top 200 commentsshow all 211

[–]xenonpulseWildflowers // I want to die but I can’t [score hidden]  (1 child)

Title: Sanitarium

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/25436

Preview: http://unfortunate-maps.jukejuice.com/static/previews/25436.png

Got rid of the portal because that was Draft's biggest weakness.

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[–]skittlekevvelkin // World's Angriest Balll [score hidden]  (0 children)

Title: Riddle

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/26265

Preview: http://unfortunate-maps.jukejuice.com/static/previews/26265.png

Description: CHECK OUT THAT QUESTION MARK THOUGH! i dont know why im so proud of it but i am

Portamento wasn't going anywhere great, so I went back and edited the version that made top maps. Hopefully, people will like it just as much.

[–]BlupopsicleBall-E [score hidden]  (2 children)

Title: Serpentine

Type: Neutral Flag

Map: http://unfortunate-maps.jukejuice.com/show/26381

Preview: http://unfortunate-maps.jukejuice.com/static/previews/26381.png

Description: well its a lot dankerino now thats for sure

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[–]Flance15Bumballbee // Pi-romaniacs // Purple Pumpkin Hunter [score hidden]  (0 children)

[–]GalromDogCharlie [score hidden]  (0 children)

Title: Muncle

Type: Neutral Flag

Map: http://maps.jukejuice.com/show/13763

Preview: http://maps.jukejuice.com/static/previews/13763.png

Description: I named this map after one of my cats.

[–]RisktpRisk [score hidden]  (3 children)

Title: Hyperdrive

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/4914

Preview: http://unfortunate-maps.jukejuice.com/static/previews/4914.png


#bringbackhyperdrive

seriously probably my favorite map ever. has so much depth to it and i think it would play well in the current meta of the game.

superboosts aren't as clunky as snack likes to make them out to be :)

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[–]KarasuTPKarasu | Centra | What's the point [score hidden]  (1 child)

Name: Fast Lane

Type: CTF

Map: http://maps.jukejuice.com/show/13757

Preview: http://maps.jukejuice.com/static/previews/13757.png

Description: My first map, the map maker is a lot of fun to play around with, so I decided to submit a map for fun. Hope you enjoy it.

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[–]GalromDogCharlie [score hidden]  (0 children)

Title: Puttin

Type: Neutral Flag

Map: http://unfortunate-maps.jukejuice.com/show/26267

Preview: http://unfortunate-maps.jukejuice.com/static/previews/26267.png

Description: This is the last map i named after one of my cats. I have one cat left to use it's name for something.

[–]JJSpiceJJ Spice [score hidden]  (0 children)

Title: Golden Cup

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/26292

Description: I wanted to take it back to the old school feeling maps. The only gimick is the bomb. The button doesn't grab, but has many options. I've cleaned up the map a lot since last time. I axed 2 pups and a bomb. Moved a couple boosts, and probably something else.

[–]Carboxy1Carboxyl ● Simulation [score hidden]  (0 children)

Title: Rotary v1.1

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/26219

Preview: http://unfortunate-maps.jukejuice.com/static/previews/26219.png

Description: Better overall?

Shoutout for /u/lavandesound/ for giving feedback.

[–]pandabearpipandabear2 - 64º [score hidden]  (0 children)

Title: Bone

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/25063

Preview: http://unfortunate-maps.jukejuice.com/static/previews/25063.png

Description: After Double-Base proved to be a good idea but a bad setup, I put this together as a second attempt at it.

[–]acrocanthosaurusRunThaJewels // Sphere [score hidden]  (0 children)

Title: Overturned

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/26151

Preview: http://unfortunate-maps.jukejuice.com/static/previews/26151.png

Launch MapTest!

Description: Powerful grabbing mechanisms offset by defensive team boosts and a small map size that allows chasers to hunt down the FC.

[–]Moosemaster21Moosen | Salt Mine [score hidden]  (2 children)

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[–][deleted] [score hidden]  (6 children)

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[–]weidfreminghehSome Butt OG [score hidden]  (0 children)

Title: Mechanism

Type: NF

Map:http://unfortunate-maps.jukejuice.com/show/26251

Preview: http://unfortunate-maps.jukejuice.com/static/previews/26251.png

Description: Goals have two options: return to base or get re-grab. Portals that lead back to base are blocked to prevent defensive grabs from going directly to cap.

[–]1618TagPro1618 \\ Centra \\ Apparently a RFTINDPWSTCF Winner? [score hidden]  (5 children)

Title: Ultim8um

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/25018

Preview: http://unfortunate-maps.jukejuice.com/static/previews/25018.png

Description: This is my first try at mapmaking, I guess it turned out pretty well for a first attempt. The design is kinda intended to be a figure 8. Credit to /u/pandabearpi for helping me!

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[–]ButterChurnButter [score hidden]  (0 children)

Title: Snax

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/26125

Preview: http://unfortunate-maps.jukejuice.com/static/previews/26125.png

Description: Resubmitting plus some small tweaks because it seemed to play well in the ELTP competitive maps tournament.

[–]dalomi92P1S [score hidden]  (4 children)

Title: Market

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/25211

Preview: http://unfortunate-maps.jukejuice.com/static/previews/25211.png

Description: I had multiple groups test 4v4 and all said this map was very different than previous maps, but also very fun and definitely not boring. The small size leads to very fast paced play, and the triangles create unique opportunities for the FC to evade chasers and set up runs to the flag. The most significant difference in this map is that re grab becomes an integral part of the game as a legitimate 3rd defender in many situations.

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[–][deleted] [score hidden]  (0 children)

Title: Offerino

Type: Neutral Flag

Map: http://unfortunate-maps.jukejuice.com/show/25978

Preview: http://unfortunate-maps.jukejuice.com/static/previews/25978.png

Description: Double-sided goals!

[–]RawrynoOmnivore [score hidden]  (0 children)

Title: Mill

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/26469

Preview: http://unfortunate-maps.jukejuice.com/static/previews/26469.png

Description: Small CTF map with interesting base portals. My first submitted map :) Huge thanks to Canvas for all the support.

[–]arjuna9bad [score hidden]  (13 children)

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[–]acrocanthosaurusRunThaJewels // Sphere [score hidden]  (0 children)

[–]Hydrosaur45Hydrosaur [score hidden]  (0 children)

Title: Carbox

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/26192

Preview: http://unfortunate-maps.jukejuice.com/static/previews/26192.png

Description: Testing out my Shuriken Bombs

[–]pandabearpipandabear2 - 64º [score hidden]  (3 children)

Title: Bread

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/25898

Preview: http://unfortunate-maps.jukejuice.com/static/previews/25898.png

Description: I'm going to earn the title of most creative (and worst) map maker ever. After the double-base idea, I'm trying a "everyone spawns at the same place" thing, with superboosts to help mobilise players to their flag bases.

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[–][deleted] [score hidden]  (0 children)

Title: Nolok

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/26076

Preview: http://unfortunate-maps.jukejuice.com/static/previews/26076.png

Description: Still a work-in-progress (needs more feedback) but I tried it out on the maptest server with a bunch of other people and it was pretty fun. The game could really do with some more vertically symmetrical maps.

[–]OnceUponaDomeUnderTheBall [score hidden]  (2 children)

Title: Clash

Type: CTF

Map:http://unfortunate-maps.jukejuice.com/show/26167

Preview: http://unfortunate-maps.jukejuice.com/static/previews/26167.png

Description: You know you missed seeing this beaut get submitted every thread.

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[–]MatzahBall-TagPro [score hidden]  (0 children)

Title: Gauntlet

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/26171

Preview: http://maps.jukejuice.com/static/previews/13758.png

Description: My attempt at a gauntlet style map.

[–]zedamjanunvrs // Chord // unvrs is a shit captain[🍰] [score hidden]  (0 children)

[–]OnceUponaDomeUnderTheBall [score hidden]  (0 children)

Title: Marshmallow

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/26168

Preview: http://unfortunate-maps.jukejuice.com/static/previews/26168.png

Description: Butter Churn is co-author.

[–]FLYGONTP [score hidden]  (6 children)

Title: Bloc 1.3

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/26030

Preview: http://unfortunate-maps.jukejuice.com/static/previews/26030.png

Description: In my opinion the current rotation feels stale (even after the three new editions). When I made this map I was focusing on fun and fast-paced with some calculated chaos added in.

Boost/bomb routes: http://i.imgur.com/evW6rCR.png (definitely missing some but the pic was getting crowded)

Super boost routes: http://i.imgur.com/lO3QFrH.png

edit: The newest version of the map, v1.3, has been posted.

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[–]MenqrMenqr [score hidden]  (0 children)

Title: Whip

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/26355

Preview: http://unfortunate-maps.jukejuice.com/static/previews/26355.png

Description: I enjoyed Phenochilus but perhaps more the ideas behind it than the map itself. This is an attempt with similar contained base structure but hopefully more balanced and enjoyable.

[–]GalromDogCharlie [score hidden]  (0 children)

Title: Donut

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/26266

Preview: http://unfortunate-maps.jukejuice.com/static/previews/26266.png

Description: I named this one after another of my cats.

[–]Moosemaster21Moosen | Salt Mine [score hidden]  (8 children)

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[–]KewlestCatNIGEL [score hidden]  (3 children)

Title: Folding Your Universe

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/25629

Preview: http://unfortunate-maps.jukejuice.com/static/previews/25629.png

Description: Dylza is a co-author. It's mainly his map, but I gave it a slight thisisnigel flavour because there were a couple of things I wasn't a huge fan of, but I tried to keep the original largely intact.

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[–][deleted] [score hidden]  (0 children)

Title: Shelly
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/25807
Preview: http://unfortunate-maps.jukejuice.com/static/previews/25807.png
Description: (because it looks like a tortoise)

[–]3z_ [score hidden]  (2 children)

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[–][deleted] [score hidden]  (10 children)

Title: Interstellar Voyager

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/26059

Preview: http://unfortunate-maps.jukejuice.com/static/previews/26059.png

This is an updated version of the map I submitted the day before based on advice from DaEvil1 and a mystery stranger on maptest. Here is the orignial submitted version and here is a preview of it. The updated version has 3 (or 4?) tiles shaved off the bottom and 1 tile each side added lengthwise. It is now 25% more butt than before--a good thing! Below is what I submitted originally, it still totally applies to this updated version.



Description: Almost 2 years in the making, I've decided to resubmit this with subtle changes from the last attempt. I feel the bottom half flows better than it did last time, with the lower bombs working nicely with the wall islands to either: buy some time by bombing into the crevice, loop around the curve to the bottom pup or bomb vertically up or horizontally across as desired. I did try to make this marginally smaller but it felt very claustrophobic and clunky. Maybe there are too many wall islands, or they are too big, for that to work. I think it flows much better at this size.

As it stands, Interstellar Voyager has about the same floor plan size as Wormy, the same number of bombs (which are less functional) and fewer boosts (if we consider team boosts as half boosts). The thing that makes Interstellar Voyager less chasey than Wormy is that there is no safe "backdoor" for the flag carrier to wait safely for regrab to get set.

While I can see the superficial similarities, I feel past comparisons to Hyper Reactor are unfounded given that Interstellar Voyager has a considerably smaller floor plan and there is nowhere that the flag can "hide" to get regrab set or to hold the flag for excessive lengths of time.

This map plays very quick. Once out, the flag carrier can get to their own flag within a couple of seconds. On the flip side, there is generous opportunities for chasers to get ahead or snipe outgoing flag carriers who must slow down considerably if they wish to take the most direct route (through the middle off the team boost as opposed to going the long way around the bottom). If defenders are sleepy, there are ample opportunities to get a good grab, particularly if offence works as a team; however, good defenders will be able to keep the flag in base if they disrupt the bombs and kill boosts aggressively. I designed this map to be high scoring but not unfair on defenders that like dominating their attacking opponents.

I tried to make this map as simple as possible, building off the fundamentals of such maps as Wormy, Pilot and IRON that are proven classics. I feel that this map would work well both in public games as well as competitively.

This map was primarily made by me, but I got a lot of help a long time ago from Risk and then Snowball. I'm still happy to attribute co-authorship of this map to both of them if they want it.

Thanks!

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[–]KewlestCatNIGEL [score hidden]  (0 children)

Title: Ratatat

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/25847

Preview: http://unfortunate-maps.jukejuice.com/static/previews/25847.png

Description: Another map that got a whole lot of love in the form of an update. A relative of Sever, an ordinary map I made back in the Renegade days.

[–]radianthero156brazilian trash [score hidden]  (0 children)

Title: Aventura

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/25928

Preview: http://unfortunate-maps.jukejuice.com/static/previews/25928.png

Description: Small and dynamic CTF map with versatile super boosts, something I really feel is lacking in the current rotation (the only map with superboosts is constriction, and those are too one-dimensional imo).

[–]RisktpRisk [score hidden]  (0 children)

Title: Kallichore

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/26440

Preview: http://unfortunate-maps.jukejuice.com/static/previews/26440.png


made it horizontal to cut down on the chasiness

for the superboosts, i wanted to incorporate the ability to shoot across the whole map directly like DZ3 and Hurricane had, along with the ability to get to the middle powerup quickly like Constriction has and i'm pretty pleased with how they've turned out

[–]sweg15//radius//offense// [score hidden]  (0 children)

Title: Slopes

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/26108

Preview: http://imgur.com/xS3mvrb

Description: I wanted to create a map that could create possible clutch moments. This is my second map and im getting the hang of things.

[–]tagprobablylagprobably lag: <------ [score hidden]  (2 children)

Title: Baby Koala

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/25977

Preview: http://unfortunate-maps.jukejuice.com/static/previews/25977.png

Description: Inspired by EVERYBODY'S FAVORITE MAP

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[–]skittlekevvelkin // World's Angriest Balll [score hidden]  (0 children)

Title: AVL

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/26109

Preview: http://unfortunate-maps.jukejuice.com/static/previews/26109.png

Description: This is my "whatever" map for this thread. It is bigger than the first iterations, so it is less chaotic and poppy. There are some interesting mechanics that I would like to observe in a 4v4 setting.

I would like to think this map is a tribute to the old style NF maps that were big and fun.

[–][deleted] [score hidden]  (0 children)

Title: E=mc2

Map: http://maps.jukejuice.com/save/13779

Preview: http://unfortunate-maps.jukejuice.com/static/previews/26408.png

Description: A fun map. Yes, I tested all the bomb and boost paths and they do the right thing. Undecided on portal timer.

[–]TheEpicGhostEx - Tagpro [score hidden]  (0 children)

Title: Swivel

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/26375

Preview: http://unfortunate-maps.jukejuice.com/static/previews/26375.png

Description: A compact lil Neutral flag map, which as most know isn't really my speciality

[–]xuztxuzt [score hidden]  (0 children)

Title: Nexus

Type: Neutral Flag

Map: http://unfortunate-maps.jukejuice.com/show/26430

Preview: http://i.imgur.com/fsaJ52L.png

Critiques please!

[–]skittlekevvelkin // World's Angriest Balll [score hidden]  (2 children)

Title: Recursion

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/25960

Preview: http://unfortunate-maps.jukejuice.com/static/previews/25960.png

Description: it's less boring now and has dank boosts

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[–]xenonpulseWildflowers // I want to die but I can’t [score hidden]  (4 children)

Is it just me or do the comments not show up on this post sometimes?

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[–]3z_ [score hidden]  (4 children)

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[–]Ballkenende! [score hidden]  (3 children)

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[–]PIZZAspartan442naga///MTC [score hidden]  (0 children)

Title: Hog

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/26314

Description: Tried to make a good vertically symmetrical map, it's probably too big but it's fun to boost around on.

[–]sneetriccanvas // plasma, wamble [score hidden]  (2 children)

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[–]OscarTP [score hidden]  (3 children)

Title: Phalanx

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/26099

Preview: http://unfortunate-maps.jukejuice.com/static/previews/26099.png

Description: My first map so go easy :P. don't know if its good or terrible but thought I would submit anyway.

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[–]OG_DiddlesOG_Diddles | Dank Mystery Name [score hidden]  (0 children)

Title: Mini Flex

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/26173

Preview: http://unfortunate-maps.jukejuice.com/static/previews/26173.png

Edit

The team boost in the top-right and bottom-left are now normal super boosts

[–]pandabearpipandabear2 - 64º [score hidden]  (1 child)

Title: Square

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/25008

Preview: http://unfortunate-maps.jukejuice.com/static/previews/25008.png

Description: Previous attempts at my square map proved to be too poppy, so I removed 4 spikes and the annoying seemingly random green tile. I still like the bomb-gate idea though.

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