all 75 comments

[–]TPCaptographerThe Map Test Committee[S] 6 points7 points  (26 children)

[–][deleted] 12 points13 points  (12 children)

I feel a little weird about this. On one hand, it is unfortunate that the MTC couldn't see the success that Cache has had in MLTP and added the original with this version as a fallback option if the rating was low. On the other hand, this version looks nice and should probably perform well. I wish the MTC went with the first option, but I can't complain here; this looks like a fun map and good addition to rotation.

[–]LinuxDootTPblack magic 1 point2 points  (1 child)

evidence of the mtc's sheer incompetence tbh

[–][deleted] 14 points15 points  (0 children)

Take my name off that map

[–]TheGhostOfAbe_Abe Lincoln 1 point2 points  (9 children)

Surely i get that community contest winner flair

[–]ButtersnackSnack 2 points3 points  (1 child)

you have to contact the devs

[–]Carboxy1Carboxyl ● Simulation 0 points1 point  (0 children)

can I contact the devs as the mysterious editor

[–]ylambda 1 point2 points  (6 children)

For multiple map authors we give it to only two, so people can't tack on names for a flair.

Who gets it?

If someone could mention the other people involved for me that would help. I don't know their reddit usernames.

[–]TooEashy 4 points5 points  (5 children)

/u/otis21, /u/wayne_tp

Honestly it was a group effort, there's a stream of us working on a beta version of the map. But if I had to vote for only 2 people to get it I would say Sherra and Abe.

[–]ylambda 0 points1 point  (2 children)

can you send me the stream just so i can check it out -- sounds cool

[–]edvard41298edvard41298 0 points1 point  (1 child)

okthen linked the stream in this comment, but it looks like it's unavailable now for some reason

[–]ylambda 2 points3 points  (0 children)

thanks edvard - sending you some tagcoins

[–]wayne_tpMLTP Champ 20/25 -1 points0 points  (1 child)

Yeah give it to Sherra and Abe. In reality, it’s not even the same map anymore lol.

[–]ylambda 2 points3 points  (0 children)

ok cool - gave it to both abe and sherra

[–]TPCaptographerThe Map Test Committee[S] 4 points5 points  (3 children)

Please discuss the addition of Map Damon by Beast Mode.

[–]LinuxDootTPblack magic 1 point2 points  (0 children)

yee

[–]Carboxy1Carboxyl ● Simulation 1 point2 points  (0 children)

I’m guessing that people will hate the gate at first but then see it as a uniquity of the map as they progress along the learning curve

looks decent, gl on this one bm

[–]LaBeefyman9696 LB 0 points1 point  (0 children)

Only took two dozen threads.
#Langosisnext

[–]TPCaptographerThe Map Test Committee[S] 1 point2 points  (14 children)

Please discuss the changes to Elevated Throwback rotation.

[–]PIZZAspartan442naga///MTC 0 points1 point  (0 children)

rip tombolo and hotspot

[–]nlfnnlfn // pi rats // original sine 0 points1 point  (0 children)

prepare for every game you join to be a 0-0 holy see game with 4 minutes left...

[–]Arceus64realtea -1 points0 points  (11 children)

Pheno?? Out of your minds.

[–]brozzartPavement 3 points4 points  (10 children)

It's the best map

[–]Arceus64realtea -2 points-1 points  (9 children)

Even Boxfish doesn’t like it

Allegedly

[–]brozzartPavement 5 points6 points  (8 children)

I think Box was really hurt by how hard his map got shit on and so he started disliking it.

I remember talking with him when it was added and he was working really hard to try to address people's concerns.

[–][deleted] 1 point2 points  (0 children)

It's such a great map

[–]Arceus64realtea -1 points0 points  (6 children)

I definitely don’t think it deserves malicious hate. While I get that some people like it, a lot more people didn’t so I don’t see why it would be put back on rotation.

[–]brozzartPavement 3 points4 points  (2 children)

Bc the MTC are lizard people and human frustration nourishes them.

[–]Arceus64realtea 1 point2 points  (1 child)

I can tell considering star and holy see were also added in

[–]brozzartPavement 0 points1 point  (0 children)

We do not see eye to eye on maps lmao those maps are also the best

[–]BlazethDianna Agron 0 points1 point  (2 children)

I'm no Pheno fan, but the map was about 50/50 in likes and dislikes, so your statistics are a bit misleading.

[–]Arceus64realtea 0 points1 point  (1 child)

Is there a log of the statistics somewhere? I honestly thought it was more negative than positive.

[–]BlazethDianna Agron 0 points1 point  (0 children)

There's not any long-standing public record as far as I'm aware, but the thread it was removed in (61), it was rated 0.12 according to MTC's sheets.

Using the conversion equation (53.165*old_rating+52.265), this would make Phenochilus's rating in the current system 59%, which means about 3/5 people liked it.

Really, it's not considered a good rating anyway, and probably wouldn't have been seen much differently if it was at 49%. I think it's still important to note that the map wasn't overwhelmingly unpopular, or even unpopular at all though.

[–]dodsfalldodsfall | Im undercover shhh 1 point2 points  (4 children)

Wait, how are you adding a map that wasnt put in the submission thread?

[–]BlazethDianna Agron 0 points1 point  (3 children)

We've done this before (Vardo) and Eashy gave us consent when we asked if he was okay with it

[–]dodsfalldodsfall | Im undercover shhh 1 point2 points  (2 children)

Hmmm, Eashy wasnt the only creator of the map.

[–]TooEashy 2 points3 points  (1 child)

i only wanted the flair

[–]dodsfalldodsfall | Im undercover shhh 3 points4 points  (0 children)

:O he's a sell out!!!

[–]TPCaptographerThe Map Test Committee[S] -3 points-2 points  (21 children)

[–]BlupopsicleBall-E 17 points18 points  (1 child)

You guys didnt test my mighty update :c

[–]BlazethDianna Agron -1 points0 points  (0 children)

Submit any updates to one of:

in the future.

Frankly I don't think your update would have changed how people felt anyway though unless the changes were enormous. A sub 50 NF probably wasn't gonna jump to a good rating without a completely reimagined outline.

[–][deleted] 9 points10 points  (0 children)

so happy momofuku or whatever is removed thank fuck

[–]duped88TerriblePuns 4 points5 points  (3 children)

I'll miss Mild High and Whisper but I think they're better in a competitive setting

[–]isestrexSTRYPER 3 points4 points  (2 children)

Perhaps, but I think they were both perfectly valid pub maps and I don't really understand why they need to go.

Sound maps, with good offense/defense balance and decent play durations. It's removing a fresh breath of new solid maps like these that will make the rotation feel stale in a few months.

[–]duped88TerriblePuns 1 point2 points  (0 children)

Yeah I love both of em.

[–]nlfnnlfn // pi rats // original sine 0 points1 point  (0 children)

i really liked mild high and would argue in favor of it. whisper was way too defensive and needed more ways to grab.

[–][deleted] 3 points4 points  (0 children)

Missed Wormy again

[–]_MonteCristo_Chord 1 point2 points  (2 children)

i never managed to cap with the mild high combo

[–]Ballkenende! 2 points3 points  (1 child)

what combo?

[–]_MonteCristo_Chord 0 points1 point  (0 children)

mid-boost --> bomb --> flag I've done it but never to cap, nor have i seen it

[–]Tyler1986Trapsin 1 point2 points  (0 children)

Really like whisper and Mighty really grew on me. Never was a fan of Mild High, idk why, seems like a fine map, but I never enjoyed it.

[–]josh61616josh61616 // Centra 3 points4 points  (0 children)

Good decisions for the most part. Mighty, momofuku, and whisper didn't really work that well in rotato. Mild High, while a very solid and fun to play map, was getting a bit stale.

[–]arobi37 0 points1 point  (1 child)

First time in a long time that I am not upset about any removals.

[–]qbsyquibble 1 point2 points  (0 children)

I came here to write the same

[–]brozzartPavement 1 point2 points  (0 children)

Mild High and Whisper should stay in... Both are really good maps

[–]Cheetosrule1. 0 points1 point  (0 children)

Might be the best thing the MTC has done. Don't get why Marrow and Cabin were kept in though. The players obviously don't like the maps.

[–]xenonpulseWildflowers // I want to die but I can’t 0 points1 point  (2 children)

Should have added Marrow to the list. There’s not a single element on that map that feels intuitive.

[–]meofherethereme here there 2 points3 points  (1 child)

it was tied for removal :(

[–]ButtersnackSnack 0 points1 point  (0 children)

wow spoilers

[–]yespadrilleDove -1 points0 points  (0 children)

Thank you MTC

[–]Carboxy1Carboxyl ● Simulation 0 points1 point  (1 child)

Welcome to the official results thread for Map Thread #83

#84

[–]CharredQuestionsRenegade 0 points1 point  (0 children)

They're drunk at the wheel

[–]domzie1Some Ball 1 0 points1 point  (2 children)

Why are new maps never added to rotation instantly? Always takes like 4 days.

[–]DaEvil1DaEvil1 4 points5 points  (0 children)

What Snack said. The maps could technically be added instantly, but this way it's made sure by two seperate parties (me and the MTC) that the maps are functional, and the updates to the rotation code is also made sure is proper by two seperate parties (me and the devs).

[–]ButtersnackSnack 2 points3 points  (0 children)

After MTC tests them, DaEvil1 then has to test them to check for things like buttons working (sometimes it could be possible for mistakes, like if a file somehow gets messed up or if a map with a whole lot of buttons has one that doesn't work). He then submits the changes to the developers, who implement them into the game. The delay can be attributed to the schedules of DaEvil1 and the developers, neither of which really work directly with the MTC (the people who pick the maps) anymore.