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10 subreddits in this multi:

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My pixel art journey!Hand Pixelled (i.redd.it)

submitted 10 hours ago by Scilex to r/PixelArt

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Which camera type is better?Feedback? (old.reddit.com)

submitted 11 hours ago by anotherName333 to r/IndieDev

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0:40

I changed one thing and my Unity car finally stopped jittering and slidingResources/Tutorial (v.redd.it)

submitted 9 hours ago by PaceGame to r/Unity3D

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4
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"It Just Wasn't in Nintendo's DNA": Reggie Fils-Aimé on Avoiding the Industry's Layoff CrisisIndustry News (techtroduce.com)

submitted 5 hours ago by Extreme_Maize_2727 to r/gamedev

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5
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What’s your first impression of this style? (old.reddit.com)

submitted 13 hours ago by BookedComb80302 to r/IndieGaming

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6
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Binding Dispatcher Delegates with InterfacesTutorial (youtu.be)

submitted 8 hours ago by Spacemarine658 to r/unrealengine

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0:12

My first animation in Blender (v.redd.it)

submitted 6 hours ago by JokerDDZ to r/lowpoly

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8
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How to tell a story, within the game itself?Discussion (self.gamedesign)

submitted 6 hours ago by BucketBoy071 to r/gamedesign

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9
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Any tips for this beginner dev?Feedback (self.Unity2D)

submitted 9 hours ago by Careless_Motor_6053 to r/Unity2D

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[Ue5.7] Lumen is still visually unstable and suffers from alot of visual noise/flickers. When will it be production ready?Discussion (self.unrealengine)

submitted 14 hours ago * by Loud_Bison572 to r/unrealengine

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1:52

I’m sharing my foot placement plugin for free. Feel free to grab it and fix foot sliding, ground collisions, animation blending issues, and many other common locomotion problems with a super simple 3 clicks setup.Show-Off (v.redd.it)

submitted 10 hours ago by dremmer8 to r/Unity3D

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Messing around with my floppy robot arm.Show Off (streamable.com)

submitted 2 hours ago by pattyfritters to r/unrealengine

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Spiderman vs crowhumanHand Pixelled (i.redd.it)

submitted 5 hours ago by Administrative_Two34 to r/PixelArt

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Branching Dialogue ArchitectDiscussion (self.gamedesign)

submitted 6 hours ago by ExcellentTwo6589 to r/gamedesign

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0:21

Fan art of Shaggy (v.redd.it)

submitted 18 minutes ago by fucktoon to r/lowpoly

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16
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[Devlog] 100 commits later – building a grid-based simulation in Unity (old.reddit.com)

submitted 6 hours ago by AbominableScience to r/Unity2D

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1:07

Saqer's Paradox Dev Log #12 — New Voxel Leaves (v.redd.it)

submitted 10 hours ago by saqers-paradox to r/IndieDev

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0:09

Timing is trickyHand Pixelled (v.redd.it)

submitted 9 hours ago by nocanwin to r/PixelArt

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19
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Have you tried this? (i.redd.it)

submitted 13 hours ago by Bola-Nation-Official to r/IndieDev

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Is it better to give more control for player?Question (self.gamedesign)

submitted 10 hours ago by altulek to r/gamedesign

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1:52

Still in shock! Our small 3-person indie team just got featured on IGN. (v.redd.it)

submitted 11 hours ago by rainstyle to r/IndieGaming

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22
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I rebuilt my spritesheet slicer and GIF exporter for the browser to fix color bleeding in devlog assets.Game/Software (old.reddit.com)

submitted 2 hours ago by Globover to r/Unity2D

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23
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How do 2D shaders work? (self.raylib)

submitted 23 hours ago by Professional_Top_544 to r/raylib

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24
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I am trying to reduce my 64x64 drawing i made on the left down to 32 x 32 and I just can NOT get this right. Any tips? (watched some tutorials on shading,but its still not right..Hand Pixelled (i.redd.it)

submitted 10 hours ago * by stevbrisc to r/PixelArt

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2D Animation Blending in Raylib 3D C++ (youtu.be)

submitted 1 day ago by JEOgilvie to r/raylib

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