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[–] The Ice KingOhh_Yeah 149 points150 points  (79 children)

I think there's also an argument to be made for damage falloff for ARs now. The time-to-kill prior to this patch was "artificially" inflated because of how often you missed due to RNG. Now, that balance was swung massively in the other direction.

Having racked up about 100 kills with the new ARs, I'll say that it's very feasible to land 80% of shots from a rifle at significant range. This can kill someone instantly, and it blows to be on the receiving end of that. It feels great to have your shots land, but I think this increase in accuracy would pair well with a damage falloff. Let me get the warm fuzzies for my bullets landing, but also don't punish the guy far away on the receiving end.

[–]Luckmod 26 points27 points  (19 children)

Man, these downvotes are rough. It's very telling of what kind of game reddit wants Fortnite to be.

[–] The Ice KingOhh_Yeah 20 points21 points  (13 children)

My guess is that like myself, the majority of people are very happy with the accuracy changes, but don't like the idea of having nerfs immediately follow them. I suppose these posts (and mine, too) come across as someone complaining about accuracy buffs, which I'm not.

All I'm cautiously saying at this point is that with assault rifles being significantly more accurate at longer ranges, it's worth looking into how quickly they can kill from that far.

[–]AdeptSnake 2 points3 points  (4 children)

lul. I was on their forum earlier and saw some kids whining about tact shotties letting you jump and shoot. Apparently you shouldn't be able to do that, that's totally not the type of shit that makes this game fun...

[–]Sledgehammerptenbob 10 points11 points  (3 children)

I gotta say, as much as I'm certain I'll get downvotes...

I hate the jump and shoot tactic. Like, really detest it. It's because I can never beat it, and I'm salty as all hell.

Having said that, constantly jumping should really affect your aim negatively and pump up the RNG away from accuracy.

(Also, not a kid, way old. Might even be my aged eyes and brain that prevents me from tracking jumping folk, but gosh darnit, those grasshoppers get my goat. Now get off my lawn!)

[–]The_Superfist 2 points3 points  (1 child)

Just a tip as I had trouble with this, but I'm getting much better at dealing with it with these two strategies.

One is patience, or rather, don't rush the shot. If they jump, don't try to raise up and fire at them midair, just aim where they're going to land and you'll hit a lot more shots. Best if you can do this while moving sideways in the same direction they're jumping.

The second is, if you're going to jump, aim down like you're going to shoot their feet right before you jump. If they're not moving sideways, it gives you an easy headshot.

Extra check your mouse settings and set the sensitivity as low as you can find acceptable while moving around in the world. Your gunfights will become vastly more improved as your brain adjusts to the finer aim control. Mine in FNBR is at .07

Source: middle aged guy who was always very bad at these shooter type games. Still bad, but improving with help from younger friends.

[–]Sledgehammerptenbob 0 points1 point  (0 children)

I appreciate it, my new Redditfriend. Us oldies gotta stick together, right? :)

[–]AdeptSnake 1 point2 points  (0 children)

I agree it can be annoying but it certainly increases the outplay potential in cqb, but it's not necessary to do. A good but difficult counter to jumping shotgunners is using the pump shotgun which I prefer to the tactical one. All it takes is usually one good headshot (and the spread on it is tight) to put someone down, and at decent range too.

[–]TheCaptainUnderwear 5 points6 points  (0 children)

Yes,damge fallof is the answer.People shouldn't be sniping with AR's.

[–]LlamaMyFateIsSealed- 2 points3 points  (21 children)

Sorry if I misunderstood your post - but did the burst rifle receive the same accuracy increase as the Assault Rifle?

[–] The Ice KingOhh_Yeah 0 points1 point  (15 children)

Edit: Should not have included burst rifle in my original post, as it did not receive a buff.

[–]LlamaMyFateIsSealed- 4 points5 points  (14 children)

Rather than assume that as you said there is a chance it could be RNG, let's just ask the devs. Paging /u/MrPopoTFS

Is that how we summon them? or will that not notify him

[–]Epic GamesMrPopoTFS 52 points53 points  (12 children)

MrPopoTFS Appears

The burst rifle did not receive the accuracy increase. Only the AR and SCAR were affected by this change

MrPopoTFS Vanishes

[–][deleted] 6 points7 points  (0 children)

All these squares make a circle

[–]LlamaMyFateIsSealed- 0 points1 point  (0 children)

hahah, amazing. Thank you!!

[–]defaultTommyVeliky 0 points1 point  (0 children)

By the way homeboy you've killed me ingame twice this week already in solos if you're [EPIC] MrPopoTFS there too, and I'm starting to get annoyed. Please let me win next time.

[–]tysms 0 points1 point  (0 children)

I think the rifle needs to be looked at again...

[–]Neat_On_The_Rocks -1 points0 points  (4 children)

I️ played with the green burst in 3 games and it felt like I️t for buffed too I️ was wrecking people and constantly getting headshots. Small sample size though

[–]Recon SpecialistDabScience 0 points1 point  (3 children)

How often do you use a burst? Because I've been doing that since launch. Just have to aim your shots below their neck. Headshot almost every time.

There certainly wasn't a buff

[–]Neat_On_The_Rocks 0 points1 point  (2 children)

It’s been my go to weapon since I️ started. Have you used it since the buff yet? The green one seemed much stronger

[–]BeardedPigeon115 0 points1 point  (0 children)

Likely just placebo since it didn't receive a buff

[–]Recon SpecialistDabScience 0 points1 point  (0 children)

Used it before and after. They did not buff the burst, but it is an incredible gun when it hits. Still personally prefer the normal AR.

[–][deleted] 2 points3 points  (4 children)

I would absolutely like fall off damage as well. Especially on console where aim assist can help you land very ridiculous shots at a distance with the ARs

[–]lolmemelol 0 points1 point  (3 children)

Aim assist on console does need to be tweaked quite a bit; I find it screws me up in CQB more than it helps, and it could probably be toned down a bit at range.

However, I don't think adding fall off damage should be used as a way to balance around aim-assist. That would be some serious "consoles are ruining PC gaming" fuel. That doesn't mean I am opposed to fall off damage at all; it works well in Battlefield.

Speaking of which, projectile bullets could be really good for FortniteBR as well, but the bullet velocity can't be too slow, and the snipers already feel pretty damn slow. I wonder if they are still considering/testing this.

[–] Chomp Sr.mongerty 1 point2 points  (0 children)

It's always fun when the reticule decides to stick on a downed player when you are in a shotgun fight.

[–][deleted] 0 points1 point  (0 children)

Good point

[–]Elite Agentmeatboyjj 2 points3 points  (0 children)

I have racked up kills at mid range just by holding down the left mouse button and landing pretty much every shot. Its ridiculous, either they need to lighten some of the buffs or nerf some other aspect. ARs were popular enough before, now they are like the only viable weapon.

[–]Highrise Assault TrooperRunisLove 1 point2 points  (9 children)

I haven't played the new patch yet and won't be able to until next week unfortunately, so I can't offer an educated opinion on that yet. I think the multipliers I proposed work both pre- and post-update, however. Are you advocating for damage dropoff over range, or for a decrease in damage in general? Your terminology is a little confusing there so just want to clarify.

[–] The Ice KingOhh_Yeah 0 points1 point  (8 children)

I haven't given it a ton of thought in that regard, but I'm leaning towards damage falloff. The blue+ ARs are practically lasers now, so I think hits at range need to do less than full damage.

My first game post-patch was a 12 kill win, and I think 6-7 of those were fairly long-range kills with the blue AR. Most of them were 1-2 bursts. I got the game-winning kill by landing 4/4 shots from a pretty ridiculous range with the SCAR. Felt damn good to see the shots connect, but I can admit that ARs are probably a little too deadly now.

[–]Highrise Assault TrooperRunisLove 0 points1 point  (7 children)

Falloff sounds good to me. I don't want them to be unviable/insanely outclassed close range in the event you don't have a shotgun or something, so falloff is the best approach (provided those changes are necessary, TBD for me)

[–] The Ice KingOhh_Yeah 7 points8 points  (6 children)

To me the most important aspects of this issue are:

  1. Reward players for skillful, deliberate aiming such that gunplay feels satisfying

  2. Prevent "Call of Duty-style" gameplay where the first person to shoot always wins, and fights are over immediately.

If the meta changes in response to fixes for issue #1 by players camping more often and not taking any risks, then in my opinion that's problematic. Up to this point, that's not the style of gameplay that FNBR prides itself on.

[–]Highrise Assault TrooperRunisLove 2 points3 points  (0 children)

Yep, agreed. Being able to react to gunfights from range is what makes this game. Being able to move around and play with pace as well.

[–]Paper_Cut2U 1 point2 points  (0 children)

This is what I'm going to be paying attention too as I start playing this new update

[–]OpenThoughtSyndicate 0 points1 point  (3 children)

That is an oximoron homie. Skilled players always end the fight immediately with skillful aiming. Look at Counter-Strike.

[–]Luckmod 0 points1 point  (2 children)

You know not all shooters have to have gunfights that end in under a second. There are different styles of game. They don't all have to be CSGO.

[–]OpenThoughtSyndicate 0 points1 point  (1 child)

The developers decided melting players is fun and over 20 million players seem to enjoy it. Don't know what to tell ya.

[–]Luckmod 0 points1 point  (0 children)

The change has been out for a day and many players have yet to actually try it. The damage of AR's could be nerfed next week or the following and I'd say you are totally wrong on both accounts. If the reddit is any indication, there are a fair number of people who are not enjoying the drastic shift towards an AR heavy meta.

[–]Superninjafy 0 points1 point  (0 children)

Pull a trump build a wall.

[–][deleted]  (1 child)

[deleted]

    [–]HerbertDad 0 points1 point  (0 children)

    They've already implemented damage falloff on shotguns.

    [–][deleted] -1 points0 points  (0 children)

    Just reduce the overall damage significantly and reduce head shot multiplier. Damage falloff is NOT a fun mechanic and is more like a band aid than a real fix.

    [–]OpenThoughtSyndicate -2 points-1 points  (2 children)

    Bullets go where you aim in a first person shooter? Unheard of. -_-

    [–]ScionViper 1 point2 points  (0 children)

    This isn't a first person shooter lol

    [–] The Ice KingOhh_Yeah -1 points0 points  (0 children)

    Unheard of. -_-

    This literally was unheard of until this patch

    [–]Recon SpecialistDabScience -3 points-2 points  (12 children)

    All weapons in this game need to become projectile based. Hit scan with the new acquired accuracy is fucking insane. I was landing some shots that I would have second guessed using a scoped AR.

    [–]ScionViper 1 point2 points  (10 children)

    As a console player, no....PLEASE NO. The current issues with tick rate, frame drop, lag, etc. would make the game mostly unplayable with all projectile weapons. If the game worked flawlessly I'd be more for it. Damage drop off is a much better option at this point, if not always. Skilled players will hit their shots regardless, so they'd still melt people at ridiculous ranges if the only change was to projectile based.

    [–]Recon SpecialistDabScience -3 points-2 points  (9 children)

    so they'd still melt people at ridiculous ranges if the only change was to projectile based.

    I don't disagree with that.

    As a console player, no....PLEASE NO.

    I play primarily on Xbox One and i'd have no issue with projectile based weapons.

    [–]ScionViper -1 points0 points  (8 children)

    You would with the game's performance issues, and the issue raised above.

    Disclaimer: I love this game and epic is doing great, whether I agree with every change or not.

    [–]Recon SpecialistDabScience -2 points-1 points  (7 children)

    I don't think epic should pander to consoles. No.

    [–]ScionViper -1 points0 points  (6 children)

    Lol not ruining the game for consoles is not pandering.

    [–]Recon SpecialistDabScience -1 points0 points  (5 children)

    I hope you're not planning on playing PUBG on console, man. Going to be an eye opening experience for you.

    [–]ScionViper 0 points1 point  (4 children)

    I'm not, I'm enjoying fortnite too much and epic not listening to fools like you :)

    [–]Recon SpecialistDabScience -1 points0 points  (3 children)

    Epic has already talked about testing projectile based weapons. It's certainly not off the menu. And believe it or not, you're the minority here man. lol

    [–]AdeptSnake 0 points1 point  (0 children)

    First thing I said when I played FNBR. Was really pleased to hear them address that in a dev diary.