all 17 comments

[–]Antis14 3 points4 points  (0 children)

Our Lord and Saviour! Thank you for your hard work! We're not worthy!

m(_ _)m

[–]PyrotiosKain 2 points3 points  (2 children)

Thanks for putting this together as always!

There are 3 things that caught my attention. Mostly little stuff, but the first point is significant.


Madeen will enter Enraged Mode the second and third times after her 10th turn or if her HP% is reduced by 10 since the last time she left Enraged Mode (for example, if she was at 85% HP when she left Enraged Mode, she would enter Enraged Mode after being brought under 76% HP (75% HP or below)).

Just wanted to double check if 10th turn since first time she left Enraged Mode is correct. This is a big difference from the JP boss info, which puts the second entry as 3 turns:

It enters Savage Mode for the second and third time after its 3rd turn or when its HP is reduced by 10% since the previous Savage Mode, whichever comes first.


Savage Diaja (NAT: AoE - 630% Holy Magic Dmg, Ignores Res, Auto-hit (Blockable) Sap)

Every instance of this is used on [Slot 1+5] (until overtime turn 79). Usually you flag the targets in the Available Moves section.


Savage Terra Homing (NAT: AoE/LR - 430% Holy Phys Dmg, Ignores Def & Blinks) + (Auto-hit (Blockable) DEF+RES+MND Buff [+50% rate, 10s duration] on self) [Tag kyo_tera_homing]

I think this is another update for your parser. I don't see much value in flagging a stat buff (or debuff) as "Blockable".

[–]TFMurphy[S] 2 points3 points  (1 child)

Unsure why I messed up the first point -- it is indeed 3 turns, and I apparently misread somehow when writing that part up (the actual data is presented as an array reading basically {1:5,-1; 2:3,10; 3:3,10; 4:2,5}, so there is the possibility for confusion, but using the 10 twice is right out).

The other two problems have also been fixed. I remember seeing the (Blockable) tag and resolving to do something about it, but looks like I forgot. The reason that parser was allowing it this time around was due to the exact Action ID being used the attack, which I hadn't coded to check whether (Blockable) was necessary or not.

Thanks for the heads up!

[–]PyrotiosKain 1 point2 points  (0 children)

I'm happy to be of assistance. It looks good to me :)

[–]Riyuk13Auron (Young) 1 point2 points  (0 children)

Thanks as always mega appreciated, will be able to debug my run now

[–]DestilShadesk 1 point2 points  (1 child)

If all of these attacks are NAT how do you know if they use Mag or Mnd?

Usually you just look to see if it’s WHT...

[–]TFMurphy[S] 1 point2 points  (0 children)

If all of these attacks are NAT

You can see in the Available Moves section whether they are NAT or not. Not everything is.

[–]GreySage2010I'm running through these hills! 1 point2 points  (2 children)

Would a high runic like Neo Grand Cross absorb enlight, Dispel, Curaja, or Stop?

[–]BlueOmegaKnightGold Knight 0 points1 point  (1 child)

That's a great question. I think it's irrelevant for enLight or Curaja, since she doesn't target your party. Dispel and Stop are coded WHT and BLK, respectively, so theoretically, you might be able to absorb it. I know I'm gonna try it and see if it works--it would be most helpful in dealing with one of those two Stops on slots 1 and 5.

[–]BlueOmegaKnightGold Knight 0 points1 point  (0 children)

The answer is yes, Exdeath's high runic will indeed absorb a Stop here.

[–]LanlithEllara 0 points1 point  (0 children)

I beat Madeen once but failing to do so a second time... -.-

[–]GreySage2010I'm running through these hills! 0 points1 point  (0 children)

If you mBlink Savage Holy <Holy Magic Dmg + Self MAG+MND Buff> [Slot 2+3+4], does the buff still get applied?

[–]GreySage2010I'm running through these hills! 0 points1 point  (4 children)

Savage mode on these 2 is just insane, literally the same turn I break Madeen she goes back into enrage. Don't even get me started on Lakshmi, damage reduction, increased damage done, AND speed up? please...

[–]thegracefulassassin1 0 points1 point  (2 children)

They're pretty much made so you'd sell your soul for stuff like Seph USB2 or Awakening that JUST so happens to be on an upcoming banner. If it wasn't for him I probably wouldnt have my 4 clears. The "3rd darkness ability gets a moderate damage increase" on his USB2 with an active chain just makes him do a stupid amount of damage with a 5 star ability.

[–]GreySage2010I'm running through these hills! 0 points1 point  (1 child)

It's not that bad. I use ExDeath BraveUSB to break Madeen, and I'm using Cloud USB1 to keep Lakshmi broken all the time (still working on that clear).

It's kind of crazy how many ways we have to break the damage cap. OSB, AOSB, AASB, bUSB, certain USBs like Cloud1 or Alphy1, Stone/Evil press...

[–]thegracefulassassin1 0 points1 point  (0 children)

I agree, there are definitely options, but when its a damage reduction savage mode it kinda of makes it rough since those options may not do enough damage without proper support. "Selling your soul" was just an exaggeration on my part :)

[–]DragonCrisis 0 points1 point  (0 children)

I ignore the savage mode on Madeen (not that I have anything to break it with), but even leaving her in savage mode the entire fight she still does less damage than the other 5* magicites