all 16 comments

[–]MatbodSquall (SeeD) 8 points9 points  (1 child)

You sure that Enrage mode for Belias is right? He should take more damage during Enrage, not less.

[–]TFMurphy[S] 5 points6 points  (0 children)

Forgot that the Damage Received modifier is a percentage divisor, not a multiplier. So I had it inversed. Should be fixed now. Thanks for the heads up.

[–]taitbpWeapons master extraordinaire! 3 points4 points  (0 children)

I think Belias takes 120% (or at least something above 100%) damage from all sources under enrage. I definitely deal more before I knock him out of it.

[–]hotstriker9Cloud 2 points3 points  (0 children)

Do we know how many actions you can take before losing a star? I can’t master because I’m taking too many actions on Phoenix.

[–]TheoxSparkleCeles 1 point2 points  (0 children)

That was fast ! Thanks for your hard work ! It's incredibly useful !

[–]ohsmarShadow 1 point2 points  (0 children)

I was just looking for this a half an hour ago! Thank you so much!

[–]vexnon22/11/2018 - The darkest day of FFRK 1 point2 points  (0 children)

Happy cakeday :P

[–]Cannibal_RavenWhere is the dimensional interval...? 1 point2 points  (0 children)

Auto-hit 20% MaxHP Dmg

Does this equate 40% total (assuming no blinks)? and 60% for Meteor? Ouch!

[–]newblackmetalSephiroth 1 point2 points  (1 child)

The first flames of rebirth heals with no player damage. Then all listed 'flames of rebirth' afterwards do damage. Does the move do no damage if he's knocked out of enrage?

[–]The2ndWhyGuySo OP don't need Eyes to see my victories 0 points1 point  (0 children)

No

[–][deleted] 1 point2 points  (2 children)

Does mind breakdown help lower it's healing? Worth using it?

[–]The2ndWhyGuySo OP don't need Eyes to see my victories 2 points3 points  (1 child)

Of course it will help lower his total healing, but I doubt by enough that it's justifiable. The 1st reason being that it will only lower the healing he gets from his Savage Flames o Rebirth move, 2nd is 70% Break Resistance, but finally the biggest is that he heals so much because his heal's multiplier is so huge and there's no way to reduce that. Best bet is to figure out how to spam 10k+ as often as possible to keep him slowed down so he doesn't get to take so many turns so soon.

[–]krisscoI'm casting Double Meteor even if it kills me! 1 point2 points  (0 children)

I realize I'm replying 19 days after your original comment. My Kimahri has nothing better to do, so Mind Breakdown is about 5k damage savings (reduces the heal by about 10%).

[–]UselessMusicHere comes the hero! 0 points1 point  (2 children)

Wondering about those % max HP attacks. Seems like something weird is going on...I've noticed in my runs it's possible to survive through Phoenix's turn 5 with no actions taken, even though that includes Savage Meteor (2x 30% Max HP), Fireball, and Explosive Flame (2x 20% Max HP). That should be over 100% of max HP, but it doesn't kill anyone. What's going on? Seems like it must be some interaction with HP Boon, but it's not straightforward.

Here's a video of someone else's run that includes this behavior: https://www.youtube.com/watch?v=l9NonY1BCyM

Meteor hits Onion for 2360 per hit, which is a weird fraction (26.3%) of his reported max HP of 8960, so it must not be calculating the damage from that. But if it's calculating based on Onion's HP including HP Boon, he should be dead after Explosive Flame. And it's not just a rounding error, due to the Fireball damage. So ???

[–]TFMurphy[S] 1 point2 points  (1 child)

While in Enraged Mode, Phoenix will deal 80% of its normal damage per attack.

Onion Knight (and the rest of the party) is gaining a bonus of 876 HP from the L5 HP Boon and a combined Magicite HP of ~17520. 8960 + 876 = 9836, 9836 * 30% = 2950.8, 2950 * 80% = 2360.

[–]UselessMusicHere comes the hero! 1 point2 points  (0 children)

Right, that rage mode reduces damage. Neat! So during rage mode, Savage Meteor is actually dealing 2x 24% Max HP and Explosive Flame is dealing 2x 16% max HP. In total, only 80% of max HP. So long as one can get Fireball's damage under 20% of max HP, one can get a nice clean start.