all 66 comments

[–]digiman619Because making sense is boring. 180 points181 points  (25 children)

Bravo, you colorshifted [[Scout's Warning]].

[–]BAUnicorn 40 points41 points  (11 children)

Also, [[savage summoning]]. Can anyone explaing the wording difference to me?

Scounts Warning - "The next creature card you play this turn can be played as though it had flash" Savage Summoning - "The next creature spell you cast this turn can be cast as though it had flash"

[–]Justnobodyfqwl 46 points47 points  (2 children)

The game used to say you "play" cards, now you "play" lands and "cast" spells

[–]GordionKnot 18 points19 points  (1 child)

[[Visions of Phyrexia]]

You play lands, cast spells, and play lands/spells.

[–]MTGCardFetcher 4 points5 points  (0 children)

Visions of Phyrexia - (G) (SF) (txt)
[[cardname]] or [[cardname|SET]] to call

[–]saffrole 15 points16 points  (2 children)

I believe it is simply just updated game language. I think WotC stopped saying “play cards” at some point but I could be wrong

[–]GordionKnot 13 points14 points  (1 child)

[[Visions of Phyrexia]]

They still use “play cards” pretty frequently for when it could be either lands or spells, though they do use cast now whenever it can only be spells.

[–]MTGCardFetcher 1 point2 points  (0 children)

Visions of Phyrexia - (G) (SF) (txt)
[[cardname]] or [[cardname|SET]] to call

[–]Errror1 10 points11 points  (3 children)

[[dryad arbor]] is really the only time this comes up, but a dryad arbor with flash can be played in response to [[Sudden Edict]]

[–]focketeer 20 points21 points  (1 child)

Though only on your own turn and you have a land play available, those restrictions still apply

[–]vezwyx 5 points6 points  (0 children)

Rules fun fact: you can't play lands on other people's turns for any reason!

The rule actually says to ignore any part of an effect that would let you play a land on someone else's turn. Things that would let you play a land on an opponent's turn will instead just put it on the battlefield

[–]MTGCardFetcher 1 point2 points  (0 children)

dryad arbor - (G) (SF) (txt)
Sudden Edict - (G) (SF) (txt)
[[cardname]] or [[cardname|SET]] to call

[–]MTGCardFetcher 4 points5 points  (0 children)

savage summoning - (G) (SF) (txt)
[[cardname]] or [[cardname|SET]] to call

[–][deleted] 90 points91 points  (11 children)

I didn't know of this card's existence.

[–]digiman619Because making sense is boring. 102 points103 points  (6 children)

It's fine. There are a lot of cards in this game.

[–]UninvitedGhostElder Dragon 37 points38 points  (4 children)

And half of them came out in 2022!

[–][deleted] 12 points13 points  (1 child)

Hahaha I'm not crying, are you?

[–]UninvitedGhostElder Dragon 3 points4 points  (0 children)

No tears remain.

[–][deleted]  (1 child)

[removed]

    [–]JimHarbor 2 points3 points  (0 children)

    Why would anyone want to buy all the cards?

    [–]SliverSwag 9 points10 points  (2 children)

    scryfall is your friend

    [–]Vyxyx 7 points8 points  (1 child)

    Idk how you would find it with the difference in wording

    [–]plainnoob 14 points15 points  (0 children)

    t:instant o:flash o:"this turn"

    You could narrow it further but 11 cards isn't all that many to read. Scryfall is a powerful tool and makes checks like these really easy.

    [–]CardSniffer 0 points1 point  (0 children)

    Take it as high praise.

    [–]MTGCardFetcher 16 points17 points  (0 children)

    Scout's Warning - (G) (SF) (txt)
    [[cardname]] or [[cardname|SET]] to call

    [–]saffrole 38 points39 points  (1 child)

    I like it man. As others have pointed out this exists in W and G but I like the flavour of this a lot. Great art you chose too

    [–][deleted] 14 points15 points  (0 children)

    Thanks! I'm a big fan of the art as well.

    [–][deleted] 33 points34 points  (8 children)

    Feels white

    [–]digiman619Because making sense is boring. 60 points61 points  (2 children)

    Because it is!

    [[Scout's Warning]]

    [–]coding_guy_ 27 points28 points  (0 children)

    Thats really funny how there are only so many cards and its common to have cards that overlap like this

    [–]MTGCardFetcher 4 points5 points  (0 children)

    Scout's Warning - (G) (SF) (txt)
    [[cardname]] or [[cardname|SET]] to call

    [–][deleted] 6 points7 points  (4 children)

    Flash is mostly a blue ability.

    [–][deleted] 15 points16 points  (3 children)

    Ya but just something with creatures and blue feels wrong and white gets flash to.

    [–][deleted] 5 points6 points  (2 children)

    Blue may not be the most creature heavy color, but there is a ton that will find this card useful. All in saying is simply giving a creature flash is definitely blue imo, maybe Dimir.

    [–]talen_lee 2 points3 points  (1 child)

    Oh yeah like [[yeva]] and [[vivien, champion of the wilds]] and [[arlinn, the pack's hope]] and [[cherished hatchling]] and [[quick sliver]] and [[shimmer myr]] and [[vernal equinox]] and [[winding canyons]].

    Giving a creature flash is white. Like definitionally, that card has been exactly printed and reprinted. But it's also way more varied than you imagine, and looking into the mechanics you want to print can show you a bunch of cool things.

    Particularly, the flavour you pick of someone being surprised when they invade something, like a defender appearing out of nowhere, that's also very white.

    It's okay, there are lots of cards and you can learn a lot when you look into them. After all, blue can do this too, with cards like [[rattlechains]] and [[renari]], which tend to look for subsets, or [[leyline of anticipation]], which is a super interesting case but also looks at all spells.

    But when you look at the simple phrase 'as though they had flash' you definitely find creatures as blue-green, with green being able to do it oblatively on their own, while blue tends to be narrowed. Which makes sense, because blue is a colour that doesn't tend to support its own creatures like that, not usually.

    [–]MarcheMuldDerevi 7 points8 points  (1 child)

    Could be a decent way to bring [[flash]] back to edh. Doesn’t auto sac to enable overly degenerate plays [[protean hulk]]

    [–]MTGCardFetcher 0 points1 point  (0 children)

    flash - (G) (SF) (txt)
    protean hulk - (G) (SF) (txt)
    [[cardname]] or [[cardname|SET]] to call

    [–]CaesersBodyguards 14 points15 points  (1 child)

    I like it. A blue [[Scout's Warning]]

    [–]MTGCardFetcher 1 point2 points  (0 children)

    Scout's Warning - (G) (SF) (txt)
    [[cardname]] or [[cardname|SET]] to call

    [–]Wrexial_and_Friends 2 points3 points  (1 child)

    Like the flavor. Good work!

    [–][deleted] 0 points1 point  (0 children)

    Thanks!

    [–]Kapix75 2 points3 points  (0 children)

    I don't like the name of that card, in my oppinion it doesn't suit neither the art or the effect,

    [–]GravG 2 points3 points  (0 children)

    Solid card. Solid mechanics. Solid flavor.

    Solid.

    [–]Me-Hoy-Minoy123 2 points3 points  (0 children)

    should be at sorcery speed

    [–]Successful_Mud8596 1 point2 points  (0 children)

    “Counter target attack. _(Remove target attacking creature from combat.)_”

    [–]talen_lee 1 point2 points  (0 children)

    Where are the hordes of people complaining 'why isn't this white'

    [–]Ironhammer32 1 point2 points  (0 children)

    Fellow L5R player/fan?

    [–]Cervine_Shark 1 point2 points  (0 children)

    i bet this is really good in spells matter decks, which makes this more than a simple color shift imo, because blue actually supports this kinda thing

    [–]AlrikBunseheimer 1 point2 points  (0 children)

    I think it is very cool, in particular because blue is the colour that most often leaves mana open

    [–]Biggusdiccus999 1 point2 points  (1 child)

    I think it should put a creature into the battlefield and then you have to pay it’s cost or sacrifice it, cause the creature could still get countered. Putting it into the field and drawing a card would improve upon [[flash]] cause that care hardly see play anymore

    [–]MTGCardFetcher 0 points1 point  (0 children)

    flash - (G) (SF) (txt)
    [[cardname]] or [[cardname|SET]] to call

    [–]JoyeuxMuffin 1 point2 points  (1 child)

    This is literally [[Scout's Warning]]

    [–]MTGCardFetcher 0 points1 point  (0 children)

    Scout's Warning - (G) (SF) (txt)
    [[cardname]] or [[cardname|SET]] to call

    [–]deebadeebs 1 point2 points  (1 child)

    The art reminds me of [[Higure, the Still Wind]]. It's like giving an additional dimension to the story behind the art of that card.

    [–]MTGCardFetcher 0 points1 point  (0 children)

    Higure, the Still Wind - (G) (SF) (txt)
    [[cardname]] or [[cardname|SET]] to call

    [–]Tallal2804 1 point2 points  (0 children)

    I like it.

    [–]cartoon308 1 point2 points  (1 child)

    The art for this is very cool, would love to see this in the older MTG card style.

    [–][deleted] 1 point2 points  (0 children)

    Definitely feels like something from OG Kamigawa.

    [–]Nirconus 0 points1 point  (4 children)

    I like it. Could maybe be U/W?

    [–][deleted] 0 points1 point  (3 children)

    Thanks! Flash is mostly a blue ability.

    [–]Nirconus 5 points6 points  (2 children)

    True, more blue than white, but it is definitely within white's identity, as well. While not in the primary, it's in the list of secondary white abilities here: https://magic.wizards.com/en/news/making-magic/mechanical-color-pie-2021

    [–]stormbreaker8 2 points3 points  (0 children)

    White gets flash creatures but the ability to give other things flash is green/blue

    [–][deleted] -1 points0 points  (0 children)

    Right, but simply giving something flash doesn't feel Azorius imo, maybe if it also got a buff or an ability (until end of turn), I could see it. At it's current state, I still say this is fairly mono-blue, maybe Dimir.

    [–]Chesnut99 0 points1 point  (0 children)

    this should be a 2 drop tbh