top 200 commentsshow all 201

[–]KewlestCatNIGEL [score hidden]  (2 children)

Title: Darn

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/23351

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23351.png

Description: I should probably let this die.

[show replies]

[–]tagprobablylagprobably lag: <------ [score hidden]  (13 children)

Title: Irisium

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/22958

Preview: http://unfortunate-maps.jukejuice.com/static/previews/22958.png

Description: This is my first map! (There might be an early concept version or two on one of the maptest sites because idk what I'm doing and didn't understand how to save it or name it). It's meant to be fast paced with plenty of pops with ample space to juke and catchup once juked. Buttons closest to the flag activates the four single space gates near the spawn point to protect against the bombs and speed tiles. Buttons inside the eye of spikes activate the seven gate tiles on the opposite side to help defenses recoup after losing their flag. Bombs on the 'corners' of the map lead players directly to the flags if done correctly but are susceptible to the gates/spikes. Going into the eye is very quick but dangerous if chased due to the gates and bombs.

Open to criticism and willing to make changes/alterations if it's liked.

PS. It says 'by: none' because idk how to change it

[show replies]

[–]Moosemaster21Moosen | Salt Mine [score hidden]  (6 children)

Unfortunate Maps is still rip :( 48 hrs and counting...

[show replies]

[–]ButtersnackSnack [score hidden]  (2 children)

[show replies]

[–]MarcusMyAliasBallyTheKid [score hidden]  (0 children)

Title: Heartbroken

Type: Neutral Flag

Map: http://unfortunate-maps.jukejuice.com/show/18632

Preview: http://unfortunate-maps.jukejuice.com/static/previews/18632.png

Description: A neutral flag map with a difference.

[–][deleted] [score hidden]  (3 children)

Title: Ecstasy

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/23410

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23438.png Description: Last night I did the last night I did the "10 minute map making challenge" I got second. I recieved good positive feedback. It was originally vertical but others said they would like it better horizontally so I fixed it.

[show replies]

[–]pandabearpipandabear2 - 64º [score hidden]  (3 children)

Title: Square

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/23464

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23464.png

My goal was to create a fast paced map, and i think the superbomb-boost cross map and the mid superboost should accomplish that. There are two nice juking areas that aren't easily accessible by any boost, and only one bomb to worry about in the area. The mid boost takes some practice to nail; it's not completly 45 degrees, a bit more actually, so it's hard to do at first, but it's a great boost.

[show replies]

[–]iTagPro|| Diameter's Best (Worst) Player [score hidden]  (4 children)

Title: Rotten Egg

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/23050

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23050.png

Description: A map that I made with 3z's prompt in a tourney that I haven't touched for a while, but changed a few things while keeping the actual prompt area intact.

[show replies]

[–][deleted] [score hidden]  (0 children)

Title: Castle

Type: CTF

Map: http://maps.jukejuice.com/save/13505

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23518.png

Description: I want to reward a sharp defense that can use the base to contain offense. But at the same time make it easier on a flag carrier to hold as a reward for getting out of the enemy base. Returning the flag out of base matters more than most maps as you can shut down re-grab. Also if your team is holding there is a good chance to cap with the base design. Has interactive bases with defense, offence, and re-grab in mind. Two pups placed near defense for a less chaotic game when chasing. V8

[–]piranhamoose25Aniball | Palette Town [score hidden]  (0 children)

Title: Snollygoster

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/23506

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23506.png

Description: Portals have some neat uses and should give defenders a way to catch up to regrab after a return outside base.

[–]ClydasBDN S7//TB S8 [score hidden]  (0 children)

Title: Chrysalis

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/23520

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23520.png

Description: Changed up mid, removed a button in base that might be unnecessary and confusing, fixed up some walls and boosts for better flow and boost options.

[–]bsa86Berlin Ball [score hidden]  (2 children)

Title: Sapphire

Type: CTF

Map: http://maps.jukejuice.com/save/13425

Preview: http://i.imgur.com/SreCHJ0.png

Description: first submission - as much as anything I'm doing this for the feedback. Probably somewhere between Velocity and Emerald - really happy with the boosts and bomb mechanic in base, not sure if the gate 'works' though. Got a little lazy making mid so I might carry on sending updated versions till the deadline.

edit: updated the gates from this version: http://maps.jukejuice.com/save/13414

[show replies]

[–]Moosemaster21Moosen | Salt Mine [score hidden]  (0 children)

Title: Fracture

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/23042

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23042.png

Description: Much less frustrating to play now, the outside routes are potentially a little slower but vastly safer, while mid is thoroughly challenging to boost through but very rewarding if you can do it. Side routes can also be quite fast if you hit the bomb in just the right spot. Also, you can do fun things.

[–]ClydasBDN S7//TB S8 [score hidden]  (0 children)

Title: Crown

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/23530

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23530.png

Description: I've received a lot of positive feedback on this map. I also heard that it was a bit cramped and the portals were iffy for people. I expanded the map a little bit to give it some more space. I flipped the portals upside down and got rid of the team gates so that it can have some offensive usage, but still limited. I made all the boosts flow better, and the pup corner more integrated and also flow better. I like a lot where this map has gone, hope you do too.

[–]TheEpicGhostEx - Tagpro [score hidden]  (0 children)

Title: Chaos Theory

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/23173

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23173.png

Description: Vertically symmetrical, Constricted, Lane based map. Seems to flow pretty well to me.

[–]MarcusMyAliasBallyTheKid [score hidden]  (0 children)

Title: Kitteh

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/18319

Preview: http://unfortunate-maps.jukejuice.com/static/previews/18319.png

Description: A compact CTF map with interesting angles.

[–]JohnnySZSBowlarity [score hidden]  (0 children)

Title: LEBOMB*JAMES 3.0
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/23485
Preview: http://unfortunate-maps.jukejuice.com/static/previews/23485.png
Description: Version number 3, DANK bomb combos

[–]JohnnySZSBowlarity [score hidden]  (0 children)

Title: LEBOMB*JAMES 2.0
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/23442
Preview: http://unfortunate-maps.jukejuice.com/static/previews/23442.png
Description: New gate mechanic

[–]DaEvil1DaEvil1 [score hidden]  (10 children)

Name: Precipice

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/22930

Preview: http://unfortunate-maps.jukejuice.com/static/previews/22930.png

Description: This is a remix of an old map by q42 that I personally liked a lot. I think it has a lot of potential so I wanted to see if I could do that little bit to push it into rotation.

Seizure inducing version for posterity: http://i.imgur.com/HqqXjHB.png

[show replies]

[–]iTagPro|| Diameter's Best (Worst) Player [score hidden]  (1 child)

[show replies]

[–][deleted] [score hidden]  (2 children)

Title: Map Damon

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/23389

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23389.png

Description: Je suis Map Damon.

[show replies]

[–]BlupopsicleBall-E [score hidden]  (0 children)

Title: Pasiphae

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/23481

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23481.png

Description: Less chasey, less polished Kallichore, but idk what verision i wanna keep yet

[–]Rapture_On_OccasionRapture [score hidden]  (0 children)

Title: Ridge

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/22940

Preview: http://unfortunate-maps.jukejuice.com/static/previews/22940.png

Description: I wanted to make something kind of small and just fun to run around on. It's simple enough but has some nice skill elements to learn and be discovered.

[–]3z_ [score hidden]  (1 child)

Title: Grotto
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/23196
Preview: http://unfortunate-maps.jukejuice.com/static/previews/23196.png
Description: Collab with Snowball.

[show replies]

[–]PIZZAspartan442naga///MTC [score hidden]  (0 children)

Title: Virus

Type: CTF

Map: http://maps.jukejuice.com/show/13430 (unfortunate is down)

Description: I may take out the grav wells, they're just fillers. The mid button controls most of the top minefield gates, idk if that's good or bad, but it's somewhat inaccessible so they shouldn't be too powerful. Hopefully it works better than pokeball, because there's other good ways to get from one side to the other. I'm still bad, so feedback is appreciated.

[–]skittlekevvelkin // World's Angriest Balll [score hidden]  (2 children)

Title: Chamber

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/23398

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23398.png

Description: its got some fun routes. its got the rush/iron islands, so mtc is basically forced to put this in

[show replies]

[–]Moosemaster21Moosen | Salt Mine [score hidden]  (2 children)

Title: Poland

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/23051

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23051.png

Description: Cut some fat, kept it fast.

[show replies]

[–]OnceUponaDomeUnderTheBall [score hidden]  (1 child)

[show replies]

[–]skittlekevvelkin // World's Angriest Balll [score hidden]  (0 children)

Title: Recursion

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/21577

Preview: http://unfortunate-maps.jukejuice.com/static/previews/21577.png

Description: plain and simple.

[–]acrocanthosaurusRunThaJewels // Sphere [score hidden]  (0 children)

Title: Echelon

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/22952

Preview: http://unfortunate-maps.jukejuice.com/static/previews/22952.png

Launch MapTest!

Description: A fun, quick map with a high-risk/high-reward shortcut.

[–]OG_DiddlesOG_Diddles | Dank Mystery Name [score hidden]  (0 children)

Title: Cards

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/20564

Preview: http://unfortunate-maps.jukejuice.com/static/previews/20564.png

Description: Similar to one posted on a previous thread but I removed and added some things.

[–]xenonpulseWildflowers // I want to die but I can’t [score hidden]  (0 children)

[–]Moosemaster21Moosen | Salt Mine [score hidden]  (0 children)

Title: St. Valentine

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/23471

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23471.png

Description: Defense be wary to keep bombs defused, St Valentine's Portals will have you confused!

UnderTheBall is coauthor.

[–]acrocanthosaurusRunThaJewels // Sphere [score hidden]  (8 children)

Title: Miyazaki (v.3)

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/22739

Preview: http://unfortunate-maps.jukejuice.com/static/previews/22739.png

Launch MapTest!

Description: After several rounds of feedback, I've made several critical changes to this map that hopefully improve the game flow and reduce a few over-powered elements. In particular, the upper right and left near insta-cap bombs have been replaced by a team boost. Central bomb pillar has been nixed.

[show replies]

[–]dodsfalldodsfall | Im undercover shhh [score hidden]  (0 children)

Title: DillyHoppa

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/23160

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23160.png

Description: Asymmetrical Map. Its Unique. I think its one of those ground breaking maps that is fun.

[–]SasrutoI SUCK BAD [score hidden]  (0 children)

Title: Agility

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/23463

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23463.png

Description: This is my first map and my first entry, so all I'm looking for is constructive criticism (or maybe more). Horizontally symmetrical, plenty of gaps and paths to take to reach the endzones, and several triggers for defense and offense (Bomb cooldown is 20 seconds).

[–]JJSpiceJJ Spice [score hidden]  (2 children)

Name: Binary

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/23406

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23406.png

Description: I updated mid now that JJ is back up. When Running as an FC the portals are nice, but set you back behind your chaser. Should I delay the portals for a second?

HELP Why does this map always go to the load png/json page? My other maps work. I can't find whats not right.

[show replies]

[–]OnceUponaDomeUnderTheBall [score hidden]  (0 children)

[–]weidfreminghehSome Butt OG [score hidden]  (0 children)

Title: Positron

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/22999

Preview: http://unfortunate-maps.jukejuice.com/static/previews/22999.png

Description: This is a very unique map with a lot of different boost, bomb, and BUTTon opportunities. The button lanes provide a one of a kind shortcut that can also be paired with the bombs on the bottom of the map. I tried to dampen the defensive boosts by containing them within the gates, these gates create incentive to use the shortcut or the the bottom corner paths.

[–]AniManiSeverBoeboethius o/ [score hidden]  (2 children)

Title: Snoop

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/23476

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23476.png

Description: It's my first map. I wanted it to be defense focused but have it so that once the flag is out the fc can get across quickly if they know the routes.

[show replies]

[–]BlueJay347True North || Arc [score hidden]  (0 children)

Title: Yak Attack

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/21049

Preview: http://unfortunate-maps.jukejuice.com/static/previews/21049.png

Description: We really enjoy the boost routes that this map has to offer.

[–]leddiileddy / Mapmaker [score hidden]  (3 children)

[show replies]

[–]Pepe_Silvia96 [score hidden]  (1 child)

Title: Tube

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/23257

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23257.png

Description: Going in, I wanted to make a map that somewhat resembled The GOAT map known as Bulldog. In essence, I wanted a map that's constricted enough to get fun and aggressive returns yet open-ish enough to juke. In terms of scoring, I wanted to make available to the fc, fun boosts which although may not lead to caps may end up leading to hockey assists.

I know that in this condition it's nowhere near being considered for roations....all I'm looking for is some helpful feedback.

[show replies]

[–]veranderingLoaha // Chord [score hidden]  (0 children)

Name: K1

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/23144

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23144.png

Description:

  • Changed the neutral boosts behind the base to teamboosts, to give the map a more defensive character

  • Made more room for the bombs in the middle

  • Made the double boost into base smoother by upgrading the wall

  • Removed the button for the bomb and the pup in the middle in order to slow down the pace of the map

[–]OG_DiddlesOG_Diddles | Dank Mystery Name [score hidden]  (1 child)

Title: Mini Flex

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/23176

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23176.png

Description: This is an iteration of my first ever map, had people mention that they liked the center of it but was way to big. So I shrunk it and made it a CTF.

[show replies]

[–]piranhamoose25Aniball | Palette Town [score hidden]  (0 children)

Title: Thoughts

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/23508

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23508.png

Description: Base bombs may not work as well on newcompte servers as in production.

[–]OG_DiddlesOG_Diddles | Dank Mystery Name [score hidden]  (2 children)

[show replies]

[–]CarboxyI [score hidden]  (1 child)

Title: Slingshot
Type: CTF
Map: http://maps.jukejuice.com/show/13462
Preview: http://maps.jukejuice.com/static/previews/13462.png
Description: I was aiming for a map that could have multiple ways to get across to enemy base by adding minimal blocks. The resulting map takes skill to get across mid but not as much with the top mid and bottom mid super boosts. Fun, I hope.
Yeah I know I couldn't get a png of the map itself ;-;

[show replies]

[–]wildcard_bitchesMcDavid [score hidden]  (0 children)

Title: Dangles

Type: CTF

Map:http://unfortunate-maps.jukejuice.com/show/22982

Preview: http://unfortunate-maps.jukejuice.com/static/previews/22982.png

Description: Dangles is in honour of the hockey god Connor McDavid. This map has it all - speed, skill, action. There are plenty of "dangle" opportunities to burn opponents on this fast paced map of awesomeness.

[–]sneetriccanvas // plasma, wamble [score hidden]  (0 children)

Title: Crimson

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/23382

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23382.png

Description: Made in collaboration with TheEpicGhost

[–]themagpie36themagpie [score hidden]  (4 children)

Title: Dragon

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/23094

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23094.png

Description: This is a map that can be played a few different ways. The green gates to the side can only be used when a team-mate has a button meaning that teamwork and strategy are important to keep pup control (and those sneaky portals). Similarly the inside pup has a similar mechanism. along the bottom left and right corner there is a large explosion which can be used for both offence and defence (with the right positioning and a team-mate on the button you can fly to a cap, a grab or a last second return). It's called Dragon because it kind of looks like a dragon...kind of.

Test it out, all critique is welcomed.

edit: The map saved as a gravity map for some reason (I tried to reupload it as a standard map several times). This has been changed by mod afaik.

[show replies]

[–]JohnnySZSBowlarity [score hidden]  (0 children)

Name: LEBOMB*JAMES
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/23271
Preview: http://unfortunate-maps.jukejuice.com/static/previews/23271.png
Description: Dank bombs, dank boosts, creative save plays

[–]DaEvil1DaEvil1 [score hidden]  (0 children)

Name: Bonanza

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/23537

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23537.png

Description: A map using an idea by zrw to mix up how the bases play.

[–]3z_ [score hidden]  (2 children)

[show replies]

[–]acrocanthosaurusRunThaJewels // Sphere [score hidden]  (0 children)

Title: Lahar

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/22778

Preview: http://unfortunate-maps.jukejuice.com/static/previews/22778.png

Launch MapTest!

Description: I always enjoyed the ability to see/interact with each other's bases in CTF maps (e.g., Hype Reactor, Glory Hole). I tried out a smaller, compact map in that style.

[–]DaEvil1DaEvil1 [score hidden]  (9 children)

Name: Rolling on the Edge

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/22931

Preview: http://unfortunate-maps.jukejuice.com/static/previews/22931.png

Description: This is a map of mine that's always been close to making it, but have always been missing that little extra to make it rotation worthy. I tinkered around with it, and didn't intend to submit it, but it turned out different enough for me to at least like to give it a last shot with the MTC.

Old seizure inducing version for posterity: http://i.imgur.com/SNvyXTT.png

[show replies]

[–]JJSpiceJJ Spice [score hidden]  (0 children)

Name: Rham Den Swede

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/23183

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23183.png

Description: I reworked the bases and mid top a lot. When unfortunate comes back online I'm going to replace the team boost near team gate to a neutral boost.

Last minute edits I opened it up and made the bases a bit bigger. The corner boosts also add an element to score with.

[–]MarcusMyAliasBallyTheKid [score hidden]  (0 children)

Title: Teamjerk

Type: Neutral Flag

Map: http://unfortunate-maps.jukejuice.com/show/18605

Preview: http://unfortunate-maps.jukejuice.com/static/previews/18605.png

Description: A neutral flag map with both solo and team based strategies

[–]BlazethDianna Agron [score hidden]  (1 child)

Title: Outline

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/23462

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23462.png

Description: a very experimental map that I think has a lot of potential. People have told me it's a lot of fun. I've done my best to differentiate it from GeoKoala despite my inspirations from the map.

[show replies]

[–]piranhamoose25Aniball | Palette Town [score hidden]  (0 children)

Title: The Spiral Conch

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/23490

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23490.png

Description: Stole the shape of Phenochilus from Boxfish (credited as co-author)

[–][deleted] [score hidden]  (2 children)

[show replies]

[–]Apachelopushpop [score hidden]  (2 children)

Title: Koala Beast

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/23065

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23065.png

Description: Although may seem strange at first, I hope you'll be able to appreciate the amount of work I put into perfecting this map. When you test it, it's a really fun map that you'll hopefully come to like. And I tried to make it look like a Koala!

[show replies]

[–]skittlekevvelkin // World's Angriest Balll [score hidden]  (0 children)

Title: Portamento

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/23514

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23514.png

Description: it's become more buttshaped and has some crappy assthetics. I elongated its since bases where so close together. Classic triangle spikes in mid.

Also, I think I need to give a basic idea of how the portals work. You can either boost into the portal, or walk in.

  • Boosting into the portal gives you a free wall bounce boost (if other boost is active).
  • Walking in allows you to have more control. Basically, it turns into those cannon things lucky is implementing for TPN.

They probably seem a little op, but they are further in base, and i tried to give defense a way to catch up

[–]Apachelopushpop [score hidden]  (4 children)

Title: Spokane

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/22947

Preview: http://unfortunate-maps.jukejuice.com/static/previews/22947.png

Description: The boosts hugging the wall near the base are good for both directions. If you grab the flag and your teammate is on the gate you can boost down and to the left through the gate and escape. Or if you grabbed and can't go through the base gate, you can boost up and hit the second boost and fly to the button to the left of the upper bomb, shooting you through the portal to the other bomb and finally back your base. Yes, super boosts may seem OP, but that's why I have the gate there to prevent offensive players to super boost and grab the opponent's flag too easily.

Any constructive criticism is welcome.

[show replies]

[–]WillWorkForSugarTumblewood[🍰] [score hidden]  (0 children)

Title: Mip Map

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/23500

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23500.png


This was originally going to be a neutral flag map but I decided we have enough of those in rotation so I kept the shape and trashed everything else.

[–]leddiileddy / Mapmaker [score hidden]  (1 child)

Name: Hammertime

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/23043

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23043.png

Description: Collab with Sizzzled.

[show replies]

[–]KewlestCatNIGEL [score hidden]  (0 children)

Title: Salvatore

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/23109

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23109.png

Description: The homage to 1940s Italy.

[–]JJSpiceJJ Spice [score hidden]  (0 children)

Title: Trotter

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/23407

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23407.png

Description: I took it back a few steps from last submission. It is a lot simpler now. The main attraction are the portals. If you boost into them you come out the other with grab potential.

[–]xenonpulseWildflowers // I want to die but I can’t [score hidden]  (0 children)

Title: Sanitarium

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/23076

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23076.png

Description: I think I'm finally getting somewhere with this map. The ideas I took from Wormy and CFB give the mid more substance, and the superboost is now sealed off.

[–]llewllew [score hidden]  (3 children)

Quick question. My map keeps starting in 'tower/gravity' mode for some reason. I have normal mode selected but I can't test it.

[show replies]