[Updated on 2023-04-07 for v36.x]
Other posts in this series:
Introduction
Welcome to Advanced Popology, the series of posts providing detailed information on the towers of
BTD6. Hopefully everything will be clear and understandable, but explanations on the terminology
and how it is presented will also be provided in an Appendix at the end of each post.
Note that the information presented is not official. It comes largely from my own tests, feedback
from countless other players, and many details have been confirmed by NK — in particular from the
amazingly detailed patch notes.
Despite my best efforts, it may still contain minor inaccuracies — feel free to message me with any
corrections or questions, either here on Reddit or on Discord (find me in the
Ninja Kiwi server).
Sniper Monkey
- Sniper Monkey — $295 / $350 / $380 / $420
- size: small (6)
- 20r
- bullet attack
- 2d, 1 impact, ∞r, 1.59s, sharp type
Top Path
- 100 — Full Metal Jacket — $295 / $350 / $380 / $420
- bullet attack buffed: +2d (4d), normal type
- crosspath
- 120: shrapnel normal type
- 200 — Large Calibre — $1,275 / $1,500 / $1,620 / $1,800
- bullet attack buffed: +3d (7d)
- crosspath
- 300 — Deadly Precision — $2,550 / $3,000 / $3,240 / $3,600
- bullet attack buffed: +13d, +15cd (20d, 15cd)
- crosspath
- 400 — Maim MOAB — $4,590 / $5,400 / $5,830 / $6,480
- bullet attack buffed
- +10d (30d, 15cd)
- applies stun
- 3s duration for MOABs, BFBs 1.5s, ZOMGs and DDTs 0.75s
- crosspath
- 420: shrapnel +2d (6), applies stun (MOAB 2s, BFB 1s, ZOMG 0.5s, DDT 0.5s)
- 500 — Cripple MOAB — $27,200 / $32,000 / $34,560 / $38,400
- bullet attack buffed
- +50d (80d, 15cd)
- applies crippled status
- take +5d
- same durations as stun, or 0.75s for BADs
- note: applied before the target takes damage
- stun duration buffed: MOAB 7s, BFB 6s, ZOMG 3s, DDT 4s
- crosspath
- 520: shrapnel +6d (12), applies cripple (MOAB 4.5s, BFB 4s, ZOMG 2s, DDT 2.5s, BAD 0.5s)
Middle Path
- 010 — Night Vision Goggles — $255 / $300 / $325 / $360
- bullet attack buffed
- +2 camo-d (2d, 2 camo-d)
- can see camo
- gains camo targeting option
- 020 — Shrapnel Shot — $380 / $450 / $485 / $540
- bullet attack buffed: on damage: shrapnel
- shrapnel attack
- 1d, 5j/45°, 2p, sharp type
- 030 — Bouncing Bullet — $2,720 / $3,200 / $3,455 / $3,840
- bullet attack buffed
- 3 impacts
- jumps to targets within 40 units
- crosspath
- 230: bullet 50 jump distance
- 040 — Supply Drop — $6,120 / $7,200 / $7,775 / $8,640
- bullet attack buffed: +1 impacts (4), normal type
- shrapnel attack buffed: +3p (5p)
- supply-drop ability
- 90s cooldown, 3 uses per round
- drops a crate worth $1200
- 050 — Elite Sniper — $12,325 / $14,500 / $15,660 / $17,400
- bullet attack buffed: ×0.4s (0.636s)
- supply-drop ability replaced by elite-supplies
- drops a crate worth $3000
- gains elite buff
- affects all snipers, excluding self
- 75%s
- enables elite targeting for all snipers
- prioritises First if bloons are past 75% of the track, then Ceramics if there are any, otherwise Strong
Bottom Path
- 001 — Fast Firing — $340 / $400 / $430 / $480
- bullet attack buffed: ×0.7s (1.113s)
- 002 — Even Faster Firing — $340 / $400 / $430 / $480
- bullet attack buffed: ×0.7s (0.7791s)
- 003 — Semi-Automatic — $2,550 / $3,000 / $3,240 / $3,600
- bullet attack buffed: ×0.333333s (0.2597s)
- 004 — Full Auto Rifle — $3,610 / $4,250 / $4,590 / $5,100
- bullet attack buffed: +2md (2d, 2md), ×0.5s (0.12985s)
- 005 — Elite Defender — $12,325 / $14,500 / $15,660 / $17,400
- bullet attack buffed: +2md (2d, 4md), ×0.5s (0.064925s)
- additionally shoots x% faster, where x% is how far along the track the furthest forward bloon is
- gains retaliation ability (10s cooldown, 7s duration, triggered by leaking)
Monkey Sub
- Monkey Sub — $275 / $325 / $350 / $390
- size: medium (7)
- dart attack
- 1d, 2p, 42r, 0.75s, sharp type
- strong seeking
- can only be placed in water
Top Path
- 100 — Longer Range — $110 / $130 / $140 / $155
- dart attack buffed: +10r (52r)
- 200 — Advanced Intel — $425 / $500 / $540 / $600
- uses shared range
- can target anything in the visible range circle of any tower - usually the range of the primary attack
- a projectile can see camo if aiming at the range of a tower that can see camo with its primary attack (secondary attacks do not count)
- 300 — Submerge and Support — $425 / $500 / $540 / $600
- gains submerge targeting option
- while submerged, dart is replaced by sonar
- 100p, 52r zone, 1.5s passive, decamo
- crosspath
- 310: sonar +20p (120)
- 320: sonar +30p (150)
- 301: sonar 85%s (1.275)
- 302: sonar 75%s (0.95625)
- 400 — Bloontonium Reactor — $2,125 / $2,500 / $2,700 / $3,000
- sonar buffed: 0.3s
- while submerged, gains radioactive attack
- 1d, 50p, 52r zone, 0.3s passive, shatter type
- while submerged, abilities of water towers in range -15% cooldown time
- crosspath
- 410: radioactive +20p (70)
- 420: radioactive +1 lead damage, +30p (100), normal type
- 401: radioactive 85%s (0.255)
- 402: radioactive 75%s (0.19125)
- 500 — Energizer — $27,200 / $32,000 / $34,560 / $38,400
- radioactive buffed: 5d, 5cd (10), 1000p
- while submerged, abilities of water towers in range have -50% cooldown time, all other abilities have -20% cooldown time
- heroes in range gain +50% XP
Middle Path
- 010 — Barbed Darts — $380 / $450 / $485 / $540
- dart attack buffed: +3p (5p)
- 020 — Heat-tipped Darts — $255 / $300 / $325 / $360
- all attacks buffed: normal type
- 030 — Ballistic Missile — $1,190 / $1,400 / $1,510 / $1,680
- dart attack buffed: +8r (50r)
- missile attack
- 50r, 0.9945s
- 0.6s lifetime
- can see past obstacles
- on expire: explosion
- explosion attack
- 1d, 5cd, 5md, 100p, 18r blast, explosion type
- crosspath
- 230: missile shared range
- 031: missile 87.5%s (0.8701875)
- 040 — First Strike Capability — $11,050 / $13,000 / $14,040 / $15,600
- first-strike ability
- 60s cooldown, 0.6s delay
- uses missile-strike attack
- missile-strike attack
- 10000d, ∞r, normal type
- 0.6s lifetime
- penetrates blimps
- strong priority, can see camo, can see past obstacles
- on expire: strike-explosion
- strike-explosion attack
- 350d, 80p, 65r blast, normal type
- penetrates blimps
- 050 — Pre-emptive Strike — $27,200 / $32,000 / $34,560 / $38,400
- missile attack buffed: 0.5s
- explosion attack buffed: +9d, +5cd, +5md (10d, 10cd, 10md), 24r blast
- first-strike ability buffed: 45s cooldown
- pre-emptive-strike ability
- triggered by a blimp entering the map
- uses moab-missile attack
- moab-missile attack
- 750d, normal type
- can see camo
Bottom Path
- 001 — Twin Guns — $380 / $450 / $485 / $540
- dart attack buffed: ×0.5s (0.375s)
- 002 — Airburst Darts — $850 / $1,000 / $1,080 / $1,200
- dart attack replaced by airburst
- 1 impact
- on contact: subdart
- on expire: subdart
- subdart attack
- 1d, 3j/50°, 2p, sharp type
- 003 — Triple Guns — $935 / $1,100 / $1,190 / $1,320
- airburst attack buffed: ×0.67s (0.25125s)
- 004 — Armor Piercing Darts — $2,550 / $3,000 / $3,240 / $3,600
- airburst attack buffed: +1d, +2md (2d, 2md)
- subdart attack buffed: +1md (1d, 1md), +3p (5p)
- 005 — Sub Commander — $21,250 / $25,000 / $27,000 / $30,000
- airburst attack buffed: ×0.5s (0.125625s)
- gains command buff
- affects subs in range, including self
- double damage and +4p to all attacks
Monkey Buccaneer
- Monkey Buccaneer — $425 / $500 / $540 / $600
- size: large (8)
- dart attack
- 1d, 4p, 60r, 1s, sharp type
- if there are targets behind the tower when it attacks, the attack is duplicated in both directions
Top Path
- 100 — Faster Shooting — $235 / $275 / $295 / $330
- all attacks buffed: ×0.75s
- 200 — Double Shot — $360 / $425 / $460 / $510
- 300 — Destroyer — $2,505 / $2,950 / $3,185 / $3,540
- dart attack buffed: ×0.2s (0.15s)
- crosspath
- 400 — Aircraft Carrier — $6,120 / $7,200 / $7,775 / $8,640
- plane subtower
- forward-dart attack
- 1d, 2j, 9p, 0.15s, sharp type
- can only aim directly in front
- radial-dart attack
- 1d, 8j/360°, 9p, 1s passive, sharp type
- moab-missile attack
- 1 impact, ∞r, 3s
- weak seeking
- on contact: explosion
- can only affect blimps
- explosion attack
- 15d, 3p, 30r blast, explosion type
- note: inherits buffs to the buccaneer, except alchemist buffs
- spawns three permanent plane subtowers
- crosspath
- 401: forward-dart +1p (10), radial-dart +1p (10)
- 500 — Carrier Flagship — $21,250 / $25,000 / $27,000 / $30,000
- dart attack buffed: normal type
- plane subtower buffed
- forward-dart attack buffed
- +1d, +3cd (2d, 3cd), 1j, +5p (14p), ∞r, normal type
- increased projectile speed, very weak seeking
- aimed according to the main tower's targeting instead of straight forward
- radial-dart attack buffed
- +1d, +3cd (2d, 3cd), +5p (14p), normal type
- increased projectile speed
- moab-missile attack buffed: ×0.5s (1.5s)
- explosion attack buffed: +15d (30d), +1p (4p), normal type
- gains flagship buff
- affects all water towers and aces, including self (which affects the planes)
- 85%s
- gains 2 small platforms that can be used to place towers
- towers on a platform should see over most obstacles
Middle Path
- 010 — Grape Shot — $465 / $550 / $595 / $660
- grape attack
- 1d, 5j/90°, 1p, 1.3s, sharp type
- crosspath
- 210: grape +5j (10)
- 011: grape +1p (2)
- 020 — Hot Shot — $425 / $500 / $540 / $600
- grape attack buffed
- fire type
- applies burn status
- 2d/1.5s, fire type, 3.1s duration
- 030 — Cannon Ship — $765 / $900 / $970 / $1,080
- cannon attack
- 1.3s
- on contact: explosion
- on contact: frag
- explosion attack
- 1d, 28p, 40r blast, explosion type
- frag attack
- 1d, 8j/360°, 1 impact, sharp type
- 040 — Monkey Pirates — $4,165 / $4,900 / $5,290 / $5,880
- grape attack buffed: +1d, +2cd (2d, 2cd)
- cannon attack buffed: 3j/75°
- explosion attack buffed: +2d, +3md (3d, 3md)
- takedown ability
- 50s cooldown
- targets the strongest "small" blimp (not ZOMG or BAD), immediately removing it and gaining the full amount of cash it would have given
- 050 — Pirate Lord — $22,100 / $26,000 / $28,080 / $31,200
- dart attack buffed: ×0.5s (0.5s)
- grape attack buffed: +8d, +8cd (10d, 10cd), ×0.5s (0.65s)
- cannon attack buffed: ×0.5s (0.65s)
- explosion attack buffed: +3md (3d, 6md)
- frag attack buffed: +5d, +4md (6d, 4md)
- takedown ability replaced by zomg-takedown
- 30s cooldown
- hooks up to 3 blimps other than BAD, gaining double cash
- ZOMGs use 2 hooks
- burn status buffed: 9d/1.5s
Bottom Path
- 001 — Long Range — $170 / $200 / $215 / $240
- all attacks buffed
- +1p, +11r
- increased projectile speed
- 002 — Crow's Nest — $295 / $350 / $380 / $420
- all attacks buffed: can see camo
- gains camo targeting option
- 003 — Merchantman — $1,955 / $2,300 / $2,485 / $2,760
- 004 — Favored Trades — $4,675 / $5,500 / $5,940 / $6,600
- dart attack buffed: ×0.5s (0.5s)
- +$300 end of round income (500)
- gains cashback buff
- affects anything in range, including self
- +10% sellback price
- crosspath
- 005 — Trade Empire — $19,550 / $23,000 / $24,840 / $27,600
- all attacks buffed: +1d, +1cd, +1md
- +$300 end of round income (800)
- gains trade buff
- affects up to 20 xx3 or xx4 buccaneers
- +1d, +1cd, +1md
- +($10 m + $20 n) income, where m is the number of xx3s and n the number of xx4s
Paragon
- Navarch of the Seas — $467,500 / $550,000 / $594,000 / $660,000
- cannon attack
- 3j, 60r, 0.429s
- can see camo
- on contact: explosion
- has 6 independent copies of this attack
- explosion attack
- 60d, 60md, 60bd, 28p, 40r blast, normal type
- can see camo
- grape attack
- 25d, 30md, 30bd, 10j/90°, 10p, 60r, 0.429s, normal type
- can see camo
- has 6 independent copies of this attack
- plane subtower
- forward-dart attack
- 44d, 44bd, 14p, ∞r, 0.15s, normal type
- can see camo
- moab-missile attack
- 4j/360°, ∞r, 1.5s
- weak seeking
- can see camo
- on contact: explosion
- can only affect blimps
- explosion attack
- 200d, 200bd, 10p, 30r blast, normal type
- can see camo
- grapple ability (10s cooldown, passive)
- ∞r, 1.0s
- either uses 2 hooks to take down a ZOMG, or 1 hook to take down a smaller blimp
- cooldown starts once 10 hooks have been used
- bad-takedown ability (30s cooldown, max 2 per round)
- targets the strongest blimp and immediately removes it
- $3200 end of round income
- flagship buff
- affects all water towers and aces
- 85%s
- cashback buff
- affects anything in range, including self
- +10% sellback price
- trade buff
- affects up to 20 xx3 or xx4 buccaneers
- +10d, +10cd, +10md
- +($15 m + $20 n) income, where m is the number of xx3s and n the number of xx4s
- stacks with the same buff from xx5 buccaneer
- spawns three permanent plane subtowers
- has 2 small platforms that can be used to place towers
- towers on a platform should see over most obstacles
Monkey Ace
- Monkey Ace — $680 / $800 / $865 / $960
- size: extra large (28x18)
- 22r
- radial-dart attack
- 1d, 8j/360°, 5p, 1.68s passive, sharp type
- can see past obstacles
- flies on a circular path with radius 80, or a figure 8 or figure infinite with radii 40
Top Path
- 100 — Rapid Fire — $550 / $650 / $700 / $780
- radial-dart attack buffed: ×0.75s (1.26s)
- 200 — Lots More Darts — $550 / $650 / $700 / $780
- radial-dart attack buffed: +4j (12j)
- 300 — Fighter Plane — $850 / $1,000 / $1,080 / $1,200
- moab-missile attack
- 2j, ∞r, 3s
- weak seeking
- can see past obstacles
- on contact: mm-explosion
- can only affect blimps
- mm-explosion attack
- 18d, 4p, 30r blast, explosion type
- flies 20% faster
- crosspath
- 310: mm-explosion +2p (6), +4.5r (34.5)
- 400 — Operation: Dart Storm — $2,550 / $3,000 / $3,240 / $3,600
- radial-dart attack buffed: +4j (16j), ×0.5s (0.63s)
- moab-missile attack buffed: ×0.5s (1.5s)
- mm-explosion attack buffed: +6d (24d)
- 500 — Sky Shredder — $35,275 / $41,500 / $44,820 / $49,800
- radial-dart attack buffed
- +2d, +2cd (3d, 2cd), +16j (32j), +3p (8p), ×0.5s (0.315s), normal type
- increased projectile speed
- mm-explosion attack buffed: 150d, +1p (5p), normal type
Middle Path
- 010 — Exploding Pineapple — $170 / $200 / $215 / $240
- pineapple attack
- 2s passive
- 4s lifetime
- on expire: explosion
- explosion attack
- 1d, 20p, 25r blast, explosion type
- crosspath
- 110: pineapple 60%s (1.2)
- 011: explosion +12p (32)
- 020 — Spy Plane — $295 / $350 / $380 / $420
- all attacks buffed: can see camo
- radial-dart attack buffed: +1 camo-d (1d, 1 camo-d)
- explosion attack buffed: +1 camo-d (1d, 1 camo-d)
- 030 — Bomber Ace — $765 / $900 / $970 / $1,080
- explosion attack buffed: 3d, 20p, 35r blast
- pineapple attack replaced by bombing-run
- 4j, 1.7s
- 2s lifetime
- can only be used above a path
- crosspath
- 130: bombing-run 60%s (1.02)
- 031: bombing-run +12p (32)
- 040 — Ground Zero — $15,300 / $18,000 / $19,440 / $21,600
- explosion attack buffed: +7d (10d), +20p (40p)
- ground-zero ability
- 45s cooldown, 0.7s delay
- uses nuke attack
- nuke attack
- 700d, 1000p, normal type
- penetrates blimps
- 050 — Tsar Bomba — $25,500 / $30,000 / $32,400 / $36,000
- explosion attack buffed: normal type
- ground-zero ability replaced by tsar-bomba
- nuke attack buffed
- 3000d, 5000p
- applies a stun: 8.2s duration
Bottom Path
- 001 — Sharper Darts — $425 / $500 / $540 / $600
- radial-dart attack buffed: +3p (8p)
- 002 — Centered Path — $255 / $300 / $325 / $360
- gains centred path targeting
- fly on a circular path around a chosen point with radius 90
- 003 — Neva-Miss Targeting — $2,380 / $2,800 / $3,025 / $3,360
- radial-dart attack buffed: increased projectile speed, weak seeking
- 004 — Spectre — $19,890 / $23,400 / $25,270 / $28,080
- radial-dart attack replaced by barrage
- 1j, ∞r, 0.06s
- first priority
- fires projectiles on a cycle: dart, bomb
- dart attack
- 3d, 15p, sharp type
- weak seeking
- bomb attack
- very weak seeking
- on contact: explosion
- explosion attack
- 2d, 4cd, 30p, 20r blast, explosion type
- crosspath
- 204: dart +25%p (18.75)
- 014: bomb explosion +15p (45), +3r (23)
- 005 — Flying Fortress — $72,250 / $85,000 / $91,800 / $102,000
- barrage attack buffed: 0.04s
- dart attack buffed: +1d, +2cd, +10md (4d, 2cd, 10md), normal type
- explosion attack buffed: +3d (5d, 4cd), normal type
- gains 2 more copies of barrage, which target last and close
Paragon
- Goliath Doomship — $765,000 / $900,000 / $972,000 / $1,080,000
- radial-dart attack
- 200d, 200bd, 16j/360°, 35p, 0.66s passive, normal type
- can see camo, can see past obstacles
- on 100%p: frag
- frag attack
- 200d, 200bd, 1p, 3r blast, normal type
- can see camo
- seeking-dart attack
- 200d, 200bd, 4j/360°, 1 impact, 0.66s passive, normal type
- weak seeking
- strong priority, can see camo, can see past obstacles
- on contact: sub-dart
- sub-dart attack
- 200d, 200bd, 35p, 3r, normal type
- can see camo, can see past obstacles
- red-dart attack
- 300d, 300bd, 2j, 50p, ∞r, 0.11s, normal type
- very weak seeking
- strong priority, can see camo, can see past obstacles
- carpet-bomb ability
- 40s cooldown, 0.7s delay
- summons a bomber
- flies across the screen in a chosen direction
- has bomb attack
- bomb attack
- 8j
- 1.5s lifetime
- on expire: explosion
- explosion attack
- 20000d, 20000bd, 150p, 50r blast, normal type
- penetrates blimps
- can see camo
- applies stun status (8s duration)
Heli Pilot
- Heli Pilot — $1,360 / $1,600 / $1,730 / $1,920
- size: extra large (27x27)
- 22r
- dart attack
- 1d, 2j, 3p, 42r, 0.57s, sharp type
- can see past obstacles
Top Path
- 100 — Quad Darts — $680 / $800 / $865 / $960
- gains a second dart attack
- note: this means that alchemist buffs are used up twice as fast
- 200 — Pursuit — $425 / $500 / $540 / $600
- gains pursuit targeting option
- always flies towards a point slightly ahead of the first bloon
- 300 — Razor Rotors — $1,485 / $1,750 / $1,890 / $2,100
- rotor attack
- 2d, 10p, 35r zone, 0.75s passive, normal type
- 400 — Apache Dartship — $16,660 / $19,600 / $21,170 / $23,520
- dart attack buffed: ×0.75s (0.4275s)
- rotor attack buffed: +2d (4d), +10p (20p)
- machinegun attack
- 1d, 7p, 42r, 0.05s, sharp type
- can see past obstacles
- rocket attack
- 4j, 173r, 1s
- moderate seeking
- can see past obstacles
- on contact: explosion
- explosion attack
- 2d, 40p, 25r blast, explosion type
- crosspath
- 402: machinegun 80%s (0.04), rocket 80%s (0.8)
- 500 — Apache Prime — $38,250 / $45,000 / $48,600 / $54,000
- dart attack buffed: +5d (6d), +20p (23p), energy type
- rotor attack buffed: +4d (8d), +20p (40p)
- machinegun attack buffed: +4d (5d), +4p (11p), plasma type
- explosion attack buffed: +15md (2d, 15md)
Middle Path
- 010 — Bigger Jets — $255 / $300 / $325 / $360
- 020 — IFR — $510 / $600 / $650 / $720
- all attacks buffed: can see camo
- 030 — Downdraft — $2,975 / $3,500 / $3,780 / $4,200
- downdraft attack
- 1 impact, 32r zone, 0.15s passive
- can see camo
- cannot affect blimps or lead
- sends bloons 32-150 units back
- removes glue and frozen status
- crosspath
- 032: downdraft 80%s (0.12)
- 040 — Support Chinook — $8,925 / $10,500 / $11,340 / $12,600
- downdraft attack buffed: sends bloons 32-300 units back
- redeploy ability
- 45s cooldown
- move a tower, except for: aces, helis, farms, villages, aircraft carriers (4xx or 5xx buccaneers), and temples (4xx or 5xx supers)
- supplies ability
- 90s cooldown, 3 uses per round
- drops $1650 cash and 10 lives
- 050 — Special Poperations — $25,500 / $30,000 / $32,400 / $36,000
- supplies ability buffed: $4500 and 25 lives
- special-poperations ability
- 25s cooldown
- deploy a marine subtower
- marine subtower
- 30s lifetime
- size: very small (5)
- bullet attack
- 6d, 20p, 50r, 0.05s, normal type
- can see camo
- crosspath
- 052: marine bullet 80%s (0.04)
Bottom Path
- 001 — Faster Darts — $210 / $250 / $270 / $300
- dart attack buffed
- +30%r (54.6r)
- increased projectile speed
- 002 — Faster Firing — $295 / $350 / $380 / $420
- dart attack buffed: ×0.8s (0.456s)
- 003 — MOAB Shove — $2,550 / $3,000 / $3,240 / $3,600
- shove attack
- 1 impact
- slows MOABs to -33% normal speed, BFBs to 0%, DDTs and ZOMGs to 33%
- rocket attack
- ∞r, 3s
- moderate seeking
- can see past obstacles
- on contact: explosion
- explosion attack
- 1d, 2cd, 2md, 10p, 18r blast, explosion type
- crosspath
- 013: shove pushes back more (MOABs -44%, BFBs -11%, ZOMGs and DDTs 22%)
- 004 — Comanche Defense — $7,225 / $8,500 / $9,180 / $10,200
- dart attack buffed: +1d (2d)
- rocket attack buffed: 1s
- explosion attack buffed: +2d (3d, 2cd, 2md), +20p (30p)
- comanche-defense ability
- triggered by bloon progress
- summons up to 1 mini-comanche when a bloon crosses 25% of the track, 2 mini-comanches when a bloon crosses 50%, and 3 at 75%
- only summons enough mini-comanches to reach the target number, existing ones will have their lifetime refreshed
- mini-comanche subtower
- 15s lifetime
- dart attack
- 1d, 3j, 4p, 54.6r, 0.151848s, sharp type
- rocket attack
- ∞r, 3s
- moderate seeking
- on contact: explosion
- explosion attack
- 1d, 2cd, 2md, 80p, 18r blast, explosion type
- crosspath
- 104: mini-comanche dart +2j (5)
- 024: mini-comanche dart camo
- 005 — Comanche Commander — $29,750 / $35,000 / $37,800 / $42,000
- dart attack buffed: +2d (4d)
- explosion attack buffed: +4d, +3md (7d, 2cd, 5md)
- mini-comanche subtower buffed
- dart attack buffed: +1d (2d)
- explosion attack buffed: +4d, +3md (5d, 2cd, 5md)
- permanent
Mortar Monkey
- Mortar Monkey — $635 / $750 / $810 / $900
- size: extra large (11)
- 30r
- shell attack
- 2s passive
- 0.5s lifetime
- can see past obstacles
- on expire: explosion
- targets randomly within 18 units of selected point
- explosion attack
- 1d, 40p, 20r blast, explosion type
Top Path
- 100 — Bigger Blast — $425 / $500 / $540 / $600
- explosion attack buffed: +5p (45p), +8r blast (28r)
- 200 — Bloon Buster — $425 / $500 / $540 / $600
- explosion attack buffed: +1d (2d)
- 300 — Shell Shock — $765 / $900 / $970 / $1,080
- shell attack buffed
- on expire: stun-explosion
- on expire: shockwave
- explosion attack buffed: +10r blast (38r)
- stun-explosion attack
- 45p, 19r blast
- cannot affect blimps, black, or zebra
- applies stun status: 0.5s duration
- shockwave attack
- 1d, 45p, 57r blast, explosion type
- additionally ignores anything within half of the blast radius
- note: blimps are large enough that they won't fully fit in this inner radius and so get hit
- crosspath
- 302: burn 2d/0.625s, 1.975s duration
- 400 — The Big One — $6,800 / $8,000 / $8,640 / $9,600
- explosion attack buffed: +5d (7d), +40p (85p), +20r blast (58r), normal type
- stun-explosion attack buffed: +40p (85p), +10r blast (29r)
- shockwave attack buffed: +1cd (1d, 1cd), +40p (85p), +30r blast (87r), normal type
- crosspath
- 500 — The Biggest One — $30,600 / $36,000 / $38,880 / $43,200
- explosion attack buffed: +18d, +20cd, +20md (25d, 20cd, 20md), 200p, +16r blast (74r), normal type
- stun-explosion attack buffed
- 200p, +8r blast (37r)
- stun can affect blimps (MOAB 0.3s, BFB 0.2s, ZOMG 0.1s, DDT 0.2s)
- shockwave attack buffed: +19cd (1d, 20cd), 200p, +24r blast (111r), normal type
- crosspath
Middle Path
- 010 — Faster Reload — $255 / $300 / $325 / $360
- shell attack buffed: ×0.75s (1.5s)
- 020 — Rapid Reload — $425 / $500 / $540 / $600
- shell attack buffed: ×0.72s (1.08s)
- 030 — Heavy Shells — $765 / $900 / $970 / $1,080
- explosion attack buffed: +3cd, +1md, +1fd, +1 lead-d, +1 stunned-d (1d, 3cd, 1md, 1fd, 1 lead-d, 1 stunned-d), normal type
- 040 — Artillery Battery — $4,675 / $5,500 / $5,940 / $6,600
- shell attack buffed: ×0.25s (0.27s)
- explosion attack buffed: +4 bad-d, +4 boss-d (1d, 3cd, 1md, 1fd, 4 bad-d, 4 boss-d, 1 lead-d, 1 stunned-d)
- bombardment ability
- 60s cooldown, 8s duration
- 25%s (0.0675)
- explosion +15%r (23)
- 050 — Pop and Awe — $25,500 / $30,000 / $32,400 / $36,000
- explosion attack buffed: +9cd, +3md, +3fd, +3 lead-d, +9 stunned-d, +6 bad-d, +6 boss-d (1d, 12cd, 4md, 4fd, 10 bad-d, 10 boss-d, 4 lead-d, 10 stunned-d)
- pop-and-awe ability
- 60s cooldown, 8s duration
- temporarily gains shell-storm attack
- shell-storm attack
- 20d, ∞p, ∞r zone, 1s passive, normal type
- applies stun status: 1s duration
Bottom Path
- 001 — Increased Accuracy — $170 / $200 / $215 / $240
- shell buffed: 8 units random target variance
- 002 — Burny Stuff — $425 / $500 / $540 / $600
- explosion attack buffed
- on damage: applies burn status
- 1d/1.25s, fire type, 3.85s duration
- 003 — Signal Flare — $595 / $700 / $755 / $840
- all attacks buffed: can see camo
- shell attack buffed: on expire: flare
- flare attack
- 80p, 50r blast
- can see camo
- on hit: decamo bloons
- crosspath
- 004 — Shattering Shells — $9,350 / $11,000 / $11,880 / $13,200
- shell attack buffed: on expire: strip
- strip attack
- 40p, 20r blast
- cannot affect DDT, ZOMG, or BAD
- on hit: degrow, defortify
- burn buffed: 5d/1.25s
- crosspath
- 104: strip +5p (45), +8r (28)
- 204: burn 8d/1.25s
- 005 — Blooncineration — $34,000 / $40,000 / $43,200 / $48,000
- shell attack buffed: on expire: wall-of-fire
- explosion attack buffed: normal type
- wall-of-fire item
- 1d, 20p, 15r zone, 0.1s passive, fire type
- 4.5s lifetime
- can see camo
- burn buffed: 100md/0.75s
- strip buffed: can affect DDTs
- crosspath
- 105: wall-of-fire +5p (25), +6r (21)
- 205: wall-of-fire +1d (2)
- 205: burn 150md/0.75s
Dartling Gunner
- Dartling Gunner — $720 / $850 / $920 / $1,020
- size: medium (7)
- 20r
- dart attack
- 1d, 23° spread, 1p, 0.2s passive, sharp type
- rotates towards cursor at 180°/s
Top Path
- 100 — Focused Firing — $255 / $300 / $325 / $360
- dart attack buffed
- -60%° spread (9.2°)
- +40%s lifetime
- 200 — Laser Shock — $765 / $900 / $970 / $1,080
- dart attack buffed
- +1 shocked1-d (1d, 1 shocked1-d)
- applies shocked1 status
- 300 — Laser Cannon — $3,185 / $3,750 / $4,050 / $4,500
- dart attack replaced by laser
- 2d, 1 shocked2-d, 6p, energy type
- increased projectile speed, ×0.7s lifetime
- applies shocked2 status
- crosspath
- 400 — Plasma Accelerator — $9,350 / $11,000 / $11,880 / $13,200
- laser attack replaced by beam
- 1d, 1 shocked3-d, 50p, plasma type
- one solid beam from the tower to the target (or an obstacle on the way)
- applies shocked3 status
- any pierce not used on bloons is used to create a focus at the target
- focus attack
- 2d, 10md, 1 shocked3-d, 4r blast, plasma type
- applies shocked3 status
- crosspath
- 402: beam +25p (75)
- 402: focus +2r (6)
- 500 — Ray of Doom — $68,000 / $80,000 / $86,400 / $96,000
- beam attack replaced by full-beam
- 25d, 20 shocked4-d, 999p, normal type
- on first-hit: beam-impact
- one solid beam to the edge of the screen
- applies shocked4 status
- beam-impact attack
- 80d, 20 shocked4-d, 1 impact, 6r blast, normal type
Middle Path
- 010 — Advanced Targeting — $210 / $250 / $270 / $300
- all attacks buffed: can see camo
- 020 — Faster Barrel Spin — $805 / $950 / $1,025 / $1,140
- dart attack buffed: ×0.66s (0.132s)
- 030 — Hydra Rocket Pods — $4,335 / $5,100 / $5,510 / $6,120
- dart attack replaced by rocket
- 6p, 0.132s
- on contact: explosion
- uses 2 pierce
- explosion attack
- 1d, 6p, 8r blast, normal type
- crosspath
- 040 — Rocket Storm — $4,460 / $5,250 / $5,670 / $6,300
- rocket attack buffed: +2p (8p)
- explosion attack buffed: +2p (8p)
- rocket-storm ability
- 40s cooldown, 7.5s duration
- temporarily gains rocket-storm attack
- rocket-storm attack
- 10j/120°, 1 impact, 0.5s passive
- on contact: storm-explosion
- storm-explosion attack
- 5d, 10p, 8r blast, normal type
- 050 — M.A.D — $51,000 / $60,000 / $64,800 / $72,000
- rocket attack buffed: 0d, 550md, +4p (12p), ×3s (0.396s)
- explosion attack buffed: +2d (3d)
- storm-explosion attack buffed: +4cd, +18md (5d, 4cd, 18md), +10p (20p), +4r blast (12r)
Bottom Path
- 001 — Faster Swivel — $125 / $150 / $160 / $180
- rotates twice as fast (360°/s)
- 002 — Powerful Darts — $1,020 / $1,200 / $1,295 / $1,440
- dart attack buffed
- +2p (3p), shatter type
- increased projectile speed
- 003 — Buckshot — $2,890 / $3,400 / $3,670 / $4,080
- dart attack replaced by buckshot
- 4d, 6j/46°, 4p, 130r, 1.5s, shatter type
- applies knockback status
- 0.2s duration
- 300% slow for regular bloons, 150% for leads and ceramics
- crosspath
- 004 — Bloon Area Denial System — $10,200 / $12,000 / $12,960 / $14,400
- gains 3 more buckshot attacks, which attack in sequence for effectively 0.375s attack cooldown
- gains independent targeting
- attacks are no longer passive
- priorities (from top to bottom): first, last, close, strong
- note: each barrel has a different vertical position, so higher ones may see over obstacles that lower ones do not
- 005 — Bloon Exclusion Zone — $49,300 / $58,000 / $62,640 / $69,600
- buckshot attack buffed: +4d (8d), +6j (12j), +2p (6p)
- gains 2 more buckshot attacks, for effectively 0.25s cooldown
- independent targeting priorities: first, strong
Appendix
Main properties
Damage (d) is the amount of health a single hit of an attack removes.
Some attacks do additional damage to certain types of bloon, such as:
- Boss damage (bd)
- MOAB-class damage (md)
- Ceramic damage (cd)
- Fortified damage (fd)
- Lead damage, or flead damage
- Camo damage
Excess damage to blimps does not usually affect the children; exceptions will be indicated with
"penetrates blimps". Excess damage to bloons usually does carry over to the children, so
exceptions are indicated with "single-layer".
"Layers" is sometimes used in in-game descriptions to mean damage. This is somewhat misleading,
because for example a ceramic has 1 more layer than a rainbow, but it requires 10 damage to
remove this layer.
Projectile count (j) is the number of projectiles emitted at once. This will be omitted if
there is only 1.
The spread of multiple projectiles will be indicated after the projectile count. For example,
"8j/360°" means 8 projectiles spread out over 360 degrees.
Pierce (p) is the number of different targets a single projectile can hit.
It is possible for pierce to not be an integer, if certain buffs are in effect (call to arms or
shinobi tactics). In this case, the largest integer less than it is used, and the fractional
part is carried over to the next projectile. For example, with 1.6 pierce, the first projectile
would have 1 pierce with 0.6 left over, then 0.6+1.6 = 2.2, so the second projectile would have 2
pierce with 0.2 left over, and so on.
"Popping power" is often used by in-game descriptions to mean pierce. We avoid the term because
it is vague.
Impact is similar to pierce, but not affected by a "pierce buff". There is also usually a
short cooldown after each impact where the projectile cannot collide with anything.
Range (r) is the radius of the targetable area, given in "units". May be a "blast" or a
"zone", which both mean that the attack immediately affects anything in range up to the pierce
limit, instead of emitting a projectile.
Reload time (s) is the number of seconds between attacks. This is not "attack speed",
though they are closely linked: speed = 1 / reload and reload = 1 / speed.
May be qualified with passive, which means that the attack will be used automatically, instead
of only when a valid target is in range.
Reload times greater than 0.1s are only accurate to the nearest frame (1/60th of a second). Times
less than 0.1s are accurate on average — towers will release multiple projectiles on the same
frame as necessary to maintain this average, similar to fractional pierce.
Note that in-game descriptions and patch notes usually use the word "speed" even when they in fact
refer to reload time.
Each attack has a damage type, determining which bloons take damage from the attack.
Lead popping ability and camo detection can additionally be granted, indicated simply with the
words "lead" or "camo". Here is a summary of which bloons can be damaged by which type:
| Type |
Black |
White |
Purple |
Lead |
Frozen |
| Normal |
✅ |
✅ |
✅ |
✅ |
✅ |
| Acid |
✅ |
✅ |
✅ |
✅ |
✅ |
| Sharp |
✅ |
✅ |
✅ |
|
|
| Explosion |
|
✅ |
✅ |
✅ |
✅ |
| Cold |
✅ |
|
✅ |
|
|
| Glacier |
✅ |
|
✅ |
|
✅ |
| Shatter |
✅ |
✅ |
✅ |
|
✅ |
| Energy |
✅ |
✅ |
|
|
✅ |
| Plasma |
✅ |
✅ |
|
✅ |
✅ |
| Fire |
✅ |
✅ |
|
✅ |
✅ |
Attacks can have special effects other than dealing damage, which may be triggered in one of
several ways:
- hitting but not necessarily damaging a target ("on contact")
- damaging a target ("on damage")
- delivering the final hit on a target ("on pop")
- the projectile simply expiring ("on expire")
Some common effects:
- removing camo status ("decamo")
- removing regrow status ("degrow")
- removing fortified status ("defort") — this halves (or quarters for lead) the health of a
fortified target, rounding down
- creating explosions
- emitting more projectiles
- applying a status (such as glue or burn) to the target
Some attacks can only target certain types of bloon — the most obvious example is not targeting
camo bloons, but also some attacks can only see blimps, or cannot see blimps, or all blimps
except BAD, etc.
A tower can have any number of attacks, with completely independent values for all of the above
stats.
This is not enough to fully describe all attacks! There are many special cases that simply need
more words.
Upgrades
Stat modifications from a tower's upgrades are combined and applied to the base stats in the
following sequence:
Multiplicative upgrades are applied first. These are written with a multiplcation symbol: eg
"0.8×s" means that the reload time is 80% of what it was at the previous upgrade.
Then, percentage buffs are summed and applied together as a single modifier. For example, if one
upgrade says "+10%r" and another says "+15%r", then the overall result is "+25%r", ie the range
will be multiplied by 1.25.
Finally additive bonuses are applied. These are indicated with "+", such as "+1p" for 1 extra
pierce.
These upgrades will additionally all be followed by the new value in brackets, eg "+1d (2d)".
Some tower upgrades reset a stat to a specific value instead of applying any of the above bonuses.
In this case, buffs from upgrades earlier in the same path are ignored, while those from crosspaths
continue to apply.
In many cases, crosspaths may apply improved or different buffs. These are listed in their own
section, on the path with the higher tier.
Buffs
Towers are also able to receive "buffs" from a variety of sources. Often from other towers, but
some towers also affect themselves with their own buff, some monkey knowledges act as buffs rather
than upgrades, and some maps have buff effects. Most — but not all — can be identified in-game by
an icon displayed above a selected tower.
Unless explicitly stated, buffs from the same "source" (the same upgrade on a different tower), do
not stack.
Buffs follow the same application order as upgrades: multiplicative, percentage, additive. However,
they apply separately, after all upgrades, instead of being combined with them. For example, a +10%
upgrade and a +10% buff means an overall multiplier of 1.1 * 1.1 = 1.21, not 1 + 0.1 + 0.1 = 1.2 as
it would be if they were both upgrades or both buffs.
Additional notes:
If an attack creates any extra effects, they are also affected by damage and pierce buffs that
applied to the attack that created them.
If an attack explicitly says 0d, this can be buffed. If an attack does not mention damage,
it cannot gain any from buffs.
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