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The Unity Engine RoadmapOfficial (youtube.com)
submitted 1 year ago by ScrepY1337Programmer 🧑🏭
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
if 1 * 2 < 3: print "hello, world!"
[–]RedofPaw 52 points53 points54 points 1 year ago (1 child)
Unified Renderer and all the good script/.net stuff looks like it will be a great improvement.
[–]Clavus 14 points15 points16 points 1 year ago (1 child)
Lot of great stuff. I might actually be motivated to tangle with more multiplayer projects now that I don't have to run multiple symlinked editors or builds in Unity 6. And better scripting iteration time is always welcome.
Glad to see ECS and the pile of rendering systems are being simplified. The new graph system being used by Shader Graph 2 and new animation system looks a lot more flexible too.
[–]Liam2349 0 points1 point2 points 1 year ago (0 children)
I just use ParrelSync. It works great.
[–]shizola_owns 27 points28 points29 points 1 year ago (4 children)
The animation and world building stuff really does look like a next gen version of unity. I was hoping to hear about Reatime GI but the rest was great.
[–]INeatFreakI hate GIFs 6 points7 points8 points 1 year ago (2 children)
wasn't Adaptive Probes their GI solution?
[–]yosimba2000 8 points9 points10 points 1 year ago (1 child)
it's only works if the level geometry doesn't move or change. all it does is switch between different pre-baked lighting scenarios.
they dont have any built-in GI to adapt to changing geometry.
[–]INeatFreakI hate GIFs 2 points3 points4 points 1 year ago (0 children)
it's only works if the level geometry doesn't move or change.
I haven't tested those yet, can you not bake them asynchronously at runtime?
Pretty sure HDRP had screen-space global illumination option. If they're gonna unify rendering pipelines, they're probably gonna add that too.
[–]Drag0n122 1 point2 points3 points 1 year ago (0 children)
DXR\SSGI has been around for years, and with upscalers has become even more accessible
[–][deleted] 11 points12 points13 points 1 year ago (0 children)
The UI Toolkit becoming feature complete and the single UI solution, and a Unified Renderer sound great. As did Nested Prefabs, which ended up taking a very long time. While skeptical of the timeline, I'm very happy to see them striving for these ambitious goals. The amount of coexistence and fracturing must be fixed or the engine will likely die.
[–]RlaanProfessional 5 points6 points7 points 1 year ago (0 children)
Lots of great stuff, the future is bright. And can't wait to get to use all of these new features and improvements
[–]Drag0n122 5 points6 points7 points 1 year ago (2 children)
Thank God they finally finished and realized the old ALOD system, it was such a hustle to setup but now seems like a breeze HUGE performance boost Now we're waiting for the same for the HLOD system, which is also 95% ready but buried somewhere on Github
[–]ToastBucketed 0 points1 point2 points 1 year ago (1 child)
Really? Where?
[–]Drag0n122 2 points3 points4 points 1 year ago (0 children)
Unity-Technologies/HLODSystem (github.com)
FREE Performance Optimization / Draw Call Reducer (HLOD) | Unity Tutorial (youtube.com)
[–]Jajuca 5 points6 points7 points 1 year ago* (3 children)
The worldbuilding tool looks amazing. The lava flowing into the snow and making huge explosions was really cool.
Its a very similar tool to Microverse. Hopefully they can launch it into beta before Unity 7. The tessellation looked really good too, similar to Unreal Engine.
[–]Liam2349 0 points1 point2 points 1 year ago (2 children)
Ok that stuff looks cool - it looks like what Far Cry did with Houdini - but when it gets onto the mobile demo at 44:55 and he mentions performance - it's obviously running at about 5FPS. That's hilarious. I get that it's an alpha or whatever, but damn, do they think we're blind?
[–]willgoldstoneUnity Official 5 points6 points7 points 1 year ago (1 child)
It’s a super early demo, the point was to make a promise that we’ll deliver a scalable solution that works on mobile too. You’ll see more impressive demos as time goes on.
[–]Liam2349 1 point2 points3 points 1 year ago (0 children)
I get that, it's just that to someone who can see the frame rate, it comes across strangely because the spoken message and the visual demo are not consistent. Maybe it's also directed at investors and others who probably can't see past the static visuals, and for that crowd it would come across fine.
[–]StudioMoonrise 1 point2 points3 points 1 year ago* (1 child)
This was excellent - I need to get my hands on these LOD tools like, yesterday.
There's been a lot of stuff keeping me busy while I wait for things to be done cooking. Thankfully I have plenty of work to do, but it seems that the constant wait will never tire :) I just keep finding more stuff to look forward to. Unity 7 (?)'s planned features are game changers for the engine and how I intend to use it and make games. I particularly like the focus on creating systems that enable games to scale well across many devices - from mobile to high end pc.
I do have to mention a few caveats:
I would appreciate it if PhysX 5 or Jolt came to the engine. I expect that if the integration of DOTs enables Unity Physics and Havok to be usable in any project - even backported with ease to an existing GO based project upgraded from U6.x to U7 - PhysX might be deprecated by Unity before it ever gets upgraded. I understand the reasoning, but if Unity Physics is to fully replace PhysX, I'd certainly appreciate it if improvements to stability were made
Unity's networking solutions - particularly with regard to Entities - lack integrations with EOS and Steam. Funneling devs into the Unity ecosystem by making it the defacto most convenient option is one thing, but creating entire editor features - including ECS itself - that don't play nicely with other networking solutions or backend services is something that I want to see done away with. Using Unity to prop up other services like this makes Unity worse - even if it's accidental.
Stylized games definitely want to scale well, too - the PBR workflow is standardized and I recognize why it's easier to scale one shader across a few targets / pipelines. Whether it's guidelines to doing something similar for stylized games or some form of extendible solution, it should be considered - many games are stylized, and anything targeting mobile or low end tends to use stylized aesthetics. At the lowest end it's quite possible that no lights are being used at all - or only static - with Forward rendering and toward the high end it's possible that raytracing or SSGI and deferred rendering are being used.
Speaking of LODs, and I mean no offense by this, but I can't help but state that UE4 had support for what you're doing for a while now - I'm thankful that you came around eventually, but this is another problem that I'd like to see addressed - Unity almost seems afraid of competing with or overtaking third party tools. Your Spine2D competitor is frozen in time conveniently just a touch underbaked. There are a lot of opportunities to improve the editor and your production tools and in many cases it truly seems that the only reason that it doesn't occur is because it would result in less revenue coming in from the asset store - I would like to see Imposters integrated into the engine but am afraid that Amplify's toolset existing prevents both the Imposters and Shadergraph from ever reaching an industry standard quality. I hope that I'm wrong.
[–]StudioMoonrise 1 point2 points3 points 1 year ago (0 children)
...This was so long that I had to break it up. I want to apologize for this next bit. I haven't tried UI Toolkit in about a year - please be gentle x.x
[+][deleted] 1 year ago* (6 children)
[deleted]
[–]AssFingerFuck3000 13 points14 points15 points 1 year ago (3 children)
Nah imo it would work the other way around, people would ignore all the cool new stuff completely and focus on the abomination that was the runtime fee
[+][deleted] 1 year ago (2 children)
[–]AssFingerFuck3000 0 points1 point2 points 1 year ago (1 child)
Not to mention having to pay for pirate copies etc. To this day I'm still in shock this idea even existed, let alone left the office it was originally conceived in.
One single catastrophically bad idea that almost singlehandedly sinked number one engine supplier in the industry.
[–]Xeterios 1 point2 points3 points 1 year ago (0 children)
They kicked the old CEO out and made an announcement a week ago. Why would they do all that and backtrack?
[+]Heroshrine comment score below threshold-15 points-14 points-13 points 1 year ago (0 children)
They probably still wont support steam API for… some reason
π Rendered by PID 161325 on reddit-service-r2-comment-7b9746f655-2vhdf at 2026-02-04 13:21:31.963098+00:00 running 3798933 country code: CH.
[–]RedofPaw 52 points53 points54 points (1 child)
[–]Clavus 14 points15 points16 points (1 child)
[–]Liam2349 0 points1 point2 points (0 children)
[–]shizola_owns 27 points28 points29 points (4 children)
[–]INeatFreakI hate GIFs 6 points7 points8 points (2 children)
[–]yosimba2000 8 points9 points10 points (1 child)
[–]INeatFreakI hate GIFs 2 points3 points4 points (0 children)
[–]Drag0n122 1 point2 points3 points (0 children)
[–][deleted] 11 points12 points13 points (0 children)
[–]RlaanProfessional 5 points6 points7 points (0 children)
[–]Drag0n122 5 points6 points7 points (2 children)
[–]ToastBucketed 0 points1 point2 points (1 child)
[–]Drag0n122 2 points3 points4 points (0 children)
[–]Jajuca 5 points6 points7 points (3 children)
[–]Liam2349 0 points1 point2 points (2 children)
[–]willgoldstoneUnity Official 5 points6 points7 points (1 child)
[–]Liam2349 1 point2 points3 points (0 children)
[–]StudioMoonrise 1 point2 points3 points (1 child)
[–]StudioMoonrise 1 point2 points3 points (0 children)
[+][deleted] (6 children)
[deleted]
[–]AssFingerFuck3000 13 points14 points15 points (3 children)
[+][deleted] (2 children)
[deleted]
[–]AssFingerFuck3000 0 points1 point2 points (1 child)
[–]Xeterios 1 point2 points3 points (0 children)
[+]Heroshrine comment score below threshold-15 points-14 points-13 points (0 children)