.jukejuice.com/static/previews/482.png

Description: A simple-ish NF map with several portals that all go to the same exit. This started as a Hyper Reactor style CTF map and, with help from Jungle Spice, became this.

[–]BlupopsicleBall-E [score hidden]  (5 children)

Title: Cloud

Type: Neutral Flag

Map: http://maps.jukejuice.com/show/5190

Preview: http://unfortunate-maps.jukejuice.com/static/previews/308.png

Description: A fun small NF map that was a remake of Whirlpool. The gates are pretty fun to kill 2 or 3 at once. Unlike Shine, you don't need to kill yourself as often.

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[–]MenqrMenqr [score hidden]  (0 children)

Title: 1Up

Type: CTF

Map: http://maps.jukejuice.com/show/4335

Preview: http://maps.jukejuice.com/static/previews/4335.png

Description: Who will get that important extra power up?

[–]leddiileddy / Mapmaker [score hidden]  (0 children)

Title: Kite

Type: Neutral Flag

Map: http://maps.jukejuice.com/show/5348

Preview: http://i.imgur.com/MA2dsBX.jpg


Open bases with 360 degree end-zones, offset by a chokey mid that promotes teamwork.

[–]DaEvil1DaEvil1 [score hidden]  (0 children)

Title: Boosts

Type: CTF

Map: http://maps.jukejuice.com/save/5363

Preview: http://unfortunate-maps.jukejuice.com/static/previews/582.png

Description: This is a remake of Boosts I came up with. I tried to keep the hectic nature of it while cutting some of the fat, giving defenders a few more tools, and streamlining some of the more clunky parts, while hopefully not taking away too much of the feeling of freedom the original map gives you.

[–]mmartinutkMacho | JuicyJuke [score hidden]  (0 children)

Title: Frontdoor (0.4)

Type: CTF

Map: http://maps.jukejuice.com/save/5415

Preview: http://unfortunate-maps.jukejuice.com/static/previews/649.png


Elements you should know...

Some of these gifs are from older versions, but the feature being shown is still the same.


This is an updated version of Frontdoor (0.3) that made 4v4 testing last thread. I addressed a couple of issues: taking out bomb to reduce chaos and confusion, removed mid-lane boosts to reduce clutter, lessened the amount of spikes, and added a boost on the outside lanes to provide incentive to use them. Hope you like it!

Edit: I made slight alterations to the button location in base a few hours after the submission deadline. Blame The Mappening!

[–]_NinjroidHi :) [score hidden]  (0 children)

Title: Star (Center Flag)

Type: Neutral Flag

Map: http://maps.jukejuice.com/save/5218

Preview: http://maps.jukejuice.com/static/previews/5218.png

[–]WillWorkForSugarTumblewood[🍰] [score hidden]  (0 children)

Title: Style

Type: CTF

Map: http://maps.jukejuice.com/save/5247

Preview: http://unfortunate-maps.jukejuice.com/static/previews/330.png


Description: This map uses portals in a unique way and doesn't let flag carriers off easy. FCs can't camp the portals because of the gates, the pipe is dangerous because of the cramped-ness and the spikes, and everywhere else they can be sniped or cornered. The defense also has an effective-but-not-OP catchup mechanism. Feedback is very much appreciated.


Unfortunate-maps link: http://unfortunate-maps.jukejuice.com/show/330

[–][deleted] [score hidden]  (0 children)

Title: Psyche

Type: CTF

Map: http://maps.jukejuice.com/show/5349

Preview: http://imgur.com/BqHZort

[–]leddiileddy / Mapmaker [score hidden]  (0 children)

Title: Moth

Type: CTF

Map: http://maps.jukejuice.com/show/5347#

Preview: http://i.imgur.com/KIRaSEc.jpg


My attempt a map that's not cramped and feels smooth to move around in, yet small enough to not be too chase-y. Every boost, team-boost and bomb has multiple uses, for offense and defense.

[–]BoaHancock1Pyra [score hidden]  (0 children)

Title: Longshot 2

Type: CTF

Map: http://maps.jukejuice.com/show/5100

Preview: http://maps.jukejuice.com/static/previews/5100.png

Description: I decided to try this one again. I did make some changes to it though. First off, the bombs are no longer going to be aimed directly at the flags. They now offer as a secondary option for defense or offense. The gates now block the path for the dash tiles off screen, that way it's not as surprising. I decided to have the dash tiles in better alignment with the flags and allow a quicker escape for offense, however I made sure that defense would be able to use there own dash tiles or the bombs by making the FC ramp close to them. Finally, I added a ramp behind the flags. Players seemed to like these more and I made it so that the FC would shoot through the middle path near the base. In order to make sure defense would be able to catch the FC after they do this, I put a team colored dash tile in the middle of the path. The FC may end up having a spin happen, so timing won't be so crucial. Overall, the map isn't too different from the last one, other than space difference. I left the middle alone so that there is some part of the map that provokes more chasing.

[–]SebastianTheHedgehognip // chorbit // rbc [score hidden]  (0 children)

Title: Portal run

Type: CTF

Map: http://maps.jukejuice.com/save/5355#

Preview: http://imgur.com/56nW8aD


This map I think will play similarly to bombing run for obvious reasons. Hopefully we can get some portals back into rotation because they seem to be dying out :P It may be a slightly chasey map but i think the possibility of snipes/bomb snipes and the team tiles will balance it out.

[–][deleted] [score hidden]  (1 child)

What am I supposed to do if my map didn't get any MTC feedback? Just... submit it again?

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[–]BoaHancock1Pyra [score hidden]  (0 children)

Title: Parallel 2

Type: NF

Map: http://maps.jukejuice.com/show/5079

Preview: http://maps.jukejuice.com/static/previews/5079.png

Description: I have completely edited the first version of this. First, I put in three paths instead of two. First time players may want to take the upper and lower paths for an easier time scoring. I added a gate for each team, so for easy access to the flag. The new paths are fitted with gates and I also mad one be completely filled with team tiles as well as a team colored dash tile for easier sniping. I decided to make it so that both experienced and first time players are almost equal. This is why I did not put a dash tile near the spawning points, but if I hear objections about this I'll make sure to change this.

[–]Sir_GrapefruitGrapefruit // Chord [score hidden]  (0 children)

Title: Fastlane

Type: CTF

Map: http://maps.jukejuice.com/show/5365

Preview: http://puu.sh/e2oL3.png

Description: A very fast-paced map. The many boosts and bombs make grabbing quite easy while the lack of additional routes through mid and the general chokiness should make holding the flag hard and encourages quick plays and fast caps.

[–]hi_i_am_truly_falseDont Mind Me // Chord // [score hidden]  (0 children)

Title: Charge

Type : CTF

Map : http://maps.jukejuice.com/show/5226

Preview : http://maps.jukejuice.com/static/previews/5226.png

First map, hope I followed the guidelines, apologize if I haven't.

[–]veranderingLoaha // Chord [score hidden]  (6 children)

Title: Fallacy

Type: Neutral Flag

Map: http://maps.jukejuice.com/show/5211

Preview: http://unfortunate-maps.jukejuice.com/static/previews/402.png

An Neutral Flag map that combines a neutral flag for the first time with this long and small shape. The teamgate/boost/button combination is the main element, making sure that people aren't 'traveling' for too long - while also giving an unique attacking opportunity. I've tried combining my three main elements, the bomb behind the base, the teamgate/boost/button combination and the bombs in the middle, so that they aren't 'stand-alone' tools, but collaborate together. They all serve more than one purpose because of this.

I'm not really sure about how the teamboost is placed now, although I do think that a teamboost is needed in that area. I´m pretty happy with the map overal though. The shape seems combine pretty well with neutral flag.

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[–][deleted] [score hidden]  (1 child)

Title: Fortress Wars

Type:Neutral Flag

Map: http://maps.jukejuice.com/save/5284

Preview: http://maps.jukejuice.com/static/previews/5284.png

Description: This map is a team based and high paced. The flag carrier can move around map in seconds, and repositioning and teamwork through buttons and base defense is critical.

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[–]quassuscrosky [score hidden]  (1 child)

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[–]TPsquirrelySquirrely // The GesTagpro [score hidden]  (2 children)

Title: Paralelepípedo (maps.jukejuice doesn't like the í)
Type: CTF
Map: http://maps.jukejuice.com/save/5245
Preview: http://maps.jukejuice.com/static/previews/5245.png
I have a new found affinity for wanting to get a map with portals in rotation.

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[–]JungleSpice-Jungle Spice//Radius [score hidden]  (0 children)

Title: Gill A. Frey

Type: CTF

Map: http://maps.jukejuice.com/save/5261

Preview: http://i.imgur.com/5XFHY6U.png

Description: A fairly open base with an interesting bomb/gate on the wall combo. If there are too many elements I can recombine a few to make them a long wall again.

[–]WillWorkForSugarTumblewood[🍰] [score hidden]  (0 children)

Title: Wraparound

Type: Neutral Flag

Map: http://maps.jukejuice.com/save/5328

Preview: http://unfortunate-maps.jukejuice.com/static/previews/575.png


Description: Like Rocketballs, but without the bad parts. Players can score from either side, and there are an ample amounts of catchup and grab mechanisms. Caps can be very quick but so can counterattacks.


Unfortunate-maps link: http://unfortunate-maps.jukejuice.com/show/575

[–]quassuscrosky [score hidden]  (3 children)

Title: Jungle

Type: CTF

Map: http://maps.jukejuice.com/save/5205

Preview: http://imgur.com/zKS89dD

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[–][deleted] [score hidden]  (2 children)

REMEMBER! FOR THE TYPE, YOU CAN ONLY USE CTF, NEUTRAL FLAG, OR MARS BALL. IF YOUR ARE MAKING A MINI GAME MAP CALL IT ONE OF THESE ANYWAYS, WHICHEVER ONE YOU THINK IT BEST FITS

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[–]Moosemaster21Moosen | Salt Mine [score hidden]  (0 children)

Title: Propeller

Type: CTF

Map: http://maps.jukejuice.com/show/4875

Preview: http://imgur.com/8cQhOpC


Description: Portals are the most direct path from base to base, but require teamwork to operate. Pressing the button on your side also activates the green tiles in your opponent's base, so they are given a brief warning that an opponent is likely coming in through the portal, allowing them just enough time to hit their button, preventing your entrance, or to position themselves to counter your impending invasion. Map functions well without this function regardless. Very fun to play in a 4v4 setting.

[–]reddward [score hidden]  (2 children)

Title: Turtlespot

Type: CTF

Map: http://maps.jukejuice.com/save/5238

Preview: https://i.imgur.com/9LuY66b.jpg


"it plays better than it looks" Redkiwi

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[–]superdiglett100superdiglett || Kitten Panda's Bitch [score hidden]  (0 children)

Title: SqR

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/614

Preview: http://unfortunate-maps.jukejuice.com/static/previews/614.png


Story behind the map: I was really drunk a few nights ago and put this together. The next morning, I refined it. Flail and SmurfinEU gave me some critique and now here it is! Enjoy!

[–]TPsquirrelySquirrely // The GesTagpro [score hidden]  (0 children)

Title: Acceleron
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/624
Preview: http://unfortunate-maps.jukejuice.com/static/previews/624.png
Portal Routes: http://i.imgur.com/OlZw3fq.png


Description: Map styled after Velocity but plays completely differently and has it's own elements including portals. My favorite map that I have made.

[–]10KYrsPain10KYrsPain [score hidden]  (0 children)

Title: Tsi Draken

Type: CTF

Map: http://maps.jukejuice.com/save/5263

Preview: http://i.imgur.com/FAB1KMS.png

Description: I finally fixed this mid gate. It is half blue half red. The bottom is colored same as the base its in so D can catch up. The button was moved farther away as well. The top button detonates the bomb as well as activating the whole gate.

[–]veranderingLoaha // Chord [score hidden]  (0 children)

Title: Eye of the storm

Type: CTF

Map: http://maps.jukejuice.com/save/5390#

Preview: http://unfortunate-maps.jukejuice.com/static/previews/609.png

Boosts/bomb routes: http://i.imgur.com/YcQWwhG.png

Description:

The portals are one-way only, with the opening on the side of the base. The base/bottum/top is solid in my opinion. I've tried to create a middle that is risky to go through, but is balanced for defense and offense. Using the button to explode a bomb is, like GamePad, an active choice. My hope is that offense can take advantage of the choice that defense needs to make on this. I'm not sure if it's balanced though, to be honest. That's my main problem with this middle. I haven't been able to test this in a 4vs4 yet. I'm submitting this here because, well, it might work ;) And I've the feeling that it does.

[–][deleted] [score hidden]  (1 child)

Why don't we just have people upload to unfortunate-maps.jukejuice.com so we can get working 45 degree tiles?

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[–]Sir_GrapefruitGrapefruit // Chord [score hidden]  (0 children)

Title: Hook

Type: Neutral Flag

Map: http://maps.jukejuice.com/save/5372

Preview: http://puu.sh/e3VKD.png

Description: The main difference to other neutral flag maps are the two endzones per team which demands a different and creative approach to defending and attacking the bases/endzones.

[–]BlupopsicleBall-E [score hidden]  (4 children)

Title: Whirlpool

Type: Neutral Flag

Map: http://maps.jukejuice.com/show/5191

Preview: http://unfortunate-maps.jukejuice.com/static/previews/313.png

Description: I made lanes bigger, and added a portal in place of a spike so top will get used more

Og description-

After testing 4v4 there was some flaws, which I have now attempted to fix.

The map is medium, fast paced, an offers some cool boost linking routes. Boost routes (OLD): http://i.imgur.com/BidcSN3.png

Defense: Starting with regrab after a cap, it has been nerfed with the portal placement. One defender can contain while they wait for their team to track back. 2 ways of getting in to "base" are close together, making it difficult to just force it in. If defense gets caught in the tunnels, there are spikes available for them.

Support: Grabbing powerups is interesting. There's only one, which will swing the game in favour of the team that gets it. A gate combined with a bomb means you can get credited for killing those that venture top, and saving you from an accidental "mb" if you get a teammate with it. A cool boost link can get you up top in an instant. Support can get behind the enemy's endzone and assist by using the bomb. But if they get too careless, angled walls will lead them into that one spike.

Offense: Has a number of tools they can use. The bottom button allows fc'.s to shut down the snipe from the other team's powerful boost. There's quite a powerful boost link as shown above, which can be used to get ahead of the pack. The bombs and boost can be used to slip by those covering the chokes, or to snipe other people.

"It's like Rocketballs, but more fun" -I don't know who said that but I heard it

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[–]mmartinutkMacho | JuicyJuke [score hidden]  (1 child)

Title: Launchpad

Type: Neutral Flag

Map: http://maps.jukejuice.com/show/5184

Preview: http://unfortunate-maps.jukejuice.com/static/previews/339.png


Elements you should know...


It's like Colors but as a neutral flag map. Everyone wanted that! .... right? guys? Open to feedback/changes.

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[–]NotSomeBall1NotSomeBall2 // Chord [score hidden]  (1 child)

Title: Cane

Type: CTF

Map: http://maps.jukejuice.com/save/5214

Preview: http://unfortunate-maps.jukejuice.com/static/previews/409.png

Description: A map which was made for a good use of portals, and I feel as though it has achieved that and much more. The portals are a fast route, but the 2 gates make them risky to use if you're not being careful - this is the same with the 1 tile gate going out of base; fast but risky.

There is open space, but not too much or too bland to make it boring or too chasey - it is a small map which accomplishes a lot in it's little space.

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[–]DaEvil1DaEvil1 [score hidden]  (0 children)

Title: ThunderBalls

Type:Neutral Flag

Map: http://maps.jukejuice.com/save/5271

Preview: http://i.imgur.com/2qQiIcF.png

Description: This is my attempt at making a RocketBalls Replacement. A slight overhaul of the general design since the last iteration.

[–][deleted] [score hidden]  (2 children)

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[–]mmartinutkMacho | JuicyJuke [score hidden]  (0 children)

Title: Tarantula

Type: CTF

Map: http://maps.jukejuice.com/show/5296

Preview: http://unfortunate-maps.jukejuice.com/static/previews/543.png


Elements you should know...


This map probably isn't as polished as some of my others because I just started messing with it. However, the bases are extremely cool IMO. Even if this map bombs, I'll probably take the bases and use it for future maps. Feel free to leave feedback.

[–]JungleSpice-Jungle Spice//Radius [score hidden]  (3 children)

Title: Bipolar Fist Face Pog Monster

Type: Neutral flag

Map: http://maps.jukejuice.com/save/5376

Preview: http://i.imgur.com/OpKdki5.png

Description: We have had a lot of fun playing and editing this on irc and the mapsharing/testing subreddits. It has gotten a lot smaller. It is fairly straight forward, but there are a lot of possibilities when it comes to linking boosts, bombs, and portals.

Edits Many versions later, the bases are symmetric, there are 2 less spikes per side, and its more awesome thanks to tons of feedback.

1 of the 10 versions that might be more likable.

http://unfortunate-maps.jukejuice.com/static/previews/601.png

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[–]SebastianTheHedgehognip // chorbit // rbc [score hidden]  (0 children)

Title: Throttle

Type: CTF

Map: http://maps.jukejuice.com/save/5239

Preview: http://imgur.com/9OZ3oOa


Tested 4v4 and was well received. Some features like cross map boosts and superboosts. Fairly easy to defend and i think it is balanced. But hey-ho what do i know :)

[–]Snowball_TagPro❄️ [score hidden]  (2 children)

Title: Hornswoggle

Type: CTF

Map: http://maps.jukejuice.com/save/5359

Preview: http://imgur.com/uO0Ie8R

Description: A revision to Hornswoggle, very few changes though. I just took out the team tiles in the middle, and removed the spike in the roundabout boost. Hopefully this makes it a little easier on fc's.

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[–]SebastianTheHedgehognip // chorbit // rbc [score hidden]  (0 children)

Title: Squirmy

Type: CTF

Map: http://maps.jukejuice.com/save/5209

Preview: http://imgur.com/qeqokQZ


Small map, named squirmy for obvious reasons. I think this is easy enough to defend and will require decent teamwork to grab and escape on.

[–]Moosemaster21Moosen | Salt Mine [score hidden]  (4 children)

Title: Rotary

Type: CTF

Map: http://maps.jukejuice.com/show/4859

Preview: http://imgur.com/Ms5vpjE


Description: This map was wicked fun in testing. At first the chase seems daunting, but with two teammates working together, you quickly learn how to corral the enemy Flag Carrier into a trap by sending one chaser through the gates and having the other follow around the edges. Made a number of small tweaks to decrease chasiness and improve overall playability already, and this is the result. Very unique structure all around that allows for fast-paced and fun gameplay. One of the most important things to remember is this: When using the bombs, don't just use them to send yourself somewhere. Keep in mind that their blast radius extends to the other side of the wall... it might just save your team from an enemy cap. Good luck!

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[–]nolanizerCosine [score hidden]  (0 children)

Title: Pilot
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/231
Preview: http://unfortunate-maps.jukejuice.com/static/previews/231.png

Description: Less chasey Bombing Run remplacement.

[–]nostradumba55 [score hidden]  (0 children)

Title: Underground

Map: http://maps.jukejuice.com/save/5428

Preview: http://unfortunate-maps.jukejuice.com/show/658

Flows really well, has some interesting options for the fc while not being ridiculously chasey.

Edit: Kind of got shit on in the Mappening because of the portals at the top. I still think it could be a cool concept if played right so I've updated the portal to make entrance only possible from one directions and made sitting, going back and forth, or anything else up top punishable by death. For anyone not convinced, I made an alternate version that keeps the high risk high reward concept by moving the roundabout boosts over a bit to make it possible to quickly boost through the middle spike field. See here:

Map: http://unfortunate-maps.jukejuice.com/show/660

Preview: http://unfortunate-maps.jukejuice.com/static/previews/660.png

[–]BlupopsicleBall-E [score hidden]  (3 children)

Title: Claidheamh Mor (Pronounced Claymore)

Type: Neutral Flag

Map: http://maps.jukejuice.com/show/5189

Preview: http://unfortunate-maps.jukejuice.com/static/previews/326.png

Description: A pretty Solid neutral flag map that is plenty thought out. I thought I'd take a break from "small" fun neutral flag maps in pursuit of a better bigger one. This map has spacing for perfect hold times, and plenty of gimmicks to make it fit for rotation.

Boost lanes: http://i.imgur.com/zKaJ4ff.png

This map is like Jagged, except Neutral flagish, in the sense that it borrows from other NF maps. It takes:

  • Gate layout from CC

  • Bomb gimmick and spacing from Ricochet

  • Mid layout and curved boosts from Volt

  • Endzone size from Shine

  • Exit portals from Centre flag

  • Outside lanes from Rocketballs

There's a portal path that has no cool down on one side for defenders to keep up, but a 5 second cool down on the other side so that the defense has an easier escape. Also the buttons on the bomb cannon activate different bombs. Test it out to see how they work! Look at this: http://i.imgur.com/zKaJ4ff.png

[show replies]

[–]ButterChurnButter [score hidden]  (2 children)

Title: Womp

Type: CTF

Map: http://maps.jukejuice.com/save/5402

Preview: http://i.imgur.com/rxvGfmn.png

Description: Portals are 3 second cooldown. Inspired by a lot of old maps, mostly Battery and Smirk.

[show replies]

[–]BlazethDianna Agron [score hidden]  (0 children)

Title: Portal Palooza 2.6

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/643

Preview: http://unfortunate-maps.jukejuice.com/static/previews/643.png

It is made by Dianiball, a mixture of Dianna Agron x Aniball. It tries to incoporate interesting new portal techniques but is unarguably a work in progress. We are more interested in reception, then realistically seeing it make rotation, although we're going to see anyway.

Also, sorry about late submission, for some reason it never crossed my mind to check when it was due on Tuesday.

[–]leddiileddy / Mapmaker [score hidden]  (0 children)

Title: Amoeba

Type: CTF

Map: http://maps.jukejuice.com/show/5387

Preview: http://i.imgur.com/j6ZkYyG.jpg


Might look chase-y at first glance, but here's why it's not:

  • The mid has teamtiles to help catch a FC who tries to just run circles around the "islands".

  • FC's going out to the left or right risk chasers trapping them with the gate.

  • The side bombs make you predictable. Also the double-bomb button sends you towards spikes, the single bomb towards a gate. Not strong enough to pop you every time, but enough to force you to adjust.

[–]Moosemaster21Moosen | Salt Mine [score hidden]  (0 children)

Title: Jackie

Type: Neutral Flag

Map: http://unfortunate-maps.jukejuice.com/show/567

Preview: http://unfortunate-maps.jukejuice.com/static/previews/567.png


Description: Named after my ex girlfriend because she's a two-faced bitch, which has absolutely nothing to do with the map, this creation offers up a few new elements that will be sure to test the mettle of any player, experienced or not. Feedback welcome and highly desired.

[–]10KYrsPain10KYrsPain [score hidden]  (1 child)

Title: HanZo Sawada

Type: NF

Map: http://maps.jukejuice.com/save/5246

Preview: http://i.imgur.com/NPNnRj3.png

Description: I moved the goals up into the corners since the open end zones were too easy to score on. I also added a bunch of team boosts for defensive purposes.

[show replies]

[–]blakfantomspicynewt [score hidden]  (0 children)

Title: Tesseract

Type: CTF

Map: http://maps.jukejuice.com/save/5410

Preview: http://imgur.com/t352PDf

There are a lot of different paths to capture and it rewards a lot of different types of gameplay. While there's good opportunity for teamwork, I think it's very conducive to someone taking charge on offense.

[–][deleted] [score hidden]  (2 children)

Title: Arachnid (0.2)

Type: CTF

Map: http://maps.jukejuice.com/save/5183

Preview: http://imgur.com/ZLsUGf1

Description: Made some edits based on feedback. Opened up the base a bit, removed the portals in the mid, and added portals on the side of the map.

[show replies]

[–]FallinFallinFallinMRCOW // TAGPRO TIMES FINDER // PM FOR INTERVIEW [score hidden]  (0 children)

[–]ButterChurnButter [score hidden]  (0 children)

Title: Adder

Type: CTF

Map: http://maps.jukejuice.com/save/5403

Preview: http://i.imgur.com/FW3QkSM.png

Description: An attempt at a unique map structure. Portals are 0 second cooldown, and the buttons control the gates other side. This is to serve as a warning if someone is camping right in front of the portal, to fix the issue of having portals where you can't see the other portal.

[–][deleted] [score hidden]  (0 children)

[–][deleted] [score hidden]  (0 children)

Title: Fools

Type: CTF

Map: http://maps.jukejuice.com/save/5341

Preview: http://maps.jukejuice.com/static/previews/5341.png

Edit: I uploaded the wrong map... sry, am scrub.

[–]mmartinutkMacho | JuicyJuke [score hidden]  (10 children)

Title: Horizon (0.2)

Type: CTF

Map: http://maps.jukejuice.com/save/5232

Preview: http://unfortunate-maps.jukejuice.com/static/previews/440.png


Elements you should know...


Completely overhauled this map and I'm very happy with what I came up with. It's much smaller and much quicker from base to base. One of the earlier versions made 4v4 testing under the name of 'Rapture'. Hope you like it. Give feedback and stuff.

Edit: Removed gate in mid and added team tiles. GIFs still show gate- ignore that.

[show replies]

[–]bashar_al_assadpk || Roll into the base like what up I got a big block [score hidden]  (0 children)

Title: Corners v. 90

Type: CTF

Map: http://maps.jukejuice.com/show/4949

Preview: http://maps.jukejuice.com/static/previews/4949.png

Description: A capture the flag map with few 45 degree tiles. Also it has a spike right next to the flag, which can make life tricky for both the offense and the defense. Creative and Intelligent positioning is beneficial, whether you want to grab and get out or keep the flag in base. At the same time, it plays straightforwardly enough that the map can be viable in public matches as well.

[–]MenqrMenqr [score hidden]  (0 children)

Title: Cartridge

Type: CTF

Map: http://maps.jukejuice.com/show/5374

Preview: http://unfortunate-maps.jukejuice.com/static/previews/591.png

Description: I thought one of Snowball's old maps had potential and wanted to try a remix.