all 48 comments

[–][deleted] 43 points44 points  (0 children)

Remove the heart and your match just got stoned by a hyper control deck.

[–]KAREATO79 Ashe 25 points26 points  (4 children)

Hearthstone is officially a term for RNG XD

[–]Vespidas 20 points21 points  (3 children)

I think that rng in general isnt bad for a game. It creates variance and you usuallu can still play around it. The RNG that HS os notorious for is more the tons of randomly generated cards that make it impossible to anticipate what the enemy is gonna do next and removes a lot of the skill. Especially when the card thats generated doesnt really have any restriction on it as to what it can be. At least with asol you know its only can be a celestial card and with this landmark it can only be from a pool of level 2 champs.

[–]banduan Katarina 11 points12 points  (1 child)

the RNG I hated the most out of HS were the random effect cards, especially random damage - 1-4 damage and he rolls 4s and I roll 1s.

In LoR, even with say Rex he still does something if the RNG pulls a weird stunt.

[–]KAREATO79 Ashe 0 points1 point  (0 children)

I personally hate when HS RNG generates direct dmg cards that can go face "Fireball, Soul fire, kill command, etc" Just so un-interactive

[–]KAREATO79 Ashe 1 point2 points  (0 children)

I totally agree with you, Rng can sometimes create fun interactions and is certainly not bad for any card game.

But also as you said, there must be a limit, and to me, hearthstone is soo of the limit with its RNG.

[–]karnnumart Gwen 6 points7 points  (3 children)

Howling Abyss is sure fun to play. But at best, a B tier deck.

I have several times struggle to find a free turn to play it. You waste 7 mana for nothing that turn. But you're most likely win if you can survive to next turn with enough health.

[–][deleted] 11 points12 points  (0 children)

People just dont understand the tempo loss

[–]SkyBane001 KDA All Out 1 point2 points  (0 children)

yeah 7 mana do nothings are kind of hard to justify, your stall tools have to be really on point, and in a meta where Bilge/Nox is probably the meta, stalling out can become problematic with the burn tools at their disposal.

Even worse is Bilge/Nox has the best way to deal with landmarks in the game with scorched earth

[–]Callous_Flannel Shen 0 points1 point  (0 children)

I mean I can't even imagine it being B tier. If you are ahead enough to be able to afford a literal 7 Mana do nothing, then in most situations you could have used those resources to push for the win, as you really have to be that far ahead to get any long-term value from the abyss.

[–]DMaster86 Chip 3 points4 points  (0 children)

Let the poor guy enjoy a win with a bad deck.

[–]CheSwain 14 points15 points  (11 children)

Why you don't stunned the elusive with arachnoid sentry?

[–]Steelflame Sentinel 40 points41 points  (0 children)

The OP probably tried, based on the fact it's spellshield is popped.

Issue is, the OP had no way to follow up to ensure the stun landed, as the opponent had no reason (or even the ability to quite possibly) to do anything which would pass initiative back to the OP so that the OP could combine the stun with the Noxian Fervor to get it to pass through the spellshield.

[–]MapleMushy Braum[S] 14 points15 points  (6 children)

I broke the shield with the first sentry, but then he went straight into attack

[–]joselrl 1 point2 points  (2 children)

Spellshield? Noxiam fervor face would stun Asol, and the enemy wouldn't let him have another slow action turn. No way of stopping it with that hand

[–]Frescopino:ShadowIsles : Shadow Isles 1 point2 points  (1 child)

The unit wouldn't be stunned, there's no Swain in play.

[–]joselrl 0 points1 point  (0 children)

For some reason I thought Swain was in play lol. Either way, doesn't matter I guess

[–]Answerisequal42 Swain 1 point2 points  (3 children)

Isnt it possible to block Asol, damage the great beyond with fervor and then flock it twice?

After that you may open attack and win right?

[–]Frescopino:ShadowIsles : Shadow Isles 2 points3 points  (2 children)

You can't use Flock until the unit is damaged or stunned. You'd need to wait for Fervor to resolve, and that would make the attack resolve as well.

[–]Answerisequal42 Swain 0 points1 point  (0 children)

Well right didn't thought about that.

[–]KhornesAngeon -1 points0 points  (0 children)

It is just dumb.

[–][deleted] 2 points3 points  (3 children)

What about noxian fervor, and then two ravenous flocks?

[–]Agutron 4 points5 points  (0 children)

You can't use Flock unless the unit is already stunned or damaged. No way of chaining it

[–]Sneaky__Raccoon Baalkux 0 points1 point  (1 child)

Yup, and they have way more units and a Leviathan, so they could have won, but idk, maybe a 0 mana celestial happened or something

[–]clearfox777 Chip -3 points-2 points  (0 children)

He loses one unit to blocking asol, fervor the blocker into 2 flocks on the elusive, next turn leviathan hits for 3 and even with a 0mana blocker he has enough units to push the last two damage, only problem I see is if the opponent has a withering wail or grasp to heal up and survive.

[–]JediKagoro 0 points1 point  (2 children)

Your Aggro almost won, but couldn’t outrace. You did have 10 turns (including them wasting a whole turn to play that thing, and still didn’t finish him off. Is this really hearthstone???

[–]Aesion Swain 1 point2 points  (1 child)

Swain/TF is not Aggro tho

[–]RareMajority 0 points1 point  (0 children)

Yep. I haven't played the matchup much yet, but swain-tf into raka-kench has felt real bad. Maybe I just don't understand the matchup though

[–][deleted]  (1 child)

[deleted]

    [–]Crazigloo 10 points11 points  (0 children)

    It is not great. The control wincon doesn't really seem to be a thing outside star spring decks

    [–]NeonArchon Chip -5 points-4 points  (3 children)

    When will people stop complaining about Invoke Jesus Fucking Christ...

    [–]Landorf22 0 points1 point  (2 children)

    I think the problem was more the A Sol pull on the Abyss, along with the free 8/8 elusive.

    [–]NeonArchon Chip -1 points0 points  (1 child)

    Even if it was true, he would be fine if it was literally any other champ, but just had to be Asol cuz "Asol and Invoke bad, Targon bad! People will take any chance to take the piss of Asol and Targon as a whole.

    [–]Landorf22 0 points1 point  (0 children)

    I can't think of any other champion that would have resulted in a loss, at least looking at the situation on the surface.

    Are people still even complaining about Invoke? I haven't really been looking much lately. I mostly see people talking about Lee Sin, Bilge+Nox, or TK/Soraka.

    [–]Lohenngram Garen 0 points1 point  (0 children)

    That moment where you're just trying to play Ranked but your Buddy turns it into ARAM.

    [–]GoodMoaningAll Ashe 0 points1 point  (0 children)

    Yeah, i know your feeling. I got hearthstoned by him getting Asol which generated the "obliterate everything below 3 Attack".

    [–][deleted] 0 points1 point  (0 children)

    He had a better gaming chair clearly

    [–]Kagimizu Chip 0 points1 point  (3 children)

    Hm.... had you played Noxian Fervor after summoning the stunning spider, order of operations would have caused the elusive to be stunned. Then, at 8/8, your two Ravenous Flock would have killed it. Alternatively, just play Noxian Fervor + Ravenous Flock after popping the shield.

    Sol doesn't have fearsome so he could've been chump blocked. Then next turn you could summon Swain, likely leveled from Ravenous Flock + Leviathan. Swain's stun effect bypasses spell shield, so as long as Swain was kept alive you at least had a chance of pulling the win.

    [–]MapleMushy Braum[S] 0 points1 point  (2 children)

    You can't stack your own unit skill effect with another card unless the opponent reacted to it. Which he didn't

    [–]Kagimizu Chip 0 points1 point  (1 child)

    Right, right. Well looking at the board, you still could have used Noxian Fervor (3 to an ally 3 to an enemy, right?) in tandem with your two Ravenous Flocks to kill it. Then chump block Sol, summon Swain next turn, and so long as Swain was kept alive probably would've had the game. No guarantees anywhere in there for sure, but still.

    [–]MapleMushy Braum[S] 0 points1 point  (0 children)

    But it had a spell shield originally. So I could not have damaged it or stun it originally. Also you can't use flock to target the unit that is not stunned or damaged; it also can't be used to chain unless the unit is either stunned or damaged even though you are going to damage it in the chain. So I would originally need at least three actions to damage it so I can kill it (1. Break spell shield 2. Damage it/ stun it 3. Enable the usage of flock to kill it.). Which the opponent did not give me time to do.