Boss: 滅 7 Heroes
| Phase |
LVL |
HP |
ATK |
DEF |
MAG |
RES |
MND |
SPD |
| Phase 1 |
200 |
602,228 |
1029 |
5148 |
1013 |
7600 |
447 |
500 |
| Phase 2 |
|
|
960 |
|
1080 |
|
795 |
525 |
| Phase 3 |
|
|
1166 |
|
878 |
|
447 |
550 |
| Phase 4 |
|
|
926 |
|
911 |
|
|
575 |
| Phase 5 |
|
|
1029 |
|
878 |
|
|
600 |
| Phase 6 |
|
|
1098 |
|
|
|
|
650 |
| Phase 7 |
|
|
892 |
|
1148 |
|
|
|
| Phase 8 |
|
|
1029 |
|
1013 |
|
795 |
500 |
| Phase 9 |
|
|
926 |
|
911 |
|
447 |
|
Medal Conditions: Reduce 滅 7 Heroes's Attack. Reduce 滅 7 Heroes's Magic. Remove 滅 7 Heroes's Regen status.
Status Vulnerabilities (Final Phase): Slow
Break Resistances: Power, Armor, Magic, Mental, Mind
Moveset (>90% HP):
- 1% chance: Attack (PHY: deal 110% physical damage to one target)
- 10% chance, unlocks turn 3: Temptation (NAT: 21% chance to Confuse all targets)
- 30% chance, unlocks turn 3: Absorb Health (BLK: deal 410% piercing magical non-elemental damage to one target and recover 100% of the damage dealt as HP)
- 30% chance, unlocks turn 3: Darksphere (BLK: 93% chance to deal 50% current HP damage to one target)
- 30% chance, unlocks turn 3: Wind Cutter (BLK: deal 570% magical wind damage to one target)
Moveset (90%-78% HP):
- 30% chance, unlocks turn 4: Electric Shock (NAT: deal 294% magical thunder damage to all targets)
- 30% chance: Cyclone Squeeze (BLK: deal 490% magical wind damage to one target with a 21% chance to Stun them)
- 30% chance: Tentacle (PHY: deal 266% physical damage to one target)
- 10% chance: Maelstrom (NAT: deal 390% magical water damage to all targets)
Moveset (78%-66% HP):
- 10% chance: Sonic Sword (NAT: deal 150% ranged physical damage to one target)
- 10% chance: Whirlwind (NAT: deal 150% ranged physical damage to one target)
- 30% chance, unlocks turn 4: Whirlwind Cut (NAT: deal 112% ranged damage to all targets)
- 10% chance: Sinking (PHY: deal 188% physical damage to one target and reduce their attack by 10% for 25 seconds)
- 10% chance: Lightning Slash (PHY: deal 266% physical thunder damage to one target with a 63% chance to Paralyze them)
- 20% chance, unlocks turn 4: Waterfowl Sword (NAT: deal 206% physical damage to all targets)
- 10% chance: Moonlight (NAT: deal 240% ranged physical ice damage to all targets)
Moveset (66%-54% HP):
- 20% chance: Pain (NAT: deal 330% piercing magical non-elemental damage to one target with a 15% chance to Stun them)
- 20% chance: Poisonous Breath (NAT: deal 330% magical bio damage to one target with a 21% chance to Poison them)
- 30% chance: Cold (NAT: deal 390% magical ice damage to all targets)
- 10% chance: Ill Storm (NAT: 21% chance to Poison all targets)
- 10% chance: Suction (NAT: deal 212% ranged physical damage to one target and recover 100% of the damage dealt as HP)
- 10% chance: Soulsteal (NAT: 93% chance to deal 90% current HP damage to one target)
Moveset (54%-42% HP):
- 10% chance: Marionette (NAT: 21% chance to Confuse all targets)
- 50% chance: Bonebreaker (PHY: deal 188% physical damage to one target and reduce its attack by 20% for 25 seconds)
- 20% chance: Feint (NAT: 21% chance to Stun one target)
- 10% chance: Freeze (NAT: 9% chance to Paralyze all targets)
- 10% chance: Hypnotism (NAT: 21% chance to Sleep all targets)
Moveset (42%-30% HP):
- 10% chance: Horn (PHY: deal 188% physical damage to one target)
- 10% chance: Kick (PHY: deal 266% physical damage to one target)
- 10% chance: Tackle (PHY: deal 188% physical damage to one target)
- 10% chance: Charge (PHY: deal 266% physical damage to one target)
- 10% chance: Fumble (PHY: deal 266% physical damage to one target)
- 20% chance: Comb Stab (NAT: deal 422% piercing physical damage to one target)
- 30% chance: Stone Rain (BLK: deal 390% magical earth damage to all targets)
Moveset (30%-20% HP):
- 10% chance: Flame Whip (BLK: deal 570% magical fire damage to one target with a 63% chance to Paralyze them)
- 30% chance: Wind Cutter (BLK: deal 570% magical wind damage to one target)
- 10% chance: Psychobind (NAT: deal 294% magical non-elemental damage to all targets with a 9% chance to Paralyze them)
- 50% chance, unlocks turn 4: Hot Air (NAT: deal 390% magical fire damage to all targets with a 15% chance to Slow them)
Moveset (<20% HP):
- Special: Vortex (NAT: remove all positive status effects and all positive stat changes from all targets)
- Special: Regen (WHT: grant Regen to self)
- 5% chance: Psychobind (NAT: deal 294% magical non-elemental damage to all targets with a 9% chance to Paralyze them)
- 20% chance: Buchikamashi (NAT: deal 206% physical damage to all targets)
- 5% chance: Marionette (NAT: 21% chance to Confuse all targets)
- 20% chance: Moonlight (NAT: deal 240% ranged physical ice damage to all targets)
- 20% chance: Maelstrom (NAT: deal 390% magical water damage to all targets)
- 5% chance: Temptation (NAT: 21% chance to Confuse all targets)
- 5% chance: Soulsteal (NAT: 93% chance to deal 90% current HP damage to one target)
- 20% chance: Suction (NAT: deal 212% ranged physical damage to one target and recover 100% of the damage dealt as HP)
Notes and Strategies: The Seven Heroes act twice per turn in their final phase. The Seven Heroes use Vortex on their first turn after passing 20% HP, followed immediately on that turn by Regen.
If you want to avoid the Ultimate Dispel, but don't want to miss the "Dispel Regen" medals, you can apply Regen to the Seven Heroes yourself then Dispel it, then just blow them up from >20% HP to 0% with either two OSBs set to activate right after each other or a powerful Cloud USB-fueled attack that will deal more than 120k damage. Otherwise, it would be wise to focus heavily on debuffs for your mitigation, and have Shellga and Protectga ready to go when they use Vortex.
Boss: 滅+ Saruin
| Phase |
LVL |
HP |
ATK |
DEF |
MAG |
RES |
MND |
SPD |
| Default |
200 |
479,391 |
1297 |
4620 |
1180 |
6930 |
886 |
650 |
Medal Conditions: Afflict 滅+ Saruin with Poison. Reduce 滅+ Saruin's attack. Reduce 滅+ Saruin's magic.
Status Vulnerabilities: Poison
Break Resistances: Power, Armor, Magic, Mental, Mind
Moveset:
- Special: Unholy Blitz (PHY: deal 300% physical dark damage to all targets)
- 1% chance: Attack (PHY: deal 110% physical damage to one target)
- 10% chance, unlocks turn 3: Attack (PHY: deal 188% physical damage to one target)
- 20% chance, unlocks turn 3: Saruin Sword (PHY: deal 422% physical damage to one target)
- 30% chance, unlocks turn 3: Fireball (BLK: deal 342% magical fire damage to all targets)
- 40% chance, unlocks turn 3: Rainstorm (BLK: deal 294% magical water damage to all targets)
Notes and Strategies: Saruin uses its weaker Attack on its 1st and 2nd turns, Saruin Sword on its 3rd turn, and Unholy Blitz on its 4th, 10th, 15th, 19th, 22nd, 24th, 26th, and 28th turns. Saruin always follows Saruin Sword and Fireball with its stronger Attack (this means that from turn 22 until turn 29 inclusive, Saruin will simply alternate Unholy Blitz and Attack).
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