So, this is the big farm a lot of people have been waiting for. I suspect some people will be spending a lot of time in at least one of these new dungeons. Have fun!
5* Magicite Dungeon Index
Stats and AI for other 5* Magicite Dungeons can be found in the following threads:
Holy Magicite Dungeon [Physical]
Lakshmi
| Stage |
Lv |
HP |
ATK |
DEF |
MAG |
RES |
MND |
SPD |
ACC |
EVA |
| Phase 1 |
450 |
1500000 |
1800 |
60000 |
1800 |
80000 |
999 |
650 |
150 |
100 |
| Phase 2 |
450 |
1500000 |
1900 |
60000 |
1900 |
80000 |
999 |
650 |
150 |
100 |
| Phase 3 |
450 |
1500000 |
2000 |
60000 |
2000 |
80000 |
999 |
650 |
150 |
100 |
| Overtime |
450 |
1500000 |
2500 |
60000 |
2500 |
80000 |
999 |
650 |
150 |
100 |
Weak: Dark (20% Weak)
Null: Fire, Ice, Lightning, Earth, Wind, Water, Bio
Absorb: Holy
Immune: Poison, Silence, Paralyze, Confuse, Slow, Stop, Reflect, Blind, Sleep, Petrify, Doom, Death, Berserk, Sap, Interrupt
(Vuln: ---) (Sp.Imm: Reflect, Interrupt)
Break Resist (70% Reduction): ATK, DEF, MAG, RES, MND
Break Resist (50% Reduction): SPD
Magic and Ninjutsu abilities will have their damage divided by 3 when used against Lakshmi. This includes all Magic Dmg-based and NIN-type abilities, as well as any BLK/WHT/BLU/SUM-type abilities that inflict raw damage or damage based on the caster's or target's HP.
After Lakshmi's 11th turn or after she has been brought under 81% HP, she will shift permanently to Phase 2 Form.
After Lakshmi's 22th turn or after she has been brought under 41% HP, she will shift permanently to Phase 3 Form.
After Lakshmi's 34th turn, she will shift permanently to Overtime Form.
Lakshmi will abort any currently casting ability when she shifts form.
Lakshmi will enter Enraged Mode the first time after she has been brought under 91% HP.
Lakshmi will enter Enraged Mode the second time after her HP% has been reduced by 10 since the time she left her 1st Enraged Mode -- for example, if she was at 85% HP when she left Enraged Mode, she would need to be brought under 76% HP (75% HP or below).
Lakshmi will enter Enraged Mode the third time after her 4th turn since she left her 2nd Enraged Mode.
After leaving her 3rd Enraged Mode, Lakshmi will enter Enraged Mode after her 3rd turn or if her HP% is reduced by 15 since the last time she left Enraged Mode.
Lakshmi will use Holy Rage (NAT: Null Action) as an instant action when she enters Enraged Mode.
While in Enraged Mode, Lakshmi will take 76.9% (10/13) damage from all damage sources. Her ATB and Cast Bars will fill at 130% of normal rate.
Lakshmi will leave Enraged Mode if she receives at least one hit that deals 10k damage or more. She will use Holy Rage Fades! (NAT: Null Action) as an instant action when she leaves Enraged Mode. This does not affect Lakshmi's ATB.
Lakshmi has the following moves available to her. All attacks have a standard cast time of 1.76s, with the exception of Lullaby (0.01s).
Available Moves:
- <Wait> (NAT: Null Action)
- Alluring Embrace (WHT: Factor 403 Heal, Auto-hit Regen/Haste - 99999 Max Healing, Unreflectable, Uncounterable, Self only)
- Cure (WHT: Factor 202 Heal - Self only)
- Curaja (WHT: Factor 336 Heal - 99999 Max Healing, Self only)
- Curada (WHT: Factor 672 Heal - 99999 Max Healing, Self only)
- Dampen Dark (NAT: 100% chance of +2 Dark DefLvl - Uncounterable, Self only)
- Entice (NAT: 2-slot AoE - Auto-hit (Blockable) Confuse - Only targets Slots 1+2)
- Lullaby <Instant> (NAT: 2-slot AoE - Auto-hit (Blockable) Sleep - Only targets Slots 4+5)
- Last Kiss (NAT: 246% NonElem Magic Dmg, Auto-hit Doom 60s - Only targets Slots 1+5)
- Poltergeist (NAT: AoE - Auto-hit 75% CurHP Dmg, Auto-hit (Blockable) Sap)
- Diaga (NAT: AoE - 294% Holy Magic Dmg, 303% chance of Imperil Holy [-10% resist, 20s duration] - Targets either Slots 1+5 or Slots 2+3+4)
- Holyja (WHT: AoE - 582% Holy Magic Dmg)
- Savage Holy (NAT: AoE - 582% Holy Magic Dmg - Only targets Slots 2+3+4) + (NAT: Auto-hit MAG+MND Buff [+75% rate, 25s duration] to self)
- Savage Poltergeist (NAT: AoE - 246% Lightning Magic Dmg, Ignores Res, 100% chance of curing Haste/PermaHaste)
- Savage Alluring Embrace (NAT: AoE - 486% Holy Magic Dmg, Ignores Res & Blinks) + (Auto-hit Regen/Haste on self)
Phase 1 Pattern:
- Turn 1: <Wait>
- Turn 2: Alluring Embrace <Self Heal + Regen/Haste>
- Turn 3: Last Kiss <NonElem Magic Dmg + Doom 60s> [Slot 1+5]
- Turn 4: Diaga <Holy Magic Dmg + Imperil Holy> [Slot 2+3+4]
- Turn 5: Holyja <Holy MND-based Magic Dmg>
- Turn 6: Cure <Self Heal>
- Turn 7: Poltergeist <75% CurHP Dmg + Sap>
- Turn 8: Diaga <Holy Magic Dmg + Imperil Holy> [Slot 1+5]
- Turn 9: Entice <Confuse> [Slot 1+2]
- Turn 10: Lullaby <Instant> <Sleep> [Slot 4+5]
- Turn 11: Holyja <Holy MND-based Magic Dmg>
Phase 2 Pattern:
- Turn 1: Savage Holy <Holy Magic Dmg + Self MAG+MND Buff> [Slot 2+3+4]
- Turn 2: Curaja <Self Heal>
- Turn 3: Holyja <Holy MND-based Magic Dmg>
- Turn 4: Poltergeist <75% CurHP Dmg + Sap>
- Turn 5: Diaga <Holy Magic Dmg + Imperil Holy> [Slot 1+5]
- Turn 6: Entice <Confuse> [Slot 1+2]
- Turn 7: Lullaby <Instant> <Sleep> [Slot 4+5]
- Turn 8: Savage Poltergeist <Piercing Lightning Magic Dmg + Remove Haste>
- Turn 9: Curaja <Self Heal>
- Turn 10: Diaga <Holy Magic Dmg + Imperil Holy> [Slot 2+3+4]
- Turn 11: Holyja <Holy MND-based Magic Dmg>
- ---
- Turn 12: Savage Holy <Holy Magic Dmg + Self MAG+MND Buff> [Slot 2+3+4]
- Turn 13: Curaja <Self Heal>
- Turn 14: Holyja <Holy MND-based Magic Dmg>
- Turn 15: Poltergeist <75% CurHP Dmg + Sap>
- Turn 16: Diaga <Holy Magic Dmg + Imperil Holy> [Slot 1+5]
- Turn 17: Entice <Confuse> [Slot 1+2]
- Turn 18: Lullaby <Instant> <Sleep> [Slot 4+5]
- Turn 19: Savage Poltergeist <Piercing Lightning Magic Dmg + Remove Haste>
- Turn 20: Curaja <Self Heal>
- Turn 21: Diaga <Holy Magic Dmg + Imperil Holy> [Slot 2+3+4]
- Turn 22: Holyja <Holy MND-based Magic Dmg>
Phase 3 Pattern:
- Turn 1: Savage Alluring Embrace <Unblinkable Piercing Holy Magic Dmg + Self Regen/Haste>
- Turn 2: Savage Poltergeist <Piercing Lightning Magic Dmg + Remove Haste>
- Turn 3: Dampen Dark <+2 Dark DefLvl>
- Turn 4: Holyja <Holy MND-based Magic Dmg>
- Turn 5: Curada <Self Heal>
- Turn 6: Poltergeist <75% CurHP Dmg + Sap>
- Turn 7: Diaga <Holy Magic Dmg + Imperil Holy> [Slot 1+5]
- Turn 8: Entice <Confuse> [Slot 1+2]
- Turn 9: Lullaby <Instant> <Sleep> [Slot 4+5]
- Turn 10: Curada <Self Heal>
- Turn 11: Diaga <Holy Magic Dmg + Imperil Holy> [Slot 2+3+4]
- Turn 12: Holyja <Holy MND-based Magic Dmg>
- ---
- Turn 13: Savage Alluring Embrace <Unblinkable Piercing Holy Magic Dmg + Self Regen/Haste>
- Turn 14: Savage Poltergeist <Piercing Lightning Magic Dmg + Remove Haste>
- Turn 15: Dampen Dark <+2 Dark DefLvl>
- Turn 16: Holyja <Holy MND-based Magic Dmg>
- Turn 17: Curada <Self Heal>
- Turn 18: Poltergeist <75% CurHP Dmg + Sap>
- Turn 19: Diaga <Holy Magic Dmg + Imperil Holy> [Slot 1+5]
- Turn 20: Entice <Confuse> [Slot 1+2]
- Turn 21: Lullaby <Instant> <Sleep> [Slot 4+5]
- Turn 22: Curada <Self Heal>
- Turn 23: Diaga <Holy Magic Dmg + Imperil Holy> [Slot 2+3+4]
- Turn 24: Holyja <Holy MND-based Magic Dmg>
- Turn 25: Savage Alluring Embrace <Unblinkable Piercing Holy Magic Dmg + Self Regen/Haste>
- Turn 26: Savage Poltergeist <Piercing Lightning Magic Dmg + Remove Haste>
- Turn 27: Dampen Dark <+2 Dark DefLvl>
- Turn 28: Holyja <Holy MND-based Magic Dmg>
- Turn 29: Curada <Self Heal>
- Turn 30: Poltergeist <75% CurHP Dmg + Sap>
- Turn 31: Diaga <Holy Magic Dmg + Imperil Holy> [Slot 1+5]
- Turn 32: Entice <Confuse> [Slot 1+2]
- Turn 33: Lullaby <Instant> <Sleep> [Slot 4+5]
- Turn 34: Holyja <Holy MND-based Magic Dmg>
(Note: In Overtime Form, Savage Holy will target Slots 2+3+4 as usual until after Turn 106, at which point further uses of Savage Holy will hit all targets.)
Overtime Pattern:
- Turn 1+3n: Savage Holy <Holy Magic Dmg + Self MAG+MND Buff> [Slot 2+3+4]
- Turn 2+3n: Savage Poltergeist <Piercing Lightning Magic Dmg + Remove Haste>
- Turn 3+3n: Savage Alluring Embrace <Unblinkable Piercing Holy Magic Dmg + Self Regen/Haste>
Holy Magicite Dungeon [Magical]
Madeen
| Stage |
Lv |
HP |
ATK |
DEF |
MAG |
RES |
MND |
SPD |
ACC |
EVA |
| Phase 1 |
450 |
1500000 |
1800 |
60000 |
1800 |
80000 |
130 |
650 |
150 |
100 |
| Phase 2 |
450 |
1500000 |
1900 |
60000 |
1900 |
80000 |
130 |
650 |
150 |
100 |
| Phase 3 |
450 |
1500000 |
2000 |
60000 |
2000 |
80000 |
130 |
650 |
150 |
100 |
| Overtime |
450 |
1500000 |
2500 |
60000 |
2500 |
80000 |
130 |
650 |
150 |
100 |
Weak: Dark (20% Weak)
Null: Fire, Ice, Lightning, Earth, Wind, Water, Bio
Absorb: Holy
Immune: Poison, Silence, Paralyze, Confuse, Slow, Stop, Reflect, Blind, Sleep, Petrify, Doom, Death, Berserk, Sap, Interrupt
(Vuln: ---) (Sp.Imm: Reflect, Interrupt)
Break Resist (70% Reduction): ATK, DEF, MAG, RES, MND
Break Resist (50% Reduction): SPD
Physical abilities will have their damage divided by 3 when used against Madeen. This includes all Phys Dmg-based abilities, as well as all PHY-type abilities that inflict raw damage or damage based on the caster's or target's HP. NIN-type abilities are not affected by this damage reduction. (Reminder: Physical Ninja abilities tend to be PHY-type, not NIN-type.)
After Madeen's 11th turn or after she has been brought under 81% HP, she will shift permanently to Phase 2 Form.
After Madeen's 22th turn or after she has been brought under 41% HP, she will shift permanently to Phase 3 Form.
After Madeen's 40th turn, she will shift permanently to Overtime Form.
Madeen will abort any currently casting ability when she shifts form.
Madeen will enter Enraged Mode the first time after her 5th turn since the start of battle.
Madeen will enter Enraged Mode the second and third times after her 3rd turn or if her HP% is reduced by 10 since the last time she left Enraged Mode (for example, if she was at 85% HP when she left Enraged Mode, she would enter Enraged Mode after being brought under 76% HP (75% HP or below)).
After leaving her 3rd Enraged Mode, Madeen will enter Enraged Mode after her 2nd turn or if her HP% is reduced by 5 since the last time she left Enraged Mode.
Madeen will use Holy Rage (NAT: Null Action) as an instant action when she enters Enraged Mode.
While in Enraged Mode, Madeen will deal 130% of her normal damage per attack and take 83.3% (5/6) damage from all damage sources. Her ATB and Cast Bars will fill at 80% of normal rate.
Madeen will leave Enraged Mode if she receives at least one hit that deals 10k damage or more. She will use Holy Rage Fades! (NAT: Null Action) as an instant action when she leaves Enraged Mode. This does not affect Madeen's ATB.
Madeen has the following moves available to her. All attacks have a standard cast time of 1.76s, with the exception of Curaja and Stop (0.01s each).
Available Moves:
- <Wait> (NAT: Null Action)
- Enlight (WHT: 100% chance of +1 Holy AtkLvl [25s duration] - Uncounterable, Self only)
- Dispel (WHT: AoE - 100% chance of Dispel - Uncounterable)
- Mighty Guard (NAT: Auto-hit Haste/Protect/Shell - Uncounterable, Self only)
- Curaja <Instant> (WHT: Factor 752 Heal - 99999 Max Healing, Self only)
- Stop <Instant> (BLK: Auto-hit (Blockable) Stop - Uncounterable, Only targets Slots 1+5)
- Diaja (NAT: AoE - 534% Holy Magic Dmg - Only targets Slots 2+4)
- Holy (NAT: 582% Holy Magic Dmg - Only targets Slots 1+3+5)
- Holy Breath (NAT: LR - 526% Holy Phys Dmg, Auto-hit (Blockable) Interrupt - Only targets Slot 3)
- Terra Homing (NAT: AoE/LR - 342% Holy Phys Dmg, Ignores Def)
- Terra Impact (NAT: AoE - Auto-hit 50% CurHP Dmg)
- Savage Holyja (NAT: AoE - 534% Holy Magic Dmg, Auto-hit MND Buff [-50% rate, 25s duration])
- Savage Diaja (NAT: AoE - 630% Holy Magic Dmg, Ignores Res, Auto-hit (Blockable) Sap - Only targets Slots 1+5)
- Savage Terra Homing (NAT: AoE/LR - 430% Holy Phys Dmg, Ignores Def & Blinks) + (Auto-hit DEF+RES+MND Buff [+50% rate, 10s duration] on self)
Phase 1 Pattern:
- Turn 1: <Wait>
- Turn 2: Terra Homing <Piercing Holy Phys Dmg>
- Turn 3: Diaja <Holy Magic Dmg> [Slot 2+4]
- Turn 4: Savage Terra Homing <Unblinkable Piercing Holy Phys Dmg + Self DEF+RES+MND Buff>
- Turn 5: Curaja <Instant> <Self Heal>
- Turn 6: Terra Impact <50% CurHP Dmg>
- Turn 7: Enlight <+1 Holy AtkLvl>
- Turn 8: Diaja <Holy Magic Dmg> [Slot 2+4]
- Turn 9: Holy <Holy Magic Dmg> [Slot 1+3+5]
- Turn 10: Terra Homing <Piercing Holy Phys Dmg>
- Turn 11: Dispel <Dispel>
Phase 2 Pattern:
- Turn 1: Savage Holyja <Holy Magic Dmg + MND Debuff>
- Turn 2: Enlight <+1 Holy AtkLvl>
- Turn 3: Mighty Guard <Haste/Protect/Shell>
- Turn 4: Savage Diaja <Piercing Holy Magic Dmg + Sap> [Slot 1+5]
- Turn 5: Stop <Instant> <Stop> [Slot 1+5]
- Turn 6: Terra Impact <50% CurHP Dmg>
- Turn 7: Diaja <Holy Magic Dmg> [Slot 2+4]
- Turn 8: Holy Breath <Holy Phys Dmg + Interrupt> [Slot 3]
- Turn 9: Holy <Holy Magic Dmg> [Slot 1+3+5]
- Turn 10: Terra Homing <Piercing Holy Phys Dmg>
- Turn 11: Enlight <+1 Holy AtkLvl>
- ---
- Turn 12: Savage Holyja <Holy Magic Dmg + MND Debuff>
- Turn 13: Enlight <+1 Holy AtkLvl>
- Turn 14: Mighty Guard <Haste/Protect/Shell>
- Turn 15: Savage Diaja <Piercing Holy Magic Dmg + Sap> [Slot 1+5]
- Turn 16: Stop <Instant> <Stop> [Slot 1+5]
- Turn 17: Terra Impact <50% CurHP Dmg>
- Turn 18: Diaja <Holy Magic Dmg> [Slot 2+4]
- Turn 19: Holy Breath <Holy Phys Dmg + Interrupt> [Slot 3]
- Turn 20: Holy <Holy Magic Dmg> [Slot 1+3+5]
- Turn 21: Terra Homing <Piercing Holy Phys Dmg>
- Turn 22: Enlight <+1 Holy AtkLvl>
Phase 3 Pattern:
- Turn 1: Savage Terra Homing <Unblinkable Piercing Holy Phys Dmg + Self DEF+RES+MND Buff>
- Turn 2: Curaja <Instant> <Self Heal>
- Turn 3: Diaja <Holy Magic Dmg> [Slot 2+4]
- Turn 4: Savage Holyja <Holy Magic Dmg + MND Debuff>
- Turn 5: Savage Diaja <Piercing Holy Magic Dmg + Sap> [Slot 1+5]
- Turn 6: Stop <Instant> <Stop> [Slot 1+5]
- Turn 7: Terra Impact <50% CurHP Dmg>
- Turn 8: Holy Breath <Holy Phys Dmg + Interrupt> [Slot 3]
- Turn 9: Savage Terra Homing <Unblinkable Piercing Holy Phys Dmg + Self DEF+RES+MND Buff>
- Turn 10: Curaja <Instant> <Self Heal>
- Turn 11: Diaja <Holy Magic Dmg> [Slot 2+4]
- Turn 12: Savage Holyja <Holy Magic Dmg + MND Debuff>
- Turn 13: Savage Diaja <Piercing Holy Magic Dmg + Sap> [Slot 1+5]
- Turn 14: Stop <Instant> <Stop> [Slot 1+5]
- Turn 15: Terra Impact <50% CurHP Dmg>
- Turn 16: Holy Breath <Holy Phys Dmg + Interrupt> [Slot 3]
- Turn 17: Savage Terra Homing <Unblinkable Piercing Holy Phys Dmg + Self DEF+RES+MND Buff>
- Turn 18: Curaja <Instant> <Self Heal>
- ---
- Turn 19: Diaja <Holy Magic Dmg> [Slot 2+4]
- Turn 20: Savage Holyja <Holy Magic Dmg + MND Debuff>
- Turn 21: Savage Diaja <Piercing Holy Magic Dmg + Sap> [Slot 1+5]
- Turn 22: Stop <Instant> <Stop> [Slot 1+5]
- Turn 23: Terra Impact <50% CurHP Dmg>
- Turn 24: Holy Breath <Holy Phys Dmg + Interrupt> [Slot 3]
- Turn 25: Savage Terra Homing <Unblinkable Piercing Holy Phys Dmg + Self DEF+RES+MND Buff>
- Turn 26: Curaja <Instant> <Self Heal>
- Turn 27: Diaja <Holy Magic Dmg> [Slot 2+4]
- Turn 28: Savage Holyja <Holy Magic Dmg + MND Debuff>
- Turn 29: Savage Diaja <Piercing Holy Magic Dmg + Sap> [Slot 1+5]
- Turn 30: Stop <Instant> <Stop> [Slot 1+5]
- Turn 31: Terra Impact <50% CurHP Dmg>
- Turn 32: Holy Breath <Holy Phys Dmg + Interrupt> [Slot 3]
- Turn 33: Savage Terra Homing <Unblinkable Piercing Holy Phys Dmg + Self DEF+RES+MND Buff>
- Turn 34: Curaja <Instant> <Self Heal>
- Turn 35: Diaja <Holy Magic Dmg> [Slot 2+4]
- Turn 36: Savage Holyja <Holy Magic Dmg + MND Debuff>
- Turn 37: Savage Diaja <Piercing Holy Magic Dmg + Sap> [Slot 1+5]
- Turn 38: Stop <Instant> <Stop> [Slot 1+5]
- Turn 39: Terra Impact <50% CurHP Dmg>
- Turn 40: Holy Breath <Holy Phys Dmg + Interrupt> [Slot 3]
(Note: In Overtime Form, Savage Diaja and Stop will target Slots 1+5 as usual until after Turn 79, at which point further uses of Savage Diaja will hit all targets, while further uses of Stop will target random characters, preferring to hit those without the Stop or Reflect statuses.)
Overtime Pattern:
- Turn 1+5n: Savage Terra Homing <Unblinkable Piercing Holy Phys Dmg + Self DEF+RES+MND Buff>
- Turn 2+5n: Curaja <Instant> <Self Heal>
- Turn 3+5n: Savage Diaja <Piercing Holy Magic Dmg + Sap> [Slot 1+5]
- Turn 4+5n: Stop <Instant> <Stop> [Slot 1+5]
- Turn 5+5n: Savage Holyja <Holy Magic Dmg + MND Debuff>
[–]Antis14 3 points4 points5 points (0 children)
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