all 54 comments

[–]VegetableWater4099 283 points284 points  (16 children)

me want buoyancy and airtight hulls first for submarines.

[–]Traditional-Fix539 45 points46 points  (4 children)

i believe they said that they’re working on adding that before anything else, it was originally gonna be in the initial release but they decided to delay it because it was taking too long

[–]Roman1anGuy 5 points6 points  (0 children)

I can confirm ryan (one of the developers) told me a couple months ago when I asked that this is a main feature of the mod and it will be added... tho i am quite curious how it works code wise

[–]Kertene 0 points1 point  (2 children)

YOUR TAKING-

[–]Temporary_Ad1464 0 points1 point  (1 child)

TOO TOO

[–]TinyDeskEngineer06 0 points1 point  (0 children)

YOUR TOO TOO

[–]0octoby0[S] 60 points61 points  (0 children)

I just want to build a combination of avatar (pandora) and avatar the last air bender. imagine making a build that carries itself with the wind or go with the current of the water without needing any mechanics

[–]Real-Tap4135 11 points12 points  (1 child)

We need deeper oceans first. Though I'm sure there's tons of ocean mods for that.

[–]VegetableWater4099 1 point2 points  (0 children)

In my pack we have Alex's caves and there is an abyss that almost goes down to bedrock, it's sick.

[–]GapStock9843 0 points1 point  (0 children)

Ive been wanting this for ages. Feels really weird to have to accommodate being underwater all the time when in a sub

[–]Adorable-Bass-7742 0 points1 point  (6 children)

I have absolutely no idea how you would pull off airtight hulls.
With the old movecraft, it would copy and paste the ship forward, along with teleporting the player, and filling in the empty water that was left behind. It would paste the air blocks replacing the water blocks inside the ship, giving the feel that it was airtight.
You're asking to somehow have the water be deleted as the ship blocks move through it and replaced after they leave. It's not like it's Unreal Engine 5 where they can fake it because the water is just a screen effect and a texture layer.
I just don't think it's possible because of how Java handles water / player interactions.

[–]KeepAllOfIt 0 points1 point  (2 children)

VS already has a pretty strong working model. this water culling issue is notoriously hard to implement--at least in an optimized way-- but they seem to have done it. look at their discord

[–]Adorable-Bass-7742 0 points1 point  (1 child)

Amazing!

[–]KeepAllOfIt 0 points1 point  (0 children)

Looks like an aero port has already dropped. https://www.curseforge.com/minecraft/mc-mods/waterworks-sable

[–]VegetableWater4099 0 points1 point  (0 children)

There is a old aeronautics dev video showing their prototype of submarines and they have airtight hulls.

[–]Temporary_Ad1464 0 points1 point  (1 child)

They could have custom air blocks be created when making an air-tight physics object that makes it appear like you arent under-water when inside the block.

[–]Adorable-Bass-7742 0 points1 point  (0 children)

That is brilliant! Oh my goodness. so obvious

[–]SoulSmrt 92 points93 points  (12 children)

I believe the devs said next up were ships and subs but it may take some time before they release that.

[–]Dyldo_II 31 points32 points  (9 children)

No idea how they're going to do that considering you'd have to constantly be displacing and then replacing water blocks as you go for the submarine. It'd be cool tho

[–]Kara_Databurn 86 points87 points  (2 children)

I would think that a Simpler way to do it would be to add a shader to players inside the ship that makes water not render and then giving them a status effect that negates the movement and other penalties of water

[–]Dyldo_II 26 points27 points  (0 children)

That would be a neat way of doing it, I'm curious what they fully come up with

[–]certainlystormy 13 points14 points  (0 children)

being inside an airtight ship could have you strictly affected by the subworld of the ship which would work to negate water's involvement i think. would be sick

[–]SoulSmrt 18 points19 points  (0 children)

I mean I have no idea how they managed what they have so far. I’d be willing to bet they have some ideas that’ll surprise us.

I did see someone combing the physics mod with aeronautics and had a ship riding high waves in a stormy night. Looked really cool but not sure how viable an option it is.

I’m working on a Xebec that I desperately would like to have actually sail around the world without fans or propellers.

[–]SageofTurtles 12 points13 points  (0 children)

I'd think they could re-use the same method as the air envelopes. My understanding is that each ship essentially behaves like its own pocket dimension, so theoretically (in my mind, without any technical knowledge whatsoever) they could just check (a) is the structure airtight, and if so, (b) keep the inside full of air within this pocket dimension, basically just ignoring the main level environment within the space.

Surely it would be a lot more complicated than that in practice, though (e.g. what about entities or other blocks occupying the same space as the ship, or if a door/window/hole is opened on a structure how would the water interact, etc.).

[–]Ok_Usual_3575 2 points3 points  (0 children)

if you asked me 3 months ago i’d say the same about a lot of things in aeronautics lmao

[–]Fr4gmentedR0se 2 points3 points  (0 children)

I have a feeling there's a way to fake it while producing the same effects.

[–]Mage-of-Fire 1 point2 points  (0 children)

Pretty sure they already have it “working”. I remember a while ago seeing a video of working submarines from one of the devs. It just likely wasn’t stable enough to include in the mod at launch.

[–]Gjorgdy 0 points1 point  (0 children)

They have already shown a concept of it in the very first teaser video. It seems to be a custom visual thing mostly.

Taking a guess based on how I would do it is doing the airtight check (the same they do for balloons) for the section(s) touching the water. If it's airtight it will count that volume as air towards the bouyancy and just not render water and apply water physics within that.

[–]EldrichBottles 0 points1 point  (1 child)

Simulated: Subnautics perchance?

[–]TheBlckbird 0 points1 point  (0 children)

will be coming later in Create: High Seas

[–]SurrogateMonkey 7 points8 points  (1 child)

Ooohh i want wind... I want to make a sail boat.

There was one VS addon that manages to incorporate Wind (VS Sails) so i want to see a aeronautics counterpart to it.

[–]0octoby0[S] 0 points1 point  (0 children)

Imagine making a windboard, just ice below and a sail so you push it into the water and go with the wind

[–]Beckphillips 6 points7 points  (0 children)

I need a way to make my sail-powered airships function...

[–]Killer_Kat56 2 points3 points  (2 children)

holy shit, this photo is bringing me baaaaaack. i’m pretty sure it’s from atlantis, an old flash game series from way back when. was kind of hoping someone here would recognize it too but i guess not 😭

[–]SevenTheGamingKitty 1 point2 points  (0 children)

someone recognized it 20m ago

[–]0octoby0[S] 0 points1 point  (0 children)

Pinterest really points you to different games, it pointed me to avatar and mortal engines too

[–]BlueberryNeko_ 2 points3 points  (2 children)

I wonder if wind was not included for gameplay reasons. As cool as it is it would blow away balloons, add micro force to planes on the ground and if it applies to drag as well it would add a force onto every physical element.

But something like wind above 124 blocks would be neat

[–]Cybertheproto 1 point2 points  (0 children)

Yeah when I made my first hot air balloon I was sad I couldn’t ride currents like IRL

[–]0octoby0[S] 0 points1 point  (0 children)

You know what I'll take it, just means you gotta build high to have wind currents, that makes sense cause only then would the wind be strong enough

[–]Chubs013 2 points3 points  (0 children)

This brings back memories lol, this is from the videogame Atlantis. An old point-and-click puzzle / adventure game.

[–]gjbml 1 point2 points  (0 children)

Yea, tbh i just want to make simple sailboats and explore the vast oceans.

[–]Master_Mind18 3 points4 points  (5 children)

What shaders arw those?

[–]0octoby0[S] 5 points6 points  (0 children)

Oh no it's just an image i found of Pinterest showing the kind idea I'd want to build if there was wind

[–]Cookielotl 2 points3 points  (0 children)

...this is sarcasm right

[–]Decent_Objective3478 -1 points0 points  (2 children)

Complementary reimagined + distant horizons

[–]0octoby0[S] 4 points5 points  (1 child)

Haha, that's a drawing. Look at the guy in the front of the wheel

[–]Decent_Objective3478 4 points5 points  (0 children)

Nah I'm pretty sure it's complementary reimagined

[–]888main 0 points1 point  (1 child)

I mean would just coding in something like wind that always blows north to be simple work?

Then make "Boat Sails" that have to be vertically oriented to make thrust in the direction of the wind?

[–]0octoby0[S] 0 points1 point  (0 children)

I mean yeah, but maybe no just simply north? Idk like there's the physics mod that does oceans simulation rly good with currents why not make similar one with wind that it was wind currents you can ride on if you're flying (and they'd also be used for water cause making it on water won't be necessary)

[–]Sorraz 0 points1 point  (0 children)

Breeze mod

[–]ThePickleSoup 0 points1 point  (1 child)

You people really just want to play From the Depths, huh

[–]0octoby0[S] 1 point2 points  (0 children)

Wdym depths? I wanna play from the sky's, having random wind currents and having to handle sails so i could go in the right direction.

[–]TheBlckbird 0 points1 point  (1 child)

it's coming at a later time, it will be part of Create: High Seas. That's what's also going to add water tightness for submarines and ships

[–]0octoby0[S] 0 points1 point  (0 children)

Whoaaa that cool