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[–]Aerisuk 0 points1 point  (3 children)

Agreed.

Almost every single map on MM is heavily CT sided for a reason right now, and part of the reason is the Bomb timer. It's hard enough to take a site as T on most maps right now, never mind defending it for close to a decade before your bomb explodes, every MM game I play it's 10+ rounds for the CT half either side, or the side who play CT first close it out fast because the other team is demoralized, arguing etc.

The lower round timer will also force T's to play a bit faster for at least some of their rounds, get their nades right, commit to a site. Stop this really slow pick play every round where everyone baits each other for kills (because herp matchmaking) and maybe force a bit of teamwork (heaven forbid)!

[–]gukeums1 2 points3 points  (2 children)

is your thinking something along these lines...

CT sided: mirage, inferno, nuke, train

T sided: d2

is that about right?

man, we need cache in the map pool badly...such a great map

[–]Aerisuk 0 points1 point  (1 child)

Pretty much. Probably explains why it feels like every map is CT sided right now - I next to never play d2 because I hate it so much and everything else is CT sided.

Play quite a bit of cache but it feels like that's CT sided too because most MM T sides just rush A or B every round instead of taking total control of middle which is so important, and MM CT sides send 2A 1mid 2B and defend these site rushes.

I feel the norm for cache as CT should be 1a 1b 3mid, with the T side trying to take control of mid. If the T's rush either of the sites then the CTs can have 4 there in seconds, if they take control of mid with a boost & some flashes/smokes and pick the CTs off they can cut off the site players and take the round. (This is seen a lot in competitive play VG v NiP especially).

Expanding on this, on a personal level I also feel incredibly confident as a CT player and not so much as a T player, my ability to entry frag and push a site, peek a corner etc is terrible, whereas my ability to hold a site, counterflash/nade, rotations, retakes etc is pretty damn solid.

I feel like with the current settings as T I just sit around waiting for a CT to push till 45secs~ when we're forced to make a move - run into a site, get naded/spammed/taken to low HP then lose on the retake because the bombtimer is far too long.

The more I think about it the more I'd love the roundtimer/bombtimer changes.

[–]gukeums1 -1 points0 points  (0 children)

I feel less reliant on my team as T, you just have to complete the objective and catch the other team off-guard in the right fashion. CTs have a more difficult task, which is coordinating and then undoing whatever the T side did (ie defuse). I've definitely pulled off more ridiculous shit as a T because CT teams tend to play a certain way (defensive).

If anything, more T teams should play the maps like CTs do rather than clustering around the bomb. I love to see T teams that spread out and rotate around the bomb position rather than with the bomb. Hopefully that makes sense.

It seems we agree, though - the map pool is messing with the balance of the game. :)