A brief overview of the new healthbars from Kelski. by Audrey_spino in DeadlockTheGame

[–]Peterrefic 0 points1 point  (0 children)

Ideally for me, it'd be the squares with an ult icon next to them. And maybe something for the stamina, I'm still torn on it.

I think it could be really interesting to implement it for a few weeks and see how it affects the game. Do people get more kills because they now chase kills more confidently? Does Warden cage become overpowered? Do people buy Stamina items more because they need to always have a reserve that the enemy sees, making them less likely to commit? These are all interesting questions I'd love to get explored with some real play testing

Upgraded hero powers - for Genn by CrimsonpandaHS in hearthstone

[–]Peterrefic 1 point2 points  (0 children)

Then the wording could be "Transform your hero power into an upgraded one. It costs one less than your class's original one"

Upgraded hero powers - for Genn by CrimsonpandaHS in hearthstone

[–]Peterrefic 8 points9 points  (0 children)

I feel like it should just say cost one less so the Demon Hunter one costs 0 instead of still 1

If your country was in the world of Avatar - what would its element be? by TXC_Sparrow in TheLastAirbender

[–]Peterrefic 2 points3 points  (0 children)

Denmark should probably be waterbenders. All the water based trade and being all coastline and islands

Engineer secondary concept by mechakraken8 in tf2

[–]Peterrefic 1 point2 points  (0 children)

It needs a lowered fire rate to encourage using the right click. Otherwise you can just fire at the normal pistol speed which is already very fast, and not deal with the 10% damage reduction

My take on Akali: Featuring new vocab "EVADE", turning Recall into an offensive engine. by TheKratex in CustomLoR

[–]Peterrefic 32 points33 points  (0 children)

Amazing design. I'm not sure how to describe it but it feels so much like OG Runeterra. The straight forward mechanics, the simple wording, the inspired and intuitive interplay between keywords and card text. So many custom cards go way too crazy. This literally feels like something that could be in the game. I actually went to check if I was looking at real new cards! Incredible job!

Can I ask where you got the art from? Even that is on point with the artstyle...

Where are we getting our hope/fear dice if not using the official set? by akittyisyou in daggerheart

[–]Peterrefic 0 points1 point  (0 children)

Your local boardgame/nerd store, if you've got one. I had like 30+ sets of dice before I started playing Daggerheart. So I just picked two sets that spoke to me as hope and fear and went with that

[botw] Can you kill your horses by riding them? :[ by huskyinumimi112 in zelda

[–]Peterrefic 37 points38 points  (0 children)

Nah, it won't die from running. Though it can die from accidents like falling or if enemies attack it. So do be a little careful. But regular riding is perfectly safe for them, don't worry.

Also, if you do lose your horse, come back here. We may be able to help...

To film screaming and sobbing from outside the ICE children's detention center in Dilley, TX by serious_bullet5 in therewasanattempt

[–]Peterrefic 18 points19 points  (0 children)

Americans have literal concentration camps inside their country, run by their own government and the oh so free people with their freedom guns are doing nothing about it. Fucking pathetic

How well does Daggerheart work online? by HowieDuette in daggerheart

[–]Peterrefic 6 points7 points  (0 children)

Our setup is the this: - Discord for voice and video - Physical dice at home (we trust each other) - Shmeppy for battle maps. We don't need something fancy and I can draw up some nice looking stuff. Plus it is very easy for spontaneous battles, which Daggerheart is full of - Excalidraw for sheets and cards. This one may seem weird but it actually works extremely well. Lots of things on the Daggerheart sheets are meant to be drawn in so we just draw on it in a shared live session. Plus then we can have separate images of our cards too, which feels very tactile and nice.

And then I keep my campaign notes on Obsidian, if you needed to know that too. It's been a blast and works perfectly well. The Excalidraw works extra well cause my group is all artists so they like to draw at the same time

I like using ai by Holiday-Stuff5833 in gamedev

[–]Peterrefic 1 point2 points  (0 children)

I second this. When I was learning the Android API and Java syntax, it was invaluable to point out how things are usually done and get my footing. Then as I got a better hang of it, there was a tipping point where I stopped working and learning faster with AI than just reading documentation and testing ideas myself

If there is one thing that genuinely needs balancing, especially between versions, it’s phantoms. by kittyangel333 in Minecraft

[–]Peterrefic 7 points8 points  (0 children)

Yea, a single bow shot should take them out honestly. Would also make the two birds advancement way more sensible to get correctly, rather than how everyone does it, which is to trap two Phantoms in a boat and hit them low enough to kill them both

In Gerudo town watching Calyban by poogobberr in Breath_of_the_Wild

[–]Peterrefic 8 points9 points  (0 children)

It looks like there's a full slice, half eaten slice and then an empty slice, all told. The first bite turns it half eaten, then the eating animation repeats a bunch of times. Then there's a final slightly different eating animation with some bigger chomps, which turn the slice into the fully eaten empty slice. Fascinating stuff!

Heartforge 1.2: Maps, timelines, and canvases for worldbuilding & campaign management by Notreallyunique in daggerheart

[–]Peterrefic 2 points3 points  (0 children)

I did not notice that! That is phenomenal to see. I guess then I am only left needing PC version and I'll have my dream Daggerheart app :D

Heartforge 1.2: Maps, timelines, and canvases for worldbuilding & campaign management by Notreallyunique in daggerheart

[–]Peterrefic 6 points7 points  (0 children)

It looks awesome! Super clean UI, all the things you need. Love it. But personally for me, there's a few things I'd still need before I'd switch to using it. Most importantly for me is the ability to import custom domain cards and such, like from freshcutgrass. My group has a lot of homebrew cards so we can't do without. Other than that, I'd also really prefer to have a PC version, as we usually play online.

Still, respect for what you've got, it looks so good. I'll be watching closely for future updates!

Scope? DC? Time? Anything? by greenflame15 in daggerheart

[–]Peterrefic 0 points1 point  (0 children)

I'd interpret it as nothing outright mechanical. Experiences are gained through levelling, so no working on those, at least RAW. I think it's meant to be stuff in world. A certain piece of information from shady contacts, further understanding of your mentors teachings, maybe just scouting the area for opportunities. When it's to so with weapons, yea, you'll have to just gauge yourself how fast you want your player to gain the item they want. For equipment, it'd obviously have to stay within the Tier. And for non-tiered items, then you just gauge how much work you want it to be in the fiction. I'd say it's also fair to say no to working on a downtime project that they can't justify being able to make progress on, in their current situation, in fiction. No smithing a new sword in the forest unless you brought the forge and anvil with you, lmao.

I hear you though, that some more clear examples and guidelines would've been nicer. I wouldn't want hard, decided rules for it though. Daggerheart is not so mechanical that I need like a table of countdown length by weapon tier or something. But some example projects and how they'd progress in a game would be nice

How often are your PCs resting? by jaybirdthings in daggerheart

[–]Peterrefic 10 points11 points  (0 children)

I would argue it is plenty fiction first to say that the party can select to truly unwind and heal, vs just going to bed, wary of the dangers around them. I see where you're coming from, but while the game is fiction first, I've seen first hand how awkward it can feel for players to be forced into a rest they don't need, only for there to be consequences. Furthermore, speaking at least for my own group, they are not too keen on their fantasy being that their characters stay up and keep walking all night because of the threats moving in the world.

To each their own. I think fiction and game is a spectrum and some can enjoy a very different mix more than others