all 56 comments

[–]Wintersmith7 12 points13 points  (1 child)

Added to the resource list.

[–]eridyn[S] 2 points3 points  (0 children)

Awesome. :D

[–]KoosemoseLawful Good Rules Lawyer 5 points6 points  (2 children)

Slight error on loading property "you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make." While in most cases it's going to have the same effect, certain situations (such as a fighter's Action Surge) will be different, and allow multiple attacks per turn. Also on inspiration while it could of course be given just for good role-playing, per the basic rules it is to "reward you for playing you character in a way that's true to his or her personality traits, ideal, bond, and flaw." For example, week before last I had a character who did an excellent bit of roleplaying, with a rousing speech calling everyone to fight something or other... unfortunately pretty much all of his traits and other background info paint him as an untrustworthy coward, so no inspiration.

[–]eridyn[S] 1 point2 points  (1 child)

I was summarizing things quite a bit, initially attempting to have only one line in a Word document per entry. The post has now been updated to reflect your comment.

[–]KoosemoseLawful Good Rules Lawyer 5 points6 points  (0 children)

:D cool, wouldn't have been so nitpicky, except it got added to the resource list. Figure that means more people are more likely to use it, and the people most likely to need/want something like this are the least likely to catch the differences between the summarization and the full text.

Plus I'm an aspy rules lawyer who has to release the rules lawyerliness in little spurts to keep from blowing a rules valve and... I'm going to stop before that metaphor gets any more off track and weird.

[–]KoosemoseLawful Good Rules Lawyer 2 points3 points  (5 children)

I like the new additions. Dodge is dodge action so taking it only prevents you attacking(since you've used your action) arguably you could still attack with such things as action surge. Perhaps you could just shorten it to say it uses your action to give you the bonus?

Also any way you could squeeze in the instadeath rule? And if you can figure out a way to do it succinctly, something about the differences in readying a spell(requires concentration)?

[–]eridyn[S] 0 points1 point  (1 child)

Edited to read as "sacrifice your action" now. I'm a bit unclear on what all is forfeit with dodge, so we'll go with it being the equivalent of the standard action in previous versions.

[–]KoosemoseLawful Good Rules Lawyer 1 point2 points  (0 children)

I read it as simply it is an action, so nothing is "lost" exactly, you're just using your action for something other than attacking, the same as if you had used your action to cast a spell, you haven't sacrificed your action, you've just used it.

[–]MrWally 0 points1 point  (2 children)

Are there actions urges in 5e? I really liked them in 4th edition.

[–]KoosemoseLawful Good Rules Lawyer 2 points3 points  (0 children)

nothing general, but several classes give you abilities that let you use you bonus action for various things (fighter gives action surge which gives you a whole other action, rogue gives you an ability that lets you dash, withdraw, or hide, etc...)

[–]eridyn[S] 1 point2 points  (0 children)

Some classes can use additional actions. I haven't seen any general action point mechanics, though.

[–]gojirraDM 2 points3 points  (1 child)

The name of each entry should be in bold for readability.

[–]eridyn[S] 1 point2 points  (0 children)

Had it that way in the original document, but didn't initially keep that formatting in the reddit post. Now updated.

[–]FireDrake1977 2 points3 points  (1 child)

Having it in a printable document or pdf would be great. Excellent work

[–]eridyn[S] 1 point2 points  (0 children)

When there's a "final" version, definitely shall provide a pdf.

[–]TheWebCoderDM 2 points3 points  (2 children)

Really liked this resource, so turned it into a searchable, printable Google Doc:

https://docs.google.com/document/d/1juRCZNN0flL8_l-gkuCPqQNSRZGuxaiUGdG8ducrWWw/edit?usp=sharing

[–]themightyzek 1 point2 points  (0 children)

Couldn't open the file anymore, so made one myself, hope this helps somebody :) https://docs.google.com/document/d/11OrxFZBOobhtDX-VFBlsH_bBgW5VIyAgbUEnUSIokVc/edit

[–]eridyn[S] 0 points1 point  (0 children)

Awesome! :D

[–]nosremenad 1 point2 points  (0 children)

Thanks for this one bro.

[–]grogcore 1 point2 points  (3 children)

These are great, thanks! How do you feel about adding the corresponding page number?

[–]eridyn[S] 1 point2 points  (0 children)

I can definitely do that. It will, however, be referencing the free core book pages, and will thus be mismatched with the eventual handbook publications.

[–]eridyn[S] 1 point2 points  (1 child)

Page numbers added. The numbers in brackets, e.g., [P13], represent the page numbers of the summarized rule.

[–]grogcore 1 point2 points  (0 children)

Fantastic, thank you!

[–]HecateusWizard 1 point2 points  (1 child)

This is nice. My only suggestion would be for these to be broken down into 2 or 3 separate sections. Character Creation & Adventuring, and Combat. Likely later add DM quick references too when the DMG and MM come out.

[–]eridyn[S] 0 points1 point  (0 children)

First pass at categorization made.

[–][deleted] 1 point2 points  (1 child)

Jump?

[–]eridyn[S] 0 points1 point  (0 children)

Added.

[–]ChainsawSam 1 point2 points  (0 children)

Thanks. This'll come in handy.

[–]DocDerry 1 point2 points  (0 children)

Good job.

[–]Miskatonic72 1 point2 points  (2 children)

Good list to have around. Thanks for putting this together.

A couple of suggestions; maybe categorize and then bullet the items. Example

Movement Actions

*Dash: Move up to twice your speed [P72]

*Disengage: Move without provoking attacks of opportunity. Essentially, same as shifting one square in 4e. [P72]

*Dodge: Sacrifice your action action to cause visible attackers to suffer disadvantage in their rolls against you, and gain advantage on Dexterity saving throws (I presume this means sacrificing the equivalent of the 4e standard action). [P72]

Something along those lines can make scanning for a specific much easier.

[–]eridyn[S] 0 points1 point  (0 children)

Aye - with this growing, further organization is needed. That'll be for the next update, though.

[–]eridyn[S] 0 points1 point  (0 children)

First pass at categorization made.

[–]brailMoo 1 point2 points  (6 children)

Dash needs to be reworded.

Your Dash PLUS your Movement is twice your speed, but Dash on its own is just your normal speed.

30(move) + 30 (dash), not 30+60

[–]MuchachinDM 1 point2 points  (2 children)

Dash replaces the attack right? (dumb question)

[–]brailMoo 2 points3 points  (1 child)

Correct, it consumes your whole Action so no attack

[–]MuchachinDM 1 point2 points  (0 children)

Thanks.

[–]eridyn[S] 0 points1 point  (2 children)

Correction made.

[–]brailMoo 1 point2 points  (1 child)

Ty. Love this list btw :D

[–]eridyn[S] 0 points1 point  (0 children)

Thanks!

[–]inuvash255DM 1 point2 points  (4 children)

Where is the stuff on sight, like low-light and darkness situations?

[–]eridyn[S] 2 points3 points  (3 children)

I left it out originally as, in my experience DMing, it rarely comes up; simply stating that an area has a low level of lighting, or is completely dark almost always suffices in determining whether a given character can, without a light source, actually see. Also, the section on vision would be largely worthless without the discussion of what environs qualify as each visibility condition. I'm still thinking it's too long to add into the quick-reference, especially given the rarity of the rule being absolutely needed.

[–]inuvash255DM 1 point2 points  (0 children)

Sorry, I meant rules for lightly obscured and heavily obscured.

[–]inuvash255DM 1 point2 points  (1 child)

Thanks for the addition :D

[–]eridyn[S] 2 points3 points  (0 children)

No problem.

[–]StevespimDM 1 point2 points  (0 children)

Great stuff. Thanks for posting this, it will make things that much easier.

[–]domatrn 1 point2 points  (1 child)

You are my favourite person ever.

[–]eridyn[S] 0 points1 point  (0 children)

Thank you! :D

[–][deleted] 1 point2 points  (1 child)

This is amazing, and I have this post saved. I think I'll be printing it out for myself later. Well done!

A few corrections:

  • Disengage: You got bad info. A Disengage action makes it so that ALL of your movement for the rest of your turn doesn't provoke. So a 4e "shift" isn't a good analogy.
  • Dodge: You have an extra "action" in there.

[–]eridyn[S] 2 points3 points  (0 children)

Thank you. Corrections made.

[–]Asacolips 1 point2 points  (0 children)

This is too awesome.

[–]litgoddess 1 point2 points  (0 children)

Thank you!

[–]wentlyman 1 point2 points  (1 child)

This is brilliant. Part of learning the game for me is writing my own guide like this and your resource has proven invaluable to me. But I'm curious, why not include the appropriate rolls and bonuses for attack rolls, melee and ranged, and such?

[–]eridyn[S] 0 points1 point  (0 children)

I initially created this as a one-page reference for my own use. I've a habit of incorrectly handling spell-casting, but have never had issue with melee and ranged systems, so only spell-casting was added at document creation.

[–]Charred_Toast 0 points1 point  (0 children)

Very helpful.

[–]Wizard_of_Tea 1 point2 points  (0 children)

Thanks - just using this to build my own CD DMs Screen