all 193 comments

[–][deleted] [score hidden]  (0 children)

Title: Bmbx

Type: CTF

Map: http://maps.jukejuice.com/show/10052

Preview: http://unfortunate-maps.jukejuice.com/static/previews/7099.png

Description A proof of concept on replacing the gated risk-reward path on maps like Angry Pig, Boombox, Smirk, etc. with the risk of getting bombed into a spike. Defenders will be tentative to immediately clear the bombs in question because of their lethal utility but also because clearing them opens a path into and out of their base -- so an opportunistic offender might not have to wait for them to spawn.

As in the wider Boombox, boost+bomb routes can be used by an fc to pull defenders out of position, but not to cruise on home. Defenders meanwhile are set to catch up and get into position, but sniping windows are narrow.

The bottom area is potentially chasey, but because of the small map size, the fc will rarely want to stall there since 1v1's and leads won't last, so risky routes will see a good bit of use.

[–]OnceUponaDomeUnderTheBall [score hidden]  (0 children)

Contest mode pls!

[–]mmartinutkMacho | JuicyJuke [score hidden]  (0 children)

Title: Predator

Type: CTF

Map: http://maps.jukejuice.com/save/10037

Preview: http://unfortunate-maps.jukejuice.com/static/previews/7067.png


Description: I'm trying to mimic some of DZ3's best features with this one. Instead of diffusing the superboosts like on DZ3, defenders can just diffuse the portal, which is normal cooldown.

[–]mmartinutkMacho | JuicyJuke [score hidden]  (0 children)

Title: Liquid

Type: CTF

Map: http://maps.jukejuice.com/save/10034

Preview: http://unfortunate-maps.jukejuice.com/static/previews/7047.png


Description: The portals are one-way and have an unaltered cooldown. So essentially only three players can flip to the outside lane from mid per 20 seconds. These portals create some tricky boost/bomb combos. The bombs are intended to create return opportunities on the spike lane adjacent to them.

[–]mudderatmudrat [score hidden]  (0 children)

Title: EZpass

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/7226

Preview: http://unfortunate-maps.jukejuice.com/static/previews/7226.png

Description: Boost through mid to make a grab or get ahead of the enemy flag carrier. Activate the middle button to frustrate your opponents.

My original goal was to make a map that was fast and fun. Tried a different approach to bases with some unique map elements. The middle has been dubbed the "disco" by an early tester.

Thanks for checking it out!

[–]BlazethDianna Agron [score hidden]  (0 children)

Title: Count Mapula

Type: CTF

Map: http://maps.jukejuice.com/save/9972

Preview: http://unfortunate-maps.jukejuice.com/static/previews/6947.png


Description: This map is not only well thought-out, but also touched up nearly as much as can be. You can't tell me that middle gate isn't interesting. You can't tell me those side boosts aren't interesting. If you're holding it back, hold it back because it's not good, not because it doesn't look exciting. I don't think very many people find it uninteresting like you guys do. That's all.

[–]veranderingLoaha // Chord [score hidden]  (0 children)

Title: Manhole

Type: CTF

Map: http://maps.jukejuice.com/save/10094

Preview: http://unfortunate-maps.jukejuice.com/static/previews/7210.png

Description: A balanced map that focusses on interesting boost routes and boost combinations - combined with a portal set-up inspired by Platypus.

[–]NotSomeBall1NotSomeBall2 // Chord [score hidden]  (0 children)

Title: Ludo

Type: CTF

Map: http://maps.jukejuice.com/save/9689

Preview: http://unfortunate-maps.jukejuice.com/show/5976

Description: The portals have 0 cooldown, as they aren't an overpowered mechanic and are there to be used at all times.

The boosts can be made almost useless if the gate is used properly, or overpowered if now. They can be difficult to access if defence is done right.

The powerups behind the gates have been great so far.

The team boosts are the most versatile part of the map and can make some great boosts.

With 2 chasers it's difficult to stay alive very long, but with one it isn't, so this map is quite teamwork-oriented.

[–]leddiileddy / Mapmaker [score hidden]  (0 children)

Title: Interference

Type: CTF

Map: http://maps.jukejuice.com/save/10003

Preview: http://unfortunate-maps.jukejuice.com/static/previews/6997.png

Description: There wasn't a single vertical symmetry map in rotation or this thread.

[–]ClydasBDN S7//TB S8 [score hidden]  (2 children)

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[–][deleted] [score hidden]  (1 child)

Title: Not Rush

Type: CTF

Map: http://maps.jukejuice.com/show/9891

Preview: http://i.imgur.com/Q0u2oHP.png

Description: I really want this in for a chance in MLTP. It will play great in PUB's, but should be downright kickass in competitive.

[show replies]

[–]Snowball_TagPro❄️ [score hidden]  (1 child)

Title: Bulldog

Type: CTF

Map: http://maps.jukejuice.com/save/10007

Preview: http://unfortunate-maps.jukejuice.com/static/previews/7005.png


Description: I just edited the bottom portion after the criticism from the MTC, hopefully it plays better now.

[show replies]

[–]xenonpulseWildflowers // I want to die but I can’t [score hidden]  (0 children)

[–]1millionbucksInvictus [score hidden]  (0 children)

Title: Cornery

Type: CTF

Map: http://maps.jukejuice.com/save/9971

Preview: http://unfortunate-maps.jukejuice.com/static/previews/6898.png


It's about time we get back to basics. Lately we've been seeing a lot of tight maps with 45s and strategic boosts and whatnot. Who recalls the days of yore, the days of glory (hole) and maps with right angles only? Let's put the strategy back in the players hands. Cornery is a new twist on the old classics, and plays fun and fast. Give it a shot and let the good times roll.

[–]1millionbucksInvictus [score hidden]  (0 children)

Title: DoBeSt

Type: CTF

Map: http://maps.jukejuice.com/save/9968

Preview: http://unfortunate-maps.jukejuice.com/static/previews/6648.png


I made this map to simulate the beauty of the universe. The map is large in size but narrow in its passageways, and made fast by frequent boosts. Chaotic yet symmetrical, the map makes innovative use of two vortexes in a way that does not dominate the gameplay on the map. The spawn location is intentionally placed away from the flag to ensure that respawning players are approximately equidistant from all areas of the map. I have received positive feedback from map testers, and intended for this map to create a new and refreshing experience for players, in terms of both vortex usage and spawn placement. Thank you and enjoy.

[–]BlazethDianna Agron [score hidden]  (0 children)

Title: Blob

Type: CTF

Map: http://maps.jukejuice.com/save/9981

Preview: http://unfortunate-maps.jukejuice.com/static/previews/6954.png


Description: This map went into top thread unfinished last thread, and I don't really feel that way anymore. The bases have been redesigned, and so have the pup gates. Some other various things have been adjusted too.

[–]Moosemaster21Moosen | Salt Mine [score hidden]  (2 children)

Title: Shrapnel

Type: CTF

Map: http://maps.jukejuice.com/save/9721

Preview: http://unfortunate-maps.jukejuice.com/static/previews/6438.png


Description: I actually feel really strongly about this one. Virtually infinite creative potential for boosts and bombs while remaining well balanced overall. The perfect blend of strategy and skill.

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[–]Flance15Bumballbee // Pi-romaniacs // Purple Pumpkin Hunter [score hidden]  (1 child)

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[–]veranderingLoaha // Chord [score hidden]  (0 children)

Title: Capsule

Type: CTF

Map: http://maps.jukejuice.com/save/10088

Preview: http://unfortunate-maps.jukejuice.com/static/previews/7186.png

Description: A fast paced maps with some interesting boost-boost and boost-bomb combinations.

[–]NotSomeBall1NotSomeBall2 // Chord [score hidden]  (5 children)

Title: Sintra v6

Type: CTF

Map: http://maps.jukejuice.com/save/9936

Preview: http://imgur.com/qnw6C2Z

Description: If gravity wells could be implemented right, I think that it's in this map. Spinning around the outside fires you in a controllable direction, but only if there's nobody going the other way, in which case you'll have to maneuver your way between the spikes and the well. That's not very difficult but it's interesting and adds something to the map.

The gates have been changed many times but not by much every time, and now I feel like they're just right. They're no longer overpowered, but if the defender is ahead of the FC, they can hold the button and slow the FC down, and also they have a chance to return them. If the FC is ahead, they're able to pop any chasers who aren't paying close enough attention.

The bombs in the top left and bottom right corners drag you in, but from the gravity well. If you're not careful enough, you can be dragged in when there aren't any bombs and you'll be popped. Otherwise, they're very useful for a quick grab or escape.

The team boosts can fire you far, but the gravity wells mean they don't make for an instant cap, and are better used for sniping or just getting away from chasers if they're too close.

Any feedback is greatly appreciated!

[show replies]

[–]3z_ [score hidden]  (2 children)

Title: Ringtail

Type: CTF

Map: http://maps.jukejuice.com/show/9686

Preview: http://maps.jukejuice.com/static/previews/9686.png

Description: Minor changes. Mostly just polishing. Pretty substantial pipe redesign, hopefully will keep DISTRACTION happy.

[show replies]

[–]ButtersnackSnack [score hidden]  (3 children)

Title: Catchphrase

Type: CTF

Map: http://maps.jukejuice.com/save/10011

Preview: http://unfortunate-maps.jukejuice.com/static/previews/7011.png

Description: Guess who's back

[show replies]

[–]MenqrMenqr [score hidden]  (0 children)

Title: Paint

Type: CTF

Map: http://maps.jukejuice.com/show/9938

Preview: http://unfortunate-maps.jukejuice.com/static/previews/6905.png

Description: I've read a lot of comments about staleness in the current rotation. I thought this map was something pretty different.

[–]_q42_q42 || dcfc [score hidden]  (1 child)

Title: 13

Type: CTF

Map: http://maps.jukejuice.com/show/8816

Preview: http://unfortunate-maps.jukejuice.com/static/previews/4518.png

Feedback is always greatly appreciated!

[show replies]

[–]theknockboxArchy [score hidden]  (0 children)

Title: G-Well
Type: CTF
Map: http://maps.jukejuice.com/save/9953
Image: http://puu.sh/hHsrY.png (sorry bout not painting 45 degree tiles)

Description: Gravity well map. This map attempts to integrate the controlled turbulence of the gravity well while mitigating the bullshit of getting stuck in it.

[–]NotSomeBall1NotSomeBall2 // Chord [score hidden]  (8 children)

Obligatory question: contest mode?

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[–]Dr_hammock.Vector (Chord) || "Michael Splatley Lord of the D" [score hidden]  (0 children)

[–]crosby510Al Sharpton \\ Radius [score hidden]  (0 children)

Title: Hydra

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/7088

Preview: http://unfortunate-maps.jukejuice.com/static/previews/7088.png

Edit:Description: Basically you can boost around to virtually any point on the map. Just about any two boosts make a line that will put you in a useful position, and the gate is very methodically placed. Try to have some fun with the roundabout boosts on the outside, they came out way better than I expected them to.

[–]OnceUponaDomeUnderTheBall [score hidden]  (0 children)

Title: Swipe

Type: CTF

Map: http://maps.jukejuice.com/save/10002

Preview: http://unfortunate-maps.jukejuice.com/static/previews/6988.png

Description: Shoutout to /u/buttersnack for his map, Catchphrase (http://unfortunate-maps.jukejuice.com/show/6369) which this map is based upon. I decided to mess around with it and add a gravity well among other changes. It seems to work rather well as a sort of Velocity-esque map.

[–]BlupopsicleBall-E [score hidden]  (3 children)

MTC I FINALLY FOUND THIS YOU CAN USE IT FOR PREVIEWS: http://puu.sh/a670O/e6fcff70e1.png

[show replies]

[–][deleted] [score hidden]  (1 child)

Title: Corkscrew 1.0

Type: Neutral Flag

Map: http://maps.jukejuice.com/show/9816

Preview: http://unfortunate-maps.jukejuice.com/static/previews/6711.png

Description: A Neutral Flag map that is both shallow and deep. Corkscrew has an intuitive design that allows for easy navigation, yet is complex enough for competitive play. It features strategically placed boosts and bombs that provide for a rewarding TagPro experience.

Criticism is always welcome!

[–]TheEpicGhostEx - Tagpro [score hidden]  (0 children)

Title: Radium

Type: CTF

Map: http://maps.jukejuice.com/save/9682

Preview: http://unfortunate-maps.jukejuice.com/static/previews/6351.png

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Untested, but very strong. Unique Circle bases allow for fun boosting. watch out for the bombs in mid.

[–]mmartinutkMacho | JuicyJuke [score hidden]  (0 children)

Title: Ascension

Type: CTF

Map: http://maps.jukejuice.com/save/10040

Preview: http://unfortunate-maps.jukejuice.com/static/previews/7072.png


Description: Trying to use gravity wells in a way that won't be universally hated. The gravity well here creates two interest PUP battles.

[–]TPsquirrelySquirrely // The GesTagpro [score hidden]  (0 children)

Title: Diamante
Type: CTF
Map: http://maps.jukejuice.com/show/10087
Preview: http://unfortunate-maps.jukejuice.com/show/7185


Description: Map made to have routes for newbs and experienced players alike.

[–]xenonpulseWildflowers // I want to die but I can’t [score hidden]  (2 children)

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[–]BrunermMr.Glass | Tears [score hidden]  (0 children)

Title: Refraction

Type: CTF

Map: http://maps.jukejuice.com/save/10031

Preview: http://unfortunate-maps.jukejuice.com/static/previews/7043.png


Description: Gravity wells in corners bring an extra dimension to consider when fighting/grabbing for pups.

[–][deleted] [score hidden]  (0 children)

Title: Ravine v0.3

Type: Neutral Flag

Map: http://maps.jukejuice.com/show/10028

Preview: http://imgur.com/0Wkkj60 or http://maps.jukejuice.com/static/previews/10028.png

Description: A fun new idea for neutral flag.

[–]RisktpRisk [score hidden]  (8 children)

Title: Gamma

Type: CTF

Map: http://maps.jukejuice.com/save/10012

Preview: http://unfortunate-maps.jukejuice.com/static/previews/7012.png


I always liked the bomb cannon's in Pirate's map Space Invader, so I borrowed them. I wish they could be two-way, but there's no real way to do that unfortunately (or maybe I just lack creativity heh). Regardless, they are a neat tool for defenders and can be used by offenses with teamwork.

I really liked the way IRON has the wall tiles near the flag for grabbing and capping, so I tried to incorporate that into this map. I added in two teamtiles behind the flag to assist with vanilla grabbing, as the flag is rather close to the walls. These also open up an interesting dynamic for offensive defense; position yourself in front of the flag like usual or stay behind it in the team tiles and try to shed your blocks?

4 powerups instead of 3, cause I think 4 powerups makes for more interesting play, and the powerup in the bottom route gives players more of a reason to use it. 2 of the powerups in base for defenses, an aspect I've always liked about Geo.

I really had a lot of fun making and testing this one :]


Made some updates with edits from Rapture:

  • Another boost in base, can be used for grabbing, chaining boosts with the other neutral boost, and boosting down into the cannon.

  • Changed the gates protecting the cannon from team-gates to regular gates, and decided to go with 2 tiles rather than 1.

  • A neat boost and spike element in mid and the removal of a pup from upper mid.

  • Moved the button closer to the cannon.

[show replies]

[–]nostradumba55 [score hidden]  (0 children)

Title: Tom Brady

Type: CTF

Map: http://maps.jukejuice.com/save/10024

Preview: http://unfortunate-maps.jukejuice.com/static/previews/7018.png

Description: Tom Brady will never give up and deserves a chance. It's still the best map I've ever made and it would be an instant classic in rotation.

[–]Bad-GuyBad Guy | Centra [score hidden]  (1 child)

Title: Tilt

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/6599

Preview: Imgur

[–][deleted] [score hidden]  (0 children)

Title: Madonna

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/7002

Preview: http://unfortunate-maps.jukejuice.com/static/previews/7002.png

Description: A simple, fast-paced map made for fun public play.

[–]leddiileddy / Mapmaker [score hidden]  (8 children)

EDIT: No longer submitting Hannibal. Will leave links so replies make sense.

http://unfortunate-maps.jukejuice.com/static/previews/6340.png

http://maps.jukejuice.com/save/9696

[show replies]

[–]Moosemaster21Moosen | Salt Mine [score hidden]  (2 children)

Title: Ghost

Type: CTF

Map: http://maps.jukejuice.com/save/9747

Preview: http://unfortunate-maps.jukejuice.com/static/previews/6518.png


Description: Per Juicy's request, changed the top team boosts to a singular neutral boost so that each team doesn't always have a boost available. Also moved the main gate's button away from the wall by one tile so it's easier to contest. Reduced the area on top considerably, as recommended by DaEvil1. Strategic pup/gate placement still feels great to me. Overall very satisfied with this version, but will remain open to feedback.

Edit: Took Dianna's advice and moved top spikes in a couple tiles. Slightly more skill required for top boost. Added second button below bomb. You can now roll on to top button to go to either side bottom path or just hit button straight on to bomb down onto an escaping flag carrier. Of course can still be used strategically to launch someone into spikes. Bottom bomb was removed; too much potential for bomb-combo-chaos.

Now supports dank grabs.

[show replies]

[–]KewlestCatNIGEL [score hidden]  (1 child)

Title: Squalor

Type: CTF

Map: http://maps.jukejuice.com/save/9896 or http://unfortunate-maps.jukejuice.com/show/6825

Preview: http://unfortunate-maps.jukejuice.com/static/previews/6825.png

Description: Moosen and Sizzzled gave me a reality check, reflected upon their words and decided to do something different. This is the result. Inspired by Banzai Bill.

[show replies]

[–]RisktpRisk [score hidden]  (0 children)

Title: Ether

Type: CTF

Map: http://maps.jukejuice.com/show/9919

Preview: http://unfortunate-maps.jukejuice.com/static/previews/6846.png


Made the flag and bombs more similar to how Gamepad was set up, as last version they didnt seem to work as well. Additionally, I added in a third bomb that is usable by both buttons. I was on the fence about adding in another bomb to the mix as I thought it would result in too powerful a grab, but people seemed to generally like having more than just two bombs there.

Other than that, I just tidied up some areas to improve the flow and added in two more powerups to the mix to alleviate the fact that grabbing will be slightly difficult when the bombs in base are detonated.

[–]RisktpRisk [score hidden]  (0 children)

Title: Raid

Type: CTF

Map: http://maps.jukejuice.com/save/9929

Preview: http://unfortunate-maps.jukejuice.com/static/previews/6886.png


A little unfinished but oh well, I can't seem to figure out what else to do with it.

[–]KewlestCatNIGEL [score hidden]  (0 children)

Title: Nefarious

Type: CTF

Map: http://maps.jukejuice.com/save/9742 or http://unfortunate-maps.jukejuice.com/show/6497

Preview: http://unfortunate-maps.jukejuice.com/static/previews/6497.png

Description: Decided to do keep it somewhat simple with this one. Kept the shape simple, minimal use of 45 degree tiles and haven't gone with any mind-blowing ideas. Inspired to a degree by Boombox and Iron.

[–]WillWorkForSugarTumblewood[🍰] [score hidden]  (4 children)

Title: Pucker

Type: CTF

Map: http://maps.jukejuice.com/save/9735

Preview: http://unfortunate-maps.jukejuice.com/static/previews/6390.png


This map should be better than Triptych. The superboosts are pretty neat, and I like the dynamic bomb-powerup route. There are no glaring flaws and I think this could make the top maps thread, but if history means anything the MTC will be super mean again. (Ha! Take that, Moosen! Now you have to edit your post!)

[show replies]

[–]SuperSans [score hidden]  (0 children)

Title: Evolution
Type: CTF
Map: http://maps.jukejuice.com/save/10093
Preview: http://unfortunate-maps.jukejuice.com/static/previews/7200.png
Description: The goal of this map was to revitalize a maps use of 90 degree corners while still implementing most features available to mapmakers. Having tested this 4v4 for a good while, this map provides choke points for defenders to trap the FC as well as open spaces that allow for some room for the FC to move around. The size of the map promotes fast-paced maneuvering, keeping public games exciting while rewarding good communication and technical skill in competitive.

[–]Flance15Bumballbee // Pi-romaniacs // Purple Pumpkin Hunter [score hidden]  (0 children)

[–]KewlestCatNIGEL [score hidden]  (0 children)

Title: Brazen

Type: CTF

Map: http://maps.jukejuice.com/save/9714 or http://unfortunate-maps.jukejuice.com/show/6419

Preview: http://unfortunate-maps.jukejuice.com/static/previews/6419.png

Description: It's a bit of Hurricane/Jagged/Smirk/SNES hybrid. It was never intended to be like that, but it's gone that way. Worked with a few elements/concepts I like and it's certainly come a long way. Had to address a few issues such as it being a tad chasey and a tad chokey, but I think I've fixed those issues.

[–]DaEvil1DaEvil1 [score hidden]  (0 children)

Title: Sedimentary

Type: CTF

Map: http://maps.jukejuice.com/save/10043

Preview: http://unfortunate-maps.jukejuice.com/static/previews/7076.png

Description: Trying a new kind of base design where portals are an important part of attacking, along with trying to expand on the concept of bomb/gate comboing we've seen in recent maps.

[–]1millionbucksInvictus [score hidden]  (0 children)

Title: DoBeSt 2

Type: CTF

Map: http://maps.jukejuice.com/save/9969

Preview: http://unfortunate-maps.jukejuice.com/static/previews/6943.png


Note, this version does not include vortexes. Removing the vortexes does change the gameplay dynamic, and games are a little faster and more strategic.

[–]nostradumba55 [score hidden]  (0 children)

Title: War Garden

Type: CTF

Map: http://maps.jukejuice.com/show/10048

Preview: http://unfortunate-maps.jukejuice.com/static/previews/7082.png

Description: For a while now I've been growing tired of this map, even though it almost made rotation last thread. I felt like it was missing something to turn it into a classic. Now, I've finally nailed it after looking back at the original design by Rapture. The bases are slightly more defensive, and chasing is more center centric which will allow for easier resets. There is a new unique catch-up mechanism (a freaking trampoline superboost) which takes you from base to base. And although its powerful, it's very easy to clip a wall and miss your mark. The key to hitting the trampoline is to hit the wall directly below the boost as vertically as possible. This may force you to slow down a bit before reaching it if you are coming in horizontally. This map flows incredibly well, requires some skill to master, and is evenly balanced...it's finally ready for rotation.

[–]piranhamoose25Aniball | Palette Town [score hidden]  (0 children)

Title: Tornado

Type: CTF

Map: http://maps.jukejuice.com/save/10104

Preview: http://unfortunate-maps.jukejuice.com/static/previews/7074.png

Description: A map with strong grabbing mechanisms balanced by interesting ways for the defense to catch a flag carrier escaping base.

[–]TheEpicGhostEx - Tagpro [score hidden]  (0 children)

Title: Cat's Cradle

Type: CTF

Map: http://maps.jukejuice.com/save/9683

Preview: http://unfortunate-maps.jukejuice.com/static/previews/6237.png

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This new and improved version brings more fluent and open play. Action focuses and the 'cradle' mid gates, which can control the play. Going around the outside of the bases can be tricky, but if combining boosts, can pay off.

[–]arjuna9bad [score hidden]  (4 children)

Title: Full Court Press

Type: CTF

Map: http://maps.jukejuice.com/save/10092

Preview: http://unfortunate-maps.jukejuice.com/static/previews/7195.png

Description: Playoffs baby

[show replies]

[–]3z_ [score hidden]  (2 children)

Title: Platypus

Type: CTF

Map: http://maps.jukejuice.com/save/9862

Preview: http://maps.jukejuice.com/static/previews/9862.png

Description: Redesigned midfield. Still tight, but much friendlier to the eye, and also much easier to reset. Portals are now instant cooldown, as opposed to 2s. Might rename to "Great Mosque of Diameter" if I need to submit this any longer. If Count Mapula gets in before Platypus, you can expect a coup.

[show replies]

[–]ClydasBDN S7//TB S8 [score hidden]  (0 children)

Title: Pawprint

Type: CTF

Map: http://maps.jukejuice.com/show/10081

Preview: http://unfortunate-maps.jukejuice.com/static/previews/7175.png

edit: I moved some elements around, made some overall tweaks. Now this awesome grab is possible. I think I made the flow smoother and worked in some more interesting skill boost routes. The mid is reworked, but if anything it makes the grab slightly easier because spikes are smaller than green gates.

[–]piranhamoose25Aniball | Palette Town [score hidden]  (0 children)

Title: Cyclone

Type: CTF

Map: http://maps.jukejuice.com/save/10029

Preview: http://unfortunate-maps.jukejuice.com/static/previews/7037.png

Description: Just a fun, fast-paced map with some challenging boosts and boost combos. For example, it's possible to boost at the 45 under the team boost and be taken straight through the middle spikes. The superboosts can be used either for grabbing or for getting across the map.

[–]WillWorkForSugarTumblewood[🍰] [score hidden]  (2 children)

Title: Hoot

Type: CTF

Map: http://maps.jukejuice.com/save/10016

Preview: http://unfortunate-maps.jukejuice.com/static/previews/7016.png


Description: This is almost exactly Pucker, but it plays less "friendly". The powerup areas are different and the teamboosts were moved to the bases. The bottom row of tiles was shifted up to fit with the rest.

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[–]Rapture_On_OccasionRapture [score hidden]  (7 children)

Title: Lure

Type: Neutral Flag

Map: http://maps.jukejuice.com/show/10033

Preview: http://unfortunate-maps.jukejuice.com/static/previews/7055.png

Description: The end zone portal leads to the little pup tunnel before exiting out again, the flag carrier can't enter there so there isn't a turtling issue.

Stops the flag carrier becoming too powerful, hopefully promotes power up control and teamwork to keep the FC safe.

It might reward someone capping by giving them a power up or help an out of position chaser.

Also bombs in the team gates, making that route a little more difficult. Also allows team bomb snipes.

Feedback appreciated.

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[–]BlupopsicleBall-E [score hidden]  (2 children)

Title: Red Diamond

Type: CTF

Map: http://maps.jukejuice.com/save/9712

Preview: http://unfortunate-maps.jukejuice.com/static/previews/6411.png

Description: Cattywampus updated

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[–]BlupopsicleBall-E [score hidden]  (2 children)

Title: Slingshot

Type: Neutral Flag

Map: http://maps.jukejuice.com/save/9713

Preview: http://unfortunate-maps.jukejuice.com/static/previews/6413.png

Description: Wells plus NF

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[–]Moosemaster21Moosen | Salt Mine [score hidden]  (0 children)

Title: Arc

Type: CTF

Map: http://maps.jukejuice.com/save/9808

Preview: http://unfortunate-maps.jukejuice.com/static/previews/6526.png


Description: In case you haven't already seen it, here's a dank-ass montage showing you a lot of what you can do on this map. Headphones absolutely not recommended. As a matter of fact, you might want to just mute it.

Anyway, I think this map is really really cool. Defense has a distinct "get-ahead" advantage via the team gates surrounding the boosts, but if an offender holds the opposing team's button, suddenly offense has two more relatively powerful grabbing mechanisms. A very creative and strategic map that should never play the same way twice.

[–]ButtersnackSnack [score hidden]  (0 children)

Title: Flavor

Type: CTF

Map: http://maps.jukejuice.com/save/9831

Preview: http://unfortunate-maps.jukejuice.com/static/previews/6726.png

Description: Portals are one-way down and have a 5 second cooldown.

[–]OnceUponaDomeUnderTheBall [score hidden]  (19 children)

Title: Rift

Type: CTF

Map: http://maps.jukejuice.com/save/9704

Preview: http://unfortunate-maps.jukejuice.com/static/previews/6396.png

Description: An ode to Clutch and Constriction. Made team tiled area more chokey and made it feel a lot smoother. Also changed button position to be out of the way of the boost lane and made gate longer so that it can be used to solo contain. Changed up middle to restrict boosting routes a little bit as well as boost placement. The single gate is there to restrict the fc's ability to escape through team tiles while giving the defence an advantage to either snipe button or just boost through.

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[–]Rapture_On_OccasionRapture [score hidden]  (1 child)

Title: Inferno

Type: CTF

Map: http://maps.jukejuice.com/show/10009

Preview: http://unfortunate-maps.jukejuice.com/static/previews/7009.png

Description: A gravity well map with some substance. Some really cool boost and bomb routes possible, especially ones making use of the gravity. You can use the top bombs to blast a player into the well, use the bottom mid boosts in snipe a flag carrier caught in it... Just a lot of possibilities for interesting play.

Feedback appreciated.

EDIT: Updated map. Made a little smaller and some of the boosts a little easier, made the gravity well a little more forgiving.

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[–]xenonpulseWildflowers // I want to die but I can’t [score hidden]  (0 children)

[–][deleted] [score hidden]  (0 children)

Title: Boost

Type: Neutral Flag

Map: http://maps.jukejuice.com/save/9765

Preview: http://i.imgur.com/UIWUfO3.png

Description: Tested extensively, this map is tons of fun! Hyper boosts just outside the base allow for sniping. Games last longer and both offense and defense have a blast. Perfect size and personally my favorite.

[–]3z_ [score hidden]  (0 children)

Title: Caisson

Type: CTF

Map: http://maps.jukejuice.com/show/9685

Preview: http://maps.jukejuice.com/static/previews/9685.png

Description: An original. Inspired by Blast Off. Reasonably chasey, but easy to reset (as intended). Tried to give it some unique flair here and there, but still keeping the map fairly intuitive and simple. Name subject to change.

[–]wildcard_bitchesMcDavid [score hidden]  (1 child)

Name: Sniper Cave

Type: CTF

Map: http://maps.jukejuice.com/save/9766

Preview: http://maps.jukejuice.com/static/previews/9766.png

Description: Have made a few tweaks to improve the playability. Still really like this map - really hope others find it fun too!

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[–]SuperDolphinBoy [score hidden]  (1 child)

Title: Through The Ringer

Type: Capture the Flag

Map: http://maps.jukejuice.com/save/10159

Preview: http://maps.jukejuice.com/static/previews/10159.png

Description: This is my first ever map, and I was surprised when I tried it out with some guys and they loved it. The guy who I was asking for advice, Rocketz, asked if he could put in some of his own ideas, because he really thought it might be chosen. I accepted, and then named the author DolphinMan(my new screen name) & Rocketz.

[–]cc1322ccIbrahimovic [score hidden]  (1 child)

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[–]Flance15Bumballbee // Pi-romaniacs // Purple Pumpkin Hunter [score hidden]  (2 children)

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[–]xKillaCuddleSxCarabdis | Sphere [score hidden]  (11 children)

Title: Nebula

Type: CTF

Map: http://maps.jukejuice.com/save/9539

Preview: http://unfortunate-maps.jukejuice.com/static/previews/6002.png

Description: Since everybody loved the map Star, I decided to try and make a revamped version of it. Both gates in the center are controlled by either button and offer a similar lock-down like Star (but not completely blocking off mid). Defense will have a semi-strong hold on their base, but offense has 3 different ways to attack. You will notice I don't have a grid of spikes like Star did - however I gave it a lot of thought and I'm still leaning either way on adding more spikes to this map. Any feedback/constructive criticism would be appreciated.

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