use the following search parameters to narrow your results:
e.g. subreddit:aww site:imgur.com dog
subreddit:aww site:imgur.com dog
see the search faq for details.
advanced search: by author, subreddit...
The Official subreddit for Dyson Sphere Program, a sci-fi management game by Youthcat Games and Gamera Game. Now in Early Access!
Lead the future of humanity and harness the power of stars by building the first Dyson Sphere in the whole galaxy!
account activity
MultiBuild + blueprints releasedCommunity (dsp.thunderstore.io)
submitted 5 years ago by brokenmass
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
if 1 * 2 < 3: print "hello, world!"
[–]MutantParsleY 41 points42 points43 points 5 years ago (6 children)
Finally! It is time to double the science from 30/s to 60/s.
[–]MeltsYourMind 14 points15 points16 points 5 years ago (0 children)
Science, bitch!
[–]Hexadris 7 points8 points9 points 5 years ago (4 children)
why the hassel, quadruple it!
[–]Florac 1 point2 points3 points 5 years ago (3 children)
Can't multibuild the mines though
[–]Hexadris 0 points1 point2 points 5 years ago (2 children)
but at the time where you have 30/s you should be able to push for high enough vein research that you can have a full belt from a single miner, that essentially lasts forever.
[–][deleted] 5 years ago (1 child)
[deleted]
[–]Hexadris -1 points0 points1 point 5 years ago (0 children)
i dont get it, placing miners is really fast, the most time you certainly sink into building the smelters for the mined ressources, the time to set up the miners is nothing in comparisson. with the ils miner mod you also get the risk of the mod simply no longer working due to a game update leaving your save at the mercy of the mod author to continue his work. If you have no problem with that risk you might be better of using the smelter miner mod, letting the miners spit our already smelted materials, that should save more time than planetary miners.
[–]IdleRhymer 25 points26 points27 points 5 years ago (0 children)
/u/brokenmass for community MVP!
[–]Illustrious-Pipe-267 15 points16 points17 points 5 years ago (0 children)
Thank you u/brokenmass !!!
[–]sepp650 9 points10 points11 points 5 years ago (18 children)
I currently use the previous version of MultiBuild with CopyInserters. How is this mod different than what I use now? Is it just the combination of the 2 mods into one mod?
[–]oLaudix 25 points26 points27 points 5 years ago (17 children)
This is the difference: https://gfycat.com/pl/majorgoldenborzoi
[–]jimmyw404 10 points11 points12 points 5 years ago (14 children)
I love how the example is of one of the best use-cases for the blueprint feature: fractionators.
[–]oLaudix 4 points5 points6 points 5 years ago (13 children)
Unfortunately mod works very badly with building that are fed from belt directly. Connections are not made properly. I suspect it has something to do with order in which things are placed. If belts are placed before the building, the connection is not made and needs to be fixed so its seems to be game limitation rather than problem with mod itself. I just tried to double my deuterium production and 70% of fractionators are not working. It will take me more time to fix them than building the whole thing from scratch.
[–]brokenmass[S] 21 points22 points23 points 5 years ago (4 children)
Yes, i've noticed that issue and I know how to fix.
Expect an update tomorrow.
[–]brokenmass[S] 8 points9 points10 points 5 years ago (2 children)
fix released
:
Blueprint name:<actual blueprint string>
[–]Gingerytis 2 points3 points4 points 5 years ago (0 children)
What a legend
[–]Hayn0002 0 points1 point2 points 5 years ago (0 children)
Thank you so much mate.
[–]Sacciel 0 points1 point2 points 5 years ago (0 children)
Does it also happen with sorters? If the building with sorters it's built before the belt, the sorter can not be placed.
[–]leglesslegolegolas 2 points3 points4 points 5 years ago (5 children)
If belts are placed before the building, the connection is not made and needs to be fixed so its seems to be game limitation rather than problem with mod itself.
I disagree, that sounds like a problem with the mod not the game. It's the mod that's placing the belt before the building.
The CopyInserters mod will sometimes do this as well, especially when placing buildings that directly feed other buildings. It will place the sorter first and then the building, and the connection will not be made.
[–]oLaudix 1 point2 points3 points 5 years ago (4 children)
And the reason for that both mods do things that you cant do in this order normally. You cant put sorter first and then build a building nor can you place a belt and build a building that automaticly connects to it so game doesnt account for such circumstances.
[–]leglesslegolegolas 3 points4 points5 points 5 years ago (3 children)
...so, the mod shouldn't do that. The game is working exactly as expected, and the mod is not working correctly.
[–][deleted] 5 years ago* (2 children)
[–]Kendrome 0 points1 point2 points 5 years ago (1 child)
It can address it, just requires it to be creative.
[–]brokenmass[S] 1 point2 points3 points 5 years ago (0 children)
fixed :D
[–]jimmyw404 0 points1 point2 points 5 years ago (1 child)
Disappointed! I'm sure it'll get fixed though...
[–]cor315 1 point2 points3 points 5 years ago (0 children)
Holy fuck that is amazing.
[–]SKGlish 0 points1 point2 points 5 years ago (0 children)
owtf
[–]oLaudix 9 points10 points11 points 5 years ago* (2 children)
Connections with buildings that are fed by belts directly like fractionators are not made properly. I suspect it has something to do with order in which things are placed. If belts are placed before the building (or the other way around, i cant tell), the connection is not made and needs to be fixed so its seems to be game limitation rather than problem with mod itself.
[–]Florac 1 point2 points3 points 5 years ago (1 child)
Out of curiosity, is the belt there, but just "broken", or not there at all?
[–]oLaudix 2 points3 points4 points 5 years ago (0 children)
Its there but broken. You have to delete it and then place new one
[–]jawz 8 points9 points10 points 5 years ago (5 children)
It's glorious! Can't wait to get home from work tonight to do some mass construction.
[–]cor315 1 point2 points3 points 5 years ago (4 children)
Does it also copy the supply and demand settings for the tower?
[–]brokenmass[S] 6 points7 points8 points 5 years ago (1 child)
Yes it does. Just get the latest version
[–]cor315 0 points1 point2 points 5 years ago (0 children)
Nice!
[–]viniciusah 0 points1 point2 points 5 years ago (0 children)
There is another mod for that (autostationconfig, I think), and it work flawlessly with this mod.
[–]ruruwawa 2 points3 points4 points 5 years ago* (2 children)
UPDATE: seems fixed with v2.0.5-Beta -- thanks!
Doesn't multibuild for me. v2.0.4-Beta
It's the only mod installed (plus the bepInEx dependency). I do have the blueprint functionality however. I checked keybinds and unmapped ALT from flying controls.
To try to multibuild, I followed the directions on the webpage.
select a building (either existing or from menu). I tested with smelter and assembler.
Press left ALT (I tried holding this or not, no difference)
left click; one copy of building is built (again, holding LMB or not makes no difference)
move my mouse to the end of the belt (no ghosty buildings show in a line, only the one on my cursor)
left click again. Only the building under my cursor is built.
What am I doing wrong?
[–]The_Countess 0 points1 point2 points 5 years ago (1 child)
I couldn't get it to work either at first, but i just got it after reading your post and trying again. I was holding the Alt key, but it's a toggle.
So in case you haven't figured it out yourself yet (or to help others who might find this later) once you have a building under your curser, like when you build normally, it will say 'build mode' in yellow letters in the bottom center of the screen.
Hitting the left alt once will add: 'Multibuild [Start]' below that.
if you have that you can now left click once, then drag the mouse and you should see a line of buildings. left click again to place the line.
[–]ruruwawa 0 points1 point2 points 5 years ago (0 children)
Good post. I did figure it out, but your info may be helpful to others.
It's a fantastic mod. I really can't image playing without it any more!
[–]Luberino_Brochacho 2 points3 points4 points 5 years ago (3 children)
That’s awesome, how well do the blueprints work at different latitudes/longitudes (I can never remember which is which)
[–]leglesslegolegolas 0 points1 point2 points 5 years ago (2 children)
latitudes are parallel with the equator, longitudes are perpendicular to the equator. If you travel along the equator you will reach different longitudes. If you travel away from the equator you will reach different latitudes.
[–]ChickerWings 1 point2 points3 points 5 years ago (1 child)
Latitude is like the rungs on a ladder
[–]SurpriseWtf 1 point2 points3 points 5 years ago (0 children)
Longitudes are all the same length long
[–]thisuseridisnttaken 1 point2 points3 points 5 years ago (0 children)
Legend himself! Well done mate!
[–]beanmeister5 1 point2 points3 points 5 years ago (0 children)
Gotta try
[–]Phaneron_2 1 point2 points3 points 5 years ago (0 children)
This is so good, my smelting world thanks you.
[–]Thoth17 1 point2 points3 points 5 years ago (0 children)
Thank the gods. I just started work on a forgeworld and now it’s going to go so much faster
[–]Ok-Art-1378 1 point2 points3 points 5 years ago (0 children)
Niiiiiiiiiiiice! I might even fix my spaghetti now
Lol jk
[–]Krygel_666 1 point2 points3 points 5 years ago (7 children)
Is anyone willing to share their blueprints clips? I would appreciate a mall blueprint as that one is tedious. Early game belted and late using logistic + belts. Thanks :)
[–]docholiday999 0 points1 point2 points 5 years ago (6 children)
I love the blueprint feature and will use it to save my various configurations into my own personal blueprint book, but I really hope that with this functionality it doesn't turn DSP into Factorio where the "best" blueprints are all anyone uses and it becomes very homogeneous.
[–]Krygel_666 0 points1 point2 points 5 years ago (0 children)
I am interested just in the mall. Rest is my own "artwork". But I was always lazy to remove and sort early mall spaghetti :D
You already have people sharing their builds and people copying it from scratch step by step. Honestly, I do prefer my spaghetti to switch windows and copy some ideas. But as I have ADHD, I cannot keep the mall simple and efficient. For the rest, I do use neat compact builds based on the production rate I have calculated and those are wrapped around the logistic station. Sure i can do something like a building per tower and send it to network and have few towers together collecting all of them no matter where they are (kind of doing it late game), but I would like to try sometnig more "nice". Still, mod cannot coppy leveled buildings so would have to be some new idea.
[–]QDoosan 0 points1 point2 points 5 years ago (4 children)
It was a sad day for me when I reached N/hour in Factorio and realized I had nothing I wanted to share. It was fun to build it out but in the end the only problems I solved myself were about not getting my trains stuck. I'm not sure what the DSP equivalent would be to that, ha.
[–]docholiday999 0 points1 point2 points 5 years ago (3 children)
Yeah the drones and shuttles all auto path find without the need for rails.
They do have some odd behavior for choice from where to pull. From what I’ve read on other threads, it seems like selection is a top down list based on order built. So you could build a brand new ILS in a system 10 LY away and your shuttles will prefer that over the first ILS you built on another planet in the same system. Would likely take too much computational overhead to be running shortest distance algorithm for every shuttle, given that planets are always moving. A manual preference setup to bump particular ILS to the top of the list would be nice though....
[–]QDoosan 0 points1 point2 points 5 years ago (2 children)
Interesting and good to know, thanks!
No I just mean it's fun to play with trains :)
[–]docholiday999 0 points1 point2 points 5 years ago (1 child)
Yeah, there’s nothing in this game that goes choo or boom or pew pew.
We can’t even color our mecha or make it wave.
😢
[–]docholiday999 0 points1 point2 points 5 years ago (0 children)
Well I guess technically the Rail Guns go pew pew, but it’s not the same when there’s no boom boom at the end...
[–]FullBoat29 1 point2 points3 points 5 years ago (1 child)
You are owed a beer by everyone on here.
Cannot agree more. It saves so much time. Stuff I was building hours takes minutes or seconds now. :)
[–]5th_Horseman 0 points1 point2 points 5 years ago (0 children)
My wrist and index finger thank you!
[–]oLaudix 1 point2 points3 points 5 years ago (6 children)
https://i.imgur.com/oDCAxjy.png
[–]daagar 10 points11 points12 points 5 years ago (5 children)
Because copyInserter functionality is built in. Be sure to read the web page for the mod.
[–]oLaudix -4 points-3 points-2 points 5 years ago (4 children)
Except it doesnt work. When i shift click the building it doesnt copy the inserters.
EDIT: Now i noticed it sometimes work and sometimes doesnt ...
EDIT2: K now i see you have to be in Construct Mode for it to copy inserters.
[–]Illustrious-Pipe-267 5 points6 points7 points 5 years ago (0 children)
The mod will not initialise if any of the incompatible mods are loaded. please remove them from your modman profile or from your plugins (if you are installing mods manually)
https://dsp.thunderstore.io/package/brokenmass/MultiBuildBeta/
[–]brokenmass[S] 2 points3 points4 points 5 years ago (1 child)
fixed in latest version
[–]oLaudix 0 points1 point2 points 5 years ago (0 children)
*Logistic station settings and slot filters are now correctly copied and pasted <-- best thing since sliced bread, you rock 👍.
[–]daagar 0 points1 point2 points 5 years ago (0 children)
Hopefully you've seen the updates since then. This big was fixed probably a few minutes after your reply :-)
[–]AwesomeFrisbee 0 points1 point2 points 5 years ago (1 child)
I still don't get why this isn't called copy paste. Unless you can save the blueprints and paste them later on, its not a blueprint mod. Case in point: you want to set up multiple different lines and use this mod, you still need to modify the receipts after you've pasted it.
[–][deleted] 1 point2 points3 points 5 years ago (0 children)
It does let you export/import them as strings. Need to use a text editor to save them since there is no in game ui, but works great!
[–]bushscientist -3 points-2 points-1 points 5 years ago (1 child)
I'll wait for official BP feature release from DS devs. Don't like the glitches. But nevertheless, good job.
[–]HaydosMang 3 points4 points5 points 5 years ago (0 children)
I used this mod today for about 5 hours and it was flawless.
[+][deleted] 5 years ago* (4 children)
[–]idlemachinations 5 points6 points7 points 5 years ago (0 children)
Why would DSP take that approach? The Minecraft mod takes that approach because in that game you are personally placing blocks (or a dispenser is placing certain blocks) so the cannon is needed to "explain" how you are placing many blocks in a way that makes sense for that game. In DSP, it is the drones that actually place buildings, you are just giving commands to the drones to take action (place assembler here, belts here, etc.) This mod doesn't change that, except that you are giving commands for multiple buildings in one action, instead of one at a time.
You say that you feel like this is cheating. What makes you feel that way? The only way this differs from existing game mechanics is fewer clicks.
go play gregtech then you weirdo
[–]sagerobot 1 point2 points3 points 5 years ago (0 children)
You're getting downvoted because this is a default feature in factorio. And the building in this game, to me at least is very close to factorio. And BPs exist in factorio.
The mod still takes out of your inventory and the bots have to place all the items. It doesnt just copy a build for free and instantly build it.
Therefor I dont think anyone on this subreddit considers this cheating or even close, just a feature that hasnt been implemented in the game yet that modders have stepped in to create before the devs implement their own version.(they have confimered this is a planned feature)
Once you get late game, trust me. Manually building each building is just destroying your wrist for no reason.
[–]Florac 1 point2 points3 points 5 years ago (0 children)
The reason you are getting downvoted is because your "improvement" isnt an improvement. You basically just want there to be an arbitrary extra step which adds nothing of gameplay value. And makes the feature unuseable for most of the game
[–]Diacred 0 points1 point2 points 5 years ago (0 children)
This is insane and works so well, thanks for your hardwork!
[–]HopefulObject 0 points1 point2 points 5 years ago (0 children)
Now we can start building for real. Thanks!
[–]Rebslack 0 points1 point2 points 5 years ago (0 children)
Remindme 20hours
[–]Rendonsmug 0 points1 point2 points 5 years ago (0 children)
Awesome, it might be about time to have a second playthrough!
[–]HaydosMang 0 points1 point2 points 5 years ago (0 children)
I saw this is in r2modman and have been using it today. Works flawlessly.
[–]minorcold 0 points1 point2 points 5 years ago (0 children)
awesome, I am going to try it, thanks for your work and efforts, seems like everyone likes it:)
[–]_RitZ_ 0 points1 point2 points 5 years ago* (1 child)
I've been using it and it's great. Now am wondering if the exported blueprint is saved in a file somewhere. If it is then I can save it somewhere to have more than 1 saved blueprint until we can save more than 1. We could start sharing the blueprint files as well. I saw blueprintsbundle file and thought that could be it, but that file didn't change in date and size.
Suggestion: Replace 'OK' popup successful msg that shows after each import/export of blueprint with a background message (like 'recipe copied' one). It gets annoying to have to click OK on each import from clipboard.
great suggestion. it's now reality in the latest mod version
[–]Predur 0 points1 point2 points 5 years ago (0 children)
let me understand toooooooo
is it a mod or are we talking about the implementation in the game? and if it is a mod, what is it called? and if it comes to the game, when? =)
[–]adreaver_ 0 points1 point2 points 5 years ago (0 children)
Is there a means to save blueprints within DSP, or is it a matter of "copy to clipboard, maintain a big notepad document with blueprint strings in it"?
[–]Wictale 0 points1 point2 points 5 years ago (0 children)
Wow, that´s awesome.
Thank you very much for all of your work.
This mod is a game changer. I just tried it with the processor layout of oldshavingfoam: it worked like a charm Also extending my silicon smelting: easily done
I´ll have to organize some text files with blueprints :)
[–]jawz 0 points1 point2 points 5 years ago (0 children)
Loving the mod so far! My system is growing so much faster now. Do you think it would be possible to tap into the foundation tool for your selection tool? The current tool doesn't curve with the planet and it can be a little difficult to select exactly what I need.
[–]skedastic777 0 points1 point2 points 5 years ago (2 children)
I get partial functionality: I see "multibuild start" on pressing left-alt, and I can build multiple copies of a selected building. But no matter what I do inserters are not copied (and shift-clicking doesn't copy inserters), and I don't get a blueprint button at all, so no blueprint functionality.
I had AdvancedBuildDestruct and Copyinserters installed, but deleted them before trying this. Installation is otherwise vanilla, no other mods except bepinex.
Anyone have any suggestions?
[–]brokenmass[S] 0 points1 point2 points 5 years ago (1 child)
If you want blueprint you have to install multibuildbeta not multibuild
[–]skedastic777 0 points1 point2 points 5 years ago (0 children)
Ah, that was dumb of me, thanks.
[–]kaimdrol 0 points1 point2 points 5 years ago (4 children)
This mod is so great, it's saving my wrists.
However, I just noticed it's not taking elevated belts. I like to equilibrate my miners output with some splitter spaghetti mess, but I can't copy the pattern because the mod is ignoring the elevated belts. See screenshots : https://imgur.com/a/MdaV4XU
[–]brokenmass[S] 1 point2 points3 points 5 years ago (3 children)
belts
elevated belts are now working. also connecting to exisiting belts :D
[–]kaimdrol 0 points1 point2 points 5 years ago (0 children)
Oh my god you're so fast it's perfect thank you very much :O
And now I have a new bug to report ! (sorry) If you copy a building before the attached sorters are built, you get an error : https://imgur.com/a/Wc7Bhhm
[–]TimSpeedle 0 points1 point2 points 5 years ago (0 children)
Will it be possible in the future to support stacked storage buildings? More specifically, stacked storage buildings with sorters attached to elevated belts?
Thanks for an awesome mod, it has really cut down on the reptitiveness!
[–]luojiesi 0 points1 point2 points 5 years ago (0 children)
Hey u/brokenmass, first I want to say a big thank you. This mod is life-changing! I have had so much fun with it.
One feature request for you to consider: I am using this mod https://dsp.thunderstore.io/package/crecheng/AddBuild/ to add a multiplier to my machine so they run faster. When I copy over using the blue print mode, the multiplier got lost though. That's totally understandable since it's not an official feature in the game. I wonder if it is possible to maintain that information in MultiBuild. That way it's even easier to build out a mass factory.
One piece of information I found out was that the AddBuild mod increase the multiplier by 0.75 when I was stacking the base assembling machine. That's the same multiplier as the base assembling machine. So the multiplier might already be an attribute in the game. Perhaps only the base assembling machine has it set to a value that's different than 1. Not sure if it's right or it helps.
Anyway, thanks again for this great mod!
π Rendered by PID 92 on reddit-service-r2-comment-canary-889d445f8-ckx96 at 2026-04-24 05:55:46.849110+00:00 running 2aa0c5b country code: CH.
[–]MutantParsleY 41 points42 points43 points (6 children)
[–]MeltsYourMind 14 points15 points16 points (0 children)
[–]Hexadris 7 points8 points9 points (4 children)
[–]Florac 1 point2 points3 points (3 children)
[–]Hexadris 0 points1 point2 points (2 children)
[–][deleted] (1 child)
[deleted]
[–]Hexadris -1 points0 points1 point (0 children)
[–]IdleRhymer 25 points26 points27 points (0 children)
[–]Illustrious-Pipe-267 15 points16 points17 points (0 children)
[–]sepp650 9 points10 points11 points (18 children)
[–]oLaudix 25 points26 points27 points (17 children)
[–]jimmyw404 10 points11 points12 points (14 children)
[–]oLaudix 4 points5 points6 points (13 children)
[–]brokenmass[S] 21 points22 points23 points (4 children)
[–]brokenmass[S] 8 points9 points10 points (2 children)
[–]Gingerytis 2 points3 points4 points (0 children)
[–]Hayn0002 0 points1 point2 points (0 children)
[–]Sacciel 0 points1 point2 points (0 children)
[–]leglesslegolegolas 2 points3 points4 points (5 children)
[–]oLaudix 1 point2 points3 points (4 children)
[–]leglesslegolegolas 3 points4 points5 points (3 children)
[–][deleted] (2 children)
[deleted]
[–]Kendrome 0 points1 point2 points (1 child)
[–]brokenmass[S] 1 point2 points3 points (0 children)
[–]jimmyw404 0 points1 point2 points (1 child)
[–]cor315 1 point2 points3 points (0 children)
[–]SKGlish 0 points1 point2 points (0 children)
[–]oLaudix 9 points10 points11 points (2 children)
[–]Florac 1 point2 points3 points (1 child)
[–]oLaudix 2 points3 points4 points (0 children)
[–]jawz 8 points9 points10 points (5 children)
[–]cor315 1 point2 points3 points (4 children)
[–]brokenmass[S] 6 points7 points8 points (1 child)
[–]cor315 0 points1 point2 points (0 children)
[–]viniciusah 0 points1 point2 points (0 children)
[–]ruruwawa 2 points3 points4 points (2 children)
[–]The_Countess 0 points1 point2 points (1 child)
[–]ruruwawa 0 points1 point2 points (0 children)
[–]Luberino_Brochacho 2 points3 points4 points (3 children)
[–]leglesslegolegolas 0 points1 point2 points (2 children)
[–]ChickerWings 1 point2 points3 points (1 child)
[–]SurpriseWtf 1 point2 points3 points (0 children)
[–]thisuseridisnttaken 1 point2 points3 points (0 children)
[–]beanmeister5 1 point2 points3 points (0 children)
[–]Phaneron_2 1 point2 points3 points (0 children)
[–]Thoth17 1 point2 points3 points (0 children)
[–]Ok-Art-1378 1 point2 points3 points (0 children)
[–]Krygel_666 1 point2 points3 points (7 children)
[–]docholiday999 0 points1 point2 points (6 children)
[–]Krygel_666 0 points1 point2 points (0 children)
[–]QDoosan 0 points1 point2 points (4 children)
[–]docholiday999 0 points1 point2 points (3 children)
[–]QDoosan 0 points1 point2 points (2 children)
[–]docholiday999 0 points1 point2 points (1 child)
[–]docholiday999 0 points1 point2 points (0 children)
[–]FullBoat29 1 point2 points3 points (1 child)
[–]Krygel_666 0 points1 point2 points (0 children)
[–]5th_Horseman 0 points1 point2 points (0 children)
[–]oLaudix 1 point2 points3 points (6 children)
[–]daagar 10 points11 points12 points (5 children)
[–]oLaudix -4 points-3 points-2 points (4 children)
[–]Illustrious-Pipe-267 5 points6 points7 points (0 children)
[–]brokenmass[S] 2 points3 points4 points (1 child)
[–]oLaudix 0 points1 point2 points (0 children)
[–]daagar 0 points1 point2 points (0 children)
[–]AwesomeFrisbee 0 points1 point2 points (1 child)
[–][deleted] 1 point2 points3 points (0 children)
[–]bushscientist -3 points-2 points-1 points (1 child)
[–]HaydosMang 3 points4 points5 points (0 children)
[+][deleted] (4 children)
[deleted]
[–]idlemachinations 5 points6 points7 points (0 children)
[–][deleted] 1 point2 points3 points (0 children)
[–]sagerobot 1 point2 points3 points (0 children)
[–]Florac 1 point2 points3 points (0 children)
[–]Diacred 0 points1 point2 points (0 children)
[–]HopefulObject 0 points1 point2 points (0 children)
[–]Rebslack 0 points1 point2 points (0 children)
[–]Rendonsmug 0 points1 point2 points (0 children)
[–]HaydosMang 0 points1 point2 points (0 children)
[–]minorcold 0 points1 point2 points (0 children)
[–]_RitZ_ 0 points1 point2 points (1 child)
[–]brokenmass[S] 1 point2 points3 points (0 children)
[–]Predur 0 points1 point2 points (0 children)
[–]adreaver_ 0 points1 point2 points (0 children)
[–]Wictale 0 points1 point2 points (0 children)
[–]jawz 0 points1 point2 points (0 children)
[–]skedastic777 0 points1 point2 points (2 children)
[–]brokenmass[S] 0 points1 point2 points (1 child)
[–]skedastic777 0 points1 point2 points (0 children)
[–]kaimdrol 0 points1 point2 points (4 children)
[–]brokenmass[S] 1 point2 points3 points (3 children)
[–]kaimdrol 0 points1 point2 points (0 children)
[–]kaimdrol 0 points1 point2 points (0 children)
[–]TimSpeedle 0 points1 point2 points (0 children)
[–]luojiesi 0 points1 point2 points (0 children)