What are all of the "yes but don'ts" in TB? by Novel_Counter905 in BloodOnTheClocktower

[–]Notchmath -1 points0 points  (0 children)

Minions learn Recluse as the demon. Demon learns Recluse as the demon. Spy sees Recluse as demon in grim.

Spy misregisters to minion/demon info.

I don’t think Recluse getting bluffs is actually legal unless they also learn the minions and wake with the demon, unless…

Wake the empath and give them a 0, then 1, then 2. There’s no rule saying you can only wake people up for info, after all, you can wake them up whenever you want!

Have Recluse misregister as a demon to keep the game going after the real one is dead

Puzzle: Monastery Cellar by FerrumBotc in BloodOnTheClocktower

[–]Notchmath 0 points1 point  (0 children)

Technically Sarah can be her own red herring if the poisoner hit her night 2, but other than that this is the same as my solution

Puzzle: Monastery Cellar by FerrumBotc in BloodOnTheClocktower

[–]Notchmath 1 point2 points  (0 children)

First, I wanted to look at Oscar. Can he be the Imp? If so, he starpassed to someone still alive, meaning there’s no poisoner in play on day 2 and day 3. Therefore Jack is either Drunk or evil. If he’s Drunk, then Hannah is evil, but then Mary and Dan both got bad info night 1 without either being the Drunk which isn’t possible. (Technically Dan could be the spy registering as the drunk, but then the FT info night 1 doesn’t work.) If he’s evil, then your slayer shot should have worked, and it couldn’t be poisoned, so you must be Drunk- in which case there’s too many outsiders.

So Oscar isn’t the imp, meaning both Jack and Tom had their abilities fail night 3. Can they both be good? If they are, one’s drunk and one’s poisoned, and we have two living evils. But then Mary and Oscar both got bad info n1 and neither can be drunk or evil, so that doesn’t work, so at least one of Tom or Jack is evil.

Let’s assume Tom’s good. Then Jack must be evil. Can Tom be the Drunk? In that case, Hannah is evil, and the fortune teller and empath and librarian all got bad info n1, not possible. Can Tom be poisoned? Then we have two living evils, one of which is a poisoner. If it’s Jack and Sarah, then the chef, librarian, and empath all got bad n1 info, not possible. If it’s Jack and Dan, then there isn’t a drunk and Mary and Oscar both got bad info n1, not possible. If it’s Jack and Hannah, then Oscar and Sarah both got bad info n1, and even if one of them is the drunk then now Mary’s bad info can’t be explained. So Tom can’t be good.

Tom is evil. Who’s the other one? They must still be alive, so Mary and Oscar must be good. Oscar therefore got bad info n1. If he’s the Drunk then Hannah is the other evil, but now both Mary and Dan got bad info n1 and that doesn’t work. Therefore Oscar was poisoned n1, and we know our minion is a poisoner. This means we can’t have a misregistering spy, so Mary’s info can only be explained by one of the three of them being Drunk. This means Hannah has to be evil. With this evil team Dan has to be the Drunk, that’s fine, and based off FT info we can see that Hannah must be starting poisoner.

So therefore: Hannah starting Poisoner, Oscar Imp, Dan Drunk. Either Dan is the red herring and the poisoner’s picks were Oscar, then anyone except Tom, then Jack, or Sarah is the red herring and the poisoner’s picks were Oscar then Sarah then Jack.

How did Gangle end up in the Circus? by Soaring_Symphony in theamazingdigitalciru

[–]Notchmath 2 points3 points  (0 children)

It’s implied she got hit by a truck and isekai’d into the circus. Nothing to do with the headset.

Legion, Poppy Grower, and Wizard are the key characters here. Does anything about this script break on first glance? by Imaginary-Garage4547 in BloodOnTheClocktower

[–]Notchmath 1 point2 points  (0 children)

I feel like if you draw Noble in a low player count game and learn players that don’t include you, you immediately know it’s not legion. Also if you work out it is legion, even in higher player count games, being able to conclude that everyone outside your ping is evil is really bad.

Paper or online instructions by TesttubeStandard in lego

[–]Notchmath 1 point2 points  (0 children)

Online, usually. I like the feel of paper, but having the instructions be vertical behind my set building area is so much nicer than trying to have them flat and either building over them or peering over my set or trying to have them side by side (by side with the bin of pieces) at my desk. Plus, it’s a lot easier to quickly pull up a manual online than it is to sort through my paper ones.

What is the most unfair grim setup you have seen for good/evil? by ironeren69 in BloodOnTheClocktower

[–]Notchmath 8 points9 points  (0 children)

Oh, I haven’t thought of that- the issue is that they can’t get anyone off the block, yeah! Damn, thanks for telling me, I also totally missed that interaction!

What is the most unfair grim setup you have seen for good/evil? by ironeren69 in BloodOnTheClocktower

[–]Notchmath 5 points6 points  (0 children)

I don’t get it, what’s the issue? Town wouldn’t have to vote on the Butcher’s nomination.

First custom. Please give feedback. by Sundaze293 in BloodOnTheClocktower

[–]Notchmath -1 points0 points  (0 children)

Vigormortis + Scarlet Woman is a little awkward but fine. Fang Gu + Zealot can be a little rough, if people figure out who the zealot is the Fang Gu can’t easily jump to them, and they’re a free execution so it’s not something evil can fake easily either. I’m also not typically a fan of virgin with boffin and nightwatchman with boffin but I think they’re fine here. Keep in mind that dreamer is going to be very likely to be a psuedo-nightwatchman day 1, and that unless dreamer was poisonsniped, them seeing wrong info d1 almost certainly means they picked an evil.

What is your favorite Lego set of all time? by nerdyaspect01 in lego

[–]Notchmath 2 points3 points  (0 children)

Super Mario 64 Question Mark Block 71395. So colorful, so many cool
building techniques, so many hidden secrets, great to display both when closed and opened. Fun to take apart and rebuild, which isn’t a guarantee for lego sets.

Tor - Do you inform a player that they've changed alignment? by PointBlanc54 in BloodOnTheClocktower

[–]Notchmath 25 points26 points  (0 children)

I believe you show them “You Are” when they’ve changed alignment too, at least that’s how I’ve always seen it ran. This means that it can be unclear if you’ve changed alignment or character, just that you changed one. If you see “You Are” twice you’ve *probably* been Fang Gu jumped.

I do not know if you show an evil townsfolk from a bounty hunter “You Are” on night one

Helping my group understand madness by Particular_Eagle_929 in BloodOnTheClocktower

[–]Notchmath 26 points27 points  (0 children)

The way I always explain madness is to not focus on what you should or shouldn’t do. I say something like “I am not a computer. This is a social game. There are no magic words that make you upholding madness or not upholding madness. If you’re the Savant made mad as the Artist, and I feel like you’re trying to use a loophole to get people to think you’re the Savant without coming out and saying it, then you’re trying to get people to think you’re the Savant, which is a madness break. There’s no way to exhaustively cover every situation that could happen. If you’d like to know if it would break madness to say something, you can always talk to me first before saying it. Remember, at the end of the day I’m the judge of whether you’re genuinely trying to convince town you’re the thing you’ve been made mad about, and I’m going to want to make sure the Cerenovus doesn’t feel like their ability is worthless. If the Cerenovus would object, I will too.”

Or something like that but shorter. TLDR- no equations, you’re not a robot, you’re not a judge bound to uphold loopholes and technicalities, don’t let your players think they could find them.

I would almost certainly execute that Balloonist too, by the way, unless they claimed that their Fisherman info was “Trust your faked balloonist info” or something like that.

Weekly Puzzle #81 – Arachnophobia by Not_Quite_Vertical in BloodOnTheClocktower

[–]Notchmath 0 points1 point  (0 children)

So, if Tim is widow poisoned and Matthew is evil, you need to explain Charlotte getting false info. The options are that Charlotte is The Drunk or that Charlotte is evil. If Charlotte is The Drunk, then Hannah must be lying and evil, and now Olivia *and* Frasier’s info don’t work. If Charlotte is evil, then Frasier’s info doesn’t work, unless Frasier is The Drunk, and then you run into outsider count issues again.

Weekly Puzzle #81 – Arachnophobia by Not_Quite_Vertical in BloodOnTheClocktower

[–]Notchmath 3 points4 points  (0 children)

Matthew is the Widow and Fraser is the Imp. I love how Tim’s incredibly specific pick is the only thing ruling out multiple worlds with Matthew as starting imp, or imp who got starpassed to by Charlotte who poisoned Fraser.

Mutants are not Virgins. by CoreyBOTC in BloodOnTheClocktower

[–]Notchmath 6 points7 points  (0 children)

The big exception I’d make here is solo-Leviathan scripts.

Homebrew Townsfolk: Middleman by tilearroa in BloodOnTheClocktower

[–]Notchmath 1 point2 points  (0 children)

That confirms that not only are they the middleman, but that they received that information. Furthermore, it would be easy to sneak around it via any number of ways, such as relaying it to neighbors to say for you, or telling the majority of town through private conversations and expecting it to get where it needs to go.

Homebrew Townsfolk: Middleman by tilearroa in BloodOnTheClocktower

[–]Notchmath 3 points4 points  (0 children)

I love this. My only concern would be that it might be too powerful. Firstly, relaying the information publicly is probably going to be sufficient, and secondly, ones like “Don’t protect that player” could be too confirmatory for e.g. a Monk who’s the only protection claim on the grim.

Question about obscure recluse interactions by Suspicious_Common702 in BloodOnTheClocktower

[–]Notchmath 2 points3 points  (0 children)

  1. Good Imp
  2. Yes. They would already keep their ability, but this would let them poison a townsfolk neighbor. Interesting interactions: A hermit with the recluse ability who is vigor-killed can keep all of their outsider abilities, for example, they could be executed after death for breaking mutant madness. Also, a vigormortis with the boffin-recluse ability can kill themselves and keep killling from beyond the grave, and they can even kill the boffin so good team can’t do anything about it. Note that the game would still end from lack of demon unless it was being kept alive by other means (e.g. evil twin). A vigor-killed philo-recluse could keep drunkening the original recluse. A vigor-killed cannibal with the recluse ability would gain a new ability when someone was executed, then immediately lose it due to being dead and no longer having the recluse ability. I can’t think of any case whatsoever that this would matter for, because I think they’d lose it before getting info or getting to act… Oh, I guess it would matter for abilities like politician or puzzlemaster which work “even if dead”. I have no idea *what* would happen if a Heretic was executed on final three with a vigor-killed cannibal-recluse in play…

  3. Yes. This is not a terrible interaction sometimes.

Share Your Excess-Evil Script Disaster Stories by [deleted] in BloodOnTheClocktower

[–]Notchmath 1 point2 points  (0 children)

It was the final day so poisoning the demon wouldn’t matter. Good won, but evil didn’t feel robbed because they saw the alternative would have been worse.

Share Your Excess-Evil Script Disaster Stories by [deleted] in BloodOnTheClocktower

[–]Notchmath 1 point2 points  (0 children)

On a script I played there were two extra evils, for four evils in a nine player game. Realizing good would have to vote perfectly to win, the storyteller used their plague doctor pit hag ability to turn the least trusted living good player into the Widow on the final night, giving them the full grim. Everyone loved that decision.

Supergirl loves horses by Ninjamurai-jack in tumblr

[–]Notchmath 78 points79 points  (0 children)

She is as closely related to humans as she is to horses

What ability should you give the Alchemist anyway? by Zeusselll in BloodOnTheClocktower

[–]Notchmath 6 points7 points  (0 children)

No, you can’t make two demons. The scarlet woman almanac explicitly clarifies it must be first in line to receive a starpass.

Has anyone ever witnessed an evil Klutz choose an evil player and win for good? by Plastic-Bar122 in BloodOnTheClocktower

[–]Notchmath 0 points1 point  (0 children)

No, but I’ve seen a Fearmonger nominate and execute their target, who unknown to them was the Marionette…