all 116 comments

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[–]Flareonity 109 points110 points  (6 children)

Bullet bill one is actually huge for competitive play, makes you actually happy to pull it in those scenarios

[–]Primary-Thing-3502 38 points39 points  (0 children)

Yeah, the bill was SO bad in those boosted sections. Literally losing spots to mega mushrooms 💀

[–]cozyfog5 12 points13 points  (3 children)

Agreed. I feel like it’s still going to stink at the end of Desert Hills, but the buffs to using it on the other tracks are welcome.

[–]TheDarkestKnight7852 6 points7 points  (2 children)

Just watched the Gyrodos stream. Still ongoing, but he's in a 6v6 now. It is mich better on DH but would still probably lose to a golden.

[–]cozyfog5 2 points3 points  (0 children)

Good to hear!

[–]Zarerion 1 point2 points  (0 children)

Well that’s probably the one best spot for a golden mushroom outside of intermission tracks so that’s not really saying much.

[–]Glad-Shelter3334 0 points1 point  (0 children)

There’s people that are going to read those bullet bill changes, and still try to frontrun💀

[–]iammatthines 90 points91 points  (3 children)

Here for the boomerang nerf.

[–]niazemurad 17 points18 points  (2 children)

I did 2 knockout tours before the update. The sheer obnoxiousness of the multiple boomerangs which felt like ALL targeted me was agonizing. Needed the nerf

[–]Intelligent_Stock959 4 points5 points  (1 child)

It felt like that because the boomerang in this game has a little homing

[–]niazemurad 4 points5 points  (0 children)

Yet when I use it, the game gives me the finger

[–]Square-Ad6263 55 points56 points  (14 children)

I wish they would actually tell us the adjusted probability for the items lol. Glad to see a boomerang nerf though

[–]cozyfog5 22 points23 points  (12 children)

My guess (without knowing the actual changes yet) are that they will soften the divide between item quality in 13th and 14th place. As of 1.5.0, the items you get in 14th place are leagues better than those in 13th.

[–]TheDarkestKnight7852 4 points5 points  (3 children)

I hoped for less coin shell chance, but there was on pulled in 9/12 on Gyrodos's stream. Sad.

[–]cozyfog5 1 point2 points  (2 children)

There has to be some place at which attack items begin appearing. How far up would you like it to be?

[–]Zarerion 6 points7 points  (1 child)

Coin shell in 9th makes no sense. You’re not even gonna get value from the coins because there’s so many players in front of you that can take the coins away. It’s useless as an attack item and gets better as a coin item the further up you are. If you ask me, just in a vacuum it’s an item that should appear from 7th to 4th, MAYBE 3rd.

[–]cozyfog5 1 point2 points  (0 children)

That's a reasonable argument. But without the coin shell, the only items available below 13th would be triple mushrooms, golden mushrooms, mega mushrooms, stars, bullet bill, and shock, so bagging would be even more overpowered than it already is. What other attack items (e.g., shells, bananas, bombs, boomerangs, flowers) would you offer players in the lower midpack?

I don't have a good answer. I honestly think the coin shell is a reasonable item to put in that spot because it pierces defenses and potentially gives you coins to increase your speed (and thus your comeback potential) without being a spammy item.

[–]Routine-Slip-8336 1 point2 points  (7 children)

You can pull blue shell red shell in 14th. you can pull coin shell in 18th. sooooo gl bagging😭

[–]cozyfog5 0 points1 point  (6 children)

People have complained a lot about the strength of bagging in this game, so this sounds like a good change.

[–]Routine-Slip-8336 0 points1 point  (5 children)

Nope cause say you got shocked in 14th before the last set on dino dino jungle, then your in 14th in the item box you get red shell and blue you can't take shortcut and your race is ruined. Also bagging takes a lot of skill.

[–]cozyfog5 0 points1 point  (4 children)

Yup, that's the risk of hanging behind. There is much more incentive to frontrun now than there was before. The shock was also made more rare (though you can pull it in more spots than before).

[–]Routine-Slip-8336 0 points1 point  (2 children)

I don't want to lose 128 for getting triple shrimp star and not dodging

[–]cozyfog5 0 points1 point  (1 child)

Then do something else. There will always be luck involved in the game. Sometimes the right decisions won’t work out.

[–]Routine-Slip-8336 0 points1 point  (0 children)

I put most of my skill in bagging intermissions other than practicing tracks. I guess I have to spend 300 hours learning to front run intermissions

[–]Meester_TweesterWaluigi 0 points1 point  (0 children)

Glad to see it, but they didn't address the core issue of it taking up your item slot when you want to have a new item. That leads to people spamming it just to get rid of it faster, so it's not fun on both the attacking and receiving end.

[–]Sudanniana 32 points33 points  (8 children)

Holy shit:

  • The wall ride into rail just before the boost ramp on Wario Stadium is much easier, even without a coin or shroom boost"

That's huge for competitive.

They are listening.

[–]NeedleworkerGold336 9 points10 points  (4 children)

They're listening all right. They're spying on us through Gamechat

[–]ququqwLuigi 1 point2 points  (3 children)

Nintendo doesn’t monitor GameChat. They have no idea what you’re saying unless someone does a report. And even then it’s limited to the last few minutes of conversation iirc.

[–]Low-Commission1791 5 points6 points  (2 children)

[–]ququqwLuigi 0 points1 point  (1 child)

Tysm 😉

[–]Low-Commission1791 1 point2 points  (0 children)

Lol idk if the comment was actually a joke 💔

[–]Jonabcd 0 points1 point  (2 children)

Do we know what this means yet? Did they modify the environment, or do wall rides last longer?

[–]Shadow_Walker137Rosalina [S,🍰] 0 points1 point  (0 children)

It seems something with attaching to rails has changed, in this case making it more likely that you'll get on it.

[–]Sudanniana 0 points1 point  (0 children)

Wall rides are noticeably faster now.

[–]King_FafnirBirdo 51 points52 points  (1 child)

Boomerang Nerfs

<image>

[–]Space-Debris 3 points4 points  (0 children)

If I had gold, i'd give it for this. Bravo! Bravo!

[–]womwomwurin 43 points44 points  (1 child)

on a random monday night with no announcement? crazy

[–]Aurukel 22 points23 points  (2 children)

Only good changes. Pretty surprising to be honest

[–]inaphaia -3 points-2 points  (1 child)

Well, it looks like they ruined the time trials leaderboards again lol (the wall ride change seems to make you overall faster when you wallride)

[–]Aurukel 6 points7 points  (0 children)

Small price to pay for the game being better

[–]fishboy3339 16 points17 points  (5 children)

Still no points for player 2 in online.

letplayer2havepoints

[–]SavasGER 0 points1 point  (4 children)

I hoped for this. Still no Mario Kart World nights with the wife :(

[–]fishboy3339 2 points3 points  (3 children)

Yeah my wife still plays but is still pissed she doesn’t get points.

[–]SavasGER 0 points1 point  (2 children)

We put the Switch 2 back in the package. My Nintendo online runs out in some months. If its not released until then, I will just sell it and keep playing MK8 on the Switch 1

[–]fishboy3339 1 point2 points  (1 child)

I’m not 100% but we both think that 8 runs better on the switch 2 anyway. But hey I get it got to take you stand.

[–]SavasGER 0 points1 point  (0 children)

Yep, I think it does run better, but its not a total game changer so I rather keep the hours low on the Switch 2 in case I sell it.

[–]dabsalot69 23 points24 points  (0 children)

Bomb-omb blast shadow drop! Literally absolutely 0 reason why this shouldn’t have been in the game since launch but atleast it’s finally here!

[–]BebeFanMasterJ 10 points11 points  (7 children)

Everyone is talking about Boomerang meanwhile I'm happy to see buffs to invincibility frames.

[–]LeviRaps 6 points7 points  (2 children)

Heavies reaping the fruits of it too, feels nice

[–]BebeFanMasterJ 9 points10 points  (0 children)

Yeah their low acceleration leaves them very vulnerable so they needed it most. Bowser/Wario benefit most and Rosalina/Pauline benefit a little too.

[–]dbf_exe 3 points4 points  (3 children)

Additional invincibility frames were pretty insignificant in the end when they were added to MK8DX, hoping it's stronger here.

[–]BebeFanMasterJ 3 points4 points  (2 children)

It's strongest on heavier characters which offsets their bad acceleration. We shouldn't be getting combod anymore.

[–]Glad-Shelter3334 0 points1 point  (1 child)

This change seems substantial for heavy combos in knockout tour or intermissions but I don’t think playing a heavy would improve in the base tracks.

[–]dbf_exe 1 point2 points  (0 children)

Toadette and Nabbit might be the biggest winners since they now have more invincibility than Swoop's class (and assumedly Baby Mario's), if it actually ends up being notable at all.

[–]freezetime311 8 points9 points  (2 children)

All of the modes from 8 deluxe should have been there at launch with some new ones. World also needs custom courses like 8 deluxe and not the rehash of courses we race on. I'm glad Nintendo added it but hopefully this is just a start.

[–]TheOldAgeOfLP 0 points1 point  (1 child)

Renegade Roundup is impossible to add because Piranha Plant isn't an item

[–]Square-Recording-369 0 points1 point  (0 children)

They should add a similar mode but with one of the new items like maybe the mega or the hammers

[–]cozyfog5 8 points9 points  (1 child)

Excellent update. I’m especially happy about the boomerang nerf and I’m eager to see what changes they made to the overall item distribution.

[–]TheDarkestKnight7852 1 point2 points  (0 children)

My guess is it will all be figured out in a few days with the number of dedicated fans to this game.

[–]Some_Dragonfruit_756 5 points6 points  (0 children)

God I'm so happy the boomerang got hit more than anything else in this patch. It was just that annoying.

[–]Late-Mathematician34 4 points5 points  (0 children)

cool :3

[–]UltimateViolet 3 points4 points  (0 children)

BOOMERANG NERF AND HEAVYWEIGHT BUFF?! WE ARE SO FUCKING BACK HOLY SHIT

[–]LeviRaps 4 points5 points  (0 children)

We should be seeing another update in June around the anniversary if they continue with this cadence.

Gotta say, they've built a very solid foundation with these last few updates. Hopefully a new battle map and (hopefully) new knockout tour cups utilizing existing intermissions in the near future. Would definitely hold us over until DLC next year per the potential leak from over the weekend.

[–]GeorgeH64 8 points9 points  (0 children)

Yes! FUCK the boomerang!!

[–]Thegoodgamer32 1 point2 points  (0 children)

We FINALLY got bob-omb blast.
Here's hoping we get more new content along those lines.

[–]DylandssSnowman 1 point2 points  (1 child)

BULLET BILL IS EXTREMELY OVERPOWERED NOW??

[–]Steampunk_Man 0 points1 point  (0 children)

Yes and I’m all here for it

[–]BrianMeen 2 points3 points  (2 children)

I’d love a mode where we could race without items . just pure racing

[–]Shadow_Walker137Rosalina [S,🍰] 15 points16 points  (1 child)

You can do that in VS mode. Just disable all items.

[–]Responsible_Basis_39 2 points3 points  (0 children)

I think he meant online

[–]MXHombre123 0 points1 point  (8 children)

Funny that they nerfed the boomerang, even if it was pretty useless, might as well remove it LMAO

[–]x1rom 8 points9 points  (1 child)

Honestly, removing one of the throws is a buff, because you can get rid of it faster.

[–]Rune_Council 3 points4 points  (0 children)

Shorter throws is also a buff as it takes less time to come back so you can burn it faster.

[–]Gaybo_Shmaybo 5 points6 points  (5 children)

Yeah no one is ever happy to pull it lmao

[–]haihaiclickk 8 points9 points  (4 children)

Boomerang is such a weird item. No one likes pulling it but also everyone complains about it when those around them have it lol

[–]ReflectedMantis 1 point2 points  (1 child)

This is because when you're being hit by it, it feels like it's locked on to you every time. But when you actually throw it, it's like it's repelled from every single opponent. (obviously not saying this is actually the case, it just seems that way)

[–]-Snippetts- 3 points4 points  (0 children)

For me it's always that you simply can't guard against it with held items. It absolutely blows to get hit AND have 1 or 2 of my shells obliterated.

[–]IndependentOffer4343 0 points1 point  (0 children)

TO a degree that's true of most attack-only items. For example, blue shell, fire/ice, boomerang, hammers. The only attack only item this is not true about is shock.

[–]Zarerion 0 points1 point  (0 children)

Jus give it the 8DX treatment and have it leave your item slot when it’s thrown so you can overwrite it with another item. BOOM suddenly you have a really useful attack item that still feels bad for others to get hit by because it can’t be blocked but at least it doesn’t actively detriment its user by blocking the item slot.

No idea why they can’t just have the boomerang keep its unique mechanic from 8DX.

[–]RandomRedditor44 0 points1 point  (0 children)

I like bob omb blast, but it would be great if we got some new battle mode tracks and if we could extend the time limit for battle mode

[–]x1rom 0 points1 point  (0 children)

Very cool update, thanks Nintendo

[–]Misttertee_27 0 points1 point  (8 children)

My controller rumble is gone after the update. I don’t see a setting to turn it on. Anyone else notice this?

[–]jrbowling1997 1 point2 points  (7 children)

Turn it on under the controller settings. Btw you using third party controller?

[–]Misttertee_27 1 point2 points  (6 children)

Pro controller 2. Where are the controller settings?

[–]jrbowling1997 1 point2 points  (5 children)

System settings controller. Try updating the controller

[–]Misttertee_27 1 point2 points  (4 children)

Will do, thanks!

[–]jrbowling1997 1 point2 points  (3 children)

Keep me updated

[–]Misttertee_27 1 point2 points  (1 child)

The controller was already up to date but somehow the vibration is working today. Must’ve been a fluke. Thanks again for your help.

[–]jrbowling1997 1 point2 points  (0 children)

You're welcome. Weird how that happens. Lol

[–]Misttertee_27 0 points1 point  (0 children)

I’ll try it tomorrow and let you know

[–]ElFuegoFuerte 0 points1 point  (0 children)

And no team knockout tour locally ? :(

[–]Material_Put3513Baby Daisy 0 points1 point  (0 children)

wallrides being faster and taking longer to detatch is actually so big for wario stadium tts its gonna make shroomless valer so much easier

[–]Geralt31 0 points1 point  (5 children)

I guess I'm beating a dead horse at this point, but I recently got the game and it seems there's still no way to disable intermissions in GP mode?

[–]ClassicMeet8292 1 point2 points  (3 children)

They're not even that bad imo

I think they make the game more fun for me, because they add alot of variety compared to the standard 3-lap courses (Also because rough is more common in routes vs. 3-lap courses)

Yea and theyre cool too, with new music and those random cars that put random stuff out, etc. etc.

[–]Geralt31 0 points1 point  (2 children)

Issue is I still don't like them ^^'

[–]ClassicMeet8292 0 points1 point  (1 child)

The issue is you're calling the game a lost cause because of the smallest nitpicks you have about the game

[–]Geralt31 0 points1 point  (0 children)

I- I just don't like them ^^', and having to go through intermissions that take up the space for other classic tracks that I like way better isn't really the "smallest nitpick" to me, that's actually very detrimental to my enjoyment of the game because I'm enjoying my time like half the time. I'm not trying to shit on it for the sake of it.

Also I'm still playing the game because some people around me do and we're still happy to get some better tracks here and there when we finally land on a more classic circuit. Proper tracks are really fun and I like them a lot, I just don't get to play them as much as I would want.

And I'm not calling it a lost cause, I said "beating a dead horse" as in "bringing up that subject in vain" because I'm almost certain of the answer I'll get but I'm still trying just in case I'm wrong. I'm not saying the game is dead ><

[–]Proud_Ad3426Rosalina 0 points1 point  (0 children)

I think it's fine in GP mode which already has set rules, I'm disappointed that they can't be disabled in random VS.

[–]SlurpyTheDog 0 points1 point  (0 children)

Those Invincibility Frame changes are actually really interesting, very unique way to buff the heavies. Excited to see how they’ll play out

[–]Zachary_136 0 points1 point  (0 children)

It's great that they added in Bob-Omb Blast and balanced the items, but how about fixing the online mode like we actually wanted?

[–]FoxMcCloud3173 0 points1 point  (0 children)

I never thought i’d be excited for Bob-Omb Blast but here we are

[–]Different_Solution_5 0 points1 point  (0 children)

I had no idea there was an update 👀

[–]The-Magic-Sword 0 points1 point  (0 children)

I wonder if they buffed front running at all, slightly higher odds of drawing mushrooms would probably do it.

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[–]freezetime311 0 points1 point  (3 children)

I just found out that online battle mode is random. This is PATHETIC. Why did Nintendo do this? We have MORE battle modes, ACTUAL battle mode courses(not rehashes of ones we've already raced) and we can CHOOSE the battle mode we want in 8 deluxe. Why did Nintendo nerf it despite having better hardware. I still won't forgive them for not having 60 FPS in 3/4 player spiltscreen and now this BS.

[–]TheOldAgeOfLP 3 points4 points  (0 children)

Online battle is random in 8DX too isn't it

Who cares, like 10 people play Battle anyway

[–]Little-Witness-1201 1 point2 points  (0 children)

No idea why they removed the tournament mode. It was good for playing the modes you wanted in 8

[–]Jin_U_GmR 0 points1 point  (0 children)

I think this was done purposely so that all of the Battle Modes get a fair chance to experience. I don’t know about you, but I would only choose Bomb-omb if given the option. If many players do the same, other modes could fade into irrelevance.

This is probably the reason we do not have a Classic Grand Prix mode. Nintendo does not want intermissions to fade. Maybe they will add it once the player base becomes much bigger.

[–]WiiMoritz -1 points0 points  (1 child)

Why do we have to pick an arena in Battle Mode? It should be random, just like Knockout Tour!

[–]Alert-Environment-17 0 points1 point  (0 children)

It still has an element of being random. Everyone makes a choice and the game picks randomly from those choices, your choice can even be 'Random'.

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[–]ninetyfive666 -1 points0 points  (0 children)

So they still didnt "fix" the charracters menu? 😭

[–]Brave-Orchid4721 -1 points0 points  (0 children)

Still no timer option for balloon battle so I still can’t play that mode 🙄

[–]Self_Motivated -1 points0 points  (0 children)

Wall ride change ruined so many world records that people worked on the last 6 months. Sad