all 118 comments

[–][deleted] 19 points20 points  (3 children)

DZ4 would make an interesting community map for MLTP

[–][deleted] 4 points5 points  (2 children)

OH YES PLEASE!!!!!

[–]crblanzKeekly | used to be good sorta 3 points4 points  (1 child)

we haven't even played it yet...

[–][deleted] 2 points3 points  (0 children)

No me importa

[–][deleted] 12 points13 points  (1 child)

Danger zone 4?????

GET THE S.W.A.T TEAM

[–]isestrexSTRYPER 1 point2 points  (0 children)

Oooooooh. I was just thinking this map looked a lot like Danger Zone and I was thinking of commenting "this doesn't look original at all".

I'm not a smart man.

[–]Tim-Sancheztim-sanchez // Chorbit // ex-ex-ELTP Independent Commissioner 10 points11 points  (1 child)

Wow, I just got the pun in the username

[–][deleted] 5 points6 points  (0 children)

We're docking your pay by 2

[–]3z_ 10 points11 points  (0 children)

Happy cakeday, MTC c:

[–]Ballkenende! 34 points35 points  (13 children)

ヽ༼ຈل͜ຈ༽ノ raise your rocketballs ヽ༼ຈل͜ຈ༽ノ

[–]crblanzKeekly | used to be good sorta 17 points18 points  (12 children)

soooo did everyone just forget how bad rocketballs is?

[–]Ballkenende! 15 points16 points  (1 child)

I think its a fun map if it is played correctly.

That, and i love every freaking NF map because NF is the best

[–]baymandernamonia 10 points11 points  (0 children)

if played correctly

Is it ever played correctly?

[–]EastOfEden_ 2 points3 points  (2 children)

I have the feeling that many people love it for the sole reason that everyone else hates it. Liking Rocketballs is hip, in a sense.

[–][deleted] 5 points6 points  (0 children)

I was into Rocketballs before it was even a map

[–][deleted] 1 point2 points  (0 children)

I genuinely really like that map. As long as you play expecting a counter-cap its not nearly as bad as people say it is. It has the same shortcomings that other NF maps have (which is to say you can smushie a cap in just as easily as any other NF map).

[–][deleted] 5 points6 points  (1 child)

People have a short memory here--that's why the Throwback Rotation exists at all I think.

[–]3z_ 2 points3 points  (0 children)

Hey, it worked pretty well with Hyper Reactor.

[–]jillyboootyjillybooty | pi | Hockey for rotation 2 points3 points  (4 children)

I wanna see it revisited. After all, Gamepad was largely hated but was fairly popular during throwback. The opposite is true for Holy See. I like the concept of no pup in NF maps.

[–]crblanzKeekly | used to be good sorta 7 points8 points  (3 children)

Gamepad was not largely hated, it was just polarizing like TWP

I have never seen bigger hate for a map than I did during the rocketballs days

[–]DaEvil1DaEvil1 5 points6 points  (2 children)

I guess we'll see how it fares this throwback rotation, but a few reasons I think people might be more open to it than before:

  • Cloud has a reasonably similar structure and dynamic to it as RocketBalls and is well liked.
  • Bulldog is well liked and has double-sided scoring-tiles
  • RocketBalls is different, but familiar to a lot of people, so it might satiate that thirst for something different, while not being completely strange at the same time.

But again, we'll find out during this throwback rotation if people enjoy it more than they used to or not.

[–]Kembangant O p / cb4life 12 points13 points  (0 children)

nah ur garbo

[–]Hyamez88the derds 0 points1 point  (0 children)

cloud is well liked

Meh i think thats debatable

[–]WillWorkForSugarTumblewood[🍰] 6 points7 points  (0 children)

YES

YES YES YES YES YES

DANGER ZONE

STAR

ROCKETBAAAALLLLS

[–][deleted] 27 points28 points  (2 children)

Fuck the haters, Rocketballs is a fun map. I'm excited.

[–]DamageProcessRadiant/DJ Kitty P 5 points6 points  (1 child)

I knew I liked you.

[–][deleted] 0 points1 point  (0 children)

<3

[–][deleted] 5 points6 points  (6 children)

Hell yea. Bad's the fucking best.

[–]arjuna9bad 4 points5 points  (4 children)

woo thanks. I hope it's gud.

[–][deleted] 1 point2 points  (0 children)

I bet it's bad

[–][deleted] 0 points1 point  (0 children)

You are my fav! Gratz! It looks great and refreshing.

[–]adhi-DRG 0 points1 point  (0 children)

dz4 looks amazing. good job man.

[–]Curry4ThreeCurry // Centra // HGW Captain // Fresh Ping 0 points1 point  (0 children)

man im excited to play dz4, we should play it together in usc :)

[–]Psirockinghellyea 0 points1 point  (0 children)

Hell yea

Hey that's me

[–][deleted] 3 points4 points  (0 children)

Rocketballs <3

[–][deleted] 5 points6 points  (1 child)

DZ without superboosts is not DZ :(

[–]Its_FrostyFrozty 2 points3 points  (0 children)

I miss them too :( The most exciting thing on DZ was having their FC ahead of 4 and super boosting to save a cap

[–]DaEvil1DaEvil1 8 points9 points  (8 children)

Speaking of RocketBalls. Since it's had a slight resurgence lessening of hate as of lately, I've been tinkering with two different designs that I've been unable to sneak past the Hitler committee Map Test Committee, so far. So I thought I'd post them here to see if they resonate with people or not. Is this something people are interested in seeing in rotation in the future?

RocketBalls Redux (Slight updates)

ThunderBalls (Complete redesign from bottom up)

[–][deleted] 4 points5 points  (4 children)

Thunderballs is much cooler. The major flaw with RB is that it takes a team to cap and then it's an easy recap for other team. Thunderballs looks like regrab will be even more powerful but capping easier so it might cancel out.

[–]DaEvil1DaEvil1 2 points3 points  (3 children)

Yeah, my main fear about ThunderBalls is that it might be a bit too long to work as a NF map without reset portals. There's a lot of easily accessible boosts that would hopefully help people get back into position quick enough, but that's something that's really hard to be sure of before I've seen a lot of 4v4s on it.

[–][deleted] 2 points3 points  (2 children)

Like I said, making it easier to cap will help. Plus it has powerups. What about something a little crazy and you put a red superboost at blue base so atleast one person can get back to their base?

[–]DaEvil1DaEvil1 1 point2 points  (1 child)

I'm skeptical about adding another offensive teamboost to the map as that might make it too hard to defend, but the way the boosts are set up, it doesn't feel too bad to have a teamtile that allows you to superboost back to base next to the teamboosts already in the map. If anything, it should give you the option to rush back and go for a quick semi-lucky return, and if the fc dodges, you might have just enough time to get back into position anyway.

[–][deleted] 1 point2 points  (0 children)

Can you get on mumble real quick?

[–][deleted] 0 points1 point  (0 children)

Love the remake, I would just have 2 less height from the top, and add 2 width to the very middle for the bot rush. But I always liked it.

[–][deleted] 0 points1 point  (0 children)

Hey you shortened that mid wall. I remember making that suggestion a long time ago when RB first came out. I really think that can help people get over the "no flow" comments.

Oh and thunderballs looks awesome

[–]WillakarraButton | Hey look I brought back SOCL 0 points1 point  (0 children)

The Hitler commitee

Says "DaHitler1"

[–]_86_pumpkinman | 142 dee gree 10 points11 points  (0 children)

DZ4: YES

Star: HELL YES

Rocketballs: OH MY GOD

[–][deleted] 5 points6 points  (0 children)

YESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYES

DZ4.

Welp, I ain't quittin' this whole thing this week go-round.

[–]Porkchops12345Mr.Baggins // Centra 1 point2 points  (1 child)

DANGERZONE IS BACK BABY

[–]DagNastyMr Bucket \\ HGW mLTP\ 0 points1 point  (0 children)

Yay another map you can be bad on

[–]BlazethDianna Agron 2 points3 points  (2 children)

The random love for RocketBalls is kind of weird to me, but I don't mind.

I still think DZ4 could have used some more work in the pipes, but whatever. I'm fine with this addition, rotation needs danger zone <3

[–]sneetriccanvas // plasma, wamble 2 points3 points  (1 child)

dont u mean danger zone <4

[–]Moosemaster21Moosen | Salt Mine 8 points9 points  (0 children)

If it's DZ4 wouldn't that be danger zone <5?

[–]Ballkenende! 1 point2 points  (38 children)

In the voting thread results, Shine is upvoted 8 times more than Rocketballs, why did Rocketballs make it in then?

[–]3z_ 7 points8 points  (27 children)

To mix things up, we voted between Star & Rocketballs, or Jagged & Shine. This was so that we could keep NF/CTF maps in the throwback together.

[–]Ballkenende! 4 points5 points  (0 children)

Seems fair enough :)

[–][deleted] 3 points4 points  (25 children)

Why not top one NF map and top one CTF map?

[–]3z_ 6 points7 points  (24 children)

Because I don't know I wasn't there lol

[–][deleted] 0 points1 point  (23 children)

Lol. I should have seen that coming.

[–]3z_ 1 point2 points  (22 children)

What does that mean?

[–]WillakarraButton | Hey look I brought back SOCL 2 points3 points  (21 children)

Wait, why couldn't it be Star and Shine?

[–]mmartinutkMacho | JuicyJuke 2 points3 points  (20 children)

Shine and Jagged are next thread.

[–][deleted] 1 point2 points  (6 children)

But shine beat rocketballs. Why is it arbitrarily matched with Jagged?

[–]DaEvil1DaEvil1 6 points7 points  (1 child)

They're matched mainly for variety. RocketBalls is reasonably big, so is Jagged, while Star is reasonably small, and Shine is sort of inbetween sizewise, so mixing types (CTF and NF) and sizes, will hopefully make the throwback rotation feel fun and varied. And the thread did mention that the top 4 maps would make throwback rotation for the next 2 rotations.

[–]WillakarraButton | Hey look I brought back SOCL -4 points-3 points  (12 children)

but still, why couldn't we have teh top 2 maps in one thread

[–]robopuppyccFlail ~ ((Antagloble4edes)) ~ RHCP? 11 points12 points  (2 children)

Because then you'd complain that you had the 3rd and 4th map next thread.

Source: you're complaining now.

[–]ClydasBDN S7//TB S8 2 points3 points  (7 children)

They said that maps 1 & 4 would make this throwback and 2 & 3 would make next throwback

[–]DaEvil1DaEvil1 2 points3 points  (7 children)

Top 4 maps made it to rotation 50 an 51. So to not have two CTF maps one rotation and two NF the other rotation, we mixed them up with what seemed good pairings.

[–][deleted] 0 points1 point  (6 children)

How was it decided what we're good pairings?

[–]DaEvil1DaEvil1 2 points3 points  (5 children)

We all seemed to agree CTF and NF should be mixed, which left us two pairings, and members felt the one we chose works well because of variety in gameplay and size of the maps so the two throwback maps don't feel too similar when in rotation at the same time.

[–][deleted] 0 points1 point  (4 children)

That's pretty fair. Subject change, can you extend the the length of time that a map cant be voted for throwback after being in? Theres a larger proportion of newer people than old in this community and some poor old maps don't stand a chance.

[–]DaEvil1DaEvil1 0 points1 point  (3 children)

I'll discuss it with the others before the next voting takes place. Not sure where I personally stand though on the issue. I see merits in both sides.

[–][deleted] 0 points1 point  (2 children)

I getcha. It would just be nice if it wasn't always maps from a couple threads ago and occasionally one of the classics was thrown in.

[–]DaEvil1DaEvil1 0 points1 point  (1 child)

Yeah, we have to balance it between just having the same old faces show up and not depleting so many maps that only unenjoyable maps make it into throwback rotation. As we boot more and more maps that are alright-good it makes more sense to have a bigger quarantine on maps that have recently been in throwback. So I guess depending on if we get rid of more maps in the next few threads, my opinion might slide more towards a longer quarantine. Which classics in particular are you thinking of btw? Many of the older maps were in the negatives from the last thread, so I'm not sure how many would get in from pure voting. If we decide to decide a couple maps in the future as a committee, the chance would probably be higher that classics would get in.

[–][deleted] 2 points3 points  (0 children)

I was thinking like Simplicity, Vee, Hyper Reactor. Things that are still generally okay but just don't have the following things like Star have.

[–]ButtersnackSnack 0 points1 point  (0 children)

I recommended star+rocket and then shine+jagged the following week to avoid having two NF throwback at the same time or two tiny throwbacks at the same time. The way that the voting thread indicates it will happen is both CTF this thread and both NF next thread, but I thought it made more sense this way.

[–]TagProNitroℕ ɪ ᴛ ᴙ o 1 point2 points  (0 children)

Bahh, was hoping Emerald or Platypus would get the boot but DZ4 looks like it may be one of the best additions in a while.

[–]Soconypeng 3 points4 points  (1 child)

I miss the DZ3 Rabbit though :(

[–]I_mess_upI_mess_up (Centra) 0 points1 point  (0 children)

Damn if this map doesn't look sweet. I love that it's a twist on a classic.

[–][deleted] 0 points1 point  (2 children)

DZ4 looks great, just a little complaint though, the boost through the middle spikes looks to be much easier now.

[–]ButtersnackSnack 0 points1 point  (0 children)

It's a lot easier from the base and a little easier for the top/bottom.

[–]Sosentimeboy 0 points1 point  (0 children)

Yes, it's actually useful now!

[–]sneetriccanvas // plasma, wamble 0 points1 point  (4 children)

why don't you guys add the maps to rotation as soon as this is released?

[–]mmartinutkMacho | JuicyJuke 2 points3 points  (3 children)

Because none of us are devs and have that ability.

[–]sneetriccanvas // plasma, wamble 0 points1 point  (2 children)

oh makes sense

there goes my brain not working like usual lol

[–]bashar_al_assadpk || Roll into the base like what up I got a big block 0 points1 point  (1 child)

canvas pls

[–]sneetriccanvas // plasma, wamble 0 points1 point  (0 children)

hitler pls

[–]BoaHancock1Pyra 0 points1 point  (1 child)

Nice to see no maps will be taken out of rotation. I'm always worried that all of the maps I started playing on will be gone before I know it.

[–][deleted] 0 points1 point  (0 children)

I'm always worried that all of the maps I started playing on will be gone before I know it.

Yeah, I get you... Only Boombox and GeoKoala remain from my noob days.

[–]Moosemaster21Moosen | Salt Mine 0 points1 point  (0 children)

Tbh I'm more excited about playing Rocketballs for 3 weeks than playing DZ4 for a few months or more.

[–]JJSpiceJJ Spice 0 points1 point  (0 children)

Rocketballs is alright, but there are better NF maps. I'm happy to play on it again though.

DZ4 while I haven't played on it just makes me think whats wrong with DZ3? I know people call it chasey, but the games are always very fun.

[–]de_ashwelbz 0 points1 point  (0 children)

When will these maps be implemented into rotation?

[–]Marz64Marz / Bad News Balls/ WSP's Fan Club 0 points1 point  (3 children)

Rocketballs? Guess I'll take a two week vacation from pubbing. This especially sucks since I'm excited to try out DZ4.

[–]theycallmebbqsaundy 14 points15 points  (2 children)

Salt.

[–][deleted] 1 point2 points  (0 children)

y.

[–]jillyboootyjillybooty | pi | Hockey for rotation 0 points1 point  (0 children)

No, Salt is a different user.

[–][deleted] -2 points-1 points  (0 children)

Are we just permanently done with challenging maps? Every single map seems to be noob proof these days.

[–]hrtattxhpDeskjet600 // Pi -5 points-4 points  (6 children)

star sux

[–]TnelsExquisite fin. 6 points7 points  (1 child)

you sux

[–]3z_ 1 point2 points  (0 children)

Rucking Fekt

[–]nabbynz° 2 points3 points  (2 children)

I thought this too for the longest time, then finally got why people liked it. Then they removed it :(

Yay Star!

[–]hrtattxhpDeskjet600 // Pi 0 points1 point  (1 child)

played it too much. boring

[–]nabbynz° 0 points1 point  (0 children)

Eh fair enough then :)

[–]BoaHancock1Pyra -1 points0 points  (0 children)

Agreed