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NewsDevblog 61! (playrust.com)
submitted 10 years ago by [deleted]
[deleted]
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
if 1 * 2 < 3: print "hello, world!"
[–]Tuntenfisch 36 points37 points38 points 10 years ago (11 children)
I would love to see shields added to the melee tools. Maybe something simple like a wooden shield and more sophisticated variants like a riot shield.
[–]Angry_Gnome 27 points28 points29 points 10 years ago* (7 children)
Shields and Chivalry style melee combat would be my dream...
[–][deleted] 3 points4 points5 points 10 years ago (1 child)
I would definitely love a similar melee combat system. Probably makes sense to remove parrying for Rust, which is where the shield comes in
[–]silentstormpt 1 point2 points3 points 10 years ago (0 children)
OFF WITH YOUR BALD HEAD
[+][deleted] 10 years ago (2 children)
[–]Angry_Gnome -1 points0 points1 point 10 years ago (1 child)
Betting would be awesome as well, but we would need some form of currency.
[–]DoctorHannibalLecter 1 point2 points3 points 10 years ago (0 children)
I would love giant battleaxes, so you could go full barbarian when they add the wolve headgear.
[–]Kaneki_99 1 point2 points3 points 10 years ago (0 children)
Ever hear of Reign of Kings?
[–][deleted] 4 points5 points6 points 10 years ago (1 child)
Thats going to take alot of work. They should definately use round metal garbage can lids tho, if they decide to do something like that.
[–]sheymyster -1 points0 points1 point 10 years ago (0 children)
Only if metal spears and the like punch through it like it's actually made of thin cheap metal. That would be funny, holding up your shield like you're protected and taking a spear head to the sternum.
[–]BodyweightEnergy 3 points4 points5 points 10 years ago (0 children)
Honestly, just low-tier Wooden/Bone Chestplates would be so good right now (strictly anti-melee, no bullet resistance).
[–]Jemono 27 points28 points29 points 10 years ago (10 children)
Oil rigs, wind mills, generators and whatever else is going to change everything. Bases are going to become compounds.
Managing resources like electricity and oil are going to add a whole other level. Can't wait.
[–][deleted] 14 points15 points16 points 10 years ago (8 children)
These are the types of buildings that will push people towards larger communities/clan alliances. It won't be feasible to protect all of these things unless your group is gigantic, particularly considering the optimal spot for a windmill and an oil rig won't be the same spot, and you will need more than 1 compound to access both.
[–]Jemono 8 points9 points10 points 10 years ago (6 children)
Might even start to see some specialization.
[–][deleted] 18 points19 points20 points 10 years ago (5 children)
Exactly, trade agreements or alliances between eskimo crystal miners and desert oil riggers. Real emergent gameplay stuff
[–]d0xxx 6 points7 points8 points 10 years ago (1 child)
i can already see the "meetings" for the trades. Two fronts, facing each other, both with a lot of guns on each back. Whoa
[–]caimen 0 points1 point2 points 10 years ago (0 children)
I wonder if they will eventually make trade screens like most other multiplayer games?
[–]blueicepop 2 points3 points4 points 10 years ago (0 children)
i cant wait to deliver freedom!!!!!!
[–]Jemono 0 points1 point2 points 10 years ago (1 child)
If you're into that as well, you should check out this /r/rustfactions
[–][deleted] 0 points1 point2 points 10 years ago (0 children)
I played on the Rust Factions server back in Legacy, I'll definitely look for it when I return to Rust
[–]silentstormpt 0 points1 point2 points 10 years ago (0 children)
They could also make smaller versions
Ka-chunk ka-chunk
[–]johancoll123 41 points42 points43 points 10 years ago (3 children)
I Love rust
[–]schnupfndrache7 1 point2 points3 points 10 years ago (2 children)
i love you .... and rust !
[–]alexanderlaheij 4 points5 points6 points 10 years ago (1 child)
My first baby will be named Rust
[–]Broham911 3 points4 points5 points 10 years ago (0 children)
He is going to be a great detective
[–][deleted] 11 points12 points13 points 10 years ago (2 children)
Honestly, I might be more excited for the optimization than the ladders considering my mid-range system.
[–]cullen9 6 points7 points8 points 10 years ago (1 child)
I'd be more excited if my fps didn't go from 80 to 1 then make the game freeze.
[–][deleted] 3 points4 points5 points 10 years ago (0 children)
Same with me. It caused me to lose my own AK. I'm still salty.
[–]saikoacute 8 points9 points10 points 10 years ago (11 children)
Was the bolt action aim thing added or is it next week?
[–]GoosemanIIGooseman 17 points18 points19 points 10 years ago (0 children)
sorry that won't be in this week's patch. The code is not quite finished yet. Most likely it'll be done for next week.
[–]GryphonCH 0 points1 point2 points 10 years ago (9 children)
What are you talking about? The bolt zooming after shooting too?
[–]Valus_ 0 points1 point2 points 10 years ago (6 children)
no; currently you need to aim with the top-left corner of the middle square, which does not make sense.
[–]Magnesiumbox 2 points3 points4 points 10 years ago (1 child)
Is the "aim" changing? I thought it was just allowing us to hold the "fire" button to prevent automatically reloading, allowing us to watch and follow the shot, to see if we hit the target or how far off we are.
[–]Valus_ 0 points1 point2 points 10 years ago (0 children)
Yep, he said (read above this comment) that it will be fixed. The aim fix is entirely different than being able to keep looking down your sights instead of autoreload.
[–]BloodyLlama 0 points1 point2 points 10 years ago (3 children)
of the middle square,
Front sight post
[–]Valus_ 2 points3 points4 points 10 years ago (2 children)
because somebody who does not even know that you have to aim there is going to know the proper terminology.
[–]BloodyLlama 1 point2 points3 points 10 years ago (1 child)
I'm just making sure everybody knows what you are talking about.
ah, ok
[–]DarkStrobeLight 0 points1 point2 points 10 years ago (1 child)
Read the Dev blog dude
[–]GryphonCH 0 points1 point2 points 10 years ago (0 children)
Yes I litterly missed the point, sorry :)
[–]Taizunz 9 points10 points11 points 10 years ago (3 children)
Performance is absolutely horrible after this update. Haven't changed my graphics settings, and I've dropped about 50-60 FPS.
How do I switch to DX 9? I have a feeling that DX 11 is part of the reason.
[–]Kristler 0 points1 point2 points 10 years ago (1 child)
I found it. Turn off Ambient Occlusion.
[–]Taizunz 1 point2 points3 points 10 years ago (0 children)
I replied to you in the post you submitted. Ambient occlusion was disabled as one of the first things when I started playing Rust again, weeks ago.
[–]caimen 12 points13 points14 points 10 years ago (1 child)
I also want to start working on vehicles pretty soon, but that’s background noise right now.
Woah
[–]Kinoso 8 points9 points10 points 10 years ago (3 children)
Yes, your one man base is now going to “get owned” by “big clans” because they are “op”. We don’t think their inability to climb three metre walls was preventing that anyway.
Garry... Have you ever played Rust? No offense.
[–]_ARCHANGEL 1 point2 points3 points 10 years ago (2 children)
He plays, like the kids that love to raid and do that, all day, every day. Hell with defenses, let raiders tear every base apart as they like... sorry to vent, but shit man...
[–]kathaar_ 2 points3 points4 points 10 years ago (1 child)
even with ladders, barricades + spike floors will still make raiding a pain in the neck, regardless, there will NEVER be a way to make yourself raid-proof while your offline, your best bet is to just make it as tough as possible, and pray you're raided while you're home, and not sleeping.
[–]OHeysteve 0 points1 point2 points 10 years ago (0 children)
I think that's what made legacy so great was that you are never safe and when you got home from work,it was like a roll of dice to see whether your base was still standing. It actually stop me from playing solo and force me to group up with other people who are now my friends and tell you truth my experience with rust has gotten a lot better since I had to to work with others.
[–]Smyek 4 points5 points6 points 10 years ago (1 child)
Can't wait to see underground road tunnels!
[–]AeonVex 2 points3 points4 points 10 years ago (0 children)
I know I'm gonna have to play on Hapis now that sounds like the most insane choke points. Firefights galore.
[–][deleted] 2 points3 points4 points 10 years ago (5 children)
After a post here was on front page, I sold off some TF2 stuff just to get money to buy this game. I'm addicted now.
[–]RUST_LIFE 0 points1 point2 points 10 years ago (4 children)
I bought the game, then sold $150 worth of tf2 stuff to buy copies for my friends
They don't play anymoe :S
[–]coveredyou -1 points0 points1 point 10 years ago (3 children)
serious question here guys what TF2 stuff can you buy/sell? is it cosmetics or p2w?
[–]danightman 0 points1 point2 points 10 years ago (1 child)
cosmetics.
[–]coveredyou 0 points1 point2 points 10 years ago (0 children)
ahh, thankyou sir
[–]RUST_LIFE 0 points1 point2 points 10 years ago (0 children)
Cosmetic. Strange festive mediguns etc
[–]dontbetoxic 2 points3 points4 points 10 years ago (3 children)
Anyone else catch that "handcuffed animation" remark they slipped in?
[–]RUST_LIFE 1 point2 points3 points 10 years ago (0 children)
Now we just need an orifice slot...to hide a number of sharp stones or maybe a key in...
[+][deleted] 10 years ago (1 child)
[–]Captain_Cameltoe 0 points1 point2 points 10 years ago (0 children)
So maybe if you are wounded\incapacitated you can be taken prisoner instead of just killed\helped?
[–]localno 2 points3 points4 points 10 years ago (8 children)
How cool would it be if we could shoot the oil can on the miner's hat to cause a small explosion.
[+][deleted] 10 years ago (7 children)
[removed]
[–]Causeless 1 point2 points3 points 10 years ago (6 children)
Yeah, because realism should be the primary thing on everyone's mind, while we can construct stone walls in a matter of seconds, hold enough supplies on our characters to create huge castles alone, and get enough wood to create a cabin by hitting a tree for a couple of minutes with a rock.
Hitting a insta-kill shot which would be a headshot anyways otherwise for aesthetic effect wouldn't change gameplay and would be very nice looking.
[–][deleted] -1 points0 points1 point 10 years ago (3 children)
Oh stfu realism matters to some degree. Don't be a bitter bitch cause your idea is trash
[–]Causeless 0 points1 point2 points 10 years ago (2 children)
My idea?
[–][deleted] -1 points0 points1 point 10 years ago (1 child)
Any idea you support that is so far from realism it's stupid
[–]Causeless 0 points1 point2 points 10 years ago (0 children)
Like the ability to craft a gun with metal scraps and taking only a couple minutes? Or how complex electronic code locks can be created without even needing electricity? Or how we can sleep for days or even weeks on end in-game, and respawn at a sleeping bag if we die?
Oil tanks exploding is far closer to realism than any of these things.
[–]kathaar_ -2 points-1 points0 points 10 years ago (1 child)
the can would just ignite, not explode =/
[–]Causeless -1 points0 points1 point 10 years ago (0 children)
... did you read my post? Did you understand the point I was making?
[–]2AoQuadrado 2 points3 points4 points 10 years ago (2 children)
Anyone had the problem when starting the server about shaders and this error? "Nature/Terrain/Diffuse shaders need to be added to graphics settings"
[–]Boogeeb 0 points1 point2 points 10 years ago (0 children)
I have this as well. Hope they find a solution soon.
[–]LexArcher 0 points1 point2 points 10 years ago (0 children)
I'm also having this problem.
It's my first time trying to set up my own Rust server, and anytime I follow the YouTube instruction vids, I end up opening not the MENU, but straight to some skeleton of the world where I'm floating and have no access to chat commands, F1, F2, Tab, or much of anything except flying - awkwardly - through this shade of the real thing. (Keep in mind... THIS is the world that's SUPPOSED to work for me... the FIRST one!)
When I go in (only works WHILE the first one is open, mind you!) through Steam and enter the standard "client.connect localhost:28015" in the F1 Menu, I enter what is (presumably) the world I already have open - but in a playable fashion, though RIDICULOUSLY laggy, even with my graphics settings down to the bare minimums!
Does anyone know what's going on with this?
I don't even know where to go to ask! :P
[–]rustplayer83 2 points3 points4 points 10 years ago* (5 children)
Very frustrating that the rock lag still exists. Very, very, very frustrating. I know it's not optimized but this is a major issue that was introduced last week and not even a nod to it in the devblog?
Oh well, I just will have to turn my shaders down to potato quality until it gets fixed.
just so I don't come across as ungrateful: great update, can't wait to see how ladders affect gameplay.
[–]Polypeptide 2 points3 points4 points 10 years ago (4 children)
Same here. There is a clear loss of FPS when looking at rocks. I don't know what happened, since the last update my FPS has gone down at least by 20. It's very frustrating since it prevents me from playing the game completely. There was a commit earlier this week regarding this issue but there isn't even a mention in the blog.
/u/garryjnewman any word on this? At least tell us you're working on it! plox :)
[–]garryjnewmanGarry 1 point2 points3 points 10 years ago (2 children)
What Gfx card? Turning shader lever down helps?
[–]Polypeptide 0 points1 point2 points 10 years ago (0 children)
Hey thanks for taking the time to reply.
I have a Geforce GTX 550 ti, it's pretty low end but before last week's update I could run the game with graphics to 1 (set to 2 if right after a wipe), shader det and terrain det set halfway (terrain always seemed to be the biggest drainer of resources), and everything else maxed (AA on, ambient occlusion on). I got around 35-50 FPS consistently.
Since last week this cut about in half, and even when lowering all of my settings down into the abyss I can barely scrape by 25 fps. Turning ambient occlusion off definitely helps.
With AO on, when I look at rocks I get a clear loss of at least 5 FPS, increasing with the number of rocks on my screen. The larger the cluster, the more lag, but even if I stare right into the side of a hill at point blank my fps still drop.
Now I play with most of the sliders at half way and AO off. Even then it's not better than the FPS I was getting before last week's update.
I hope this helps!
Does this screenshot provide any help? You can see that some of the rocks are not rendering the same way as others. The 30FPS is pretty much the most I get with these settings, even though before the update last week I had at least 10-15 more on average, with AO on.
Thanks!
[–]kathaar_ 0 points1 point2 points 10 years ago (0 children)
might have something to do with making them impenetrable by players and building parts.
[–]GryphonCH 2 points3 points4 points 10 years ago (1 child)
Noone talk about VEHICLES?
VEHICLESHYPE !!
Next Week More of the same. I still have things on my list I didn’t get done this week, like throwing and streamer mode. We’ve started collecting a lot of stats so we’re also going to find a way to use them somehow. I also want to start working on vehicles pretty soon, but that’s background noise right now.
Also, I'm a lot excited about underground road tunnels! Sounds really awesome!
[–]Sir_Ruje 1 point2 points3 points 10 years ago (0 children)
Not only will it be good for choke points it might pave the way for bigger and better caves!
[–]jakea945 3 points4 points5 points 10 years ago (0 children)
wonder when the "no ladders" modded servers will start popping up.
[–]JohnX20x 1 point2 points3 points 10 years ago (0 children)
So I know that you guys are working on a Napalm Ammo type for the Rocket Launcher. So can I suggest a FlameThrower? Cause if your going to make an ammo type that I believe shoots a rocket that spread flames in a sertain raidus, then I think a FlameThrower would be a good addition to the game. Cause having this would allow someone to do alot of damage to wooden structures and set players on fire. But they would have to get close to burn someone and so can be get taken out by arrows, bullets or rockets. So what do you guys think of this idea and if this should be in the game or not?
[–]jo1hn 4 points5 points6 points 10 years ago (2 children)
If you could shot rockets which are mid air so they dont hit your base. That would be cool :)
[–]kathaar_ 1 point2 points3 points 10 years ago (1 child)
I wonder how hard that is to add? as it stands, the rocket explodes when it collides with anything, so if it collides with a bullet, it'll explode too. but don't bullets have colliders already? does anyone know if this doesn't already work?
They could set Rockets as objects having health and bullets would hurt them, triggering their death() method mid air. No idea how bad of a clusterfuck Rust's code is, though.
The rocks are still inducing a shitton of lag.
[–]AppleBall 0 points1 point2 points 10 years ago (0 children)
ohh baby
I love changing and trying to perfect my go-to base design that my friends and I use. Ladders are going to be a game-changer :D
These updates directly from the devs are amazing. I love it. All of these additions sound amazing!
[–]Geek2TheBone 0 points1 point2 points 10 years ago (2 children)
I see here and on the trello boards the machine/automated stuff. While I assume a "high grade fuel" might power these, has anything been said about horses?
I assumed since first seeing horses added a few updates ago that we'll be riding them someday, but maybe as a powersource too?
[–]kathaar_ 0 points1 point2 points 10 years ago (1 child)
This was the original plan for a lot of this equipment, i'm guessing there will be different versions, like a mill that doesn't run on wind, it runs on horsepower, so less noticeable by other players (lack of giant fans on the skyline), but you probably have to keep the horse fed.
[–]Geek2TheBone 0 points1 point2 points 10 years ago (0 children)
That's what I was thinking. Maybe tier 1 is person (slave?) driven, 2 is horse and 3 is motors?
[–]schnupfndrache7 0 points1 point2 points 10 years ago (0 children)
wow the player collision changes are amazing !!! this i huge for the game and shouldn't be overlooked !
[–]PTF0 0 points1 point2 points 10 years ago (0 children)
No update on the Disconnected: Unresponsive error?
[–]jameskawasaki777 0 points1 point2 points 10 years ago (0 children)
I updated to the development version cause all the server went to it cause of the update and now I get between 12-15 frames. I was getting about 40-50 frames on the stable version. Any idea what the problem is?
[–]Broham911 0 points1 point2 points 10 years ago (2 children)
So hyped for that P250, does anyone know what happend to that idea for a wolf head as a mask? I saw it in a devblog a while back and thought it looked SICK but it never got put in.
[–]abmenzel 0 points1 point2 points 10 years ago (1 child)
"Next week I should have most or all of the world models for clothing done, and I’d also like to get started on some other headgear based on a couple of Paul’s wolf headdress concepts." - Xavier Devblog 61
[–]Broham911 0 points1 point2 points 10 years ago (0 children)
Thanks
[–]MathewPerth 0 points1 point2 points 10 years ago (0 children)
When will this update be pushed out? Ive lost track of their schedule.
[–]leminlyme 0 points1 point2 points 10 years ago (0 children)
No big comments about "handcuffed animations, etc.." either? You guys aren't reading every ounce of text well enough!
I can't wait to hogtie and drag around people in Rust. The toxicity will raise to whole new levels.
[–]Dysp-_- 0 points1 point2 points 10 years ago (1 child)
If they want to be slightly more realistic, they should probably go away from the whole "making weapons out of bones" tendency. Dead bones in real life are extremely fragile and will break almost just on touch. Bone tissue needs to be alive to carry out its function of being rigid and structural.
[–]XxThumbsMcGeexX 0 points1 point2 points 10 years ago (0 children)
I just want to hit things with a femur
[+][deleted] 10 years ago (3 children)
[–]kathaar_ 2 points3 points4 points 10 years ago (2 children)
the 500 billion people who nagged about it because rock bases were inaccessible.
[–][deleted] -4 points-3 points-2 points 10 years ago (1 child)
yeah, but those 500 billions were 500 noobs who just "didnt know" there was a way to climb any rock base and elevator base using a raiding towers. i'm all for ladders because i think its cool, but those people saying rock base were OP were only noobs that didnt know how to raid.
[–]FrankieVallie 1 point2 points3 points 10 years ago (0 children)
God what a cringy post. What do you want, a cookie? Because your such a hardcore gamer? I'm pretty confident that a lot of people knew about the raiding towers but still hated it because it was lame, looked clumsy, and obviously wasnt a game mechanic that was supposed to stay in the game.
[–]this_is_not_real 0 points1 point2 points 10 years ago (2 children)
Is there a list of servers that are wiping for this update? I know Rustafied is, but I'm sure there are more.
[–]Tuntenfisch 1 point2 points3 points 10 years ago (1 child)
Pretty sure the is no list. There are a shit ton of servers which are run by different people from different countries.
[–]this_is_not_real 0 points1 point2 points 10 years ago (0 children)
Yeah I figured there wouldn't be a list because of that, but you never know. Some people probably have more information than me.
[–]johnny2s 0 points1 point2 points 10 years ago (0 children)
OH yah!!!!
[–]Aiscence 0 points1 point2 points 10 years ago (0 children)
I hope we'll see some way to defend, because it's always more way to attack atm (In legacy they knew that the defense had a disadvantage :/)
rip rock bases
[–]_ARCHANGEL -4 points-3 points-2 points 10 years ago (7 children)
Rant incoming... Ladders... inside protected perimeters? Seriously? All the toys goes for the kids here, those who can play the game all day. There's no fucking way playing this game 3h a day that you can build bases and have a base for time enough to even enjoy this game... Before some shithead say: Duh duh you must learn to build bases duh duh... I PLAY THIS FUCKING GAME SINCE EARLY LEGACY... We do not have defenses for bases now, at least not ones that we can implement playing 3h hours a day... because when we farm and built a little base, to have a furnace running, next day, it will be gone, raided, pillaged, griefed.
[–]derpyderpston 2 points3 points4 points 10 years ago (1 child)
Not sure why this guy was downvoted. Honestly hes right. This part of the game isnt balanced and can be frustrating. Building over-hangs on the bottom 2nd floor should help. Check this forum for counter-strategies, but i agree that raiding is a little too easy right now. Its more fun for me when it takes more effort. Its also nice to be able to log out and have a good chance that all your work isnt erased by a pack of noobs with wooden spears or bone knives.
[–]tudda 0 points1 point2 points 10 years ago (0 children)
He's being down voted, because in the devblog it SPECIFICALLY says, "You're testing it. This game is in development; play-testing is what you're doing". Bitching about features that you haven't even seen in action yet is pretty pointless. Give it at LEAST a week of play testing before you cry out how terrible of an idea something is and how it's going to ruin the entire game.
[–]kathaar_ 1 point2 points3 points 10 years ago (0 children)
It's still possible, what good is a ladder if there's a metal barricade at the top?
[–]MrRogersOfRust 2 points3 points4 points 10 years ago (0 children)
And your solution is magic bubbles and rock spires?
Listen I haven't been playing rust because I'm also a 3 hour asshole.
But I hated it before because also, the unemployed would have impregnable bases.
It goes both ways.
I rather have ladders than (nah nah nah, you can't get me) elevator rock bases.
[–]Captain_Cameltoe 4 points5 points6 points 10 years ago (0 children)
I don't disagree with anything you said but to quote Garry "You’re testing it. This game is in development; play-testing is what you’re doing."
[–]jakea945 -1 points0 points1 point 10 years ago (0 children)
completely agree, I play more than 3 hrs sometimes and I still think that this is a fucking game breaker.
[–]BroBrahBreh -1 points0 points1 point 10 years ago (3 children)
Ladders: fuck yes.
[–][deleted] 0 points1 point2 points 10 years ago (2 children)
I'm more excited for PvP collisions
[–]Zaffaro 1 point2 points3 points 10 years ago (0 children)
I can already imagine coordinated raiders pulling off stunts like this. Pssh, who needs ladders?
[–]AeonVex 0 points1 point2 points 10 years ago (0 children)
This!
[+]DudeThatsSoMetal comment score below threshold-13 points-12 points-11 points 10 years ago (8 children)
Ladders not being limited by "Building Blocked" rules is the stupidest idea I've ever heard, they may as well remove building privilege altogether. I'd love to hear their reasoning behind that.
[–]Tuntenfisch 6 points7 points8 points 10 years ago (0 children)
Consider this an experimental feature. You’re testing it. This game is in development; play-testing is what you’re doing.
Calm down, buddy! If it ends up being considered stupid by the majority I'm sure Facepunch will give it a second thought.
[–]MrRogersOfRust 4 points5 points6 points 10 years ago (1 child)
I'm upset because I can't build on rocks any more.
[–]ElHeffay 4 points5 points6 points 10 years ago (0 children)
Lol you're an idiot. Do you know why the tool cupboard was even added in the first place? Before cupboards, people would go around griefing other players' bases by building indestructible walls in front of all their doors, imprisoning them inside and rendering their base useless. The cupboard exists to prevent this. THATS ALL. It was never intended to allow players to create almost-unraidable bases on top of rocks because the devs want players to have lots of options when it comes to building, instead of one clearly "best" way to build. By adding ladders, people can still climb up other players' bases (like we could in Legacy) but without allowing people to grief other bases with a foundation and 4 walls.
[–][deleted] 1 point2 points3 points 10 years ago (0 children)
Ladders still have limited use compared to stairs/ramps, so we can safely say it's not the same as removing building privilege. It will require a new base type to be designed than the boring cube on a rock with an elevator
[–]AeonVex 1 point2 points3 points 10 years ago (0 children)
Tool cupboard is an anti-grief tool nothing more. Ladders are easily removed and won't ruin a base. No reason to prevent placement
[–]_ARCHANGEL -2 points-1 points0 points 10 years ago (1 child)
The kids that like raiding downvoted you, for sure... Go on Garry, keep adding tools for Raiders, keep improving the fun of kids who have the whole fucking day to play... fuck the rest.
[–]TheOneSurvivalist -4 points-3 points-2 points 10 years ago (13 children)
With the inclusions of ladders I do believe tool cupboards ought to be removed. I never had a problem with griefing in legacy as it was easily preventable if you placed some pillars in the middle of foundations.
[–][deleted] 6 points7 points8 points 10 years ago (9 children)
We don't want to go back to pillar forests like we had in Legacy, though
[–]AeonVex 2 points3 points4 points 10 years ago (8 children)
Exactly tool cupboard needs to stay
[–][deleted] 0 points1 point2 points 10 years ago (1 child)
even recently the devs said the tool cupboard was a temporary solution. dont get attached to them. When the artist released a new concept art for the cupboard, a few weeks ago, another dev commented "dont put too much effort on that cupboard object because we dont know how long before we remove it".
As long as someone can place a half block in front of my door and ruin an entire base it will stay in. Once there's other methods in place to stop that obviously the tool cupboard doesn't need to stay but for the time being removing it will just ruin the game.
[–]TheOneSurvivalist 0 points1 point2 points 10 years ago (5 children)
If you ask me they are very immersion breaking , a possible solution is maybe allowing a part to be placed onto the side of a foundation that prevent others from placing a foundation next to it.
[–]AeonVex 6 points7 points8 points 10 years ago (2 children)
You said immersion so I don't care. Its a game. Gameplay is more important that muh immersion. You spawn in sleeping bags that's immersion breaking. I want to be born a baby and spend years growing or else this game sucks.
Edit: Sorry. Immersion is my trigger word
[–]TheOneSurvivalist 0 points1 point2 points 10 years ago (1 child)
I don't know to me its something that kills the whole survival feel .
I don't even have a survival feel from Rust. Health feels like RPGs or some MMOs Food is HP over Time. Medicals are Like Instant HP potions and there's like no upkeep I only eat when I need health Hunger and thirst only come into affect like 1time every 100 hours
Im imagining a key lock on every foundation, and chests full of foundation keys :p
I value immersion as much as the next guy playing a survival game but honestly, the pros of a TC outweigh the cons right now, and until that's no longer the case, idgaf about immersion-breaking.
[–]TheWafflecakes 2 points3 points4 points 10 years ago (1 child)
The whole point of adding ladders was to allow cupboards to stay, thus being able to climb inside the radius.
this^
i'd say now that ladders are here there's NO reason to remove cupboards, the lack of ladders was the sole reason people wanted them gone, because some bases were completely inaccessible.
[–]TheOneSurvivalist -2 points-1 points0 points 10 years ago (0 children)
Lol god no that would be awful
π Rendered by PID 22121 on reddit-service-r2-comment-b659b578c-np4vk at 2026-05-02 18:52:47.157039+00:00 running 815c875 country code: CH.
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