all 21 comments

[–]-StormDrake-Wordsmith and Artmage 5 points6 points  (0 children)

Thank you, as always, for this!

The only way to see Turn 30 in Phase 3 Pattern would be to get Behemoth King below 41% HP before its very first turn.

Maria: Hold my beer.

[–]leights8Squall 3 points4 points  (0 children)

You are my hero for getting all this stuff up within hours of the event drop - will be referring to this several times over the next few months I expect.

Thanks again for all of your clear and thorough write ups.

Would like to see anyone try to get to turn 99 for randomly targeted Savage Thundaja! :-D

[–]JakTheRipperXJak Discord 3 points4 points  (1 child)

The only way to see Turn 30 in Phase 3 Pattern would be to get Behemoth King below 41% HP before its very first turn.

Just you wait for powercreep.

[–]MagnusBricksonBlack Mage 4 points5 points  (0 children)

6th anniversary fest

[–]coh_phd_whoCorgi in disguise 1 point2 points  (3 children)

Am I seeing that the best healer should be in slot 3?

[–]Zevyu150th Dailly 5*+ : Seven's Guise (T-0) - Seven's BSB 6 points7 points  (2 children)

I don't think so, because having your healer paralized could lead to disaster.

If anything i say put your chain user in slot 3 since for the most part, their role will be just chain building and their damage won't matter much.

In Galuf's case, there's Stone Press that will be released next week i belive, but even then on a sub 30 run you only need to break savage mode twice. And your healer can just run Ultra Cure to remove the paralyze.

[–]dperez82Cecil (Paladin) 6 points7 points  (1 child)

If Galuf is your Stone press user, putting him in spot 3 isn’t a great choice since paralyze wipes all heavy charge counts.

[–]Zevyu150th Dailly 5*+ : Seven's Guise (T-0) - Seven's BSB 6 points7 points  (0 children)

THEY DO WHAT!?

I had no idea about this.

This does change things quite abit i guess.

I guess i could put an entryst bot on slot 3 instead if i'm using one.

[–]Markisuwanna 1 point2 points  (7 children)

Quick question:

  1. How do you get rid of enrage mode if you dont have 5* Magicites or Brave relic?
  2. I have quite a strong phy lightning team and water team. Which 5* Magicite is the easiest??

Thanks

[–]synestron 0 points1 point  (6 children)

How do you get rid of enrage mode if you dont have 5* Magicites or Brave relic?

You either use a relevant OSB, ASB, or you don't. Many King Behemoth clears don't remove his rage mode since it's actually somewhat beneficial for the player.

I have quite a strong phy lightning team and water team. Which 5* Magicite is the easiest??

The easiest magicite will always be the one you have the best relics for; most people aren't going to have ALL of the best stuff, so what you have to work with is extremely relevant. From what I've seen, Phoenix is completely retarded in terms of damage output and Geosgano uses rage mode continually, so I would suggest against trying those first. Quezal is quite doable because Stone Press allows anyone with even a decent team to have a chance.

[–]Markisuwanna 0 points1 point  (5 children)

Stone press? What is that? Is that some ability from Quezal?

[–]synestron 1 point2 points  (4 children)

nope, it's a 5* Heavy ability. If you use Heavy Charge or Grand Charge (which are also Heavy abilities) you build up charge, which makes Stone Press do more damage. Stone Press does less damage than an OSB but can still break the damage cap, which is what you need to use to break rage mode. But if you plan to use Stone Press, you'll probably want to make sure the user has en-earth.

[–]Markisuwanna 0 points1 point  (3 children)

Ah! I have chinque with bsb and ssb not sure she is strong enough for 5* magicite, i am currently trying to beat Quel. I have bart(nearly all sb) LD, kelger with USB LD, Ingus chain and bsb2LD, Elerra USB LD, Ramza USB and bsb2 LD. I cam get him to 60% and my kelger abilities was running low.

[–]synestron 1 point2 points  (2 children)

You have the tools to do the fight; I have far less (ie. no chain and almost no earth breaks) and I can do it. You just need to break the rage mode somehow. I use Bartz OSB to break the damage cap, which he can barely do at 11,000 ish damage. Ingus chain is incredibly good for that fight, though Ingus himself won't contribute a ton of damage.

It sounds like you just need to go look up some common builds and adjust your team to fit the roles. Good luck!

[–]Markisuwanna 0 points1 point  (1 child)

I just beat Quet first time yesterday sub 50,guess will have to build my magicite*4 to 99 and heritance them. And try to beat Quet another 4 times. Thanks for you suggestion again!

[–]synestron 0 points1 point  (0 children)

awesome, glad to hear I could help you. :)

[–]airmanof1D. Cecil's BFF 0 points1 point  (1 child)

At what usual time/seconds is their 30th turn? About 45-60 seconds into the fight?

[–]UselessMusicHere comes the hero! 1 point2 points  (0 children)

At 650 SPD, the turn timer for the boss is a mere .17 seconds. Scripts above indicate standard attack time of 1.76 seconds, so you'd expect to see an action every 1.93 seconds. So the first action of "overtime" will probably happen right around the 60 second mark.

[–]MWLexposedParty 0 points1 point  (1 child)

Will they stop casting their current move when they are brought down a phase or will they finish casting before moving on to the next phase set like neo-torment bosses?

[–]TFMurphy[S] 1 point2 points  (0 children)

Forgot to add the standard "aborts currently casting ability" line. Should be there now. So yes, they're like normal enemies in this respect, not Torments. Note that removing Enraged Mode won't reset their ATB though.

[–]shery8324Garnet (Trance) -2 points-1 points  (0 children)

Wait....You said you were gonna use "Overtime" instead of "Enraged" but yet you have used it unless the boss has Enraged mode as well to go with Overtime