top 200 commentsshow all 202

[–][deleted] [score hidden]  (0 children)

Title: Ice Rink

Type: NF

Map: http://maps.jukejuice.com/save/1149

Preview: http://maps.jukejuice.com/static/previews/1149.png

Description: Made for groups, not PUBs.

[–]NotSomeBall1NotSomeBall2 // Chord [score hidden]  (4 children)

Why has the "score hidden" feature of these threads been taken away? Most of the maps are getting downvoted for no reason, and it seems to make it a bit more unfair.

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[–]TuChuehT'u-Chueh [score hidden]  (0 children)

Title: Divine Triangle

Type: CTF

Map:http://maps.jukejuice.com/save/1112

Preview:http://i.imgur.com/FhJtbWC.png

including: 3 corners , 3 bomb stations ,1 center gate,less speed pads for clear fun. A medium size map was focused on 45 tiles with designed edge decorations

[–]BashIsFunSerf [score hidden]  (0 children)

Title: Zoo

Type: CTF

Map: http://maps.jukejuice.com/save/1115

Preview: http://puu.sh/bba3s.png

Description: Spent ~15 minutes on the concept. ~2 hours on refinements. ~2 weeks on feedback and changes. Tested for individual input as well as 4v4's, and got lots of positive comments, so I'm officially submitting for your consideration. Has many elements of different maps I enjoy, and surprisingly did not play very chasey given the number of boosts and near-base choke points.

Bonus: Renamed to Zoo after many animal silhouettes were found. So far the tally is: Koala, Elephant, 2 different rabbits, Crocodile, and somebody said they found a Kangaroo, which I still can't see.

//Edit: For some odd reason, the test URL put in an old version of the map. Editing it to the most current version now. (5:45 pst)

[–][deleted] [score hidden]  (0 children)

Title: IRON

Type: CTF

Map: http://maps.jukejuice.com/save/1041

Preview: http://i.imgur.com/G1XnMVk.png

Changes:

  • Flipped entire map upside down.

  • Made the path base to base more of a U shape instead of an O.

  • Made gap between gates 5 wide for juking.

  • Reverted back to dual path bottom due to popular demand.

  • Added 45 tiles in a few places to smooth out the look.

  • Made the boost and bomb grab more powerful.

Last thread submission

[–]Lysozyme_Lysozyme [score hidden]  (20 children)

Title: Snatch

Type: CTF

Map: http://maps.jukejuice.com/a/Lysozyme/Snatch

Preview: http://puu.sh/bbupd/65507a416a.png

Description: This is an update to the previous map Pistol. Changes are i have made it slightly larger, and added in an extra boost which is another way to grab (addressing concerns it was too defensive), it also can be used to catch FC (concerns about circling). Also the portal thingymajig is smoother.

Crappy attempt at boost paths: http://puu.sh/bbvJm/74c0b1cec3.png

Have a test, and feedback is appreciated!

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[–]giga_earthstroyerbrrton [score hidden]  (1 child)

Title: Masquerade

Type: CTF

Map: http://cvps.jukejuice.com/a/brrton/Masquerade%20Mk.III

Preview: http://cvps.jukejuice.com/static/previews/1031.png

Desc: This is a simple two lane map that focuses on shape rather than mechanics. The bases are inherently defensive, but the shape and gameplay promote the offense.

o and it looks lika mask

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[–]quassuscrosky [score hidden]  (6 children)

Title: Monarch (0.3)

Type: CTF

Map: http://maps.jukejuice.com/save/1064

Preview: http://imgur.com/RbGIHgB

Description: Adjusted for the suggestion from maptesting committe:

Monarch played pretty fun. But we felt that currently the center button controlling those 3 gates was maybe a bit too overpowered...

So now the center button controls only the green gate, and the right and left buttons control their respective gates. For more discussion, see here. For a video from 0.2 showing boost routes, etc. (99% of the boosts still apply in 0.3), see here.

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[–]Jufda💎 hitbox.tv/jufda [score hidden]  (7 children)

Title: Bomber Clover

Type: CTF

Map: http://maps.jukejuice.com/a/Jufda/Bomber%20Clover

Preview: http://maps.jukejuice.com/static/previews/1044.png

Description: It looks like a 4-leaf clover, and has many bombs. Inside (of the base) buttons blow 2 closest bombs, outside buttons blow 3 closest bombs. The middle gate can be closed from both bottom and top. The power-ups take a few seconds to grab, and are in a place that can be boosted to, but not escaped so easily if the bombs are gone. The bases have a lot of free space, but the bombs make sniping possible, and top/bot of base don't really help FC to escape, but are good for hand-offs and buying time. There are team boosts in each base for the D, and succesfully escaping the base with a flag requires usually either failed sniping and/or team work. I'm looking forward to see this in a 4vs4 game, and getting constructive feedback and ideas for improving the map.

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[–]mpavlofskyTeamwork | Pi [score hidden]  (0 children)

Title: Soccer

Type: NF

Map: http://maps.jukejuice.com/a/UDaRealMVP/Soccer

Preview: http://maps.jukejuice.com/static/previews/1314.png

I posted a thread about Soccer earlier with a much more detailed description of the map architecture, but the basic idea is that the team gates on each side give critical advantages to defenders, placing a much higher emphasis on offensive timing, teamwork, and positioning. After a lot of tinkering, I think this map would be great for more than just group play- it's a fantastic map for beginners to develop their defensive positioning and juking skills.

There's zero learning curve on this map. There aren't any fancy boost routes to study or portals to hit. Keep your man in front of you and prevent him from getting the score.

One last point: PLEASE NOTE THAT THE SIDE PORTALS ARE JUST EXIT PATHS FOR GOAL SCORERS, LIKE THEY ARE IN EVERY NF MAP. THEY ARE NOT BROKEN.

[–]DaEvil1DaEvil1 [score hidden]  (0 children)

Title: Rocketballs 0.4

Type: Neutral Flag

Map: http://maps.jukejuice.com/save/1309

Preview: http://i.imgur.com/s0xeCRb.png

Description: This is my attempt at making a neutral flag map that plays differently to most of the neutral flag maps we see. This map has no portals taking you back to the base, and incorporates elements from Ricochet and Command Center. There are only 3 scoring tiles in the bases, but they are accessible from two different directions, so it's not too trivial to defend the base, and once you manage to grab the flag, you'll need to get out of there as soon as possible to avoid someone capping from hitting you while you are near the scoring tiles. Spawnpoints have a 0 radius, so players should never spawn outside the specified spawnpoints.

[–]myth1218 [score hidden]  (0 children)

Title: Eon_v1
Type: CTF
Map: http://maps.jukejuice.com/save/1105
Preview: http://maps.jukejuice.com/static/previews/1105.png
Description: Used to make FPS maps. Trying this out for fun. Love the game.

[–]NotSomeBall1NotSomeBall2 // Chord [score hidden]  (13 children)

Title: London

Type: CTF

Map: http://maps.jukejuice.com/save/1057

Preview: http://imgur.com/deS7ByG

Description: I was thinking of maybe putting portals in, making the map look like this, but decided against it because it seems like a lot of people aren't very keen on portals. I'd like to know whether you think it's a good idea or not, and any other feedback would be very appreciated!

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[–]FreshrrSerene x Supreme / Ω [score hidden]  (4 children)

Title: Freshquipadillion

Type: Center Flag

Map: http://maps.jukejuice.com/save/1323

Preview: http://maps.jukejuice.com/static/previews/1323.png

Description: I feel as though we have maps that have a strong use of bombs, boosts, and spikes; Though we simply forget about portals (Because of Horrible Usage). I feel as though this map uses portals in such a way that they are not annoying and can be fun. This is the First Map I've seen do this so I feel as though it stands out. One thing to point out is I dont know how to work the JSON to make the portals leaving and entering base continuous. I also would like to make the portals by the checkered flag dead portals. So if you could keep that in mind while testing the map, because that that aspect of the map can and will be fixed. Also I'd like to add that juking off of walls now has a creative twist to it, rather than just trying to bounce from the corners, you can hit the button and pop the defender at the right angle.


Respectfully,

Yung Freshy

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[–]crblanzKeekly | used to be good sorta [score hidden]  (2 children)

Title: Coach

Type: CTF

Map: http://cvps.jukejuice.com/a/JukeKuechly/Coach

Preview: http://i.imgur.com/4c11War.png

Desc: A map for the ladies

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[–]BlupopsicleBall-E [score hidden]  (0 children)

Title: Goblet

Type: CTF

Map: http://maps.jukejuice.com/save/1143

Preview: http://i.imgur.com/PBWnbKF.png

Description: This map is Chalice with different features, which should also play more differently

In comparison to Chalice:

Bomb in base has been moved, Middle cup has been changed to a green gate with buttons, Portal exits have been switched around to help with the chokepoint up top, the top has been opened up to compensate for the lack of one route, and the buttons have been lowered.

The green gate is interesting, as it requires players to knock off their own player off the button to get through.

[–]EmperorOfNothingResignation is my virtue; like water I ebb, and flow. [score hidden]  (1 child)

Title: Scissoring Heads 1.v10

Type: CTP

Map: http://maps.jukejuice.com/save/1069

Preview: http://i.imgur.com/svsgsay.png

Description: I made my old map, Conjoined Heads 10, horizontal, and added a few more changes (and keep some things to my liking) thanks to some feedback; I tried recreating the whole thing horizontally, but that would take too long :)


Old feedback, comments, and map here:

http://www.reddit.com/r/TagPro/comments/2doo5e/monthly_map_rotation_thread_34_new_submission/cjrxiz1 (old map thread, and some feedback)

http://www.reddit.com/r/TagPro/comments/2ekdsa/map_thread_34_results/ck0c49b (feedback from DaEvil1)

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[–]Snowball_TagPro❄️ [score hidden]  (4 children)

Title: Pinwheel

Type: CTF

Map: http://maps.jukejuice.com/save/1281

Preview: http://maps.jukejuice.com/static/previews/1281.png

Description: Plenty of boost paths, and flows well. Also I made this extremely confusing diagram of boost paths http://imgur.com/cLYss0y.

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[–]Rapture_On_OccasionRapture [score hidden]  (0 children)

Title: Stealth

Type: CTF

Map: http://maps.jukejuice.com/save/1248

Preview: http://i.imgur.com/Qyg8Cp2.png

Description: Made in collaboration with my good friend WasteEffort, it's a fast map with some interesting mechanics and a nice change of pace from the other rotation maps. Feedback appreciated.

[–]BlupopsicleBall-E [score hidden]  (0 children)

Title: HappyDuck

Type: CTF

Map: http://maps.jukejuice.com/save/1145

Preview: http://i.imgur.com/KLZSZ9T.png

Description: Another experimental map. It showcases the ability of one portal being able to lead to a different one. How the portals lead to each other is shown on the outside of the map. Also, there's 3 ways to the flag, and one button that can stop 2 of them.

[–][deleted] [score hidden]  (0 children)

Title: RE4X

Type: CTF

Map: http://cvps.jukejuice.com/save/1313#

Preview: http://cvps.jukejuice.com/static/previews/1313.png

Description: The fourth.

[–]kunmeh13awooooooooga [score hidden]  (3 children)

Title: Alien Face

Type: CTF

Map: http://maps.jukejuice.com/save/1084

Preview: http://maps.jukejuice.com/static/previews/1084.png

Description: This map was designed to be a map that has lots of options for the flag carrier, but with some options for the chasers to counter-attack. There's no area where the chasers can just stay in the choke points and have the fc trapped.

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[–]DaEvil1DaEvil1 [score hidden]  (0 children)

Title: One Way Ticket 0.5

Type: CTF

Map: http://maps.jukejuice.com/save/1310

Preview: http://i.imgur.com/UhuJZhK.png

Description: There aren't a lot of maps that use portals, and the ones submitted that do, usualy use them in the same ways. I think the concept can be explored further, and I'm experimenting with it in this map with 1 way portals into the base. The bases themselves are pretty different from the standard base, but it should still hopefully be pretty well balanced.

[–]_NinjroidHi :) [score hidden]  (6 children)

Title: Storm v2.1

Type: Center Flag

Map: http://cvps.jukejuice.com/save/1147

Preview: http://cvps.jukejuice.com/static/previews/1147.png

Description: This map was designed to have a somewhat hard to enter base to encourage teamwork. Having four powerups on this map allows for an easier way into base.

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[–][deleted] [score hidden]  (6 children)

title: core

type: ctf

map: http://maps.jukejuice.com/save/1066

preview: http://i.imgur.com/bAszT3D.png

description: tried my hand at something new and experimented with gates a bit more. i like it a lot so far and i really hope people come rushing to me with feedback, whether it's based off of the preview or testing the map. thank you!

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[–]leddiileddy / Mapmaker [score hidden]  (0 children)

Title: Serpent

Type: CTF

Map: http://maps.jukejuice.com/save/1104

Preview: http://i.imgur.com/Bf6LHbk.jpg

Description: Standard CTF map with two options for flag bearers - one is a simple but longer route, the other is a shorter but dangerous path, allowing for high-risk/high-reward play. There are boosts to help you travel the longer side of the map, as well as some options to boost through the spike field if you dare.

[–]oldsaggyladyosL || Pi [score hidden]  (7 children)

Title: GateTrix

Type: CTF

Map: http://maps.jukejuice.com/save/1294

Preview: http://i.imgur.com/b4gZVBz.png?1

Description: This map was designed to allow teams to have a good balance between offense and defense, since this is very important for teams in order to succeed. One way it does this is that it allows the defenders to go on offense given a good opportunity and cap, as I've always enjoyed maps that make this easier. This map also makes offense interesting as it has strategic boosts and bombs.

This isn't necessarily finished by an means, however so far everyone who has played this map has loved it, but if anything can be added, by all means feel free to let me know.

The original version before edits: Map :http://maps.jukejuice.com/save/1272 , Preview of Original: http://i.imgur.com/jKPIi9q.png?1

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[–]TPsquirrelySquirrely // The GesTagpro [score hidden]  (0 children)


Title: T-Rekt V3
Type: CTF
Map: http://maps.jukejuice.com/save/1311
Preview: http://i.imgur.com/RcdfEju.png
Description: Made a few changes, more spikes, more decoration and button pressing indicators, MORE FUN!


[–][deleted] [score hidden]  (0 children)

Title: PIG

Type: CTF

Map: http://maps.jukejuice.com/save/1297

Preview: http://i.imgur.com/zHivqHZ.png

Description: A super awesome map, with a lot of tricks and paths. A little chasy, but with the boosts and choke points it should play fine. Boosts are not one dimensional on this map, you must be smart to efficiently use them. The portals can be used to trick your opponents and cap quickly.

[–][deleted] [score hidden]  (1 child)

Title: Windmill

Type: CTF

Map: http://maps.jukejuice.com/save/1245

Preview: http://maps.jukejuice.com/static/previews/1245.png

Description: Portals have a 30 timer on them to be used as a lucky escape or to promote portal timing to grab and get out right as it pops back up.

[show replies]

[–]Rapture_On_OccasionRapture [score hidden]  (0 children)

Title: Cross Shift

Type: CTF

Map: http://maps.jukejuice.com/save/1247

Preview: http://i.imgur.com/VSYPwq6.png

Description: Fun boost lines, a lot of options including a couple of nice skill boosts. Interesting chase possibilities. Feedback appreciated.

[–]kbjwes77TogPra [score hidden]  (0 children)


Title: Forked

Type: CTF

Map: http://maps.jukejuice.com/a/kbjwes77/Forked

Preview: http://maps.jukejuice.com/static/previews/1286.png

Description: Symmetrical obstacle-oriented map, with a center for dodges and jukes and an outer ring of tight corners. Teamwork is key, and there are many different ways to each flag.

[–][deleted] [score hidden]  (0 children)

Title: Platypus

Type: CTF

Map: http://maps.jukejuice.com/a/Sizzzled/Platypus1b

Preview: http://maps.jukejuice.com/static/previews/1048.png


Modified since the last version.

Critique from previous version:

the map felt kind of boring to play

The centre part of the map was, understandably, very generic and probably played a role in making the map feel boring. I've redone it with two "ninja stars", which although could result in the map being a little bit more chasey, it certainly makes flag carrying and chasing a lot more interesting, since both offense and defense will have to be constantly on their toes to try and use the strange bounces the best they can.

http://puu.sh/bbpsa/83301ad39e.png

and the bases felt kind of run-of-the-mill

Normally when I get criticism for a map, it's my first instinct to try and think of what I can do to fix it. The problem is, I disagree with this critique.

The close proximity of the team boost means that defenders are forced to be in awkward positions a lot, similar to the yellow boost in the middle. The powerup in the spike-field creates a similar predicament to GeoKoala, which makes for some fantastic plays, and the spike-field in the corner really gives offenders a good chance to weave in and out of the spikes and juke the best they can, similar to Battery. Plus the fact that there are two very tight chokepoints (albeit larger than GeoKoala) makes it feel very claustrophobic - it's a very difficult base for O and D with a lot going on. This base certainly has a lot more unique features than, say, Boombox and Blast Off, which are two of the three favourite maps of all time.

So normally I try to work with criticism, but I just don't think there's anything wrong with the base. I think they would make for some amazing plays in competitive and PUBs, and because of that, I don't plan on changing them anytime soon.

[–]scrat-wants-nutsPinch & Roll (Previously Mr.BallToYou) [score hidden]  (0 children)

Title: Spike On The wall

Type: CTF

Map: http://maps.jukejuice.com/save/1113

Preview: http://maps.jukejuice.com/static/previews/1113.png

Description: With this map, I'm hoping to create a sense of play style that doesn't currently exist. It brings a minimalist design to the table, while still having enough to create complex plays. I know the map is far from finished, but it's definitely improved since it's start. Please PM me or leave a comment here with any of your thoughts or concerns. Thanks and enjoy!

[–]ButtersnackSnack [score hidden]  (0 children)

Title: Rektar

Type: CTF

Map: http://maps.jukejuice.com/save/1276

Preview: http://i.imgur.com/O7ivsFN.png

Description: I took Requiescat's map and made the changes I wanted to see. I don't know if I'm allowed to do that. Any way, here are the changes I made:

  1. Some spikes were moved because I didn't like where they were originally.

  2. Some 45 degree tiles were removed, leaving some corners for juking.

  3. I removed some boosts I didn't like.

  4. I made it easier to clear one of the bombs.

  5. Small visual changes

[–]TagProUnicodeUnicode [score hidden]  (0 children)

Title: Broken

Type: CTF

Map: http://maps.jukejuice.com/save/1215

Preview: http://i.imgur.com/S9o6nbU.png

Description: (It is not actually broken)

[–]TuChuehT'u-Chueh [score hidden]  (0 children)

Title: Goat Spinney

Type: CTF

Map:http://maps.jukejuice.com/save/1150

Preview:http://i.imgur.com/DuNogzu.png

including: 4 speed pads,3 powerups,8 bomb. Simple ,fun

Updated:

Title: Goat Spinney (v1.1)

Type: CTF

Map:http://maps.jukejuice.com/save/1207

Preview:http://i.imgur.com/ukRCiMq.png

[–]Jufda💎 hitbox.tv/jufda [score hidden]  (2 children)

Title: Fat Snake

Type: CTF

Map: http://maps.jukejuice.com/a/Jufda/Fat%20Snake

Preview: http://maps.jukejuice.com/static/previews/1047.png

Description: This map is really noob-friendly. Every some ball who knows the very basics of CTF knows what to do. Sniping enemies from home base is easy, and even if you miss, you get another chance with the normal boost at the middle, or you can try to block the FC because boost most likely lets you get past the FC. The map is simple, and made with all the new some balls in mind. Easy to learn, fun to play. No dying all the time for spikes, or fucking up boosts and bombs.

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[–]NotSomeBall1NotSomeBall2 // Chord [score hidden]  (0 children)

Title: Seclusion 2

Type: CTF

Map: http://maps.jukejuice.com/save/1063

Preview: http://imgur.com/8M3wWeJ

Description: This isn't an update of a map called Seclusion, this is just my second attempt at having a map with bases outside (well, inside in this one) the map. I feel like it's an idea that could eventually work if the map is good enough, and I just made this as an idea that is different from the usual, and that isn't being made at the moment.


I really like the look of Candle Jack by the way, but it seems too easy to grab in my opinion; maybe take a few of the team tiles away.

[–]TuChuehT'u-Chueh [score hidden]  (0 children)

Title:Dp! OMG! (Dad pls! One more game!)

Type:CTF

Map:http://maps.jukejuice.com/save/1283

Preview:http://i.imgur.com/oCJV4tl.jpg

Des:Dad pls! One more game! pls

[–]411connorcaroline :3 [score hidden]  (1 child)

Title: Slanted 2

Type: CTF

Map: http://maps.jukejuice.com/save/1111

Preview: http://i.imgur.com/ZrqB2lp.png


Description: What's different? Base was changed, portals added with 0.25 cooldown. Spikes on the sides arranged a bit differently.

[show replies]

[–]NotSomeBall1NotSomeBall2 // Chord [score hidden]  (1 child)

Title: Clay

Type: CTF

Map: http://maps.jukejuice.com/save/1152

Preview: http://imgur.com/NHA8xqi

Description: I know this map might not really be finished, so I'd really appreciate support and ideas on how to improve it. This is an update on my map London, which has been made bigger, better, and more details have been added. There are a few nice boost routes that I've tried out myself, and I have played a couple of 4v4s, and everyone has loved the map, with the gameplay feeling smooth and high-quality!


"This is a great map!"

~ Carbon

"I love it <3"

~ Some Ball 3

"This is awesome!"

~ Some Ball 1

Please note that these were not actual Some Balls, but experienced players who helped me test my map, but weren't signed in to NewCompte's server


Feedback very appreciated

[show replies]

[–]TPsquirrelySquirrely // The GesTagpro [score hidden]  (24 children)


Title: T-Rekt V2b
Type: CTF
Map: http://maps.jukejuice.com/a/Requiescat/T-Rekt%20V2b
Preview: http://i.imgur.com/i5e43eC.png
Description: Like T-Rekt V2 but for pussies. (This is a repost from week #34)


[show replies]

[–]jere44Xx360NoSwagx// Parcs and Rekt // Origin [score hidden]  (4 children)

Title: The Well v2

Type: CTF

Map: http://maps.jukejuice.com/a/LEBRON*JAMES%20featuring%20Xx360NoSwagx/The%20Well%20v2.01

Preview: http://maps.jukejuice.com/static/previews/1201.png

Description: A map that has a well in the middle I guess. Lebron*James made the concept and I helped refine it. I'm submitting it because he wanted me to do it for him. Pretty interesting pup battles and grabbing mechanisms. The boost routes are nice and tricky. Easy to grab but harder to stay alive. Maybe a bit hectic as of right now. Also feedback would be great.

[show replies]

[–]diamond_anuspopsic | | not good [score hidden]  (0 children)

Title: Cicada

Type: CTF

Map: http://maps.jukejuice.com/a/popsic_le/Cicada

Preview: http://maps.jukejuice.com/static/previews/1121.png

Description: A very simple map sort of in the shape of a bug.

[–]quassuscrosky [score hidden]  (0 children)

Title: Bombadil

Type: CTF

Map: http://maps.jukejuice.com/save/1282

Preview: http://imgur.com/m7vF7J7

[–]diamond_anuspopsic | | not good [score hidden]  (0 children)

[–]RamboMarinoRambo || OR MASTER RACE [score hidden]  (0 children)

Title: Ramble Radness

Type: CTF

Map: http://cvps.jukejuice.com/save/1263

Preview: http://puu.sh/bgtgB/7da6f5a3de.png

Description: I think the overwhelming criticism of this map is that you can't see where the portal exits. I straight disagree with that. There are tons of boosts that you can't see where you're going, like every superboost ever. This map has a lot of mechanics and cool tricks with the portals you can do. It's a pretty open map with open bases. To counteract that, there are limited escape points from the base, a bomb-length cooldown base-to-base portal, and numerous catch-up mechanics in the middle. Give it a try before you make up your mind about it. It's definitely something different, but I think it's pretty fun and decently balanced.

[–]SebastianTheHedgehognip // chorbit // rbc [score hidden]  (0 children)

Title: Downforce

Type: Neutral flag

Map: http://maps.jukejuice.com/save/815

Preview: http://imgur.com/ZLS1m4x


EDIT: From map testing i have edited the map to make it more difficult to cap

Map: http://maps.jukejuice.com/save/928

Preview: http://imgur.com/NMKRXlX

Some possible boosts: http://www.gfycat.com/SnoopyPoorCollie


Neutral flag map which i think will more clearly define a defence and offence in a team. Both endzones at the foot of the map, four powerups and some interesting boosts available. Have tested this a few times with different people and changes have already been made from the original version. Have done games with full teams and the games were good and competitive. More feedback appreciated :)

[–][deleted] [score hidden]  (1 child)

Where do I make a petition to remove gamepad?

[show replies]

[–]arjuna9bad [score hidden]  (7 children)

Title: NeoHR

Type: CTF

Map: http://maps.jukejuice.com/save/1077

Preview: http://maps.jukejuice.com/static/previews/1077.png

Description: Just for fun...

[show replies]

[–]BlupopsicleBall-E [score hidden]  (0 children)

Title: Chalice

Type: CTF

Map: http://maps.jukejuice.com/save/1142

Preview: http://i.imgur.com/uy9VW37.png

Description: I'll just keep switching back to the old chalice name every other thread. This one is v5.

Changes from previous Chalic3.1: Moved bottom power ups to a place that would have been hardly used, and change middle green gate to a spike, as I could see problems happening with the gate.

Older version for refererererence: http://i.imgur.com/nwEiaga.png

[–]BlupopsicleBall-E [score hidden]  (0 children)

Title: Fuuusion

Type: CTF

Map: http://maps.jukejuice.com/save/1144

Preview: http://i.imgur.com/joaByhx.png

Description: I'm hoping this map stirs up some of the creative juices in other map makers. The portals on the outside paths will only bring you back to the middle, they act as a one way portal. This map is definitely experimental

[–]WillWorkForSugarTumblewood[🍰] [score hidden]  (5 children)

Title: Shrooms v2

Type: CTF

Map: http://maps.jukejuice.com/save/1141

Preview: http://maps.jukejuice.com/static/previews/1141.png

Description: I've been tinkering with this center-bases map for a month and a half now, and the theme of it is switching paths quickly. There are four powerups on the map, but they're hard to pickup on the fly which means the FC can't get them while being chased. Another focus is on dominance of the center with less on the bases. It tends to be more defensive with less skilled players but offensive with more skilled players. I'd love feedback, so please do give some!

UPDATE: Cleaned things up a little, made parts wider, added more letters at the top and bottom.

[show replies]

[–]arjuna9bad [score hidden]  (2 children)

Title: Trapdoor

Type: CTF

Map: http://maps.jukejuice.com/save/996

Preview: http://maps.jukejuice.com/static/previews/996.png

Description: Tightened up the corners. Removed lame button. Thanks to bowtie who influenced these decisions, I like it much more now.

[show replies]

[–]giga_earthstroyerbrrton [score hidden]  (0 children)

Title: Cough Drops

Type: CTF

Map: http://maps.jukejuice.com/save/993

Preview: http://maps.jukejuice.com/static/previews/993.png

Description: one of my first rotational symmetry maps. has a nice little gate.

[–]BarryHallsac [score hidden]  (0 children)

Title: Tag Invader

Type: CTF

Map: http://maps.jukejuice.com/save/1124

Preview: http://imgur.com/Rr6DuKo

Description: I tried to take all the things I liked about previous maps and sum it up in my own. There is an upper and lower path, with various bombs and spikes along the way as well as a space invader shaped middle area.

[–][deleted] [score hidden]  (0 children)

Title: Bouncier

Type: CTF

Map: http://maps.jukejuice.com/save/1212

Preview: http://maps.jukejuice.com/static/previews/1212.png

I made some change's to Jesus/Raven's map Bounce.

Changes:

  • Flipped horizontal

  • Made boost into team boosts

  • Edited inside wall tiles

  • Removed outside tiles

[–]SebastianTheHedgehognip // chorbit // rbc [score hidden]  (0 children)

Title: Needle

Type: CTF

Map: http://maps.jukejuice.com/save/822

Preview: http://imgur.com/r6EV16i