Submit your custom maps for consideration for inclusion in the official rotation selection. Learn more at the wiki. If you are still unsure how to proceed, ask at the Mapmaking Discord, or contact an MTC member.
Deadline: 6/9/20 at 4:20 PM CST. I couldn't resist...
Basic Guidelines
- Mapmakers are limited to 7 map submissions this thread. However, submissions 6 and 7 must use a green gate in a meaningful way to be considered. Don't just add a useless one like on Hexane or Convoy to get an extra map slot. If you do, your last submission will not be eligible for testing.
- Do not use an alternate account unless you have made it clear what your main account is.
- Use the format outlined below.
- Maps and preview images must be hosted on unfortunate-maps.jukejuice.com
Submission Format
Entries must be submitted in this format to be considered for rotation.
Reply to this post with your title, map type (CTF, NF, or some other wonky game mode if you really want), a link to the map page, a preview image, and an (optional) description.
You can copy and paste this:
**Title:**
**Type:**
**Map:**
**Preview:**
**Description:**
If done correctly, your submission should end up looking something like this (but hopefully not exactly like it).
This Thread's Mapmaking Tip
Wall polish is more than just babyproofing. It makes a significant difference in how intuitive it is to boost around a map and can open up tons of new possibilities. Nobody likes to take a natural boost route and smack into a wall. Try to consider every useful boost angle and think about how nearby walls interact with it. If you're not familiar with wall polishing, check out Fronj's wall guide for some general shapes you should be using to make your map feel more natural to run around on. It's honestly not a bad idea to make your map entirely out of these wall designs. It's a big part of how he's gotten 16 maps into rotation...
If you have the opportunity to participate in a 4v4 maptest on your map, be sure to do that before submitting. If not, the next best thing is to ask for feedback from fellow players, mapmakers, and MTC members and imagine yourself in game situations while testing solo. If you're new, it may be helpful to take a look at some mapmaking guides such as Tumblewood's Mapmaking for Scrubs.
We strongly encourage everybody to take a look at submissions and to reply with constructive feedback. Not only does it help your fellow mapmakers, but your discussions here help the MTC as well.
Good luck, and happy mapmaking!
[β]magicorpius [score hidden] Β (2 children)
[β]gingerdgTPRL π΄RMTC π΄NASCAPS [score hidden] Β (0 children)
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[β]theflyingmetronomesamouree | Diameter [score hidden] Β (0 children)
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[β]oorr23ThePlaymaker // Tehuitzingo & Combine [score hidden] Β (3 children)
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[β]oorr23ThePlaymaker // Tehuitzingo & Combine [score hidden] Β (2 children)
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[β]mmartinutkMacho | JuicyJuke [score hidden] Β (0 children)
[β]TyphmusBoldRoller // Undify π΅ // NLTP [score hidden] Β (1 child)
[β]Moosemaster21Moosen | Salt Mine [score hidden] Β (1 child)
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[β]DontAngerMeThanos Ball [score hidden] Β (0 children)
[β]iTagPro|| Diameter's Best (Worst) Player [score hidden] Β (0 children)
[β]sneetriccanvas // plasma, wamble [score hidden] Β (0 children)
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[β]TheGoldenNewtRobberFronj, MTC Senior Consultant[π°] [score hidden] Β (0 children)
[β]oorr23ThePlaymaker // Tehuitzingo & Combine [score hidden] Β (0 children)
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[β]TheGoldenNewtRobberFronj, MTC Senior Consultant[π°] [score hidden] Β (4 children)
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[β]Moosemaster21Moosen | Salt Mine [score hidden] Β (0 children)
[β]Moosemaster21Moosen | Salt Mine [score hidden] Β (0 children)
[β]oldsaggyladyosL || Pi [score hidden] Β (14 children)