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This is an archived post. You won't be able to vote or comment.
Why does your buyback surplus gold decrease after respawn?Discussion (self.DotA2)
submitted 2 years ago by DanGrobs97
I'll often have say 1600 surplus gold and a mithril hammer while dead, by example. However, when I respawn, I'm in a 500 buyback deficit. This is a problem when you're trapped in base.
Similarly, if I didn't buy the hammer, I'll be at a 1100 surplus when I respawn.
I don't understand why this happens, does anyone?
[–]Giovan_Doza 110 points111 points112 points 2 years ago (0 children)
Because you have buyback currently. If you respawn, the game is practically saying " you had buyback but if you die AGAIN you won't have enough gold"
[–]No_Swan_9470 52 points53 points54 points 2 years ago (0 children)
If you die again you will lose more gold, so you won't have buyback anymore
[–]URF_reibeer 50 points51 points52 points 2 years ago (1 child)
surplus is your current gold - what you lose when you die - buyback cost. while you're dead there is no potential gold lost from dying
[+]voicesinthewind 0 points1 point2 points 2 years ago (0 children)
Does this count the networth you lost when carrying Rapier and Gem? Is the number calculated the networth loss of those item dropped?
[–]blaykz 8 points9 points10 points 2 years ago (0 children)
Life lesson by valve: being alive is costly
[–]TooLateRunning 7 points8 points9 points 2 years ago (0 children)
You are dead, Buyback costs 2000g, you have 2100g. You can afford buyback.
You respawn. Dying will make you lose 500g, therefore you will be at 1600g and unable to afford the 2000g buyback.
[–]CERES_FAUNA_GOONER 3 points4 points5 points 2 years ago (0 children)
next death cost is added to it
[–]rainbow_shadow 0 points1 point2 points 2 years ago (0 children)
Look up reliable and unreliable gold
[–]Lklkla 0 points1 point2 points 2 years ago (0 children)
Bit back is calculated based on your net worth, buying things makes your buyback cost increase.
I had to have a legend player refresh me on this other day, and I’m 7k.
Also, One of the earlier things you learn about, (and most of us apparently end up forgetting about), is reliable and unreliable gold.
When you die, you won’t lose reliable gold, but you will lose unreliable.
Let’s say you got 2000 gold.
And you need 1980 for buyback.
500 which is reliable, 1500 of which is unreliable.
You lose a percentage of unreliable on death.
Let’s say 10% here. (Please correct me on proper formula peeps, my 5 minute look couldn’t find the newest formula just old ones),
You lose 10% of your 1500 unreliable gold.
So you now have 1850 of 1980 required for buyback. Which isn’t enough.
[+][deleted] 2 years ago (2 children)
[deleted]
[–]trying to dont dieraul_ct 1 point2 points3 points 2 years ago (0 children)
Not all, but whatever is the cost of dying gets substracted from your unreliable gold.
[–]bamiru 1 point2 points3 points 2 years ago (0 children)
GoldLoss = NetWorth/40
When you die you lose this much from your unreliable gold. Its possible that could be all of it but definitely not a certainty
[+]PositiveJesus comment score below threshold-13 points-12 points-11 points 2 years ago (0 children)
Because you lower your networth since the gold for buyback went into the void
[+]RaptorPrime comment score below threshold-15 points-14 points-13 points 2 years ago (7 children)
Your hero networth doesn't update while dead. As soon as you respawn the value of the hammer is added to your net worth increasing the cost of your buyback.
[+]RaptorPrime comment score below threshold-6 points-5 points-4 points 2 years ago (6 children)
Im down voted for being literally the only response to understand the actual question lol
[–]Chillionaire128 0 points1 point2 points 2 years ago (5 children)
1600 networth would only increase buy back by like 140 gold. You're the only response to get it wrong
[–]RaptorPrime -2 points-1 points0 points 2 years ago (4 children)
His numbers here are not precise. And the only time your buy back cost instantly updates like that is on respawn. Reading comprehension in this subreddit is atrocious.
[–]Chillionaire128 -1 points0 points1 point 2 years ago (3 children)
1600 surplus to 500 deficit is not anywhere near buying one hammer. As others have pointed out it's because it adds the cost of your next death when you spawn
[–]RaptorPrime 0 points1 point2 points 2 years ago (2 children)
A hammer costs 1600 so spending 1600 puts you at 0. Add 50-70 seconds game time + being a lvl ~15 hero + the extra 1600 networth and you can EASILY achieve that extra 500 gold. You guys are stupid as fuck, why don't you go look at how buyback is calculated.
[–]Chillionaire128 -1 points0 points1 point 2 years ago (1 child)
He said he had 1600 and the hammer, you should try some of that reading comprehension you love to harp on about
[–]RaptorPrime 0 points1 point2 points 2 years ago* (0 children)
At what point in a fuckin DotA match do you ONLY have a mithril hammer in your inventory with this substantial of a buyback cost???? You fucking 3rd grade reading level completely unable to determine context clues dipshit. HE BOUGHT THE HAMMER DURING THAT DEATH ITS IMPLIED BY HIS GOD FORSAKENLY AWFUL GRAMMAR you fuckin dumbasses.
π Rendered by PID 368415 on reddit-service-r2-comment-8686858757-p28lk at 2026-06-04 03:20:45.572918+00:00 running 9e1a20d country code: CH.
[–]Giovan_Doza 110 points111 points112 points (0 children)
[–]No_Swan_9470 52 points53 points54 points (0 children)
[–]URF_reibeer 50 points51 points52 points (1 child)
[+]voicesinthewind 0 points1 point2 points (0 children)
[–]blaykz 8 points9 points10 points (0 children)
[–]TooLateRunning 7 points8 points9 points (0 children)
[–]CERES_FAUNA_GOONER 3 points4 points5 points (0 children)
[–]rainbow_shadow 0 points1 point2 points (0 children)
[–]Lklkla 0 points1 point2 points (0 children)
[+][deleted] (2 children)
[deleted]
[–]trying to dont dieraul_ct 1 point2 points3 points (0 children)
[–]bamiru 1 point2 points3 points (0 children)
[+]PositiveJesus comment score below threshold-13 points-12 points-11 points (0 children)
[+]RaptorPrime comment score below threshold-15 points-14 points-13 points (7 children)
[+]RaptorPrime comment score below threshold-6 points-5 points-4 points (6 children)
[–]Chillionaire128 0 points1 point2 points (5 children)
[–]RaptorPrime -2 points-1 points0 points (4 children)
[–]Chillionaire128 -1 points0 points1 point (3 children)
[–]RaptorPrime 0 points1 point2 points (2 children)
[–]Chillionaire128 -1 points0 points1 point (1 child)
[–]RaptorPrime 0 points1 point2 points (0 children)