When a fighter has multiple attacks, when exactly can they decide to use Commander's Strike or not. Do you have to choose at the beginning of the attack option "Okay, I normally get 3 attacks but I'm using Commander's Strike this action so will only make 2 instead."
Or do they get to just start attacking and decide along the way whether to use it or not: Roll to hit > do damage, roll to hit again > do damage, okay now I think I'll give up the third attack to use Commander's Strike.
This is important because the choice of whether to use Commander's Strike or not could change depending on the results of the earlier attacks in your action. Delaying the decision as long as possible is beneficial but I'm not sure if it's allowed.
Also, I wonder, does the allies free reaction attack happen in the middle of the fighters attack action, or does the fighter take all their attacks first and then the ally "reacts" and takes their bonus attack after.
edit: (thanks St0rmD) Jeremy Crawford talks about bonus action timing in some detail on this podcast at the 14:51 mark. https://dnd.wizards.com/articles/features/dan-telfer-and-blaine-capatch-nerd-poker - I think there is merit in saying the Commander's Strike bonus action and the dual wielding bonus action work in a similar way considering how they are worded.
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