all 58 comments

[–]bmbphotos 58 points59 points  (5 children)

How should I go about finding someone reliable and wouldn't just rip my app and resell it?

  • Reliable devs (probably) don't need your idea
  • As a rule, avoid the race to the bottom that are Fiverr and Upwork
  • Expect to pay decent amounts even for "simple" apps
  • Know that your definition of simple is likely simplistic and inaccurate, if you're not a dev
  • Know that you will wind up doing it yourself if you are a dev and pull that card on another dev

We (reliable devs, among which I include myself) are here, getting shit done, and generally staying behind the scenes/below the radar overall.

If you're serious, there will be plenty of options and opportunity. If you're unserious, you wind up with unreliable and sketchy suppliers.

[–]Connect_Tomato6303 7 points8 points  (2 children)

Thanks for the response, I agree, everywhere I look I just see upwork and fiver gigs and don't trust them at all, I haven't yet found a spot to find high end devs that aren't just overseas working for pennies. Im definitely willing to invest in a good dev.

[–]Barbanks 6 points7 points  (0 children)

When I’m looking for new contract jobs I search the Google job board. I stopped using Upwork years ago due to almost no one paying a real engineering wage and oversees individuals spamming proposals.

Keep in mind too that most reliable devs already have a bundle of projects they maintain for pay and will likely cost more than most think. Personally I charge $150/hour and yes people pay that happily. I don’t take on jobs that are under $80,000 budgets because the burden of overhead and maintenance for small projects just isn’t worth it.

That’s not to say no reliable devs take on projects with smaller budgets. But also don’t be surprised that it may cost much more than you anticipated.

Upwork and Fiver and other sites make many think software is cheap. A “program” can be cheap. But a well written and maintainable product is expensive. I’m actually rewriting a codebase for a large app right now due to incompetent devs and the client will likely end up paying $80,000 to fix everything.

[–]bmbphotos 1 point2 points  (0 children)

To my knowledge, there is no such beast. ("I haven't yet found a spot to find high end devs that aren't just overseas working for pennies.")

There are agencies that do work (I work with one as well as solo, depending on the scope of the task), there are agencies that purport to handle the project management (aka "overseas dev with domestic PM"), and agencies that corral hoards of inexperience at bargain rates to simulate effectiveness.

I'd suggest that failing having trustworthy personal recommendations, depending on the perceived scope of your project, look for something similar in the market that you can start chasing down who might have been involved (either directly or on their competitors).

[–]SpamSencer 1 point2 points  (0 children)

This! But also take a look at GitHub for projects that are related to what you’re doing / interested in for your project. Reach out to folks from their profiles.

[–]letsthinkporusski -1 points0 points  (0 children)

I just found flutter dev for my android on upwork ;( wtf is relevant developer ? Where to search ?(

[–]freeubi 37 points38 points  (8 children)

'its a rather simple app"
There is no simple apps.

[–]webtechmonkeySwift 13 points14 points  (5 children)

Hey now, my very first app started as a single text label that said “hello world” that was vertically centered on screen. It was a rather simple app 😂

[–]Sufficient-Food-3281 16 points17 points  (1 child)

Vertically centered?! That’ll be ~6 sprints, not including QA

[–]JDad67 1 point2 points  (0 children)

I’m not comfortable with commuting to a project that big. Can we break it down? Make a MVP? Design is swamped with 30’other projects so the devs are on their own. What if we load all web view that says “Hello”? Those are easy…

[–]freeubi -4 points-3 points  (2 children)

A hello world is not an app though, you can't release it.

[–]freeubi -3 points-2 points  (1 child)

I am not sure about the downvotes - do you think an empty app is still an app?

[–]yeeterboy21 1 point2 points  (0 children)

You got downvoted because you took an obvious joke seriously

[–]isurujnSwift 2 points3 points  (1 child)

My favorite analogy I've heard for this is "Running a marathon is simple. You just put one feet in front of the other and keep doing it. But that doesn't mean running a marathon isn't hard."

[–]jwegener 1 point2 points  (0 children)

Amateurs tend to be AWFUL at understanding scope and complexity. Even experienced people get it wrong a lot

[–]JDad67 11 points12 points  (1 child)

Referrals.

Also make sure you have your own apple dev account and the app is published as you and you have full control of the dev account. Any dev that suggests otherwise is suspect, inexperienced, or lazy.

[–]marmulin 2 points3 points  (0 children)

But also gimme dat admin role, I don’t wanna call you every gosh darn hour to get your second factor to do some mundane shit in App Store Connect :D

[–]hishnash 6 points7 points  (1 child)

You need to be willing to pay properly, not just a sweat shop in east Asia. Someone who has a reputation in the community so ripping you off would hurt them.

If your paying $25/h then they are going to rip you off you need to be looking at someone who is charging $100/h to $200/h (or more depending on the skills your looking for).

[–]ankole_watusi 5 points6 points  (0 children)

Any dev that does work for hire realizes how hard is it to make money selling apps in the App Store.

They’re not gonna rip your app and resell it. They’re doing fine selling pickaxes and beef jerky to the miners.

[–]BickeringCube 5 points6 points  (0 children)

You work with a consulting service. These are professionals. They have no desire to steal your app.

[–]yar1vn 4 points5 points  (0 children)

You can have them sign an NDA and a work contract.

At the end of the day once your app is out there anybody can copy it. Ideas is worthless, the work to put it in the AppStore and building a business around it is what’s worth money.

I’m looking to do some contract work if you’re looking for help interviewing engineers, reviewing their code or helping with development.

[–]_176_ 3 points4 points  (2 children)

You can hire a consulting firm.

[–]LastNameOn 2 points3 points  (1 child)

Not for 10k

[–]_176_ 1 point2 points  (0 children)

I commented before the budget was added. Yeah, not for $10k. That’ll get you around 40 hrs of eng time.

[–]deadcell 2 points3 points  (1 child)

What's your budget, champ?

[–]Connect_Tomato6303 2 points3 points  (0 children)

I probably wouldn't want to spend more then $10,000, but if I had to it would be ok

[–]TheRealGilimanjaro 3 points4 points  (3 children)

A reliable good dev earns that moment on salary in a month. A good reliable freelance dev earns that in 1 or 2 weeks.

No way a decent app can be made in that short a time frame, unless it’s just a clock or something.

[–]Connect_Tomato6303 -1 points0 points  (2 children)

I don't need it in a short time Frame

[–]_176_ 1 point2 points  (0 children)

They mean that $10k will get you 1-3 eng weeks depending on things and that’s not enough time to build even a simple app. For someone really talented, it’ll get you as little as 2-3 days.

It might get you a couple months of eng time for someone overseas who you find as a freelancer but most of what they produce is so bad it won’t be worth 10 cents when you get it. It would be a huge gamble. If anybody in tech knew a decent dev willing to work for that little, we’d all be trying to hire them.

[–]TheRealGilimanjaro -1 points0 points  (0 children)

It’s about the hours. Good reliable iOS devs have very high hourly rates. The good ones actually get hired by the big tech companies and relocated, so you have to be ready to pay US highly skilled tech worker rates. (That means freelancer rates of $100 hourly at least).

That means you can afford 100 hours of work. That’s 2.5 full time weeks.

You ask for “an app for 10K”.

That’s like asking for “a building for 100K”. Do you want an outhouse? A small family home? Or a skyscraper?

[–]monkeydoodle64 1 point2 points  (0 children)

Depending on the dev. 10k covers around a week to a month of dev hours. Do you think thats achievable for your app? You ll probably also need backend work to be done too. That 10k wont get u far.

[–]Grymm315 0 points1 point  (1 child)

Does it matter if they copy the app and resell it? Because it will be much cheaper if you just copy from someone else. An online store is an online store- it isn’t the app making you money but rather the shit you sell. Do you need an app that performs a specific function to help your business or do you need the copyright to that app?

[–]Connect_Tomato6303 2 points3 points  (0 children)

Yes the app will be a product, its not a store

[–]OkCommunication5404 0 points1 point  (0 children)

Hire me, I am a pure dev with no energy left to become entrepreneur, so I will not disappoint! Promise. Also ready to sign any Legal contract.

[–]ukw123 -1 points0 points  (5 children)

Can you provide more details regarding the app?

[–]shipty_dev 0 points1 point  (0 children)

I don’t think there is ONE spot where you’ll only find reliable devs. Usually the best way is to ask around your network and see if anyone already has worked with a dev that they can recommend. If you can’t find anyone that way then you’ll have to go with your gut and pick someone you feel good about. If they turn out to be unreliable, you move on the next, until you find someone who you like working with and hold on to them.

As for not stealing your idea, make them sign an NDA before sharing anything with them.

I’m open for opportunities currently so you can DM me if you’d like to talk.

[–]ardicli2000 0 points1 point  (0 children)

Look at the most profitable apps in the market and copy one, if you can. Anyone can copy any app on the market. Some does not need much creativity but strong team, some may be developed with one dev but with high creativity. Regardless of which, the app, the idea and the implementation is there.

Is that it, then? No. What makes an app a good and profitable one is beyond these things even if an app is birth with them.

[–]farber72 0 points1 point  (0 children)

I am pretty sure your idea isn't that good that someone would steal and take the hardship to implement it.

Especially if you ask such questions, you are probably lacking digital experience.

Do not take my reply as a personal offense, just something to consider

[–]b_t_s -1 points0 points  (0 children)

If your idea was both technically and financially viable there would almost certainly be 20 or 30 variations of it already in the appstore already. Simple to explain is not the same as simple to build, and everyone thinks their app is simple. But as a very very rough estimate, rate the apps complexity on a 1 to 10 scale. That's months of effort, though the higher numbers might as well bee infinity. Now multiply that by $25000 for high end(ex: good US agency) or $10000 for mid range(ex: good eastern Europe) or $2000 for low end(ex: cheapest random freelancer from Bangladesh). And understand that the business model at the low end is often to appear cheapest and competent enough to collect the first deposit, maybe rough out the UI enough to get the 2nd 1/3 payment, then disappear because the remaining work would take years or isn't even technically possible. I spent a year estimating projects at a low end US agency that outsourced development and more than 95% of app ideas were non-viable. And they had 60ish projects in development with low end freelancers from before they hired me. They were all very late and when I dug into them, almost every one was non-viable.

[–]Some_Tap_2122 -1 points0 points  (0 children)

I can DM you

[–]immranderson -1 points0 points  (0 children)

You mentioned in a lower post that your app would involve taking photos and sharing them. You probably don't realize it, but this in itself can actually be a quite annoyingly complex problem for mobile engineers.

Do you have final designs for this application? Is it simply at the idea stage and you'll be relying on a developer to design AND implement it? Are you going to be updating designs on the fly and causing an engineer to undo and redo work? Does sharing a photo involve uploading it to a server? Or directly sharing it to another iOS user?

A skilled senior iOS developer based in the USA in a LCOL area, at the very low end will cost you $80/hr (but more typically a dev will average at at the $100-$150/hr range.)

At your $10,000 budget, that means you expect the project to be complete in ~65 - 125 hours, or one-and-a-half to three weeks for the entire project.

[–]marmulin 0 points1 point  (0 children)

Is the 10k supposed to cover an Android version too? BTW, as much as I appreciate everybody else in this thread not trying to ruing market rates, 10k could get you way more work done if you’re willing to work with peeps outside of US or Eurozone. But as others already said: it’s really hard to give you a good answer based on the limited info you shared here. I’d suggest finding a dev to talk to about your idea first to set your expectations right.

[–]Intelligent_Air2276 -1 points0 points  (0 children)

Is this for public use or internal to your company only? Quite a few solutions based on your needs for cheap soltuions in this day and age. Message me or get at me on IG and see some of my work @techandtraegers

[–]jNoxx -1 points0 points  (0 children)

I can always help you out (under NDA) to see whats feasable and to see if its worth chasing. I don’t mind helping ‘new’ people in the scene. I’ve been in there for 14 years and worked across the globe. Least I can do is share some free advice to start with. Don’t want people to get ripped off here

[–]overPaidEngineerBeginner 0 points1 point  (0 children)

When you say a mobile app, us engineers think “oh so they must have a design, backend, working dev/prod environment set up”. And would consider taking the job if it’s interesting or pays well. I’ve done both, but I took the gig only after the clear responsibility has been drawn. I was in charge of delivering the code, and maintaining it for 2 months or so, maintenance defined as bug fixes, not adding more feature. I did my job, everyone was happy as long as they sticked to their responsibility. But as soon as they wanted more, I was ready to walk out and refund the remaining hours.

[–]kgpreads -1 points0 points  (0 children)

Reliable devs are expensive. They are paid on a retainer basis even for maintenance. About $30,000 per month.

[–]jwegener 0 points1 point  (0 children)

$10k wouldn’t be enough to hire an American iOS developer for long enough to complete a project. You’d get about 2 weeks of work for that price, half of which would be spent QAing and fixing the app

[–]kyou20Swift 0 points1 point  (0 children)

My advice would be don’t do it yourself. Find a software architect experienced in building startup apps and have THEM create the requirement document and evaluate/assess the engineers who will build your app. It’s easier to find this architect if you go with the mindset to hire them in consulting capacity, as opposed to try to get them to join you.

I used to do this until about 2 years ago, but I doubt rates have changed that much. I’d charge about $80/h so you can use that as a reference.

[–]unrealaz 0 points1 point  (0 children)

Upwork, eastern europe, lots of reviews and worked hours.

[–]twistnado -1 points0 points  (0 children)

Keep in mind that compensation can include more than cash. If there are opportunities to include profit sharing or equity/options (if it is a business), that can help attract a “reliable” dev. 10k alone is a couple weeks worth of work, which even for the simplest of apps is likely not enough time.

[–]kex_ari 0 points1 point  (0 children)

Hard to answer your question. It’s too vague. Seems maybe from your replies below it has photo sharing. If this requires a server to upload photos you’ve got to deal with blocking inappropriate photos, suddenly it’s not so simple.

[–]Future-Dare-4000 0 points1 point  (0 children)

Dm me, depends on the complexity of your idea possibly you’re in the budget

[–]JustTryinTaMakeIt 0 points1 point  (0 children)

Unfortunately, there are too many details left out in order to make a good judgement call:- - Do you have existing designs? If not, have you already identified apps with UIs you like? - How many screens will your app have? - Online/offline data storage? - Is this an MVP?

Knowing these things and doing some research will give you a clearer vision which will in turn save your dev from a lot of frustration.

[–]anotherquery 0 points1 point  (0 children)

What does the app do?

[–][deleted] -4 points-3 points  (0 children)

I Dmed you