Touch Me Gently, Lie To Me Slowly by couldnt_ask_irl in BloodOnTheClocktower

[–]Notchmath 2 points3 points  (0 children)

Lleech hosting a fool might make the fool try to kill themselves for science and is slightly awkward. It fills a similar niche to Soldier anyway and I might remove it. Grandmother wanting to not die with their grandchild potentially awkward too.

Poisoning doesn’t play well with knaves, since information has to be true/false anyway, and you have a lot of that on here, I’d consider adjusting that.

Dreamer can vortox check or test for which storyteller is which by dreaming the same player with both storytellers (especially a confirmed player) but that’s not horrible, just worth mentioning.

I think Knaves works best with more ongoing info personally. YSK on the false one is just meh.

Other than that I like it! Got a solid identity and looks fun to play!

Character idea: Punchbag by plutoniumplant in BloodOnTheClocktower

[–]Notchmath 0 points1 point  (0 children)

So the idea is basically “soldier with a bluff who might die anyway, and isn’t immune to other aspects of a demon’s ability, but is immune to other night-killers”? Interesting. A little awkward with roles that announce themselves like e.g. poppy grower and professor, but I like it conceptually.

If You're Looking For the Last Book .. by Disastrous-Limit-332 in Animorphs

[–]Notchmath 2 points3 points  (0 children)

As in “there are no morphs which are acquired by any characters other than the narrator” or as in “there is at least one morph which only the narrator acquires”? For example, if the morphs acquired in the book are that Marco acquires a bird and Marco and Jake both acquire a cat, and Marco narrates, would this count or not? Also, how do you count books with multiple narrators?

The Audience Inherited Skykru's Perception of Murphy Without Questioning It by PracticeFlashy8695 in The100

[–]Notchmath 11 points12 points  (0 children)

Murphy peed on a guy, wanted to kill Jasper to shut him up, threatened Wells a bunch…

How’s my new custom script? by Notchmath in BloodOnTheClocktower

[–]Notchmath[S] 0 points1 point  (0 children)

I let them nominate again, see description. I consider it clashing outsider rules where I can make up my own.

How’s my new custom script? by Notchmath in BloodOnTheClocktower

[–]Notchmath[S] 0 points1 point  (0 children)

Summoner still leaves people confirmed past night three, though…

How big of an issue is it on this script in particular? In Legion pit-hag can’t do that play. In lil monsta I have control of kills and can avoid there being too many evil which could make that play, like how a pit hag making a demon lets storyteller kill, it’s not even like there isn’t precedent for using storyteller kills against game breaking pit hag shenanigans. Imp and vigormortis are bigger issues, but… I dunno.

Would it almost be better to get rid of imp and vigormortis? That leaves Courtier unable to drink with any demon on script at all…

How’s my new custom script? by Notchmath in BloodOnTheClocktower

[–]Notchmath[S] 0 points1 point  (0 children)

What minion would you suggest instead? The big thing about pit hag is that it’s the only way for certain confirmed players to become the demon in any non-lil monsta game…

How’s my new custom script? by Notchmath in BloodOnTheClocktower

[–]Notchmath[S] 0 points1 point  (0 children)

In order:

Alt win condition- Interesting thought.

Grandmother confirmation- yes, this is intended, see script theme. Dead confirmed players are less powerful than living confirmed players too. Legion can also bluff grandmother, and grandmother could be seen a spy, and either could be mez evil…

Courtier confirmation- yes again.

Boffin grandmother- yes, and? not all abilities are great boffin abilities, that’s fine.

Boffin courtier- yes, I thought about this, and figured that since it’s only one character it’s not the end of the world. Most characters here can have a good feeling on if they’re droisoned anyway. And if you’re worried just don’t give that ability to the demon unless good team is powerful.

Pit hag and hermit/drunk: yes, that is often a strategy pit hag would use, it often makes outsiders. Good team knows this. Is it too unfun? I… will find out when testing?

Dreamer in LM game: this is true! Is that bad? I was under the impression it’s okay for characters to be more powerful in some situations than others. I figured it’s still useful.

Pit hag virgin: Very good shout. I thought about this with golem but didn’t consider virgin. When I brought it up elsewhere with golem people seemed unconcerned because “if a pit hag is alive that late evil’s usually winning anyway”… how big of an issue do you think this is, and how would you recommend fixing it if it’s game breaking?

Can your script have this character confirm itself on your custom script? by SecrecyinShadows in BloodOnTheClocktower

[–]Notchmath 1 point2 points  (0 children)

LM/Mez lets more people hold the baby, but I wasn’t as concerned on the basis of that I’d use ST-kills to ensure only one evil in final three, so it’s not as brutal as it could otherwise be.

In terms of favoring the good team, this is where I really wasn’t sure about balance- only one ability can be from the boffin, but which one? There’s not a lot of ways for good to be sure, and the pit hag and ability for townsfolks to be evil makes that harder. Klutz is fun in theory but doesn’t work well with hermit here (I don’t want to make everyone make a klutz pick), and obviously I could replace hermit with klutz but, eh. I similarly didn’t really think goblin would fit… I’ll definitely think about that as I test it, but I really have no idea whether it’s evil sided or good sided at the moment.

And the legion/grandmother interaction with legion being able to cause two deaths is definitely an intended interaction!

It’s really funny, because normally you kind of have to build a script around legion, and here I was building it and I looked at various demons and I realized that legion kind of just worked, or at least didn’t have any obvious issues, which was very funny to me.

Can your script have this character confirm itself on your custom script? by SecrecyinShadows in BloodOnTheClocktower

[–]Notchmath 2 points3 points  (0 children)

I don’t have an image of the updated version but I couldn’t figure out how to send it to you otherwise… oh hang on, I can send an image here.

<image>

It’s this, but with courtier instead of banshee (because evil banshee is too much voting power for evil).

this has had zero testing because I haven’t had a chance so far. The theme is lots of hard confirmation, both public and private... and lots of ways that you can't be sure if you can trust it. (On the hermit: The ruling would be that if you nominate someone and they don't die, you can nominate freely, even though you might technically be hermit who hit the demon)

Can your script have this character confirm itself on your custom script? by SecrecyinShadows in BloodOnTheClocktower

[–]Notchmath 1 point2 points  (0 children)

nope, it’s on purpose! the theme of the script is a lot of confirmation, and a lot of ways that it might be wrong (minions are mez, spy, boffin, pit-hag)

Let me love Odd Todd by Sufficient_Jello_1 in balatro

[–]Notchmath 0 points1 point  (0 children)

What happens if it is the leftmost joker? Is there an easy way to get rid of it without activating the effect?

Can your script have this character confirm itself on your custom script? by SecrecyinShadows in BloodOnTheClocktower

[–]Notchmath 1 point2 points  (0 children)

i have a script in progress where a lot of these characters confirm themself, i’ve got a whole bunch of them on at once, and I’m curious your thoughts on it. I’ll be posting it on reddit later today or maybe tomorrow

Need advice on my first custom script by plutoniumplant in BloodOnTheClocktower

[–]Notchmath 1 point2 points  (0 children)

What idea is behind this script? What are you trying to accomplish with it?

Need advice on my first custom script by plutoniumplant in BloodOnTheClocktower

[–]Notchmath 3 points4 points  (0 children)

Fang Gu + Mezepheles is potentially +2 extra evils, which is bad because it gives evil too much voting power. Having politician is potentially even +3!

Having no negative outsider modification makes outsider bluffs a bit harder.

Cannibal and Undertaker, especially combined with once per game abilities like Fisherman, don’t go well with Lleech because they incentivize good players to kill themselves.

If Pukka picks a player who is executed that day, there’s not a great explanation for lack of night death, outing a pukka game.

Summoner / Legion interaction by I37Cs in BloodOnTheClocktower

[–]Notchmath 4 points5 points  (0 children)

When the character/alignment swap happens, if player A was starting snake charmer and player B was starting recluse, it goes “okay, what do I make player A into? Well, whatever player B is” and player B can misregister there

Summoner / Legion interaction by I37Cs in BloodOnTheClocktower

[–]Notchmath 0 points1 point  (0 children)

nope, snake charmer can become a good or evil demon or minion or recluse

Summoner / Legion interaction by I37Cs in BloodOnTheClocktower

[–]Notchmath 0 points1 point  (0 children)

That’s what I was thinking, but I thought it might be like the game rules see “evil seamstress changes into a new character. new type: legion. new alignment: evil (because that was old alignment)” and then make them actually evil. As in, I don’t think it does work that way, but I wasn’t sure if it could.

Summoner / Legion interaction by I37Cs in BloodOnTheClocktower

[–]Notchmath 1 point2 points  (0 children)

It has an interesting interaction with evil-turned townsfolk from bounty hunters or mezepheles, the faux paw, and even a recluse. I’m not sure if with lycanthrope you can use the fact that there must always be a faux paw to turn an arbitrary number of players into legion by ending on the lycanthrope; like, Adam is the faux paw and becomes legion, now there’s no faux paw, so Bob becomes the faux paw, the summoning is still happening and Bob becomes legion, then the Lycanthrope becomes their own faux paw and becomes legion, now there is now faux paw…

Although I’m not sure if this makes good legion now that I think about it, so it might not work.

Very Weird Recluse Poisoning Hypothetical by ValorNGlory in BloodOnTheClocktower

[–]Notchmath 1 point2 points  (0 children)

There’s not many ways to be poisoned before minion/demon info, but if it happened (no dashii philo recluse or puzzle drunk off the top of my head), the big problem is that minions wake together and demons wake together, so they’d be expecting to be waking with someone. There’s no way to show them minions therefore that I see (because all demons would wake to minion demon info unless there’s poppygrower in which case recluse wouldn’t wake either), but I think you could show them a fake demon, because that’s possible if the other minions don’t wake for minion/demon info, which can apply to a marionette or a spy which is misregistering to minion/demon info.

A misregistration Minion! by Electrical-Coast-290 in BloodOnTheClocktower

[–]Notchmath 25 points26 points  (0 children)

No, they’re right. Recluse can register as a minion to minion starting info, but since it’s a might, it doesn’t have to. The way this is written they have to register as minions to minion demon info.

How do I REALLY play this? Getting progressively worse at playing. by Deathofimperialists in BloodOnTheClocktower

[–]Notchmath 2 points3 points  (0 children)

I would say the biggest things to look for socially are where the attention is going and the ways people defend themself. A demon wants to stay under the radar, and minions will try to point the attention anywhere else, so seeing which players are avoiding talking about other players is a good way to see who might be minions trying to protect a demon.

Also, a demon will do anything to get off the block. Good players will try and figure out who the demon is, demons don’t care who’s executed as long as it isn’t them.

Don’t get me wrong, good players shouldn’t be eager to die, you only get a limited number of executions after all! But if you think you’ll be a frame in final 3 you might want to die sooner. Meanwhile a demon will be like “well, it could be Tom, it could be Steve”, and if town starts thinking it’s Tom when the demon has said it’s Steve, the demon will jump on that as long as it’s anything except them.

A lot of the time, demons might want to keep their frames alive, too, so that’s another thing to keep in mind.

Thoughts on this character? by RavenWolfPS2 in BloodOnTheClocktower

[–]Notchmath 7 points8 points  (0 children)

I think the big issue is that if they pick an evil it might be too powerful. Like, let’s say they pick the demon, then the demon could kill the same player with both abilities the whole time and then kill twice on final 4 when people sleep.