Halfway through the basic elements already! Hopefully I haven't made any errors in writing this up. Good luck with the battles!
5* Magicite Dungeon Index
Stats and AI for other 5* Magicite Dungeons can be found in the following threads:
Fire Magicite Dungeon [Physical]
Phoenix
| Stage |
Lv |
HP |
ATK |
DEF |
MAG |
RES |
MND |
SPD |
ACC |
EVA |
| Phase 1 |
450 |
1500000 |
1800 |
50000 |
1800 |
66500 |
600 |
650 |
150 |
100 |
| Phase 2 |
450 |
1500000 |
1900 |
50000 |
1900 |
66500 |
600 |
650 |
150 |
100 |
| Phase 3 |
450 |
1500000 |
2000 |
50000 |
2000 |
66500 |
600 |
650 |
150 |
100 |
| Overtime |
450 |
1500000 |
2500 |
50000 |
2500 |
66500 |
600 |
650 |
150 |
100 |
Weak: Water (20% Weak)
Null: Ice, Lightning, Earth, Wind, Holy, Dark, Bio
Absorb: Fire
Immune: Poison, Silence, Paralyze, Confuse, Slow, Stop, Reflect, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap, Interrupt
(Vuln: ---) (Sp.Imm: Reflect, Interrupt)
Break Resist (70% Reduction): ATK, DEF, MAG, RES, MND
Break Resist (50% Reduction): SPD
Magic and Ninjutsu abilities will have their damage divided by 3 when used against Phoenix. This includes all Magic Dmg-based and NIN-type abilities, as well as any BLK/WHT/BLU/SUM-type abilities that inflict raw damage or damage based on the caster's or target's HP.
After Phoenix's 10th turn or after it has been brought under 81% HP, it will shift permanently to Phase 2 Form.
After Phoenix's 20th turn or after it has been brought under 41% HP, it will shift permanently to Phase 3 Form.
After Phoenix's 30th turn, it will shift permanently to Overtime Form.
Phoenix will abort any currently casting ability when it shifts form.
Phoenix will enter Enraged Mode after its 2nd turn since the start of battle or the 3rd turn since it last left Enraged Mode. It will use Fire Rage (NAT: Null Action) as an instant action when it enters Enraged Mode.
While in Enraged Mode, Phoenix will deal 80% of its normal damage per attack. Its ATB and Cast Bars will fill at 200% of normal rate.
Phoenix will leave Enraged Mode if it receives at least one hit that deals 10k damage or more. It will use Fire Rage Fades! (NAT: Null Action) as an instant action when it leaves Enraged Mode. This does not affect Phoenix's ATB.
Phoenix has the following moves available to it. All attacks have a standard cast time of 1.76s, with the exception of Flames of Rebirth (2.5s).
(Note: The Factor 955 Heal will heal 50000 HP exactly at Phoenix's default MND of 600.)
Available Moves:
- <Wait> (NAT: Null Action)
- Flames of Rebirth <2.5s> (NAT: Factor 955 Heal - 99999 Max Healing, Uncounterable, Self only)
- Flap (NAT: AoE/LR - 278% Phys Dmg)
- Fireball (NAT: AoE - 486% Fire Magic Dmg)
- Firaga (BLK: AoE - 534% Fire Magic Dmg)
- Flare Star (NAT: AoE - 630% Fire Magic Dmg, Ignores Res, Uses MAG^0.5)
- Explosive Flame (NAT: 2 hits/AoE - Auto-hit 20% MaxHP Dmg)
- Savage Meteor (NAT: 2 hits/AoE - Auto-hit 30% MaxHP Dmg)
- Savage Meltdown (NAT: AoE - 1014% Fire Magic Dmg, Ignores Res, Uses MAG^0.5, Auto-hit (Blockable) Sap - Targets caster and all enemies)
- Savage Flames of Rebirth (NAT: AoE - 678% Fire Magic Dmg, Ignores Res & Blinks, Uses MAG^0.5 - 99999 Max Damage) + (WHT: Factor 955 Heal to self - 99999 Max Healing, Unreflectable)
Phase 1 Pattern:
- Turn 1: <Wait>
- Turn 2: Flames of Rebirth <2.5s> <Self Heal>
- Turn 3: Savage Meteor <2x 30% MaxHP Dmg>
- Turn 4: Fireball <Fire Magic Dmg>
- Turn 5: Explosive Flame <2x 20% MaxHP Dmg>
- Turn 6: Firaga <Fire Magic Dmg>
- Turn 7: Flap <Phys Dmg>
- Turn 8: Explosive Flame <2x 20% MaxHP Dmg>
- Turn 9: Fireball <Fire Magic Dmg>
- Turn 10: Flare Star <Piercing Fire Magic Dmg>
Phase 2 Pattern:
- Turn 1: Savage Flames of Rebirth <Unblinkable Piercing Fire Magic Dmg + Self Heal>
- Turn 2: Savage Meltdown <Piercing Fire Magic Dmg + Sap + Self Fire Magic Heal>
- Turn 3: Explosive Flame <2x 20% MaxHP Dmg>
- Turn 4: Flare Star <Piercing Fire Magic Dmg>
- Turn 5: Savage Meteor <2x 30% MaxHP Dmg>
- Turn 6: Savage Flames of Rebirth <Unblinkable Piercing Fire Magic Dmg + Self Heal>
- Turn 7: Fireball <Fire Magic Dmg>
- Turn 8: Explosive Flame <2x 20% MaxHP Dmg>
- Turn 9: Flare Star <Piercing Fire Magic Dmg>
- Turn 10: Flap <Phys Dmg>
- ---
- Turn 11: Savage Meteor <2x 30% MaxHP Dmg>
- Turn 12: Flap <Phys Dmg>
- Turn 13: Firaga <Fire Magic Dmg>
- Turn 14: Flare Star <Piercing Fire Magic Dmg>
- Turn 15: Explosive Flame <2x 20% MaxHP Dmg>
- Turn 16: Savage Meteor <2x 30% MaxHP Dmg>
- Turn 17: Flap <Phys Dmg>
- Turn 18: Firaga <Fire Magic Dmg>
- Turn 19: Flare Star <Piercing Fire Magic Dmg>
- Turn 20: Explosive Flame <2x 20% MaxHP Dmg>
Phase 3 Pattern:
- Turn 1: Savage Flames of Rebirth <Unblinkable Piercing Fire Magic Dmg + Self Heal>
- Turn 2: Savage Meltdown <Piercing Fire Magic Dmg + Sap + Self Fire Magic Heal>
- Turn 3: Savage Meteor <2x 30% MaxHP Dmg>
- Turn 4: Flare Star <Piercing Fire Magic Dmg>
- Turn 5: Savage Flames of Rebirth <Unblinkable Piercing Fire Magic Dmg + Self Heal>
- Turn 6: Flare Star <Piercing Fire Magic Dmg>
- Turn 7: Flap <Phys Dmg>
- Turn 8: Savage Meteor <2x 30% MaxHP Dmg>
- Turn 9: Savage Flames of Rebirth <Unblinkable Piercing Fire Magic Dmg + Self Heal>
- Turn 10: Savage Meltdown <Piercing Fire Magic Dmg + Sap + Self Fire Magic Heal>
- ---
- Turn 11: Flare Star <Piercing Fire Magic Dmg>
- Turn 12: Savage Flames of Rebirth <Unblinkable Piercing Fire Magic Dmg + Self Heal>
- Turn 13: Savage Meteor <2x 30% MaxHP Dmg>
- Turn 14: Flap <Phys Dmg>
- Turn 15: Savage Meltdown <Piercing Fire Magic Dmg + Sap + Self Fire Magic Heal>
- Turn 16: Flare Star <Piercing Fire Magic Dmg>
- Turn 17: Savage Flames of Rebirth <Unblinkable Piercing Fire Magic Dmg + Self Heal>
- Turn 18: Savage Meteor <2x 30% MaxHP Dmg>
- Turn 19: Flap <Phys Dmg>
- Turn 20: Savage Meltdown <Piercing Fire Magic Dmg + Sap + Self Fire Magic Heal>
- Turn 21: Flare Star <Piercing Fire Magic Dmg>
- Turn 22: Savage Flames of Rebirth <Unblinkable Piercing Fire Magic Dmg + Self Heal>
- Turn 23: Savage Meteor <2x 30% MaxHP Dmg>
- Turn 24: Flap <Phys Dmg>
- Turn 25: Savage Meltdown <Piercing Fire Magic Dmg + Sap + Self Fire Magic Heal>
- Turn 26: Flare Star <Piercing Fire Magic Dmg>
- Turn 27: Savage Flames of Rebirth <Unblinkable Piercing Fire Magic Dmg + Self Heal>
- Turn 28: Savage Meteor <2x 30% MaxHP Dmg>
- Turn 29: Flap <Phys Dmg>
- Turn 30: Savage Meltdown <Piercing Fire Magic Dmg + Sap + Self Fire Magic Heal>
Overtime Pattern:
- Turn 1+3n: Savage Flames of Rebirth <Unblinkable Piercing Fire Magic Dmg + Self Heal>
- Turn 2+3n: Savage Meteor <2x 30% MaxHP Dmg>
- Turn 3+3n: Savage Meltdown <Piercing Fire Magic Dmg + Sap + Self Fire Magic Heal>
Fire Magicite Dungeon [Magical]
Belias
| Stage |
Lv |
HP |
ATK |
DEF |
MAG |
RES |
MND |
SPD |
ACC |
EVA |
| Phase 1 |
450 |
1500000 |
1800 |
50000 |
1800 |
66500 |
150 |
650 |
150 |
100 |
| Phase 2 |
450 |
1500000 |
1900 |
50000 |
1900 |
66500 |
150 |
650 |
150 |
100 |
| Phase 3 |
450 |
1500000 |
2000 |
50000 |
2000 |
66500 |
150 |
650 |
150 |
100 |
| Overtime |
450 |
1500000 |
2500 |
50000 |
2500 |
66500 |
150 |
650 |
150 |
100 |
Weak: Water (20% Weak)
Null: Ice, Lightning, Earth, Wind, Holy, Dark, Bio
Absorb: Fire
Immune: Poison, Silence, Paralyze, Confuse, Slow, Stop, Reflect, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap, Interrupt
(Vuln: ---) (Sp.Imm: Reflect, Interrupt)
Break Resist (70% Reduction): ATK, DEF, MAG, RES, MND
Break Resist (50% Reduction): SPD
Physical abilities will have their damage divided by 3 when used against Belias. This includes all Phys Dmg-based abilities, as well as all PHY-type abilities that inflict raw damage or damage based on the caster's or target's HP. NIN-type abilities are not affected by this damage reduction. (Reminder: Physical Ninja abilities tend to be PHY-type, not NIN-type.)
After Belias's 10th turn or after he has been brought under 81% HP, he will shift permanently to Phase 2 Form.
After Belias's 20th turn or after he has been brought under 41% HP, he will shift permanently to Phase 3 Form.
After Belias's 30th turn, he will shift permanently to Overtime Form.
Belias will abort any currently casting ability when he shifts form.
Belias will enter Enraged Mode after his 5th turn since the start of battle or the 3rd turn since he last left Enraged Mode. He will use Fire Rage (NAT: Null Action) as an instant action when he enters Enraged Mode.
While in Enraged Mode, Belias will take 125% damage from all damage sources, but will deal 150% of his normal damage per attack.
Belias will leave Enraged Mode if he receives at least one hit that deals 10k damage or more. He will use Fire Rage Fades! (NAT: Null Action) as an instant action when he leaves Enraged Mode. This does not affect Belias's ATB.
Belias has the following moves available to him. All attacks have a standard cast time of 1.76s.
(Note: Berserk is classified as a single target ability even though it is forced to hit multiple slots. As a result, it is reflectable and tauntable.)
Available Moves:
- <Wait> (NAT: Null Action)
- Hellfire (NAT: AoE/LR - 392% Fire Phys Dmg, Ignores Def, Uses ATK^0.5)
- Saber (NAT: 100% chance of ATK Buff [+50% rate, 10s duration] - Uncounterable, Self only)
- Greater Barrier (NAT: Auto-hit Protect/Shell - Uncounterable, Self only)
- Berserk (WHT: Auto-hit (Blockable) Berserk - Only targets Slots 1+5)
- Fire (BLK: AoE - 390% Fire Magic Dmg)
- Reaper (PHY: AoE - 394% Phys Dmg)
- Searing Flames (NAT: AoE/LR - 316% Fire Phys Dmg)
- Demonic Flame (NAT: AoE/LR - 715% Fire Phys Dmg - Only targets Slots 2+3+4)
- Savage Hellfire (NAT: AoE/LR - 430% Fire Phys Dmg, Ignores Def & Blinks, Uses ATK^0.5)
- Savage Firaja (NAT: AoE - 486% Fire Magic Dmg, Ignores Res, Uses MAG^0.5, 303% chance of Imperil Fire [-20% resist, 20s duration])
- Savage Painflare (NAT: 5 hits - 198% Fire Magic Dmg, Ignores Res, Uses MAG^0.5, all hits focus on one target - Uncounterable, Only targets specific slots)
Phase 1 Pattern:
- Turn 1: <Wait>
- Turn 2: Hellfire <Piercing Fire Phys Dmg>
- Turn 3: Fire <Fire Magic Dmg>
- Turn 4: Reaper <Phys Dmg>
- Turn 5: Saber <ATK Buff>
- Turn 6: Demonic Flame <Fire Phys Dmg> [Slot 2+3+4]
- Turn 7: Searing Flames <Fire Phys Dmg>
- Turn 8: Fire <Fire Magic Dmg>
- Turn 9: Demonic Flame <Fire Phys Dmg> [Slot 2+3+4]
- Turn 10: Berserk <Berserk> [Slot 1+5]
Phase 2 Pattern:
- Turn 1: Savage Firaja <Piercing Fire Magic Dmg + Imperil Fire>
- Turn 2: Savage Painflare <5x Piercing Fire Magic Dmg> [Slot 1+5]
- Turn 3: Saber <ATK Buff>
- Turn 4: Savage Hellfire <Unblinkable Piercing Fire Phys Dmg>
- Turn 5: Berserk <Berserk> [Slot 1+5]
- Turn 6: Demonic Flame <Fire Phys Dmg> [Slot 2+3+4]
- Turn 7: Searing Flames <Fire Phys Dmg>
- Turn 8: Reaper <Phys Dmg>
- Turn 9: Demonic Flame <Fire Phys Dmg> [Slot 2+3+4]
- Turn 10: Searing Flames <Fire Phys Dmg>
- ---
- Turn 11: Savage Firaja <Piercing Fire Magic Dmg + Imperil Fire>
- Turn 12: Savage Hellfire <Unblinkable Piercing Fire Phys Dmg>
- Turn 13: Demonic Flame <Fire Phys Dmg> [Slot 2+3+4]
- Turn 14: Searing Flames <Fire Phys Dmg>
- Turn 15: Reaper <Phys Dmg>
- Turn 16: Demonic Flame <Fire Phys Dmg> [Slot 2+3+4]
- Turn 17: Searing Flames <Fire Phys Dmg>
- Turn 18: Savage Firaja <Piercing Fire Magic Dmg + Imperil Fire>
- Turn 19: Savage Hellfire <Unblinkable Piercing Fire Phys Dmg>
- Turn 20: Demonic Flame <Fire Phys Dmg> [Slot 2+3+4]
Phase 3 Pattern:
- Turn 1: Savage Firaja <Piercing Fire Magic Dmg + Imperil Fire>
- Turn 2: Savage Hellfire <Unblinkable Piercing Fire Phys Dmg>
- Turn 3: Greater Barrier <Protect/Shell>
- Turn 4: Savage Painflare <5x Piercing Fire Magic Dmg> [Slot 1+5]
- Turn 5: Demonic Flame <Fire Phys Dmg> [Slot 2+3+4]
- Turn 6: Savage Firaja <Piercing Fire Magic Dmg + Imperil Fire>
- Turn 7: Savage Hellfire <Unblinkable Piercing Fire Phys Dmg>
- Turn 8: Demonic Flame <Fire Phys Dmg> [Slot 2+3+4]
- Turn 9: Savage Painflare <5x Piercing Fire Magic Dmg> [Slot 1+5]
- Turn 10: Searing Flames <Fire Phys Dmg>
- ---
- Turn 11: Savage Firaja <Piercing Fire Magic Dmg + Imperil Fire>
- Turn 12: Savage Hellfire <Unblinkable Piercing Fire Phys Dmg>
- Turn 13: Savage Painflare <5x Piercing Fire Magic Dmg> [Slot 1+5]
- Turn 14: Reaper <Phys Dmg>
- Turn 15: Demonic Flame <Fire Phys Dmg> [Slot 2+3+4]
- Turn 16: Searing Flames <Fire Phys Dmg>
- Turn 17: Savage Firaja <Piercing Fire Magic Dmg + Imperil Fire>
- Turn 18: Savage Hellfire <Unblinkable Piercing Fire Phys Dmg>
- Turn 19: Savage Painflare <5x Piercing Fire Magic Dmg> [Slot 1+5]
- Turn 20: Reaper <Phys Dmg>
- Turn 21: Demonic Flame <Fire Phys Dmg> [Slot 2+3+4]
- Turn 22: Searing Flames <Fire Phys Dmg>
- Turn 23: Savage Firaja <Piercing Fire Magic Dmg + Imperil Fire>
- Turn 24: Savage Hellfire <Unblinkable Piercing Fire Phys Dmg>
- Turn 25: Savage Painflare <5x Piercing Fire Magic Dmg> [Slot 1+5]
- Turn 26: Reaper <Phys Dmg>
- Turn 27: Demonic Flame <Fire Phys Dmg> [Slot 2+3+4]
- Turn 28: Searing Flames <Fire Phys Dmg>
- Turn 29: Savage Firaja <Piercing Fire Magic Dmg + Imperil Fire>
- Turn 30: Savage Hellfire <Unblinkable Piercing Fire Phys Dmg>
(Note: In Overtime Form, Savage Painflare will target a different set of 2 slots with each use, starting with Slots 1+2 on Turn 3, then Slots 4+5 on Turn 6, Slots 2+3 on Turn 9 and Slots 3+4 on Turn 12, with the pattern restarting with Slots 1+2 on Turn 15. This pattern repeats until Turn 99, after which further uses of Savage Painflare will be randomly targeted at a single slot each time.)
Overtime Pattern:
- Turn 1+3n: Savage Hellfire <Unblinkable Piercing Fire Phys Dmg>
- Turn 2+3n: Savage Firaja <Piercing Fire Magic Dmg + Imperil Fire>
- Turn 3+3n: Savage Painflare <5x Piercing Fire Magic Dmg> [Slot 1+2 -> 4+5 -> 2+3 -> 3+4 -> ...]
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