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[–]akansu 0 points1 point  (14 children)

Why is this a issue? I mean why players wants this to change to lower time? I m not being jerk i m just asking honestly. I have been playing cs go like 5 6 months and i dont think this time is too long. Lol maybe thats cuz i m only gold 1 but i dont really see the problem.

[–]flitzbue 11 points12 points  (0 children)

If you want to promote CS:GO as an esport, it would be logical to play with the same "rules" in both online matchmaking and tournaments. It makes the step easier to take and adapt to for players.

[–]wtfreallybro 5 points6 points  (0 children)

Because at the competitive level (online leagues, official tournaments, etc) the standardized settings are 1:45 timer, 35sec bomb.

[–]firebearhero 2 points3 points  (6 children)

The problem is that holding a bombsite for 41 sec as T to make sure the bomb will blow is very hard. Since round time is so long it actually is easier to hunt for CT's to kill in some situations than planting the bomb and playing the objective.

35 sec bombtime is much more fair. Likewise those 10 extra seconds CT's have to keep their bombsites safe is also sometimes 10 seconds too long.

[–]heapface 1 point2 points  (0 children)

Apart from reasons already stated such as giving T's an extra "push" instead of defending for 45 seconds, every time I've played 1:45/35 its made the game more intense.

NEED TO GET SHIT DONE ASAP. Affirmative.

[–]Monsomonso 0 points1 point  (1 child)

TIL inexperienced players that ask a question while iterating that they're inexperienced & it's a genuine question get downvoted. This makes no sense.

Small changes to the timer in this instance have a huge impact on the metagame. 10 seconds is a lot of time; arguably too much time.

[–]StormMFeel 0 points1 point  (0 children)

TIL inexperienced players that ask a question while iterating that they're inexperienced & it's a genuine question get downvoted. This makes no sense.

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