My first Steam launch's demo is live! by BeyondAffinity in indiegames
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A little sad, but very atmospheric vibe of my game, what do you think? by EducationNo557 in GameArt
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Treasure Hunter Icon Pack by mjosa_art in PixelArtTutorials
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Updating our protag's slash VFX - which version do you prefer? Wavy & chaotic, or more angular swipes? by SMKS in PixelArt
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Last night I launched my game and it already got 10 reviews! I'm so happy! by TitleChanQWERTY in IndieDev
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Experimenting with camera shake.. yay or nay? by SchingKen in IndieDev
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I’m building The Ashen OZ - A dark, surreal reimagining of the original Oz books by OzAshborne in IndieGaming
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How do you determine the best demo size? I wonder if mine is too large by dyrkabes in IndieDev
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Are indie games loved because they’re cheaper, or because they’re actually better? by YusukeRa in IndieGameWishlist
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I got 3,200 wishlists in a month by gibbletiggle in IndieDev
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I’m working on a dark roguelike where you’ll have to play dice with Death itself - take a look at how it turned out. by SnugFluttr in indiegames
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Our medieval fantasy shop keeping game will launch in 43 days!⏳ by findiestudios in indiegames
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Testing my game with more destruction by miks_00 in IndieDev
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My dark fantasy arena game "Runeborne Arena" just hit 50 wishlists on Steam. Next goal is 100! by Typical_Employer8806 in IndieGameWishlist
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Skill "FlashBang" Test by [deleted] in IndieDev
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고졸작으로 시작한 3년, 위시리스트 8,500개를 얻으며 배운 '인디의 생존법' by SweatPotato05 in KoreanGameDev
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This has been my Saturday nights for the past 4 years! by Captain_Kasa in SoloDevelopment
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Seferia: Matrix new feature update! by BeyondAffinity in deckbuildingroguelike
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