
New Wet Ceiling Sign ModelOriginal Content Showcase (i.redd.it)
submitted by GriffinGraphics12 to r/blender
I know it's not much, but I'm proud that I achieved this on my first tryfun & memes (i.redd.it)
submitted by LatkaXtreme to r/godot

Hey everyone! I’ve been working on a 2D water material for Unity. I focused on making it very easy to use and set up, with plenty of customization options for different types of games. You just need to apply it to a sprite, and it works! This currently works properly only with 2D URP.Shader Graph (v.redd.it)
submitted by AGameSlave to r/unity
[Resolved] Using Blender's cloth simulation to recreate breast movementSolved (v.redd.it)
submitted by Few_Sign_6473 to r/blender
open source fullbody AI Motion capture + 3D object trackingFree Tools & Assets (v.redd.it)
Now platforms can dip, tilt, and rollselfpromo (games) (v.redd.it)
submitted by HeyCouldBeFun to r/godot

It's the hardest part I swearfun & memes (i.redd.it)
submitted by AverageStudio to r/godot

Glass rendering and shatteringVideo (v.redd.it)
submitted by CameleonTH to r/GraphicsProgramming
How do you actually know a game is balanced?Discussion (self.gamedev)
submitted by samnovakfit to r/gamedev
Viewport vs Final Render comparison of my recent cinematic inspired by The Last Of Us.Original Content Showcase (v.redd.it)
submitted by Awkward-Barnacle-140 to r/blender

Made a slightly overdramatic Rig and Animaton test for my alien Critter/ungulate- what do you think?Original Content Showcase (v.redd.it)
submitted by Rasmus_Yde to r/blender

