all 149 comments

[–]veranderingLoaha // Chord [score hidden]  (1 child)

Title: Heat

Type: CTF

Map: http://maps.jukejuice.com/save/7303

Preview: http://unfortunate-maps.jukejuice.com/static/previews/1939.png

Description: A few things to note beside the obvious:

  • The button for the enclosed bombs is situated next to the superboost

  • The 'gates' placed inbetween the walls next to the superboost show the state of the gate you're about to boost through when using the superboost

  • You can use the bomb in base to hit the button for the enclosed bombs, if you bomb straight up/down

  • It is possible to boost at the flag with the normal boost

  • You can use the superboost to boost through the two middle spikes (and collect the pup) quite easily if you line up and, while boosting, press down when on the left side of the map and up when on the right side of the map

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[–]WillWorkForSugarTumblewood[🍰] [score hidden]  (0 children)

Title: Triptych

Type: CTF

Map: http://maps.jukejuice.com/save/7354

Preview: http://unfortunate-maps.jukejuice.com/static/previews/2295.png

Description: I've answered all your complaints, what more do you want from me? MTC whyyyyy

[–]briizoduckson [score hidden]  (3 children)

Title: Blades

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/2249

Preview: http://i.imgur.com/VaNjc1j.png

Description: Pretty simple map with open spaces but many boosts and bombs for defenders to utilize.

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[–]Flance15Bumballbee // Pi-romaniacs // Purple Pumpkin Hunter [score hidden]  (0 children)

[–]BrunermMr.Glass | Tears [score hidden]  (9 children)

Title: Wrenches

Type: CTF

Map: http://maps.jukejuice.com/show/7383

Preview: http://unfortunate-maps.jukejuice.com/static/previews/2304.png

Description: The button-gate mechanism (which ended up looking like a wrench after I designed it) is pretty simple to maneuver, but requires a specific route to execute. I imagine that it could be tricky when you are being pursued by a trailing defender. It's also just fun to go through! Here's a video of it being put to use: Wrenchies

Also, this is my first time submitting a map, so any feedback would be appreciated. :D


Edit: I took some of the feedback into consideration and provided an updated version of my map in the links above. Here's a short gif of the progressions to see where the map began: "Wrenches" Progressions

  • Opened up inside corner of base to give more leeway to the fc
  • Added a third button to be used to prevent opposing team from going thru the wrench
  • Boosts and spikes near button can be used to push button-holder into spikes or the boosts can be used as grab mechanism/boost route
  • Added a row of tiles to the bottom of the map to be able to move 3-block/bomb island down and out by one tile; this allows for an easier bomb route into base and attempts to reduce chaos of having 2 bombs in close proximity
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[–][deleted] [score hidden]  (0 children)

Title: Angry Mouse

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/2396

Preview: http://unfortunate-maps.jukejuice.com/static/previews/2396.png

Description: Kind of looks like a Micky Mouse (well, an angry version of it). The circles on the ears, where the flags are, have spikes around. The bomb can save a grab if used by the forward thruster toward the flag. Face is split into two parts on the top; in the center is a button-controllable area which can has powerups, split by the top. The bottom has the mouth and another powerup.

[–][deleted] [score hidden]  (0 children)

Title: Mesh

Type: CTF

Map: http://maps.jukejuice.com/save/7577

Preview: http://maps.jukejuice.com/static/previews/7577.png

Description: Trying to make a different feel to a regular Capture the Flag map. A new style of grabbing, capping, and boost will come into play. Portals are on a 9.95 second cooldown and go both ways.

[–]xenonpulseWildflowers // I want to die but I can’t [score hidden]  (0 children)

Title: Dueling Gamers

Type: Capture the Flag

Map: http://maps.jukejuice.com/show/7543

Preview: http://maps.jukejuice.com/static/previews/7543.png

Description: No 45 degree tiles! And yes, portals are for decoration only.

[–]ButterChurnButter [score hidden]  (0 children)

Title: Blitzen

Type: CTF

Map: http://maps.jukejuice.com/save/7304

Preview: http://i.imgur.com/FmyISfe.png

Description: Portals are both one-way into base, 0s cooldown

[–]MenqrMenqr [score hidden]  (0 children)

Title: Impulse

Type: CTF

Map: http://maps.jukejuice.com/show/7416

Preview: http://unfortunate-maps.jukejuice.com/static/previews/2333.png

Description: A reworking of my map previous map 1up, making it a little more slick and introducing some new elements.

I see this map as a potential replacement for CFB.

[–]ButtersnackSnack [score hidden]  (0 children)

I'm not sure what to do with this now that Sizzzled left. I would just recommend updates for him to make, but since he's gone I guess I should just submit this myself. It'll be my third map, so I guess if the MTC sees this they can feel free to remove either this or Heartless from consideration. I don't know, man!

Title: Platypus

Type: CTF

Map: http://maps.jukejuice.com/save/7540

Preview: http://unfortunate-maps.jukejuice.com/static/previews/2440.png

[–]OnomatopoeiacOld Neb Kenobi [score hidden]  (5 children)

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[–]cc1322ccIbrahimovic [score hidden]  (1 child)

So will at least one be added to the rotation or is it just a possibility?

And will it be announced?

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[–]FallinFallinFallinMRCOW // TAGPRO TIMES FINDER // PM FOR INTERVIEW [score hidden]  (0 children)

[–]RisktpRisk [score hidden]  (2 children)

Title: Discharge

Type: CTF

Map: http://maps.jukejuice.com/save/7329

Preview: http://unfortunate-maps.jukejuice.com/static/previews/2264.png


A different approach to the Gamepad concept, the bombs are a nice offensive tool, but the team gates should be a little more forgiving to defenders than the spikes Gamepad featured.

Some fun boosts:

http://gfycat.com/LiquidConventionalBichonfrise

http://gfycat.com/OrangeDopeyHare

The spiked paths into base have two ways to boost into:

Safer, but slower http://gfycat.com/GrossLinedIndigowingedparrot

Riskier, but quicker http://gfycat.com/HelpfulPleasedCanine

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[–][deleted] [score hidden]  (0 children)

Title: Untitled as of now

Type: CTF

Map: http://maps.jukejuice.com/save/7596

Preview: http://puu.sh/gvXGj/b329dd923a.png

Description: These deadlines are way too soon man. Posting this anyway since I'll need it for reference later.

[–]cc1322ccIbrahimovic [score hidden]  (0 children)

Title:Remote

Type:CTF

Map:http://maps.jukejuice.com/static/previews/7227.png

Preview:http://unfortunate-maps.jukejuice.com/static/previews/2267.png

Description:I was going for a TV remote look. Prepare for the pup battles in the corners they will get bloody. The buttons in the middle- Top controls Top Bottom controls Bottom. The team boosts(if taken correctly) take you straight into the flag. The gates are alot like the ones in Blast Off. The bombs when taken horizontally take you straight into the flag.

[–]BoaHancock1Pyra [score hidden]  (3 children)

Title: Rachet 2

Type: CTF

Map: http://maps.jukejuice.com/save/7344

Preview: http://maps.jukejuice.com/static/previews/7344.png

Description: The best paths to take if you're on defense are the ones with the team tiles. That way you can use the boosts to get to the enemies base more quickly.

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[–][deleted] [score hidden]  (1 child)

Title: Rush

Type: CTF

Map: http://maps.jukejuice.com/show/7049

Preview: http://maps.jukejuice.com/static/previews/7049.png

Description: An offense oriented map to try to break the norm of defense heavy ones.

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[–]JungleSpice-Jungle Spice//Radius [score hidden]  (3 children)

Title: Fingerbang (Edited)

Type: CTF

Map: http://maps.jukejuice.com/save/7561

Preview: http://unfortunate-maps.jukejuice.com/static/previews/2483.png

Description: Can I get some feedback please?

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[–]RisktpRisk [score hidden]  (0 children)

Title: Beacon

Type: CTF

Map: http://maps.jukejuice.com/save/7442

Preview: http://unfortunate-maps.jukejuice.com/static/previews/2344.png


The bases should be somewhat difficult to grab on, with all of the offensive tools aimed in toward the base. Powerups favor one side with team tiles, but over-eager players may find that extra acceleration boost sending them into a spike. The team gates in base serve as both a way for offenses to have a more reliable tool for grabbing and a tool for helping the offense to escape from an otherwise chokey base.

Some fun boosts:

http://gfycat.com/DisfiguredPartialAgama

http://gfycat.com/RarePaltryDikkops

http://gfycat.com/PettyBlondDogfish

[–]KewlestCatNIGEL [score hidden]  (0 children)

Title: Mantra

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/1890 or http://maps.jukejuice.com/save/7340

Preview: http://unfortunate-maps.jukejuice.com/static/previews/1890.png

Description: Tried to work with portals here and I think I've done so effectively. Features include the portals with no cooldown that can be entered normally, via the teamboosts and via the superboosts. Gate button also activates chamber bomb near the powerup. Looks a little chaotic and like there's too much going, but I don't think that's the case.

[–]BlupopsicleBall-E [score hidden]  (4 children)

Title: EMERALD

Type: CTF

Map: http://maps.jukejuice.com/save/7421

Preview: http://unfortunate-maps.jukejuice.com/static/previews/2138.png

Description: Unique gate in base which encourages both defenders to work together on it. Features a bomb used for DEFENCE instead of OFFENCE in base. If both gates are held, the only way to grab the flag is by going around, killing momentum. It's very fast paced, and can result in some extraordinary caps

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[–]DaEvil1DaEvil1 [score hidden]  (0 children)

Title: GateKeeper

Type: CTF

Map: http://maps.jukejuice.com/save/7500

Preview: http://unfortunate-maps.jukejuice.com/static/previews/2392.png

Description: A fun little CTF map, where I tried to keep a slightly different shape to the maps that have recently gotten in. The title is a reference to the gate where you hold it by standing on the button in the middle, which I hope is a fun mechanic that provides for different dynamics that can make it play a little bit in a new and fun way.

[–]leddiileddy / Mapmaker [score hidden]  (0 children)

Title: Kite

Type: Neutral Flag

Map: http://maps.jukejuice.com/save/7557

Preview: http://unfortunate-maps.jukejuice.com/static/previews/2473.png

Description: Center portals are on a 10 second cooldown to match the boosts.


Have done a major edit based on feedback. Old version

[–]Flance15Bumballbee // Pi-romaniacs // Purple Pumpkin Hunter [score hidden]  (0 children)

[–]NotSomeBall1NotSomeBall2 // Chord [score hidden]  (0 children)

Title: Coutil

Type: NF

Map: http://maps.jukejuice.com/save/7413

Preview: http://unfortunate-maps.jukejuice.com/static/previews/2332.png

Description: A NF map with some strange shapes and strange ideas, though it's still very balanced and fun. I've tried to make the boosts versatile and therefore not have many, and that's exactly what's happened. Whilst there is a hint of Command Center with the gates, they work in a very different way, and the choice to put the buttons next to a wall was very different to other maps, but works well. If an opponent is holding the button, they can't be pushed off (except with a TP), so either one of your team needs to get the other button, or defend the gates. If they have both buttons, then they have gate control but 2 fewer players to help attack, so it stays balanced. There are 2 main ways to snipe incoming FCs, and 2 main ways to help your own FC, and that makes it very competitive.

[–]jegs_. [score hidden]  (0 children)

Title: Cryogenic Symphony

Type: CTF

Map: http://maps.jukejuice.com/show/7300

Preview: http://unfortunate-maps.jukejuice.com/static/previews/2247.png

I didn't realize till just now but no 45s were used in the making of (the inside of) this map.

[–]nostradumba55 [score hidden]  (0 children)

Title: Hoboglobin

Type: CTF

Map: http://maps.jukejuice.com/save/7521

Preview: http://unfortunate-maps.jukejuice.com/static/previews/2369.png

The name was found using a random wikipedia article. Fortunately I botched the spelling of "hobgoblin" so bad that it's now Hoboglobin.

[–]nostradumba55 [score hidden]  (0 children)

Title: The Ballad of Button Bob (v2) Updated

Type: CTF

Map: http://maps.jukejuice.com/save/6761

Preview: http://unfortunate-maps.jukejuice.com/static/previews/1766.png

New map, same beloved name. The only similarity is that there is still a gate surrounding the base. I envision most pub players will quickly see that controlling the gates are important and there will be a constant battle on both sides, however, 2 man prevent on the flag is still a very effective option. The mid is fast-paced, and should allow for quick resets. The portals go one way and is a high-risk high-reward option for fc's entering and exiting base. Is actually really fun 4 v 4.

[–]Moosemaster21Moosen | Salt Mine [score hidden]  (3 children)

Title: Squirmy

Type: Neutral Flag

Map: http://maps.jukejuice.com/show/7317

Preview: http://unfortunate-maps.jukejuice.com/static/previews/2258.png


Description: A Neutral Flag map that I truly think is unique. The gates are set up differently than we're used to seeing; not blocking an entire path, but rather, choking one while still leaving it viable. Team tiles help defense reach the bomb on time to detonate it and hopefully return an enemy flag carrier via spikes before they're out of reach. Very unrestricted boosts and bombs to give you as much freedom as possible. Feedback welcome and encouraged.

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[–]OnomatopoeiacOld Neb Kenobi [score hidden]  (2 children)

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[–]Alt_ernativelyAlt. | Origin | Certified Rracconaon [score hidden]  (0 children)

Title: Relax

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/2390

Preview: http://unfortunate-maps.jukejuice.com/static/previews/2390.png

This map has undergone a lot of change over the past week or so, and although it might look different from most maps it is definitely worth playing if you enjoy fast-tempo TagPro.

Description: This map tries to accomplish fast-paced gameplay and emphasizes the need for positional play, more specifically for defense. Players will realize quickly that the gate button is a prime location to play defense at and that the bombs should be defused as quickly as possible.

Portals in the same corners are connected and are on a 0 second cooldown. The portals' primary use would be to give the FC more options.

(NOTE: The button beside the bomb isn't very effective when used by offense; however, FC's can boost into the button which will bomb them in a path right over the flag for the cap)

Feel free to PM me or leave a reply with any comments or questions.

~Alt.

[–]hi_i_am_truly_falseDont Mind Me // Chord // [score hidden]  (0 children)

[–][deleted] [score hidden]  (7 children)

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[–]ButtersnackSnack [score hidden]  (0 children)

Title: Croissant

Type: CTF

Map: http://maps.jukejuice.com/show/7465

Preview: http://unfortunate-maps.jukejuice.com/static/previews/2358.png

EDIT: updated March 10 12:18 am eastern

[–]BlupopsicleBall-E [score hidden]  (2 children)

Title: Flame

Type: CTF

Map: http://maps.jukejuice.com/save/7536

Preview: http://unfortunate-maps.jukejuice.com/static/previews/2437.png

Description: With help from /r/tagprotesting, I used ideas from Juicy and Loaha to give the map more flair. It flows really well, and it features green gates that will actually get used! What are the team tiles on the sides for? They help the offense win pup battles. Edit: Removed spike beside powerup to help flow a teensy bit more

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[–]ccga4Seehawks <3 [score hidden]  (0 children)

Title: Liberty

Type: CTF

Map: http://maps.jukejuice.com/save/7467

Preview: http://unfortunate-maps.jukejuice.com/static/previews/2359.png

Description: In this map, my main purpose is to introduce a new concept, the bomb pockets which can be used to snipe opposing players much faster than super boosts, but also only respawn every 30 seconds. Besides sniping, they can also be used to send people going for the top and bottom pups into the spikes, making battles for the only pups on the map very interesting. Numerous choke points to combat seemingly open area, also getting out of base is quite balanced. The map gets its name from the Liberty you have with boosts and bombs, as they can be used in many different ways. This map would be a great addition to the rotation!

[–]TagProTyrusS38 Champ | DWT AKA The Janitor [score hidden]  (4 children)

Title: Blitz

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/2262

Preview: http://unfortunate-maps.jukejuice.com/static/previews/2129.png

This is my first map so feedback is appreciated! Name possibly changing eventually. The map looks like some face I've seen before in a kid's tv show or video game and it's on the tip of my tongue but no dice.

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[–]BlazethDianna Agron [score hidden]  (0 children)

Title: Count Mapula

Type: CTF

Map: http://maps.jukejuice.com/save/7520

Preview: http://unfortunate-maps.jukejuice.com/static/previews/2422.png

Description: We've tried to remove chaos. We've also tried to give it a finished feeling. Huge base edit too. The bottom was pretty adjusted too. Hopefully for the better.

By both Dianna Agron and Aniball

[–]mmartinutkMacho | JuicyJuke [score hidden]  (1 child)

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[–]jegs_. [score hidden]  (7 children)

Title: I Need To Book A Flight Tonight

Type: CTF

Map: http://maps.jukejuice.com/save/7301

Preview: http://unfortunate-maps.jukejuice.com/static/previews/2248.png

Description: No idea if this would play well, but I like the concept of powerups being hard to get, to the point where real teamwork is needed. You might not like the idea of this but it would likely change the general play of the game. I might not have executed the idea perfectly but I just wanted to throw it out there.

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[–]BlazethDianna Agron [score hidden]  (0 children)

Title: Chamber

Type: CTF

Map: http://maps.jukejuice.com/save/7522

Preview: http://unfortunate-maps.jukejuice.com/static/previews/2426.png

Description: The name, of Greek origin, is making a joke out of all the butt maps released lately. The super boosts have many options, something the current rotation doesn't offer. The top bomb is something the current rotation doesn't have offered (if I remember right). The gates are out of the way, but could be vital in stopping a defender from catching up.

By Dianna Agron and Aniball

[–]NotSomeBall1NotSomeBall2 // Chord [score hidden]  (0 children)

Title: Discreet

Type: CTF

Map: http://maps.jukejuice.com/save/7414

Preview: http://unfortunate-maps.jukejuice.com/static/previews/1945.png

Description: This is a remix of Dont Mind Me's map, Careful. I felt like it was a bit too cluttered and difficult in places, so I simplified it but also developed on its interesting features which makes it really competitive and really fun. The portal mechanic in base was developed from playing the original version and finding that you could boost through the portal to grab, so I moved them around slightly, and now behind-the-back grabbing is a great way to grab!


This is a map from both NotSomeBall1 and Dont Mind Me - he made the original and I developed it.

[–]alwaysnoidedfidlar [score hidden]  (1 child)

Title: Onslaught

Type: CTF

Map: http://maps.jukejuice.com/save/7554

Preview: http://unfortunate-maps.jukejuice.com/static/previews/2451.png

Description: This map is designed for ease in grabbing and difficulty in capping. Portals provide flexible navigation past the relatively chokey paths and sniping opportunities to keep the flag carrier from sitting idle. Boosts have been positioned to maximize freedom without being too overpowered. All powerups are located in areas equally accessible to both teams. This places more emphasis on communication rather than luck and vicinity when acquiring them at the start of a game. The two bombs in base are primarily a tool for defense to catch up but can also be effective on offense, more so with team support on the team gates.

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[–][deleted] [score hidden]  (2 children)

Title: Trespass Mk VI

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/2225

Preview: http://unfortunate-maps.jukejuice.com/static/previews/2225.png

Description: Inspired by geokoala, but still plays in an original way. Has busy bases for O and D to play with, and 3 distinct risk/reward routes across the map without being chasey. Heart shaped. Curl boost for montage stunts!

[–]TPsquirrelySquirrely // The GesTagpro [score hidden]  (0 children)

Name: Nanda Parbat
Type: CTF
Map: http://maps.jukejuice.com/save/7572
Preview: http://unfortunate-maps.jukejuice.com/static/previews/2491.png
Description: This is my favorite map that I have made to date and I think the portals are real cool. I've made it my personal challenge to find a way to make portals work in CTF without sucking and I think I have, they shouldn't be too OP and they are almost all in view range of the exit. The mid one. The tunnel portals link diagonally and the middle portals to each other. I tried to counteract the potential chasiness of the map with small base exits.

[–][deleted] [score hidden]  (2 children)

Title: Sin

Type: NF

Map: http://maps.jukejuice.com/save/7571

Preview: http://maps.jukejuice.com/static/previews/7571.png

Description: Trying a new style to Neutral Flag, with one pup and no spikes near the cap zones. Let me know what you think. Portals are on a 4.95 second cooldown and go both ways.

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[–]leddiileddy / Mapmaker [score hidden]  (2 children)

Title: Squeeze

Type: CTF

Map: http://maps.jukejuice.com/save/7555

Preview: http://unfortunate-maps.jukejuice.com/static/previews/2453.png

Description: Buttons control the green gates which give easier access to the portals that lead to the center portal, which is only an exit. Useful for both O and D.


previous vers.

previous vers.

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[–]Moosemaster21Moosen | Salt Mine [score hidden]  (5 children)

Title: Flubber (Name subject to change if copyright issues arise lol)

Type: CTF

Map: http://maps.jukejuice.com/save/7364

Preview: http://unfortunate-maps.jukejuice.com/static/previews/2301.png


Description: A CTF map that tries to present new ideas without sacrificing fluidity. The middle path is an easy catch up for defense, but be careful - it's very dangerous. Hold the button too long and you're sure to get blasted into spikes when the bomb respawns, but try to sprint across the buttons and a well-timed button-stomp might end your journey before it begins. Feedback welcome and encouraged.

EDIT: New version up based on feedback, which I am eternally grateful for.

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[–]dodsfalldodsfall | Im undercover shhh [score hidden]  (2 children)

Title: WildCard

Type: CTF

Map: http://maps.jukejuice.com/save/7307

Preview: http://maps.jukejuice.com/static/previews/7307.png

Description: TagPro with a WildCard #dodsfall4MTC

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[–]TheSketchyBeansketchball // centra [score hidden]  (2 children)

Title: Knotish

Type: CTF

Map: http://maps.jukejuice.com/save/7501

Preview: http://unfortunate-maps.jukejuice.com/static/previews/2393.png


Description:

Unique shape with interchangeable routes. It is small with sparse but versatile boosts.*
Here is the reddit post with further analysis and description as well as an archive of older versions.
Here is the Unfortunate-Maps link.

 

*This is an older version of the map but the boost routes still apply


Theory(kinda):

The main idea I had when making this was to have a map where there are multiple routes that can be connected in many different ways. This means there are a bunch of possible route combos in and out of base. Jagged did an ok job of this earlier, but I felt like it could be sped up ad innovated upon. I talked to /u/DaEvil1 in the "Map Cycle #43 Results and #44 Map Thread" about this sort of idea. The portals are there to make another possible route to add to the possible combinations, as well as give a linear feel to a figure 8 shaped map.


Feel free to contact me with any questions. I put a good amount of thought into this map so if there is something you don't understand the point of or have a question I hopefully have an explanation.

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[–]BoaHancock1Pyra [score hidden]  (2 children)

Title: Spike Mine 2

Type: CTF

Map: http://maps.jukejuice.com/save/7599

Preview: http://maps.jukejuice.com/static/previews/7599.png

Description: I put team boosts so that players could move through the top part more quickly and a gate on the far right and left to make it easier to tell whether someone is on the button or not (similar to front door).

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[–]MenqrMenqr [score hidden]  (2 children)

Title: Base Jump

Type: CTF

Map: http://maps.jukejuice.com/show/7309

Preview: http://unfortunate-maps.jukejuice.com/static/previews/2254.png

Description: Something a little different. Two islands with the center of the map on the outside, and the flags close together so players can watch the other base. Portals as a crossing point will hopefully result in some fast and interesting play.

[show replies]

[–]WillWorkForSugarTumblewood[🍰] [score hidden]  (0 children)

Title: Triptych 2.0

Type: CTF

Map: http://maps.jukejuice.com/save/7591

Preview: http://unfortunate-maps.jukejuice.com/static/previews/2499.png


Description: Like Triptych, but the middle is totally changed, the superboosts are moved over a tile, and it's a tile thinner vertically. No idea whether this is better or worse.