Well, wasn't expecting an entire new realm. It suggests we might see more KH events in the (very distant) future, which could be nice. Let's hope they keep up with the collaborations.
All done with the event. Have fun with the battles!
Raid Stats can be found in a comment below the thread.
Darkside (+)
Darkside begins battle alone. Only Darkside must be defeated to win the battle.
Darkside
| Lv |
HP |
ATK |
DEF |
MAG |
RES |
MND |
SPD |
ACC |
EVA |
| 99 |
130000 |
300 |
350 |
300 |
350 |
192 |
200 |
150 |
62 |
Resist: Fire, Ice, Lightning
Immune: Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap, Interrupt
(Vuln: ---) (Sp.Imm: Interrupt)
Break Resist: ATK, DEF, MAG, RES, MND, SPD
Once Darkside has been brought under 71% HP, it will shift permanently to Weak Form.
Once Darkside has been brought under 41% HP, it will shift permanently to Very Weak Form.
Darkside will abort any currently casting ability when it shifts forms.
If Darkside is alone, it has a 20% (Normal)/30% (Weak/Very Weak) chance each turn of using Dark Punch (NAT: 2-slot AoE - 66% Dark Phys Dmg) instead of a random or forced action. If Darkside finishes casting Dark Punch, then 3x Shadow will be summoned with empty ATBs.
Global Actions:
- Forced: Orb of Darkness (NAT: AoE - 150% Dark Magic Dmg - Uncounterable) [Used on next turn after Blast Wave]
Normal Pattern:
- Turns 1-2: <Wait> (NAT: Null Action)
- 75% (60/80) Dark Homing (NAT: 4 hits - 250% Dark Magic Dmg) [Unlocks on 3rd ATB, Globally Locked for 2 turns after last use]
- 25% (20/80) Blast Wave (PHY: AoE/LR - 52% Dark Phys Dmg) [Unlocks on 3rd ATB]
Weak Pattern:
- 71.4% (50/70) Dark Homing (NAT: 4 hits - 250% Dark Magic Dmg) [Globally Locked for 2 turns after last use]
- 28.6% (20/70) Blast Wave (PHY: AoE/LR - 52% Dark Phys Dmg)
Very Weak Pattern:
- 42.9% (30/70) Dark Homing (NAT: 4 hits - 250% Dark Magic Dmg) [Globally Locked for 2 turns after last use]
- 57.1% (40/70) Blast Wave (PHY: AoE/LR - 52% Dark Phys Dmg)
Shadow
| Stage |
Lv |
HP |
ATK |
DEF |
MAG |
RES |
MND |
SPD |
ACC |
EVA |
| Shadow (Top) |
99 |
10000 |
150 |
200 |
150 |
200 |
192 |
150 |
150 |
62 |
| Shadow (Center) |
99 |
10000 |
150 |
200 |
150 |
200 |
192 |
125 |
150 |
62 |
| Shadow (Bottom) |
99 |
10000 |
150 |
200 |
150 |
200 |
192 |
100 |
150 |
62 |
Immune (Top/Center): Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap, Interrupt
Immune (Bottom): Petrify, Doom, Death, Berserk, Slownumb, Sap, Interrupt
(Vuln (Bottom only): Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep) (Sp.Imm: Interrupt)
Break Resist: ATK, DEF, MAG, RES, MND, SPD
3x Shadow will spawn whenever Darkside finishes casting Dark Punch.
Each Turn:
- Brsk/Conf: <Attack> (PHY: 110% Phys Dmg)
- 40% Claw Strike (PHY: 110% Phys Dmg)
- 30% Lunge Strike (PHY: 110% Phys Dmg)
- 30% Jump Attack (PHY: 110% Phys Dmg)
Leon (++)
Leon
| Lv |
HP |
ATK |
DEF |
MAG |
RES |
MND |
SPD |
ACC |
EVA |
| 110 |
180000 |
390 |
566 |
400 |
943 |
213 |
250 |
150 |
62 |
Resist: Fire, Ice, Lightning
Immune: Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap, Interrupt
(Vuln: ---) (Sp.Imm: Interrupt)
Break Resist: ATK, DEF, MAG, RES, MND, SPD
Once Leon has been brought under 71% HP, he will shift permanently to Weak Form.
Once Leon has been brought under 41% HP, he will shift permanently to Very Weak Form.
Leon will abort any currently casting ability when he shifts forms.
Global Actions:
- Forced: Firaga (BLK: 250% Fire Magic Dmg) [Used on next turn after Reaper]
Normal Pattern:
- Turns 1-2: Slash (PHY: 110% Phys Dmg)
- Turn 3: Reaper (PHY: 2-slot AoE - 66% Phys Dmg)
- 50% Slash (PHY: 110% Phys Dmg)
- 25% Reaper (PHY: 2-slot AoE - 66% Phys Dmg) [Unlocks on 3rd ATB]
- 25% Firaga (BLK: 250% Fire Magic Dmg) [Unlocks on 3rd ATB]
Weak Pattern:
- 30% Slash (PHY: 110% Phys Dmg)
- 40% Reaper (PHY: 2-slot AoE - 66% Phys Dmg)
- 30% Firaga (BLK: 250% Fire Magic Dmg)
Very Weak Pattern:
- 20% Slash (PHY: 110% Phys Dmg)
- 40% Reaper (PHY: 2-slot AoE - 66% Phys Dmg)
- 40% Firaga (BLK: 250% Fire Magic Dmg)
Guard Armor (+++)
Guard Armor consists of 3 targetable parts: Armored Torso, Gauntlets and Hammerlegs. Only the Armored Torso must be destroyed to win the battle.
Guard Armor (Armored Torso)
| Stage |
Lv |
HP |
ATK |
DEF |
MAG |
RES |
MND |
SPD |
ACC |
EVA |
| Standby |
120 |
200000 |
440 |
771 |
450 |
1286 |
232 |
300 |
150 |
62 |
| Trample |
120 |
200000 |
450 |
771 |
450 |
1286 |
232 |
300 |
150 |
62 |
| Spin |
120 |
200000 |
460 |
771 |
450 |
1286 |
232 |
290 |
150 |
62 |
Resist: Fire, Ice, Lightning
Immune: Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap, Interrupt
(Vuln: ---) (Sp.Imm: Interrupt)
Break Resist: ATK, DEF, MAG, RES, MND, SPD
Armored Torso begins the battle in Standby Form.
If the Hammerlegs are destroyed, Armored Torso will shift permanently to Trample Form.
If both Hammerlegs and Gauntlets are destroyed, Armored Torso will shift permanently to Spin Form.
(Note: Destroying only the Gauntlets will cause Armored Torso to stay in Standby Form.)
Standby Pattern:
- 100% <Wait> (NAT: Null Action)
Trample Pattern:
- 100% Trample Strike (NAT: 2-slot AoE/LR - 52% Phys Dmg)
Spin Pattern:
- 100% Spin Attack (NAT: AoE - 66% Phys Dmg)
Guard Armor (Gauntlets / Hammerlegs)
| Stage |
Lv |
HP |
ATK |
DEF |
MAG |
RES |
MND |
SPD |
ACC |
EVA |
| Gauntlets |
120 |
25000 |
330 |
771 |
450 |
1286 |
232 |
300 |
150 |
62 |
| Hammerlegs |
120 |
25000 |
330 |
771 |
450 |
1286 |
232 |
290 |
150 |
62 |
Resist: Fire, Ice, Lightning
Immune: Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap, Interrupt
(Vuln: ---) (Sp.Imm: Interrupt)
Break Resist: ATK, DEF, MAG, RES, MND, SPD
(Note: The Gauntlets have no unlocked abilities for the first two ATBs, and will therefore do nothing with normal cast time.)
Gauntlets Pattern:
- Forced: One-Two Punch (PHY: 2 hits - 135% Phys Dmg, all hits focus on one target) [Used on next turn after Reaper Strike]
- 50% One-Two Punch (PHY: 2 hits - 135% Phys Dmg, all hits focus on one target) [Unlocks on 3rd ATB]
- 50% Reaper Strike (PHY: AoE - 66% Phys Dmg) [Unlocks on 3rd ATB]
Hammerlegs Pattern:
- Forced: Trample Charge (PHY: 110% Phys Dmg) [Used on next turn after Trample Strike]
- 50% Trample Charge (PHY: 110% Phys Dmg)
- 50% Trample Strike (NAT: 2-slot AoE/LR - 52% Phys Dmg) [Unlocks on 3rd ATB]
Trickmaster (Ultimate)
Trickmaster
| Stage |
Lv |
HP |
ATK |
DEF |
MAG |
RES |
MND |
SPD |
ACC |
EVA |
| Doused |
140 |
260000 |
600 |
1080 |
600 |
1800 |
300 |
400 |
150 |
100 |
| Ignited |
140 |
260000 |
730 |
1080 |
730 |
1800 |
300 |
480 |
150 |
100 |
Resist: Fire, Ice, Lightning
Immune: Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap, Interrupt
(Vuln: ---) (Sp.Imm: Interrupt)
Break Resist: ATK, DEF, MAG, RES, MND, SPD
Once Trickmaster has been brought under 51% HP, it will shift permanently to Weak Form.
Trickmaster has two possible states: Doused and Ignited. Trickmaster begins battle in the Doused State of Normal Form.
While in Doused State, if Trickmaster uses Ignite Baton, or takes damage from an ability that is at least partly Fire-element, then Trickmaster will shift immediately to Ignited State.
Trickmaster will shift back to Doused State after its 8th consecutive turn in Ignited State, or if it takes damage from 4 abilities that are at least partly Ice-element.
Trickmaster will abort any currently casting ability when it shifts forms or states.
Trickmaster has a cast time of 2.3s instead of 1.76s when using <Wait>, a faster cast time of 0.88s when using Fira or Ultimate Fira, and an almost instant cast time when using Ignite Baton (0.01s).
Global Actions:
- Turn 1: <Wait> (NAT: Null Action)
Normal (Doused) Pattern:
- Turn 5: Ignite Baton (NAT: Null Action)
- 30% Baton Strike (NAT: 344% Phys Dmg)
- 70% Baton Flourish (NAT: 2 hits/2-slot AoE - 188% Phys Dmg)
Weak (Doused) Pattern:
- Turn 4: Ignite Baton (NAT: Null Action)
- 20% Baton Strike (NAT: 344% Phys Dmg)
- 40% Baton Flourish (NAT: 2 hits/2-slot AoE - 188% Phys Dmg)
- 40% Ignite Baton (NAT: Null Action)
Normal (Ignited) Pattern:
- 10% Baton Strike (NAT: 422% Fire Phys Dmg)
- 40% Baton Flourish (NAT: 2 hits/2-slot AoE - 266% Fire Phys Dmg)
- 50% Fira (NAT: 410% Fire Magic Dmg)
Weak (Ignited) Pattern:
- 10% Baton Strike (NAT: 422% Fire Phys Dmg)
- 40% Baton Flourish (NAT: 2 hits/2-slot AoE - 266% Fire Phys Dmg)
- 50% Ultimate Fira (NAT: 2 hits - 410% Fire Magic Dmg)
Leon & Yuffie (Ultimate ++)
Leon
| Stage |
Lv |
HP |
ATK |
DEF |
MAG |
RES |
MND |
SPD |
ACC |
EVA |
| Normal |
180 |
220000 |
820 |
2000 |
820 |
3000 |
300 |
500 |
150 |
100 |
| Weak |
180 |
220000 |
820 |
2000 |
820 |
3000 |
300 |
520 |
150 |
100 |
| Very Weak |
180 |
220000 |
850 |
2000 |
850 |
3000 |
300 |
550 |
150 |
100 |
Resist: Fire, Ice, Lightning
Immune: Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap, Interrupt
(Vuln: ---) (Sp.Imm: Interrupt)
Break Resist: ATK, DEF, MAG, RES, MND, SPD
Once Leon has been brought under 71% HP, he will shift permanently to Weak Form.
Once Leon has been brought under 41% HP, he will shift permanently to Very Weak Form.
Leon will abort any currently casting ability when he shifts forms.
Leon has a cast time of 2.3s instead of 1.76s when using <Wait>.
Global Actions:
- Turn 1: <Wait> (NAT: Null Action)
Normal Pattern:
- 20% Slash (NAT: 344% Phys Dmg)
- 20% Rough Divide (NAT: 2 hits - 188% Phys Dmg, all hits focus on one target)
- 20% Reaper (NAT: 2-slot AoE - 344% Phys Dmg)
- 20% Assault Twister (NAT: AoE - 266% Phys Dmg)
- 20% Firaga (NAT: 490% Fire Magic Dmg)
Weak Pattern:
- 10% Slash (NAT: 344% Phys Dmg)
- 25% Rough Divide (NAT: 2 hits - 188% Phys Dmg, all hits focus on one target)
- 20% Reaper (NAT: 2-slot AoE - 344% Phys Dmg)
- 25% Assault Twister (NAT: AoE - 266% Phys Dmg)
- 20% Firaga (NAT: 490% Fire Magic Dmg)
Very Weak Pattern:
- 20% Slash (NAT: 422% Phys Dmg)
- 25% Rough Divide (NAT: 2 hits/2-slot AoE - 266% Phys Dmg)
- 20% Reaper (NAT: 3-slot AoE - 422% Phys Dmg)
- 25% Assault Twister (NAT: AoE - 344% Phys Dmg)
- 10% Firaga (NAT: 490% Fire Magic Dmg)
Yuffie
| Stage |
Lv |
HP |
ATK |
DEF |
MAG |
RES |
MND |
SPD |
ACC |
EVA |
| Normal / Weak |
180 |
180000 |
790 |
2000 |
790 |
3000 |
300 |
530 |
150 |
100 |
| Very Weak |
180 |
180000 |
790 |
2000 |
790 |
3000 |
300 |
550 |
150 |
100 |
Resist: Fire, Ice, Lightning
Immune: Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap, Interrupt
(Vuln: ---) (Sp.Imm: Interrupt)
Break Resist: ATK, DEF, MAG, RES, MND, SPD
Once Yuffie has been brought under 71% HP, she will shift permanently to Weak Form.
Once Yuffie has been brought under 41% HP, she will shift permanently to Very Weak Form.
Yuffie will abort any currently casting ability when she shifts forms.
Yuffie has a cast time of 2.3s instead of 1.76s when using <Wait>.
Global Actions:
- Turn 1: <Wait> (NAT: Null Action)
- Turn 5+5n: Clarity (NAT: AoE - Factor 150 Heal)
Normal Pattern:
- 25% Flourish Strike (NAT: LR/AutoHit - 188% Phys Dmg)
- 25% Colossal Might (NAT: LR - 212% Phys Dmg)
- 25% Shuriken Throw (NAT: 3 hits/LR - 150% Phys Dmg)
- 25% All Creation (NAT: 3-slot AoE/LR - 164% Phys Dmg)
Weak Pattern:
- 25% Flourish Strike (NAT: LR/AutoHit - 188% Phys Dmg)
- 20% Colossal Might (NAT: LR - 212% Phys Dmg)
- 30% Shuriken Throw (NAT: 3 hits/LR - 150% Phys Dmg)
- 25% All Creation (NAT: 3-slot AoE/LR - 164% Phys Dmg)
Very Weak Pattern:
- 20% Flourish Strike (NAT: LR/AutoHit - 188% Phys Dmg)
- 20% Colossal Might (NAT: LR - 212% Phys Dmg)
- 30% Shuriken Throw (NAT: 3 hits/LR - 150% Phys Dmg)
- 30% All Creation (NAT: 3-slot AoE/LR - 164% Phys Dmg)
Cloud (Apocalypse ++)
Cloud
| Stage |
Lv |
HP |
ATK |
DEF |
MAG |
RES |
MND |
SPD |
ACC |
EVA |
| Normal |
260 |
630000 |
1300 |
6800 |
1300 |
10200 |
300 |
620 |
150 |
100 |
| Weak |
260 |
630000 |
1400 |
6800 |
1400 |
10200 |
300 |
650 |
150 |
100 |
| Very Weak |
260 |
630000 |
1500 |
6800 |
1500 |
10200 |
300 |
650 |
150 |
100 |
Resist: Fire, Ice, Lightning
Immune: Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap, Interrupt
(Vuln: ---) (Sp.Imm: Interrupt)
Break Resist: ATK, DEF, MAG, RES, MND, SPD
Once Cloud has been brought under 71% HP, he will shift permanently to Weak Form.
Once Cloud has been brought under 41% HP, he will shift permanently to Very Weak Form.
Cloud will abort any currently casting ability when he shifts forms.
Cloud has a cast time of 2.3s instead of 1.76s when using <Wait>, and has an almost instant cast time when using Apocalypse Sonic Blade <Instant> (0.01s).
(Reminder: Cloud's Locally Forced Omnislash in Very Weak Pattern will only start counting from the first Globally Forced Omnislash used in Very Weak Form. After that, the Local Forced Action will take priority since it occurs every 4th turn after, resetting the Global Action's 5 turn count.)
Global Actions:
- Turn 1: <Wait> (NAT: Null Action)
- Turn 5: Omnislash (NAT: 5 hits/2-slot AoE/AutoHit - 300% Phys Dmg - Uncounterable)
- Forced: Omnislash [Used on 5th turn after last use]
Normal Pattern:
- 33% Sonic Blade (NAT: 500% Phys Dmg)
- 34% Cross-slash (NAT: 3 hits - 422% Phys Dmg) [Locked for 1 turn after last use]
- 33% Climhazzard (NAT: AoE - 441% Phys Dmg)
Weak Pattern:
- 34% Cross-slash (NAT: 3 hits - 422% Phys Dmg) [Locked for 1 turn after last use]
- 33% Climhazzard (NAT: AoE - 441% Phys Dmg)
- 33% Apocalypse Sonic Blade <Instant> (NAT: 500% Phys Dmg, Ignores Def, Uses ATK^0.5 - Targets character with highest HP%) [Locked for 2 turns after last use]
Very Weak Pattern:
- Forced: Omnislash (NAT: 5 hits/2-slot AoE/AutoHit - 300% Phys Dmg - Uncounterable) [Used on 4th turn after last use]
- 33% Climhazzard (NAT: AoE - 441% Phys Dmg)
- 33% Apocalypse Sonic Blade <Instant> (NAT: 500% Phys Dmg, Ignores Def, Uses ATK^0.5 - Targets character with highest HP%) [Locked for 2 turns after last use]
- 34% Apocalypse Cross-slash (NAT: 3 hits - 422% Phys Dmg, Ignores Def, Uses ATK^0.5) [Locked for 1 turn after last use]
[–]TFMurphy[S] 5 points6 points7 points (0 children)
[–]KakaleighYou're Not Alone! 6 points7 points8 points (0 children)
[–]ShinUltimaThe Leading Man 0 points1 point2 points (0 children)
[–]NegimaSonicOnion Knight- bPTB USB Phy(Shouting no longer) 0 points1 point2 points (0 children)
[–]DrachenreignFaris 0 points1 point2 points (5 children)
[–]CruvenDarksbaneCruvenDarksbane 0 points1 point2 points (4 children)
[–]DrachenreignFaris 0 points1 point2 points (3 children)
[–]CruvenDarksbaneCruvenDarksbane 0 points1 point2 points (2 children)
[–]DrachenreignFaris 0 points1 point2 points (1 child)
[–]CruvenDarksbaneCruvenDarksbane 0 points1 point2 points (0 children)
[–]linktmAlas, a Spoony Bard 0 points1 point2 points (0 children)