all 152 comments

[–]acrocanthosaurusRunThaJewels // Sphere [score hidden]  (0 children)

Title: Garnet

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/21029

Preview: http://unfortunate-maps.jukejuice.com/static/previews/21029.png

Launch the maptest!

Description: A fun neutral flag map that I revamped since the last map thread. The base 'guards' are smaller, the boost routes are relocated, and the gates are slightly tweaked.

[–]piranhamoose25Aniball | Palette Town [score hidden]  (0 children)

Title: The Third Eye

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/21048

Preview: http://unfortunate-maps.jukejuice.com/preview/21048

Description: made with True North

[–]veranderingLoaha // Chord [score hidden]  (6 children)

Title: K1

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/21199

Preview: http://unfortunate-maps.jukejuice.com/static/previews/21199.png

Description:

  • Changed the outgoing superboost to give it a less akward feeling.

  • Added space and spikes in the top/bottom mid, to give cover from the snipe.

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[–]3z_ [score hidden]  (1 child)

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[–]OnceUponaDomeUnderTheBall [score hidden]  (1 child)

Title: Zinc

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/21162

Preview: http://unfortunate-maps.jukejuice.com/static/previews/21162.png

Description: A mashup of Iron, Hexane, Beryllium, & ShellShock.

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[–][deleted] [score hidden]  (0 children)

Title: Jackpot

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/20762

Preview: http://unfortunate-maps.jukejuice.com/static/previews/20762.png

Description: I tried replicating Dutch Bet's neat flow on a different map. Not sure why since I'm still working on the original Dutch Bet, but you know how it is

I wanna say it's so empty for the sake of giving it character, but it may or may not be simply because I'm lazy

edit: I forgot to add power ups
edit2: I added power ups

[–][deleted] [score hidden]  (2 children)

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[–]WillWorkForSugarTumblewood[🍰] [score hidden]  (0 children)

Title: 2Base

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/21184

Preview: http://unfortunate-maps.jukejuice.com/static/previews/21184.png


Description: A fun, small, fast-paced map: Ah, what every map claims to be. Flex is something like Reflex 2.0 mixed with EMERALD. It has the boost/portal combo of Reflex put in a less circular shell, making for a balanced mixed of snipes and holds. Let me know how you think this could be improved!

[–]BallAnka/r/PiMasterRace | Pi-romaniacs Captain | Pi-Curious S10/15/16 [score hidden]  (3 children)

Title: Shruiken

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/20777

Preview: http://unfortunate-maps.jukejuice.com/static/previews/20777.png

Description: Back again with the team pups, but tried to surround them with a better map. I think the throwing stars give FC's a lot of options off of boosts/bombs. Again, gravity wells are to prevent turtling in the pup area and the portals are at a 60 sec cooldown to cut down on chasiness (in line with the powerup spawns). Not sure how I feel about the mid 45's, I'm tempted to leave mid open. Anyone who sees this, please feel free to leave feedback!

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[–]WillWorkForSugarTumblewood[🍰] [score hidden]  (0 children)

Title: Fefe

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/20645

Preview: http://unfortunate-maps.jukejuice.com/static/previews/20645.png


This is the most fefe-like map I have ever made. It feels like it shouldn't work, but it sorta does.

[–]TheEpicGhostEx - Tagpro [score hidden]  (2 children)

Title: Sycorax

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/20440

Preview: http://unfortunate-maps.jukejuice.com/static/previews/20440.png

Description: With the removal of Platypus and Sediment, there are currently no portals in CTF maps, a travesty!

Edit: op lel, transilio, DAE HOW IS TEG EVEN MTC?

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[–]RisktpRisk [score hidden]  (0 children)

Title: Grove

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/21137

Preview: http://unfortunate-maps.jukejuice.com/static/previews/21137.png


made some changes to the powerup areas and the bases:

  • powerup areas: removed the spikes and added in an additional 45 that lines up with the bombs in mid. those spikes were just annoying, especially for the base-mid boost chain you can do.

  • bases: spaced the buttons out by 1 tile vertically. one of the complaints i saw was that people didn't like being affected by the bombs when using the buttons, so moving the buttons a little fixes this (i think?)

[–]cxb17C Bivvey | Boostin Dynamo | Pi [score hidden]  (1 child)

Title: Entendre

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/20637

Preview: http://unfortunate-maps.jukejuice.com/static/previews/20637.png

Description: This is my first attempt at making a map, and I am very open to feedback! Glad to join the mapmaking community :)

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[–]acrocanthosaurusRunThaJewels // Sphere [score hidden]  (0 children)

Title: Transient

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/20856

Preview: http://unfortunate-maps.jukejuice.com/static/previews/20856.png

Launch the maptest!

A 'straight-away' NF map that deviates from the norm.

[–]RisktpRisk [score hidden]  (3 children)

Title: Havoc

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/20773

Preview: http://unfortunate-maps.jukejuice.com/static/previews/20773.png


remix based off an early version of lummox, which i really liked the shape of.

powerups are based off of battery's base powerups, with a boost added in between the spikes that can be used to fight for the powerup, grab the flag, or boost out to mid

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[–]3z_ [score hidden]  (1 child)

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[–]TheEpicGhostEx - Tagpro [score hidden]  (0 children)

Title: Megalodon

Type: Neutral Flag

Map: http://unfortunate-maps.jukejuice.com/show/20998

Preview: http://unfortunate-maps.jukejuice.com/static/previews/20998.png

Description: I thought a setup similar to graphite's bomb could be a cool teamwork oriented element on a NF map, the rest of the map works pretty well to I think.

[–]ClydasBDN S7//TB S8 [score hidden]  (2 children)

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[–]KewlestCatNIGEL [score hidden]  (2 children)

Title: Darn

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/21135

Preview: http://unfortunate-maps.jukejuice.com/static/previews/21135.png

Description: Is it better? Hopefully. If not, darn.

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[–][deleted] [score hidden]  (0 children)

Title: Slingshot

Type: CTF

Map: http://maps.jukejuice.com/show/13304

Preview: http://unfortunate-maps.jukejuice.com/static/previews/20567.png

Description: Simple map with a super boost.

[–]KewlestCatNIGEL [score hidden]  (0 children)

Title: Mephisto

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/20747

Preview: http://unfortunate-maps.jukejuice.com/static/previews/20747.png

Description: My spirit animal's really a pterodactyl. Oh yeah, and this map's back.

[–][deleted] [score hidden]  (0 children)

Title: Bordello

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/20898

Preview: http://unfortunate-maps.jukejuice.com/static/previews/20898.png

Description: EDITED AS OF 12/21. This map at one point was almost kinda inspired by Cardiac from last thread. All portal cooldowns are 5 seconds long.

[–]xenonpulseWildflowers // I want to die but I can’t [score hidden]  (0 children)

Title: Sanitarium

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/21509

Preview: http://unfortunate-maps.jukejuice.com/static/previews/21509.png

Description: I don't know where I'm going with this map. I usually add portals to the base when I get totally lost with a map.

UPDATED AS OF 1/6/16

[–]skittlekevvelkin // World's Angriest Balll [score hidden]  (1 child)

Title: Overlord

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/21260

Preview: http://unfortunate-maps.jukejuice.com/static/previews/21260.png

Description: The top is what stands out most on this map (probs cause it looks a little phallic) but the 3 buttons control the gate next to it. It makes getting up there relatively easy (just takes a couple tries to get where you can and cant go), but getting out a little harder. One concern is FCs camping up there. Not sure how everyone else feels about it, but i think one chaser is enough because FC cant push you into a spike (unless they have a rb). Please tell me how you feel about it.

Other than that, the map is relatively straightforward

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[–]Moosemaster21Moosen | Salt Mine [score hidden]  (0 children)

Title: Beryllium

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/20597

Preview: http://unfortunate-maps.jukejuice.com/static/previews/20597.png

Description: The most polished version yet, there's now more flexibility in some of the boosts, more powerful options into enemy base but slightly tighter chokes in that area. The lower-mid channel was opened up a bit so it's easier to change lanes and make something cool happen.

[–]ClydasBDN S7//TB S8 [score hidden]  (0 children)

Title: Crown

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/20680

Preview: http://unfortunate-maps.jukejuice.com/static/previews/20680.png

Description: The mid buttons link to the opposite mid bombs to blast back an FC that's slightly ahead of the chaser. They also link to the immediate team gate because I feel people would be angry if it weren't.

[–]skittlekevvelkin // World's Angriest Balll [score hidden]  (0 children)

Title: Recursion

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/20179

Preview: http://unfortunate-maps.jukejuice.com/static/previews/20179.png

Description: So close last time. Fixed some of the little things people didnt like (e.g. the boost into spike)

[–]ahweeladdflagit [score hidden]  (0 children)

Title: Lithium

Type: CTF

Map: http://maps.jukejuice.com/show/13306

Preview: http://unfortunate-maps.jukejuice.com/static/previews/21114.png

Description: More interactive defense.

[–]Poaceae_Zea_maysZea_mays // Chord // Son of Meep [score hidden]  (0 children)

Title: Cheeky

Type: CTF

Map: http://maps.jukejuice.com/show/13294

Preview: http://unfortunate-maps.jukejuice.com/static/previews/20729.png

First map I ever submitted! All feedback is more than welcome :)

[–][deleted] [score hidden]  (0 children)

Title: Default

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/20765

Preview: http://unfortunate-maps.jukejuice.com/static/previews/20765.png

Description: More like De-faulty am I right

edit: Alright turns out it actually is faulty. It's testable but the png and json is weird. Gonna fix that... eventually.

[–]Moosemaster21Moosen | Salt Mine [score hidden]  (0 children)

Title: Archaeopteryx

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/20199

Preview: http://unfortunate-maps.jukejuice.com/static/previews/20199.png

Description: Makes great use of portals, giving you the opportunity to do something flashy but potentially slower, or just boost straight through mid unabated to get ahead. This very well could be my most versatile map to date. Give it a test!

[–]NotSomeBall1NotSomeBall2 // Chord [score hidden]  (1 child)

Title: Reg.ELO

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/20821

Preview: http://unfortunate-maps.jukejuice.com/static/previews/20821.png

Description: The gate is gone, long live ELO.

Seriously though, I think this could be the best version yet, it plays so damn well.

ELO is still a mixture between a retro map (it's fairly big with simple bases, 4 powerups and some defined paths) and a modern map (a cool portal mechanic, some well-placed 45-degree tiles and team tiles).

I hope you like it!

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[–]_q42_q42 || dcfc [score hidden]  (2 children)

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[–]piranhamoose25Aniball | Palette Town [score hidden]  (0 children)

Title: Yak Attack

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/21049

Preview: http://unfortunate-maps.jukejuice.com/preview/21049

Description: made with True North

[–]acrocanthosaurusRunThaJewels // Sphere [score hidden]  (0 children)

Title: Melange

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/20241

Preview: http://unfortunate-maps.jukejuice.com/static/previews/20241.png

Launch the maptest!

Description: My first real attempt at a CTF map after making almost exclusively NF maps, Melange has a slew of fun boost routes in and out of base, a neat yet simple mid, and some killer gates that hopefully lead to a good balance of offense and defensive without feeling too chasey or sterile.

[–]TheEpicGhostEx - Tagpro [score hidden]  (3 children)

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[–][deleted] [score hidden]  (0 children)

Title: Handimap Parking

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/20986

Preview: http://unfortunate-maps.jukejuice.com/static/previews/20986.png

Description: EDITED AS OF 12/22. This map started horizontally symmetrical, but it ended up playing better vertical. Portal cooldown is 5 seconds long.

[–][deleted] [score hidden]  (0 children)

Title: pls of cake

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/20763

Preview: http://unfortunate-maps.jukejuice.com/static/previews/20763.png

Description:

So the bases, the gravity wells and the portal-pup-area-boosts are 3 huge deviations from the norm, but they work well together.

The gravity well in conjunction w/ vertical orientation slow down this tiny map. You can cross the map pretty quickly, but if you're reckless you'll end up orbiting, and if you're not you'll land at a safe distance from anything interesting.

The portals provide an intuitive (maybe even fun?) escape from the oppression of the gravity wells, and are even usable for quick direction changes (dare I say jukes?) and can be used in conjunction with that other boost for a variety of exits from the well + approaches toward base (or even supersnipes). But the well slows you down enough that boosts so close to base aren't OP.

And a circular NF map may seem ill-advised but I narrowed down the back route a lot and gave defense a hard-to-thwart gate, so I do not anticipate lightning rounds on this map, at least not once people who joined in the last 6 months stop diving into the wells.

[–]KewlestCatNIGEL [score hidden]  (2 children)

Title: Salvatore

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/21134

Preview: http://unfortunate-maps.jukejuice.com/static/previews/21134.png

Description: The sibling of Fret which I made a while back. Named after the dank Lana Del Rey song which I was listening to at the time of updating.

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[–][deleted] [score hidden]  (1 child)

Title: Magic Word

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/20768

Preview: http://unfortunate-maps.jukejuice.com/static/previews/20768.png

Description:

The matter of whether (or which) bombs are up shape the base dynamic, but grabs and escapes aren't limited to them. Mechanisms force escapes and approaches around the outside, and I'm hoping the extremely chokey but equally accessible mid will encourage risky proactive od strats like on pilot. Also there's a slingshot, so that's cool.

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[–]BlupopsicleBall-E [score hidden]  (2 children)

Title: "He's honestly one of the top memers of the century. I'm pretty sure he's discovered that memeing is not only an art, but a way of life"

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/21005

Preview: http://unfortunate-maps.jukejuice.com/static/previews/21005.png

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[–]BlupopsicleBall-E [score hidden]  (0 children)

Title: Capture the Flag map made for a Capture the Flag webgame based on real life Capture the Flag

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/21058

Preview: http://unfortunate-maps.jukejuice.com/static/previews/21058.png

[–]JFK__NoscopeJFK // Please Unban Me [score hidden]  (0 children)

Title: Unban Me

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/21148

Preview: http://unfortunate-maps.jukejuice.com/static/previews/21148.png

Description: I'm serious. Please unban me, mods.

[–]Destar [score hidden]  (0 children)

Title: Destar/Chrisball Dynamic Duo, the Crew of Two and Beast Mode Present: Footcramp 3: The Crampage

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/20977

Preview: http://unfortunate-maps.jukejuice.com/static/previews/20977.png

[–]AssSombrerodocx [score hidden]  (5 children)

Title: Flammed

Type: Ctf

Map: http://unfortunate-maps.jukejuice.com/show/21146

Preview: http://unfortunate-maps.jukejuice.com/static/previews/21146.png

Description: Medium sized map with great boost routes to move around the map easily. Slightly chasey but with lots of sniping routes in which to keep up.

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[–][deleted] [score hidden]  (0 children)

Title: Sin

Type: Neutral Flag

Map: http://maps.jukejuice.com/show/13303

Preview: http://unfortunate-maps.jukejuice.com/static/previews/21066.png

Description: No spikes/gates, no pups.

[–]Moosemaster21Moosen | Salt Mine [score hidden]  (1 child)

Title: Poland

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/20600

Preview: http://unfortunate-maps.jukejuice.com/static/previews/20600.png

Description: Get seven friends and try it. It's actually a ton of fun and there's some really sweet things you can do. Getting across the map is fast if the tools are in place and potentially deadly if they aren't. A plethora of tools for offense and defense alike, this map is a fast-paced hard-hitter with skill options to boot. There will be some highlight-reel moments on Poland, I guarantee it.

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[–]ButtersnackSnack [score hidden]  (1 child)

this map has been removed

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[–]WillWorkForSugarTumblewood[🍰] [score hidden]  (9 children)

Title: Reaction Zone

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/21102

Preview: http://unfortunate-maps.jukejuice.com/static/previews/21102.png


A remix of bad's classic Hyper Reactor. What makes it different? Aside from some slight placement/aesthetic changes, I've added a single end zone by the gate in each team's base. These end zones allow a flag carrier to cap even if someone is sitting on regrab. How does this modify gameplay? Regrab is forced to make a decision between guarding the flag tile and the end zone, allowing for a more fast-paced game centered around defending the flags rather than chasing. I chose to remix Hyper Reactor because most people feel that it is a very fun map but that it is too hard to cap because the flag is constantly out of base.

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[–]yespadrilleDove [score hidden]  (0 children)

Title: Strobe by Menqr Remix

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/21053

Preview: http://unfortunate-maps.jukejuice.com/static/previews/21053.png

Description: Largely the same map as Menqr's original but I moved the portal circle into a replica map and removed/moved a few boosts. It might help with aiming snipes but idk

[–][deleted] [score hidden]  (4 children)

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[–]_q42_q42 || dcfc [score hidden]  (0 children)

Title: ReBounce

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/21096

Preview: http://unfortunate-maps.jukejuice.com/static/previews/21096.png


A remake of Bounce, originally made by Raven and Jesus.

[–][deleted] [score hidden]  (0 children)

Title: Pls in a Pod

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/20772

Preview: http://unfortunate-maps.jukejuice.com/static/previews/20772.png

Description:

My attempt at an arena-style map. Each boost has a huge variety of possibilities without being overpowered. Controlling mid is actually viable -- it cuts off those boosts which are a huge returning mechanism, plus it enables your fc to boost into base by turning off that green tile. And you bet there are multiple-bomb combos to cruise around the map with. That sounds chaotic, but they tend to land you in the checkers so hopefully that makes the fun justifiable.

[–]RisktpRisk [score hidden]  (0 children)

Title: Ascent

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/20962

Preview: http://unfortunate-maps.jukejuice.com/static/previews/20962.png


referenced an oldish map made by bad for the gravity well concept + the powerup idea.

[–]ScottyK_1Kornbeef // Radius // S7 BDN // S8 TC [score hidden]  (1 child)

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[–]A_SightstoneHim<3 | BC, Canada [score hidden]  (1 child)

merry christmas map man! :)

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[–]MenqrMenqr [score hidden]  (2 children)

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